rename animctrl to anctrl to match source debug string and tooie naming

rename `rumbleManager` to `bamotor`
This commit is contained in:
banjo.decomp
2024-10-30 19:51:58 -05:00
parent aa181c3bd9
commit 4c3d4df97b
134 changed files with 1588 additions and 1587 deletions

View File

@@ -168,7 +168,7 @@ void __chSmBottles_setState(Actor *this, s32 next_state) {
break;
case SM_BOTTLES_STATE_1_UNKNOWN:
animctrl_setSmoothTransition(this->animctrl, 0);
anctrl_setSmoothTransition(this->anctrl, 0);
break;
case SM_BOTTLES_STATE_5_UNKNOWN:
@@ -189,7 +189,7 @@ void __chSmBottles_setState(Actor *this, s32 next_state) {
subaddie_set_state_with_direction(other, 2, 0.0001f, 1);
}
animctrl_setSmoothTransition(this->animctrl, 1);
anctrl_setSmoothTransition(this->anctrl, 1);
actor_playAnimationOnce(this);
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
@@ -536,7 +536,7 @@ void chSmBottles_update(Actor *this) {
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 4.0f);
if (0.0 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.16) {
if (0.0 < anctrl_getAnimTimer(this->anctrl) && anctrl_getAnimTimer(this->anctrl) < 0.16) {
func_8030E2C4(this->unk44_31);
}//L80389EA0
@@ -571,7 +571,7 @@ void chSmBottles_update(Actor *this) {
actor_animationIsAt(this, 0.66f) ||
actor_animationIsAt(this, 0.85f)) && randf() < 0.2
) {
animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl) ^ 1);
anctrl_setDirection(this->anctrl, anctrl_isPlayedForwards(this->anctrl) ^ 1);
}//L8038A088
else if (actor_animationIsAt(this, 0.25f) ||
actor_animationIsAt(this, 0.28f) ||
@@ -626,7 +626,7 @@ void chSmBottles_update(Actor *this) {
break;
case SM_BOTTLES_STATE_4_UNKNOWN: //L8038A31C
if (0.35 < animctrl_getAnimTimer(this->animctrl) && animctrl_getAnimTimer(this->animctrl) < 0.9) {
if (0.35 < anctrl_getAnimTimer(this->anctrl) && anctrl_getAnimTimer(this->anctrl) < 0.9) {
func_8030E2C4(this->unk44_31);
}
else if (actor_animationIsAt(this, 0.9999f)) { //L8038A378