Projectile functions
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@@ -22,18 +22,19 @@ void func_80354670(u8 arg0, s32 arg1) {
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}
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void func_803546E8(void) {
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u8 sp4F;
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u8 projectile_indx;
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AnimSprite* sp48;
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u8 sp47;
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ParticleStruct1s* temp_s0;
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f32 sp34[3];
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f32 plyr_pos[3];
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f32 sp28[3];
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sp4F = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp48 = func_8033E8F4();
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sp47 = func_8033E93C();
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temp_s0 = func_8033E960();
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player_getPosition(sp34);
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player_getPosition(plyr_pos);
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temp_s0->unk0[0] = randf2(-10.0f, 10.0f);
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temp_s0->unk0[1] = (randf() * 35.0f) + 50.0f;
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temp_s0->unk0[2] = randf2(-10.0f, 10.0f);
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@@ -42,9 +43,9 @@ void func_803546E8(void) {
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temp_s0->unk0[0] += sp28[0];
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temp_s0->unk0[1] += sp28[1];
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temp_s0->unk0[2] += sp28[2];
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projectile_setSprite(sp4F, ASSET_713_SPRITE_SPARKLE_YELLOW);
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projectile_setPosition(sp4F, sp34);
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func_8033FCD8(sp4F, 0xC);
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projectile_setSprite(projectile_indx, ASSET_713_SPRITE_SPARKLE_YELLOW);
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projectile_setPosition(projectile_indx, plyr_pos);
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func_8033FCD8(projectile_indx, 0xC);
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animsprite_default(sp48);
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animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
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func_80344E18(sp47, 5);
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@@ -53,26 +54,26 @@ void func_803546E8(void) {
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sp28[1] = 250.0f;
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D_803726EC = mlNormalizeAngle(D_803726EC + 45.0);
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func_80344E3C(sp47, sp28);
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func_80344D94(sp47, sp34);
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func_80344D94(sp47, plyr_pos);
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temp_s0->unk20 = 0x14;
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func_80354670(sp4F, 0x14);
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func_80354670(projectile_indx, 0x14);
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}
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void func_8035489C(void) {
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ParticleStruct1s* temp_s0;
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u8 temp_v0;
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u8 projectile_indx;
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f32 playerVelocity[3];
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f32 playerPosition[3];
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temp_s0 = func_8033E960();
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temp_v0 = func_8033E8D0();
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func_8033FE2C(temp_v0, 7.0f);
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projectile_indx = func_8033E8D0();
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projectile_addRoll(projectile_indx, 7.0f);
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temp_s0->unk20--;
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if (temp_s0->unk20 < 0) {
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func_8033E984();
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return;
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}
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func_80354670(temp_v0, temp_s0->unk20);
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func_80354670(projectile_indx, temp_s0->unk20);
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if (temp_s0->unk20 >= 0x10) {
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player_getPosition(playerPosition);
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player_getVelocity(playerVelocity);
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@@ -82,7 +83,7 @@ void func_8035489C(void) {
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playerPosition[0] += temp_s0->unk0[0];
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playerPosition[1] += temp_s0->unk0[1];
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playerPosition[2] += temp_s0->unk0[2];
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projectile_setPosition(temp_v0, playerPosition);
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projectile_setPosition(projectile_indx, playerPosition);
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}
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}
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@@ -173,28 +174,28 @@ void func_80354C18(void) {
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s32 sp40;
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f32 sp34[3];
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f32 sp28[3];
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u8 temp_s1;
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u8 projectile_indx;
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temp_s0 = func_8033E960();
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temp_s1 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp4C = func_8033E864();
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sp4B = func_8033E93C();
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sp44 = func_8033E888();
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sp40 = func_8033E8AC();
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func_8033FE2C(temp_s1, 7.0f);
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projectile_addRoll(projectile_indx, 7.0f);
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temp_s0->unk20--;
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if (temp_s0->unk20 < 0) {
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func_8033E984();
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} else {
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func_80354670(temp_s1, temp_s0->unk20);
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func_80354670(projectile_indx, temp_s0->unk20);
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if (temp_s0->unk20 >= 0x10) {
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if (sp44(sp4C, sp40, sp34) != 0) {
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func_8033FC98(temp_s1, 0);
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func_8033FC98(projectile_indx, 0);
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} else {
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func_8033FC98(temp_s1, 1);
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func_8033FC98(projectile_indx, 1);
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}
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} else {
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projectile_getPosition(temp_s1, sp34);
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projectile_getPosition(projectile_indx, sp34);
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}
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func_80344E7C(sp4B, sp28);
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sp28[0] += temp_s0->unkC[0];
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@@ -207,10 +208,10 @@ void func_80354C18(void) {
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sp34[0] += temp_s0->unk0[0];
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sp34[1] += temp_s0->unk0[1];
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sp34[2] += temp_s0->unk0[2];
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projectile_setPosition(temp_s1, sp34);
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projectile_setPosition(projectile_indx, sp34);
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}
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func_8033FC34(temp_s1, 0xB4);
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func_8033FCD8(temp_s1, 0xC);
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func_8033FC34(projectile_indx, 0xB4);
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func_8033FCD8(projectile_indx, 0xC);
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}
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void func_80354DC8(void){}
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@@ -220,11 +221,11 @@ void func_80354DD0(void) {
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AnimSprite* sp40;
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u8 sp3F;
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u8 pad3C[3];
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u8 temp_s1;
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u8 projectile_indx;
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f32 sp2C[3];
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f32 sp20[3];
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temp_s1 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp40 = func_8033E8F4();
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sp3F = func_8033E93C();
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temp_s0 = func_8033E960();
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@@ -232,9 +233,9 @@ void func_80354DD0(void) {
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temp_s0->unk0[0] = randf2(-50.0f, 50.0f);
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temp_s0->unk0[1] = randf2(-65.0f, -65.0f);
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temp_s0->unk0[2] = randf2(-50.0f, 50.0f);
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projectile_setSprite(temp_s1, ASSET_710_SPRITE_SPARKLE_PURPLE);
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func_8033FC60(temp_s1, 0xE1, 0xFF, 0);
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projectile_setPosition(temp_s1, sp2C);
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projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
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projectile_setColor(projectile_indx, 0xE1, 0xFF, 0);
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projectile_setPosition(projectile_indx, sp2C);
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animsprite_default(sp40);
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animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
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func_80344E18(sp3F, 3);
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@@ -244,7 +245,7 @@ void func_80354DD0(void) {
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func_80344E3C(sp3F, sp20);
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func_80344D94(sp3F, sp2C);
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temp_s0->unk20 = 0x14;
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func_80354670(temp_s1, 0x14);
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func_80354670(projectile_indx, 0x14);
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}
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void func_80354EEC(void) {
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@@ -285,14 +286,14 @@ void func_80354EEC(void) {
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void func_80355004(void){}
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void func_8035500C(void) {
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u8 sp47;
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u8 projectile_indx;
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AnimSprite* sp40;
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u8 sp3F;
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ParticleStruct1s* temp_s0;
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f32 sp2C[3];
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f32 sp20[3];
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sp47 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp40 = func_8033E8F4();
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sp3F = func_8033E93C();
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temp_s0 = func_8033E960();
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@@ -300,9 +301,9 @@ void func_8035500C(void) {
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temp_s0->unk0[0] = randf2(-40.0f, 40.0f);
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temp_s0->unk0[1] = randf2(-40.0f, 40.0f);
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temp_s0->unk0[2] = randf2(-40.0f, 40.0f);
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projectile_setSprite(sp47, 0x70F);
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func_8033FC60(sp47, 0xFF, 0xE6, 0xF5);
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projectile_setPosition(sp47, sp2C);
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projectile_setSprite(projectile_indx, 0x70F);
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projectile_setColor(projectile_indx, 0xFF, 0xE6, 0xF5);
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projectile_setPosition(projectile_indx, sp2C);
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animsprite_default(sp40);
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animsprite_set_state(sp40, ANIM_SPRITE_STATE_STOPPED);
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animsprite_set_frame(sp40, 0); //set frame
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@@ -313,7 +314,7 @@ void func_8035500C(void) {
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func_80344E3C(sp3F, sp20);
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func_80344D94(sp3F, sp2C);
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temp_s0->unk20 = 0x14;
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func_80354670(sp47, 0x14);
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func_80354670(projectile_indx, 0x14);
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}
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void func_80355134(void) {
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@@ -356,14 +357,14 @@ void func_80355134(void) {
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void func_80355294(void){}
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void func_8035529C(void) {
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u8 sp4F;
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u8 projectile_indx;
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AnimSprite* sp48;
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u8 sp47;
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ParticleStruct1s* sp40;
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f32 sp34[3];
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f32 sp28[3];
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sp4F = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp48 = func_8033E8F4();
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sp47 = func_8033E93C();
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sp40 = func_8033E960();
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@@ -371,9 +372,9 @@ void func_8035529C(void) {
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sp40->unk0[0] = randf2(-40.0f, 40.0f);
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sp40->unk0[1] = 0.0f;
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sp40->unk0[2] = randf2(-40.0f, 40.0f);
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projectile_setSprite(sp4F, 0x70F);
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func_8033FC60(sp4F, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
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projectile_setPosition(sp4F, sp34);
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projectile_setSprite(projectile_indx, 0x70F);
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projectile_setColor(projectile_indx, randi2(0xD2, 0xFF), randi2(0xBE, 0xFF), randi2(0xC8, 0xFF));
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projectile_setPosition(projectile_indx, sp34);
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animsprite_default(sp48);
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animsprite_set_state(sp48, ANIM_SPRITE_STATE_STOPPED);
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animsprite_set_frame(sp48, 0);
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@@ -384,7 +385,7 @@ void func_8035529C(void) {
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func_80344E3C(sp47, sp28);
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func_80344D94(sp47, sp34);
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sp40->unk20 = 0xE;
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func_80354670(sp4F, 0xE);
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func_80354670(projectile_indx, 0xE);
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}
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void func_803553E8(void) {
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@@ -428,14 +429,14 @@ void func_80355548(void){}
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void func_80355550(void) {
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static s32 D_803863E0;
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u8 sp3F;
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u8 projectile_indx;
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AnimSprite *sp38;
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u8 sp37;
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ParticleStruct1s *sp30;
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f32 sp24[3];
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f32 sp18[3];
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sp3F = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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sp38 = func_8033E8F4();
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sp37 = func_8033E93C();
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sp30 = func_8033E960();
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@@ -444,14 +445,14 @@ void func_80355550(void) {
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sp30->unk0[1] = randf2(-30.0f, 30.0f);
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sp30->unk0[2] = randf2(-30.0f, 30.0f);
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if ((f64) randf() < 0.25) {
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projectile_setSprite(sp3F, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
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projectile_setSprite(projectile_indx, ASSET_711_SPRITE_SPARKLE_DARK_BLUE);
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} else if ((f64) randf() < 0.5) {
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projectile_setSprite(sp3F, ASSET_716_SPRITE_SPARKLE_WHITE);
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projectile_setSprite(projectile_indx, ASSET_716_SPRITE_SPARKLE_WHITE);
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} else {
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projectile_setSprite(sp3F, ASSET_710_SPRITE_SPARKLE_PURPLE);
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projectile_setSprite(projectile_indx, ASSET_710_SPRITE_SPARKLE_PURPLE);
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}
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func_8033FC60(sp3F, 0xFF, 0xFF, 0xFF);
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projectile_setPosition(sp3F, sp24);
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projectile_setColor(projectile_indx, 0xFF, 0xFF, 0xFF);
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projectile_setPosition(projectile_indx, sp24);
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animsprite_default(sp38);
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animsprite_set_state(sp38, ANIM_SPRITE_STATE_STOPPED);
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animsprite_set_frame(sp38, 0);
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@@ -465,7 +466,7 @@ void func_80355550(void) {
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func_80344E3C(sp37, sp18);
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func_80344D94(sp37, sp24);
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sp30->unk20 = 0x14;
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func_80354670(sp3F, 0x14);
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func_80354670(projectile_indx, 0x14);
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}
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void func_8035570C(void) {
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@@ -555,18 +556,18 @@ void func_80355864(void) {
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void func_80355B00(void) {
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ParticleStruct1s *sp44;
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u8 sp43;
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u8 projectile_indx;
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ActorMarker *pad40;
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Actor *sp38;
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f32 *sp34;
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f32 sp28[3];
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sp44 = func_8033E960();
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sp43 = func_8033E8D0();
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projectile_indx = func_8033E8D0();
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pad40 = func_8033E864();
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sp38 = marker_getActor(pad40);
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sp34 = func_802C9C0C(sp38);
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func_8033FE2C(sp43, 7.0f);
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projectile_addRoll(projectile_indx, 7.0f);
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sp28[0] = sp38->position[0];
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sp28[1] = sp38->position[1];
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sp28[2] = sp38->position[2];
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@@ -581,7 +582,7 @@ void func_80355B00(void) {
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func_8033E984();
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return;
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}
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func_80354670(sp43, sp44->unk20);
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func_80354670(projectile_indx, sp44->unk20);
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if (sp44->unk20 >= 0x10) {
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sp28[0] += sp34[0] * time_getDelta();
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sp28[2] += sp34[2] * time_getDelta();
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@@ -589,7 +590,7 @@ void func_80355B00(void) {
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sp28[0] += sp44->unk0[0];
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sp28[1] += sp44->unk0[1];
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sp28[2] += sp44->unk0[2];
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projectile_setPosition(sp43, sp28);
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projectile_setPosition(projectile_indx, sp28);
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}
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}
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