Files
banjo-kazooie/src/core2/bs/bFlip.c
banjo.decomp 4c3d4df97b rename animctrl to anctrl to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
2024-10-30 19:51:58 -05:00

169 lines
5.1 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
/* .data */
const f32 D_80364A20 = 920.0f;
const f32 D_80364A24 = -1200.0f;
const f32 D_80364A28 = -533.3f;
const f32 D_80364A2C = 80.0f;
const f32 D_80364A30 = 200.0f;
/* .bss */
u8 D_8037D310;
/* .code */
void _bsbflip_802A2D60(void){
f32 sp1C;
sp1C = func_8029B30C();
if(!func_8029B300())
baphysics_set_target_horizontal_velocity(0.0f);
else
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, D_80364A2C, D_80364A30));
}
void _bsbflip_802A2DC0(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 sp20[3];
anctrl_reset(aCtrl);
anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
anctrl_setDuration(aCtrl, 2.2f);
anctrl_setStart(aCtrl, 0.8566f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0x69); //nice
baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_target_horizontal_velocity(0.0f);
ml_vec3f_clear(sp20);
baphysics_set_velocity(sp20);
func_8029C5E8();
}
void bsbflip_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_4B_ANIM_BSBFLIP_ENTER);
anctrl_setDuration(aCtrl, 2.3f);
anctrl_setSubRange(aCtrl, 0.0f, 0.7866f);
anctrl_setStart(aCtrl, 0.0f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0x80);
func_8029C7F4(1,1,2, BA_PHYSICS_LOCKED_ROTATION);
func_8029B324(0, 0.03f);
func_8029B324(1, 1.0f);
func_8029E070(1);
func_80299BD4();
D_8037D310 = 0;
}
void bsbflip_update(void){
enum bs_e sp24 = 0;
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
if( anctrl_isAt(aCtrl, 0.2394f)
&& anctrl_getPlaybackType(aCtrl) != 2
&& anctrl_getIndex(aCtrl) == 0x4B
){
func_8030E760(SFX_2_CLAW_SWIPE, 0.558f, 22000);
}
switch(D_8037D310){
case 0://L802A2FD4
if(anctrl_isAt(aCtrl, 0.1837f)){
if(func_8029B2E8() != 0.0f){
yaw_setUpdateState(2);
func_8029957C(3);
if(func_8029B2E8){ //!!! BUG !!!
yaw_setIdeal(func_8029B33C());
}
yaw_rotateTimed(1.0f);
baphysics_set_type(BA_PHYSICS_AIRBORN);
baphysics_set_target_yaw(yaw_getIdeal());
baphysics_set_target_horizontal_velocity(200.0f);
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
}else{//L802A3098
baphysics_set_type(BA_PHYSICS_AIRBORN);
baphysics_set_target_horizontal_velocity(0.0f);
}
baphysics_set_vertical_velocity(D_80364A20);
baphysics_set_gravity(D_80364A24);
baphysics_set_terminal_velocity(D_80364A28);
anctrl_setDuration(aCtrl, 1.9f);
func_8030E4E4(SFX_33_BANJO_AHOO);
D_8037D310 = 1;
}
break;
case 1://L802A30F8
_bsbflip_802A2D60();
if(anctrl_isStopped(aCtrl)){
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_4C_ANIM_BSBFLIP_HOLD);
anctrl_setDuration(aCtrl, 0.13f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
anctrl_start(aCtrl, "bsbflip.c", 0xd9);
D_8037D310 = 2;
}//L802A316C
if(should_beak_bust()){
sp24 =BS_F_BBUSTER;
}
break;
case 2://L802A3184
if(player_isFallTumbling())
sp24 = BS_3D_FALL_TUMBLING;
if(button_released(BUTTON_A)){
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_61_ANIM_BSBFLIP_EXIT);
anctrl_setDuration(aCtrl, 0.8f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsbflip.c", 0xee);
baphysics_reset_terminal_velocity();
D_8037D310 = 3;
}//L802A320C
if(player_isStable()){
_bsbflip_802A2DC0();
sp24 = func_8029C9C0(sp24);
D_8037D310 = 4;
}
else if(should_beak_bust()){
sp24 = BS_F_BBUSTER;
}
break;
case 3://L802A3258
if(player_isFallTumbling())
sp24 = BS_3D_FALL_TUMBLING;
if(player_isStable()){
func_8029E070(0);
_bsbflip_802A2DC0();
sp24 = func_8029C9C0(sp24);
D_8037D310 = 4;
}
else if(should_beak_bust()){
sp24 = BS_F_BBUSTER;
}
break;
case 4://L802A32C0
if(anctrl_isStopped(aCtrl))
sp24 = BS_2_WALK_SLOW;
sp24 = func_8029C9C0(sp24);
break;
}//L802A32E0
if(player_inWater())
sp24 = BS_4C_LANDING_IN_WATER;
bs_setState(sp24);
}
void bsbflip_end(void){
ability_use(2);
baphysics_reset_gravity();
baphysics_reset_terminal_velocity();
func_8029E070(0);
func_8029B0C0();
}