document various assets, bsStoredState.c, and stateTimers.c
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@@ -22,11 +22,11 @@ Actor *func_80387D6C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C4E0[] = {
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{0x00, 0.0f},
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{0xB5, 2.0f},
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{0xB6, 2.0f},
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{0xB6, 2.0f},
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{0xB7, 1.4f},
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{0xB8, 0.8f}
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{ASSET_B5_ANIM_BLUBBER_WALK, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B7_ANIM_BLUBBER_DANCE, 1.4f},
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{ASSET_B8_ANIM_BLUBBER_RUN, 0.8f}
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};
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ActorInfo TTC_D_8038C510 = {
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@@ -11,9 +11,9 @@ void chClam_update(Actor *this);
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/* .data */
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ActorAnimationInfo chClamAnimations[] = {
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{0x00, 0.0f},
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{0xAA, 2.0f},
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{0x24, 1.0f},
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{0xAB, 0.6f}
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{ASSET_AA_ANIM_CLAM_IDLE, 2.0f},
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{ASSET_24_ANIM_CLAM_HOP, 1.0f},
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{ASSET_AB_ANIM_CLAM_EAT, 0.6f}
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};
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ActorInfo chClam = {
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@@ -196,7 +196,7 @@ void __chClam_emitSmallShellParticles(f32 position[3], s32 count){
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particleEmitter_emitN(pCtrl, count);
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}
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void __chClam_emitEatenCollectableParticles(f32 position[3], enum asset_e sprite_id, s32 count){
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void __chClam_emitEatencollectibleParticles(f32 position[3], enum asset_e sprite_id, s32 count){
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static struct31s D_8038C484 = {
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{0.2f, 0.35f},
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{0.0f, 0.0f},
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@@ -282,7 +282,7 @@ void chClam_update(Actor *this){
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sp44 = sp4C->marker->unk14_20;
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}
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if(sp44 == MARKER_60_BLUE_EGG_COLLECTABLE || sp44 == 0xb5){
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if(sp44 == MARKER_60_BLUE_EGG_COLLECTIBLE || sp44 == MARKER_B5_RED_FEATHER_COLLECTIBLE){
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if(this->position_y <= sp48 + 15.0f && sp48 - 15.0f <= this->position_y){
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this->position_y = sp48;
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this->unk38_31 = sp44;
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@@ -351,11 +351,11 @@ void chClam_update(Actor *this){
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func_8034A174(this->marker->unk44, 5, sp38);
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switch(this->unk38_31){
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case MARKER_60_BLUE_EGG_COLLECTABLE:
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__chClam_emitEatenCollectableParticles(sp38, ASSET_718_SPRITE_SPARKLE_WHITE_2, 8);
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case MARKER_60_BLUE_EGG_COLLECTIBLE:
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__chClam_emitEatencollectibleParticles(sp38, ASSET_718_SPRITE_SPARKLE_WHITE_2, 8);
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break;
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case MARKER_B5_RED_FEATHER_COLLECTABLE:
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__chClam_emitEatenCollectableParticles(sp38, ASSET_715_SPRITE_SPARKLE_RED, 8);
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case MARKER_B5_RED_FEATHER_COLLECTIBLE:
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__chClam_emitEatencollectibleParticles(sp38, ASSET_715_SPRITE_SPARKLE_RED, 8);
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break;
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}
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break;
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@@ -15,11 +15,11 @@ void func_80389600(Actor *this);
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/* .data */
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ActorAnimationInfo D_8038C760[] ={
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{0, 0.0f},
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{0xBC, 8000000.0f},
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{0xBC, 4.0f},
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{0xBC, 8000000.0f},
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{0xBC, 1.4f},
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{0xBC, 8000000.0f}
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{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
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{ASSET_BC_ANIM_LOCKUP, 4.0f},
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{ASSET_BC_ANIM_LOCKUP, 8000000.0f},
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{ASSET_BC_ANIM_LOCKUP, 1.4f},
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{ASSET_BC_ANIM_LOCKUP, 8000000.0f}
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};
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ActorInfo D_8038C790 = {
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@@ -9,12 +9,12 @@ Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C540[] = {
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{0x00, 0.0f},
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{0xC0, 2.0f},
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{0xBD, 1.5f},
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{0xBF, 1.2f},
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{0xBE, 1.3f},
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{0xC0, 2.0f},
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{0x133, 3.0f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
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{ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f},
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{ASSET_BE_ANIM_NIPPER_OW, 1.3f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_133_ANIM_NIPPER_DIE, 3.0f},
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{0x00, 0.0f}
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};
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