rename animctrl
to anctrl
to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
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@@ -61,8 +61,8 @@ void func_8038E0C8(Actor *this) {
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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func_8028746C(this->animctrl, func_8038E060);
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func_8028748C(this->animctrl, (s32) this->marker);
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func_8028746C(this->anctrl, func_8038E060);
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func_8028748C(this->anctrl, (s32) this->marker);
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 0.0f;
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this->unk38_31 = 0;
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