document various assets, bsStoredState.c, and stateTimers.c
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@@ -9,12 +9,12 @@ Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C540[] = {
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{0x00, 0.0f},
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{0xC0, 2.0f},
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{0xBD, 1.5f},
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{0xBF, 1.2f},
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{0xBE, 1.3f},
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{0xC0, 2.0f},
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{0x133, 3.0f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
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{ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f},
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{ASSET_BE_ANIM_NIPPER_OW, 1.3f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_133_ANIM_NIPPER_DIE, 3.0f},
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{0x00, 0.0f}
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};
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