Files
banjo-kazooie/src/core2/gc/transition.c
2024-09-13 20:26:40 -05:00

500 lines
22 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include <core1/viewport.h>
#include "gc/gctransition.h"
void animctrl_setAnimTimer(AnimCtrl*, f32);
void func_8025AC20(s32, s32, s32, f32, char*, s32);
f32 func_80257618(void);
typedef enum {
TRANSITION_ID_1_BLACK_IN = 1,
TRANSITION_ID_2_BLACK_OUT,
TRANSITION_ID_3_CIRCLE_IN,
TRANSITION_ID_4_CIRCLE_OUT,
TRANSITION_ID_5_JIGGY_IN,
TRANSITION_ID_6_JIGGY_OUT,
TRANSITION_ID_7,
TRANSITION_ID_8_WHITE_IN,
TRANSITION_ID_9_WHITE_OUT,
TRANSITION_ID_A_WITCH_HEAD_OUT,
TRANSITION_ID_B_CIRCLE_IN_FAST,
TRANSITION_ID_C_CIRCLE_OUT_FAST,
TRANSITION_ID_D,
TRANSITION_ID_E_CIRCLE_IN_SLOW,
TRANSITION_ID_F_CIRCLE_OUT_SLOW,
TRANSITION_ID_10_FALLING_PIECES_IN,
TRANSITION_ID_11_FALLING_PIECES_OUT,
TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW,
TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW,
TRANSITION_ID_14_CIRCLE_IN_SUPER_SLOW,
TRANSITION_ID_15_CIRCLE_OUT_SUPER_SLOW,
} TransitionId;
typedef enum {
TRANSITION_STATE_0_NONE,
TRANSITION_STATE_1_LOADING,
TRANSITION_STATE_2_BLACK_IN,
TRANSITION_STATE_3_BLACK_OUT,
TRANSITION_STATE_4_FADE_IN,
TRANSITION_STATE_5_FADE_OUT,
TRANSITION_STATE_6_LOADING_WHITE,
TRANSITION_STATE_7_WHITE_IN,
TRANSITION_STATE_8_WHITE_OUT
} TransitionState;
typedef struct {
u8 uid;
u8 state;
u8 next_state;
// u8 pad3[1];
f32 duration;
s32 model_index;
s32 anim_index;
f32 scale;
}TransitionInfo;
typedef struct {
u8 map_indx;
u8 in_index;
u8 out_index;
}MapTransitionInfo;
/* .data */
TransitionInfo D_8036C150[0x16]= {
{TRANSITION_ID_1_BLACK_IN, TRANSITION_STATE_2_BLACK_IN, TRANSITION_STATE_0_NONE, 0.1f, 0, 0, 0.0f},
{TRANSITION_ID_2_BLACK_OUT, TRANSITION_STATE_3_BLACK_OUT, TRANSITION_STATE_1_LOADING, 0.1f, 0, 0, 0.0f},
{TRANSITION_ID_3_CIRCLE_IN, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 0.5f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_4_CIRCLE_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 0.5f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_5_JIGGY_IN, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 2.5f, ASSET_7D0_MODEL_TRANSITION_JIGGY, 0, 3.5f},
{TRANSITION_ID_6_JIGGY_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 0.9f, ASSET_7D0_MODEL_TRANSITION_JIGGY, 0, 3.5f},
{TRANSITION_ID_7, TRANSITION_STATE_0_NONE, TRANSITION_STATE_0_NONE, 0.0f, 0, 0, 0.0f},
{TRANSITION_ID_8_WHITE_IN, TRANSITION_STATE_7_WHITE_IN, TRANSITION_STATE_0_NONE, 1.1f, 0, 0, 0.0f},
{TRANSITION_ID_9_WHITE_OUT, TRANSITION_STATE_8_WHITE_OUT, TRANSITION_STATE_6_LOADING_WHITE, 0.7f, 0, 0, 0.0f},
{TRANSITION_ID_A_WITCH_HEAD_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 3.5f, ASSET_7D4_MODEL_TRANSITION_WITCH, 0, 3.7f},
{TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 0.3f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_C_CIRCLE_OUT_FAST, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 0.3f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_D, TRANSITION_STATE_2_BLACK_IN, TRANSITION_STATE_0_NONE, 0.6f, 0, 0, 0.0f},
{TRANSITION_ID_E_CIRCLE_IN_SLOW, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 1.0f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_F_CIRCLE_OUT_SLOW, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 1.0f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_10_FALLING_PIECES_IN, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 2.5f, ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES, ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES, 0.269645989f},
{TRANSITION_ID_11_FALLING_PIECES_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 2.0f, ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES, ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES, 0.269645989f},
{TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 1.2f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 1.2f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_14_CIRCLE_IN_SUPER_SLOW, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 2.2f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_15_CIRCLE_OUT_SUPER_SLOW, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 2.2f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
0
};
TransitionInfo D_8036C308[0xC] = {
{TRANSITION_ID_A_WITCH_HEAD_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 3.5f, ASSET_7D4_MODEL_TRANSITION_WITCH, 0, 3.7f},
{TRANSITION_ID_10_FALLING_PIECES_IN, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 2.5f, ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES, ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES, 0.269645989f},
{TRANSITION_ID_11_FALLING_PIECES_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 2.0f, ASSET_467_MODEL_TRANSITION_FALLING_JIGGIES, ASSET_1F5_ANIM_TRANSITION_FALLING_JIGGIES, 0.269645989f},
{TRANSITION_ID_6_JIGGY_OUT, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 0.9f, ASSET_7D0_MODEL_TRANSITION_JIGGY, 0, 3.5f},
{TRANSITION_ID_5_JIGGY_IN, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 2.5f, ASSET_7D0_MODEL_TRANSITION_JIGGY, 0, 3.5f},
{TRANSITION_ID_9_WHITE_OUT, TRANSITION_STATE_8_WHITE_OUT, TRANSITION_STATE_6_LOADING_WHITE, 0.7f, 0, 0, 0.0f},
{TRANSITION_ID_8_WHITE_IN, TRANSITION_STATE_7_WHITE_IN, TRANSITION_STATE_0_NONE, 0.7f, 0, 0, 0.0f},
{TRANSITION_ID_E_CIRCLE_IN_SLOW, TRANSITION_STATE_4_FADE_IN, TRANSITION_STATE_0_NONE, 1.0f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_F_CIRCLE_OUT_SLOW, TRANSITION_STATE_5_FADE_OUT, TRANSITION_STATE_1_LOADING, 1.0f, ASSET_7CF_MODEL_TRANSITION_UNKNOWN, 0, 25.0f},
{TRANSITION_ID_7, TRANSITION_STATE_0_NONE, TRANSITION_STATE_0_NONE, 0.0f, 0, 0, 0.0f},
{TRANSITION_ID_8_WHITE_IN, TRANSITION_STATE_7_WHITE_IN, TRANSITION_STATE_0_NONE, 1.1f, 0, 0, 0.0f},
{TRANSITION_ID_9_WHITE_OUT, TRANSITION_STATE_8_WHITE_OUT, TRANSITION_STATE_6_LOADING_WHITE, 1.5f, 0, 0, 0.0f}
};
MapTransitionInfo D_8036C3F8[0x18] = {
{MAP_20_CS_END_NOT_100, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_1F_CS_START_RAREWARE, TRANSITION_ID_15_CIRCLE_OUT_SUPER_SLOW, TRANSITION_ID_9_WHITE_OUT},
{MAP_1E_CS_START_NINTENDO, TRANSITION_ID_8_WHITE_IN, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_7D_CS_SPIRAL_MOUNTAIN_1, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_7E_CS_SPIRAL_MOUNTAIN_2, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_85_CS_SPIRAL_MOUNTAIN_3, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_86_CS_SPIRAL_MOUNTAIN_4, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_87_CS_SPIRAL_MOUNTAIN_5, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_88_CS_SPIRAL_MOUNTAIN_6, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_94_CS_INTRO_SPIRAL_7, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_95_CS_END_ALL_100, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_98_CS_END_SPIRAL_MOUNTAIN_1, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_A_WITCH_HEAD_OUT},
{MAP_99_CS_END_SPIRAL_MOUNTAIN_2, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_A_WITCH_HEAD_OUT},
{MAP_7B_CS_INTRO_GL_DINGPOT_1, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_81_CS_INTRO_GL_DINGPOT_2, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_82_CS_ENTERING_GL_MACHINE_ROOM, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_A_WITCH_HEAD_OUT},
{MAP_83_CS_GAME_OVER_MACHINE_ROOM, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_84_CS_UNUSED_MACHINE_ROOM, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_7C_CS_INTRO_BANJOS_HOUSE_1, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_C_CIRCLE_OUT_FAST},
{MAP_89_CS_INTRO_BANJOS_HOUSE_2, TRANSITION_ID_B_CIRCLE_IN_FAST, TRANSITION_ID_A_WITCH_HEAD_OUT},
{MAP_8A_CS_INTRO_BANJOS_HOUSE_3, TRANSITION_ID_1_BLACK_IN, TRANSITION_ID_2_BLACK_OUT},
{MAP_96_CS_END_BEACH_1, TRANSITION_ID_12_CIRCLE_IN_EXTRA_SLOW, TRANSITION_ID_13_CIRCLE_OUT_EXTRA_SLOW},
{MAP_97_CS_END_BEACH_2, TRANSITION_ID_8_WHITE_IN, TRANSITION_ID_14_CIRCLE_IN_SUPER_SLOW},
{0, TRANSITION_ID_5_JIGGY_IN, TRANSITION_ID_6_JIGGY_OUT}
};
f32 D_8036C440 = 63.6026115f;
f32 D_8036C444 = 500.0f;
/* .bss */
struct{
s32 unk0; //times drawn?
TransitionInfo *transistion_info;
u8 state;
//u8 pad9[3]; //not needed
void * model_ptr; //asset_ptr
f32 rotation;
f32 timer;
AnimCtrl *animctrl;
s32 substate; //times update called?
} s_current_transition;
/* .code */
TransitionInfo *_gctranstion_8030B400(s32 arg0){
TransitionInfo * i;
for(i = D_8036C150; i->uid != 0; i++){
if(i->uid == arg0)
return i;
}
return NULL;
}
MapTransitionInfo *_gctranstion_get_map_transition_info(s32 map_indx){
MapTransitionInfo * i;
for(i = D_8036C3F8; i->map_indx != 0; i++){
if(i->map_indx == map_indx)
return i;
}
return i;
}
void _gctranstion_changeState(s32 state, TransitionInfo *desc){
if(s_current_transition.model_ptr != NULL){
func_8033BD20(&s_current_transition.model_ptr);
}
if(s_current_transition.animctrl != NULL){
animctrl_free(s_current_transition.animctrl);
s_current_transition.animctrl = NULL;
}
s_current_transition.unk0 = 0;
s_current_transition.transistion_info = desc;
s_current_transition.state = state;
s_current_transition.timer = 0.0f;
//Loading screen model??
if(state == TRANSITION_STATE_1_LOADING)
s_current_transition.model_ptr = assetcache_get(0x7D2); //scene transition black
else if(state == TRANSITION_STATE_6_LOADING_WHITE)
s_current_transition.model_ptr = assetcache_get(0x7D3); //scene transition white
else if(desc != NULL && desc->model_index != 0)
s_current_transition.model_ptr = assetcache_get(desc->model_index);
//load transistion animation
if(desc != NULL && desc->anim_index != NULL){
s_current_transition.animctrl = animctrl_new(0);
animctrl_reset(s_current_transition.animctrl);
animctrl_setIndex(s_current_transition.animctrl, desc->anim_index);
animctrl_setDuration(s_current_transition.animctrl, desc->duration);
animctrl_setPlaybackType(s_current_transition.animctrl, ANIMCTRL_ONCE);
if(state == TRANSITION_STATE_5_FADE_OUT){
animctrl_setDirection(s_current_transition.animctrl, 0);
func_8028F7C8(1); //player_noControl(true)
func_80335110(0); //objects_update(false)
}
else{
osViBlack(1);
animctrl_setAnimTimer(s_current_transition.animctrl, 0.25f); //set animation timer
}
animctrl_start(s_current_transition.animctrl, "gctransition.c", 0x125);
}
if(state == TRANSITION_STATE_4_FADE_IN){
if(func_802D4608()==0){
func_8025A70C(COMUSIC_4E_IN_TRANSITION);
func_8025AC20(COMUSIC_4E_IN_TRANSITION, 0, 1000, 0.4f, "gctransition.c", 0x12d);
func_8025AABC(COMUSIC_4E_IN_TRANSITION);
}
}//L8030B67C
else if(state == TRANSITION_STATE_5_FADE_OUT){
if(s_current_transition.transistion_info->uid == 0xA){
func_8030E704(SFX_EB_GRUNTY_LAUGH_2);
}
else{
if(func_802D4608() == 0){
func_8025A70C(COMUSIC_4F_OUT_TRANSITION);
func_8025AC20(COMUSIC_4F_OUT_TRANSITION, 0, 1000, 0.2f, "gctransition.c", 0x13a);
func_8025AABC(COMUSIC_4F_OUT_TRANSITION);
}
}
}
else if(state == TRANSITION_STATE_0_NONE){
func_80335128(1);
func_80335110(1);
if(func_8028F070())
func_8028F7C8(0);
}
s_current_transition.substate = 0;
}
void gctransition_defrag(void){
if(s_current_transition.model_ptr != NULL)
s_current_transition.model_ptr = defrag_asset(s_current_transition.model_ptr);
}
void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
f32 vp_position[3];
f32 vp_rotation[3];
f32 percentage;
f32 sp58[3];
f32 scale;
s_current_transition.unk0++;
if(s_current_transition.state == 0)
return;
viewport_backupState();
if(s_current_transition.animctrl != NULL){
vp_position[0] = 0.0f;
vp_position[1] = 0.0f;
vp_position[2] = 350.0f;
}else{
vp_position[0] = 0.0f;
vp_position[1] = 0.0f;
vp_position[2] = 300.0f;
}
vp_rotation[0] = 0.0f;
vp_rotation[1] = 0.0f;
vp_rotation[2] = 0.0f;
viewport_setNearAndFar(D_8036C440, D_8036C444);
viewport_setPosition_vec3f(vp_position); //viewport_getPosition_vec3f
viewport_setRotation_vec3f(vp_rotation); //viewport_getRotation_vec3f
viewport_update(); //camera_updateNormal
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
sp58[0] = 0.0f;
sp58[1] = 0.0f;
sp58[2] = 0.0f;
if(s_current_transition.animctrl != NULL){
gDPSetTextureFilter((*gdl)++, G_TF_POINT);
gDPSetColorDither((*gdl)++, G_CD_DISABLE);
animctrl_drawSetup(s_current_transition.animctrl, sp58, 1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
}
//complex animation (from animation bin file)
if(s_current_transition.state == 1 || s_current_transition.state == 6){
modelRender_draw(gdl, mptr, sp58, vp_rotation, 1.0f, 0, s_current_transition.model_ptr);
if(s_current_transition.animctrl != NULL){
gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
gDPSetColorDither((*gdl)++, G_CD_MAGICSQ);
}
return;
}
percentage = s_current_transition.timer/(s_current_transition.transistion_info->duration);
if(s_current_transition.state == TRANSITION_STATE_4_FADE_IN){
//rotate and zoom in
if(s_current_transition.transistion_info->uid == 0x10){
scale = s_current_transition.transistion_info->scale;
}
else{
vp_rotation[2] = s_current_transition.rotation - 90.0f*percentage;
scale = percentage*s_current_transition.transistion_info->scale + 0.1;
}
modelRender_draw(gdl, mptr, sp58, vp_rotation, scale, 0, s_current_transition.model_ptr);
}
else if(s_current_transition.state == TRANSITION_STATE_5_FADE_OUT){//L8030B9EC
switch (s_current_transition.transistion_info->uid)
{
default:
//rotate and zoom out
vp_rotation[2] = s_current_transition.rotation - 90.0f*percentage;
scale = (1.0f - percentage)*s_current_transition.transistion_info->scale + 0.1;
break;
case 0x11:
//static
scale = s_current_transition.transistion_info->scale;
break;
case 0xA:
//zoom out only
vp_rotation[2] = 0.0f;
scale = (1.0f - func_80257618())*s_current_transition.transistion_info->scale + 0.1;
break;
}
if(!(s_current_transition.substate < 3) || s_current_transition.transistion_info->uid != 0x11){
modelRender_draw(gdl, mptr, sp58, vp_rotation, scale, 0, s_current_transition.model_ptr);
}
else{
modelRender_reset();
}
}
else if(s_current_transition.state == TRANSITION_STATE_2_BLACK_IN){//L8030BAF4
//fade in black (i.e. get less black)
gcbound_reset();
gcbound_alpha((1.0f - percentage)*255.0f + 0.5);
gcbound_color(0,0,0);
gcbound_draw(gdl);
}
else if(s_current_transition.state == TRANSITION_STATE_3_BLACK_OUT){//L8030BB6C
//fade out black (i.e. get more black)
gcbound_reset();
gcbound_alpha(percentage*255.0f + 0.5);
gcbound_color(0,0,0);
gcbound_draw(gdl);
}
else if(s_current_transition.state == TRANSITION_STATE_7_WHITE_IN){//L8030BBD8
//fade in white (i.e. get less white)
percentage = (percentage <= 0.5)? 1.0 : 1.0 - (percentage-0.5)/0.5;
gcbound_reset();
gcbound_alpha(percentage*255.0f + 0.5);
gcbound_color(0xff,0xff,0xff);
gcbound_draw(gdl);
}
else if(s_current_transition.state == TRANSITION_STATE_8_WHITE_OUT){//L8030BC8C
//fade out white (i.e. get more white)
gcbound_reset();
gcbound_alpha(percentage*255.0f + 0.5);
gcbound_color(0xff,0xff,0xff);
gcbound_draw(gdl);
}//L8030BD00
else{
}
if(s_current_transition.animctrl != NULL){
gDPSetTextureFilter((*gdl)++, G_TF_BILERP);
}
viewport_restoreState();
viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
}
void gctransition_8030BD4C(void){
MapTransitionInfo *tmp_10s;
TransitionInfo *tmp_a1;
tmp_10s = _gctranstion_get_map_transition_info(map_get());
tmp_a1 = _gctranstion_8030B400(tmp_10s->in_index);
_gctranstion_changeState(tmp_a1->state, tmp_a1);
}
f32 gctransition_8030BD88(void){
return 300.0f;
}
int gctransition_done(void){
return s_current_transition.state == TRANSITION_STATE_0_NONE;
}
int gctransition_active(void){
return s_current_transition.state != TRANSITION_STATE_0_NONE;
}
int gctransition_8030BDC0(void){
return ( s_current_transition.state == TRANSITION_STATE_3_BLACK_OUT)
|| (( s_current_transition.state == TRANSITION_STATE_1_LOADING) && (s_current_transition.unk0 < 2))
|| ( s_current_transition.state == TRANSITION_STATE_5_FADE_OUT)
|| ( s_current_transition.state == TRANSITION_STATE_8_WHITE_OUT)
|| (( s_current_transition.state == TRANSITION_STATE_6_LOADING_WHITE) && (s_current_transition.unk0 < 2));
}
void gctransition_8030BE3C(void){
_gctranstion_changeState(0, NULL);
}
void gctransition_8030BE60(void){
TransitionInfo *tmp_a1;
tmp_a1 = _gctranstion_8030B400(_gctranstion_get_map_transition_info(map_get())->out_index);
func_8030C180();
_gctranstion_changeState(tmp_a1->state, tmp_a1);
}
void gctransition_8030BEA4(s32 arg0){
_gctranstion_changeState(D_8036C308[arg0].state, &D_8036C308[arg0]);
}
void gctransition_reset(void){
s_current_transition.transistion_info = NULL;
s_current_transition.state = TRANSITION_STATE_0_NONE;
s_current_transition.model_ptr = NULL;
s_current_transition.rotation = 0.0f;
_gctranstion_changeState(0,0);
}
void gctransition_update(void){
f32 dt;
f32 tmp;
dt = time_getDelta();
if(s_current_transition.transistion_info == NULL)
return;
if(s_current_transition.animctrl != NULL){
animctrl_update(s_current_transition.animctrl);
if(s_current_transition.state == TRANSITION_STATE_4_FADE_IN){
switch(s_current_transition.substate){
case 0:
break;
case 1:
func_8028F7C8(1);
func_80335110(0);
break;
case 2:
func_80335128(0);
break;
case 3:
func_802FEF48(s_current_transition.model_ptr); //framebuffer to model texture list
break;
case 4:
osViBlack(0);
break;
default:
s_current_transition.timer += dt;
break;
}
}
else{//L8030BFEC
switch(s_current_transition.substate){
default:
s_current_transition.timer += dt;
break;
case 0:
case 1:
break;
case 2:
func_80335128(0);
func_802FEF48(s_current_transition.model_ptr); //framebuffer to model texture list
break;
}
}
}
else{//L8030C034
s_current_transition.timer += dt;
}
if(s_current_transition.transistion_info->duration < s_current_transition.timer
|| (s_current_transition.animctrl!= NULL && animctrl_isStopped(s_current_transition.animctrl))
){
s_current_transition.timer = s_current_transition.transistion_info->duration;
//update next transition rotation
if(s_current_transition.state == TRANSITION_STATE_4_FADE_IN || s_current_transition.state == TRANSITION_STATE_5_FADE_OUT){
s_current_transition.rotation -= 90.0f;
if (s_current_transition.rotation < -360.0f)
s_current_transition.rotation += 360.0f;
if (360.0f < s_current_transition.rotation)
s_current_transition.rotation -= 360.0f;
}//L8030C104
_gctranstion_changeState(s_current_transition.transistion_info->next_state, 0);
if(s_current_transition.state == TRANSITION_STATE_4_FADE_IN)
func_8030C180();
if(s_current_transition.animctrl != NULL)
func_80334ECC();
}
s_current_transition.substate++;
}