Files
banjo-kazooie/src/CCW/code_7BF0.c
banjo.decomp 4c3d4df97b rename animctrl to anctrl to match source debug string and tooie naming
rename `rumbleManager` to `bamotor`
2024-10-30 19:51:58 -05:00

122 lines
3.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_8038E0C8(Actor *this);
/* .data */
ActorAnimationInfo D_8038F8F0[] = {
{0x000, 0.0f},
{0x16C, 2.0f},
{0x16B, 1.2f}
};
ActorInfo D_8038F908 = {
MARKER_1F9_SNARE_BEAR, ACTOR_1E9_SNARE_BEAR, ASSET_440_MODEL_SNAREBEAR,
0x1, D_8038F8F0,
func_8038E0C8, actor_update_func_80326224, actor_draw,
0, 0, 0.0f, 0
};
/* .code */
void func_8038DFE0(Actor* actor) {
subaddie_set_state_with_direction(actor, 1, 0.001f, 1);
actor->unk38_31 = randi2(0, 0);
}
void CCW_func_8038E034(Actor* actor) {
subaddie_set_state_with_direction(actor, 2, 0.001f, 1);
}
void func_8038E060(s32 arg0, ActorMarker *marker){
Actor *this;
f32 sp28[3];
s32 pad24;
f32 sp18[3];
this = marker_getActor(marker);
if(arg0){
sp28[0] = 0.0f;
sp28[1] = this->unk1C[0];
sp28[2] = 0.0f;
func_80345C78(sp18, sp28);
func_8033A8F0(arg0, 1, sp18);
modelRender_setBoneTransformList(arg0);
}
}
void func_8038E0C8(Actor *this) {
f32 sp44[3];
f32 sp40;
f32 sp3C;
f32 sp38;
f32 sp34;
sp34 = time_getDelta();
if(!subaddie_playerIsWithinSphere(this, 3000)) return;
if (!this->volatile_initialized) {
this->volatile_initialized = TRUE;
func_8028746C(this->anctrl, func_8038E060);
func_8028748C(this->anctrl, (s32) this->marker);
this->marker->propPtr->unk8_3 = TRUE;
this->unk1C[0] = 0.0f;
this->unk38_31 = 0;
}
if (player_getTransformation() == TRANSFORM_6_BEE) {
actor_collisionOff(this);
} else {
actor_collisionOn(this);
player_getPosition(sp44);
func_80258A4C(this->position, this->yaw - 90.0f, sp44, &sp40, &sp3C, &sp38);
if( (sp40 < 1050.0f)
&& (sp38 > -1.0f)
&& (sp38 < 1.0f)
) {
func_80258A4C(this->position, this->unk1C[0] + (this->yaw - 90.0f), sp44, &sp40, &sp3C, &sp38);
this->unk1C[0] += sp38 * 160.0f * sp34;
} else {
if (this->unk1C[0] > 0.0f) {
this->unk1C[0] -= (30.0f * sp34);
this->unk1C[0] = (this->unk1C[0] < 0.0f) ? 0.0f : this->unk1C[0];
} else if (this->unk1C[0] < 0.0f) {
this->unk1C[0] += (30.0f * sp34);
this->unk1C[0] = (this->unk1C[0] > 0.0f) ? 0.0f : this->unk1C[0];
}
}
}
switch (this->state) {
case 1:
if (this->unk38_31 != 0) {
this->unk38_31--;
break;
}
if( func_80329530(this, 0x2A8)
&& (this->unk38_31 == 0)
&& (player_getTransformation() == TRANSFORM_1_BANJO)
) {
CCW_func_8038E034(this);
}
break;
case 2:
if (actor_animationIsAt(this, 0.999f)) {
func_8038DFE0(this);
break;
}
if( actor_animationIsAt(this, 0.18f)
|| actor_animationIsAt(this, 0.47f)
|| actor_animationIsAt(this, 0.78f)
) {
FUNC_8030E8B4(SFX_80_YUMYUM_CLACK, 1.0f, 32000, this->position, 1500, 3000);
}
break;
}
}