Merge branch 'mr-origin-69'

This commit is contained in:
Banjo Kazooie
2024-09-13 20:26:40 -05:00
80 changed files with 806 additions and 660 deletions

View File

@@ -2,6 +2,7 @@
#include "functions.h"
#include "variables.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
#include "zoombox.h"
@@ -1208,9 +1209,9 @@ void __gcpausemenu_drawSprite(Gfx** gdl, Mtx** mptr, Vtx** vptr, BKSprite* sprit
func_80338338(0xFF, 0xFF, 0xFF);
func_803382FC(a);
func_8033837C(0);
viewport_get_position_vec3f(sp50);
viewport_getPosition_vec3f(sp50);
sp34 = func_8024DE1C(x, y, sp5C, sp44);
sp34 = viewport_transformCoordinate(x, y, sp5C, sp44);
mlMtxIdent(); //matrix_stack_identity
sp38[0] = sp5C[0] - sp50[0];
sp38[1] = sp5C[1] - sp50[1];
@@ -1319,7 +1320,7 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
if (D_80383010.unk3E[i] < 0.0) {
D_80383010.unk3E[i] += 360.0;
}
func_8024E258();
viewport_backupState();
sp98[0] = ((i-1)*0.4)*360 + -360.0f;
sp98[1] = 0.0f;
sp98[2] = 1000.0f;
@@ -1327,10 +1328,10 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
sp8C[0] = 0.0f;
sp8C[1] = 0.0f;
sp8C[2] = 0.0f;
viewport_set_position_vec3f(sp98);
viewport_set_rotation_vec3f(sp8C);
viewport_setPosition_vec3f(sp98);
viewport_setRotation_vec3f(sp8C);
viewport_update();
func_8024C904(gfx, mtx);
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
sp98[0] = 0.0f;
sp98[1] = 0.0f;
sp98[2] = 0.0f;
@@ -1350,8 +1351,8 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
modelRender_setAlpha(D_80383010.sns_alpha);
modelRender_draw(gfx, mtx, sp98, sp8C, 0.8f, sp80, D_80383010.sns_egg_model);
func_8024E2FC();
func_8024C904(gfx, mtx);
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
}
}
if (sns_get_item_state(7, 0)) {
@@ -1362,7 +1363,7 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
if (D_80383010.unk3E[0] < 0.0) {
D_80383010.unk3E[0] += 360.0;
}
func_8024E258();
viewport_backupState();
sp98[0] = 0.0f;
sp98[1] = 0.0f;
@@ -1372,10 +1373,10 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
sp8C[1] = 0.0f;
sp8C[2] = 0.0f;
viewport_set_position_vec3f(sp98);
viewport_set_rotation_vec3f(sp8C);
viewport_setPosition_vec3f(sp98);
viewport_setRotation_vec3f(sp8C);
viewport_update();
func_8024C904(gfx, mtx);
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
sp98[0] = 0.0f;
sp98[1] = 0.0f;
@@ -1391,8 +1392,8 @@ void gcpausemenu_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
modelRender_setAlpha(D_80383010.sns_alpha);
modelRender_draw(gfx, mtx, sp98, sp8C, 0.8f, sp80, D_80383010.ice_key_model);
func_8024E2FC();
func_8024C904(gfx, mtx);
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
}
}

View File

@@ -1,8 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void viewport_set_near_far(f32, f32);
#include <core1/viewport.h>
typedef struct {
s16 model_id;
@@ -74,11 +73,11 @@ void sky_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
f32 rotation[3];
BKModelBin *iAsset;
viewport_set_near_far(5.0f, 15000.0f);
viewport_setNearAndFar(5.0f, 15000.0f);
if(gcSky.model_bins[0]){
drawRectangle2D(gfx, 0, 0, (s32)(f32) framebuffer_width, (s32)(f32)framebuffer_height,0, 0, 0); //fill screen with black
func_8024C904(gfx, mtx);
viewport_get_position_vec3f(position);
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
viewport_getPosition_vec3f(position);
for(i = 0; i < 3; i++){
iAsset = gcSky.model_bins[i];
if(iAsset){

View File

@@ -2,12 +2,12 @@
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "gc/gctransition.h"
void animctrl_setAnimTimer(AnimCtrl*, f32);
void func_8025AC20(s32, s32, s32, f32, char*, s32);
f32 func_80257618(void);
void viewport_set_near_far(f32, f32);
typedef enum {
TRANSITION_ID_1_BLACK_IN = 1,
@@ -251,7 +251,7 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
if(s_current_transition.state == 0)
return;
func_8024E258();
viewport_backupState();
if(s_current_transition.animctrl != NULL){
vp_position[0] = 0.0f;
vp_position[1] = 0.0f;
@@ -265,11 +265,11 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
vp_rotation[0] = 0.0f;
vp_rotation[1] = 0.0f;
vp_rotation[2] = 0.0f;
viewport_set_near_far(D_8036C440, D_8036C444);
viewport_set_position_vec3f(vp_position); //viewport_get_position_vec3f
viewport_set_rotation_vec3f(vp_rotation); //viewport_get_rotation_vec3f
viewport_setNearAndFar(D_8036C440, D_8036C444);
viewport_setPosition_vec3f(vp_position); //viewport_getPosition_vec3f
viewport_setRotation_vec3f(vp_rotation); //viewport_getRotation_vec3f
viewport_update(); //camera_updateNormal
func_8024C904(gdl, mptr);
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
sp58[0] = 0.0f;
@@ -367,8 +367,8 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
if(s_current_transition.animctrl != NULL){
gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
}
func_8024E2FC();
func_8024C904(gdl, mptr);
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
}

View File

@@ -3,8 +3,9 @@
#include "variables.h"
#include "zoombox.h"
#include "ml/mtx.h"
#include <core1/viewport.h>
extern f32 func_8024DE1C(f32, f32, f32[3], f32[3]);
void func_80252330(f32, f32, f32);
extern f32 func_8033DDB8(void);
extern void func_8024E60C(s32, void *);
@@ -826,7 +827,7 @@ void func_803163A8(GcZoombox *this, Gfx **gfx, Mtx **mtx) {
f32 sp38[3];
f32 sp34;
sp34 = func_8024DE1C(this->unk170, this->unk172, sp50, sp5C);
sp34 = viewport_transformCoordinate(this->unk170, this->unk172, sp50, sp5C);
if (this->unk1A4_24) {
sp5C[1] += 180.0f;
sp5C[0] -= 2*sp5C[0];
@@ -852,7 +853,7 @@ void func_803164B0(GcZoombox *this, Gfx **gfx, Mtx **mtx, s32 arg3, s32 arg4, BK
func_803382FC(this->unk168 * arg6);
func_803382E4(5);
func_80335D30(gfx);
func_8024C7B8(gfx, mtx);
viewport_setRenderViewportAndOrthoMatrix(gfx, mtx);
mlMtxIdent();
if (this->unk1A4_24) {
mlMtxRotYaw(180.0f);
@@ -870,7 +871,7 @@ void func_803164B0(GcZoombox *this, Gfx **gfx, Mtx **mtx, s32 arg3, s32 arg4, BK
modelRender_setDepthMode(MODEL_RENDER_DEPTH_NONE);
func_80344090(arg5, this->unk186, gfx);
func_8033687C(gfx);
func_8024C904(gfx, mtx);
viewport_setRenderViewportAndPerspectiveMatrix(gfx, mtx);
}
void func_80316764(GcZoombox *this, s32 arg1) {