fix: rename function references from previous refactors
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@@ -715,7 +715,7 @@ void func_802D4D3C(enum actor_e arg0, enum actor_e arg1) {
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f32 sp40[3];
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if (nodeProp_findPositionFromActorId(arg1, sp5C)) {
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func_803331D8(arg0, sp5C);
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codeABC00_spawnJiggyAtLocation(arg0, sp5C);
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func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 0x7FFF);
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if (arg0 == 0x36) {
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