address variaty of compiler warnings and code documentation

This commit is contained in:
Banjo Kazooie
2022-12-03 01:30:35 -06:00
parent 263b5bab4e
commit 1c063c781c
211 changed files with 1341 additions and 1323 deletions

View File

@@ -71,7 +71,7 @@ Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp3C[0] = this->pitch;
sp3C[1] = this->yaw;
sp3C[2] = this->roll;
modelRender_preDraw(func_803253A0, this);
modelRender_preDraw((GenMethod_1)func_803253A0, (s32) this);
func_8033A450(func_80329934());
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
func_8034A174(func_80329934(), 5, local->unk0);
@@ -105,7 +105,7 @@ void func_80388DC8(Actor *this){
local->unkC = particleEmitter_new(20);
local->unk10 = particleEmitter_new(30);
GV_D_80391A60 = FALSE;
sp28 = func_80326D68(this->position, ACTOR_12E_GOBI_1, -1, &sp2C);
sp28 = actorArray_findClosestActorFromActorId(this->position, ACTOR_12E_GOBI_1, -1, &sp2C);
if(sp28){
this->position_x = sp28->position_x;
this->position_y = sp28->position_y;