Files
banjo-kazooie/src/GV/code_2730.c

133 lines
4.0 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_802EF3A8(ParticleEmitter *, Gfx **, Mtx **, Vtx**);
typedef struct {
f32 unk0[3];
ParticleEmitter *unkC;
ParticleEmitter *unk10;
f32 unk14;
}ActorLocal_GV_2730;
void func_80388DC8(Actor *this);
Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorInfo D_80390D60 = { 0xBE, 0x130, 0x3E4,
0, NULL,
func_80388DC8, func_80326224, func_80388C64,
0, 0x533, 0.0f, 0
};
f32 D_80390D84[3] = {5644.0f, 2930.0f, -3258.0f};
/*.bss */
u8 GV_pad1[0x10];
u8 GV_D_80391A60;
/* .code */
void func_80388B20(Actor *this, s32 next_state){
ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
this->state = next_state;
local->unk14 = 0.0f;
GV_D_80391A60 = FALSE;
if(this->state == 2){
this->marker->propPtr->unk8_3 = FALSE;
local->unk14 = 2.6f;
GV_D_80391A60 = TRUE;
func_8028F428(2, this->marker);
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.3f, 9000);
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.5f, 9000);
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.7f, 9000);
FUNC_8030E624(SFX_9B_BOULDER_BREAKING_1, 0.9f, 9000);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
func_802F066C(local->unkC, local->unk0);
particleEmitter_emitN(local->unkC, 10);
func_802F053C(local->unk10, local->unk0);
particleEmitter_emitN(local->unk10, 10);
}
}
void func_80388C24(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if(this->state == 1)
func_80388B20(this, 2);
}
Actor *func_80388C64(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(this_marker);
ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
f32 sp3C[3];
func_802EF3A8(local->unkC, gfx, mtx, vtx);
func_802EF3A8(local->unk10, gfx, mtx, vtx);
if(this->state == 0 || this->state == 2)
return this;
sp3C[0] = this->pitch;
sp3C[1] = this->yaw;
sp3C[2] = this->roll;
modelRender_preDraw((GenMethod_1)func_803253A0, (s32) this);
func_8033A450(func_80329934());
modelRender_draw(gfx, mtx, this->position, sp3C, 1.0f, NULL,func_80330B1C(this_marker));
func_8034A174(func_80329934(), 5, local->unk0);
return this;
}
s32 func_80388D78(void){
return GV_D_80391A60;
}
void func_80388D84(Actor *this){
ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
func_80388B20(this, 0);
func_802EF684(local->unkC);
func_802EF684(local->unk10);
}
void func_80388DC8(Actor *this){
ActorMarker *sp34 = this->marker;
ActorLocal_GV_2730 *local = (ActorLocal_GV_2730 *)&this->local;
f32 sp2C;
Actor *sp28;
f32 sp24 = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
sp34->unk30 = func_80388D84;
sp34->propPtr->unk8_3 = TRUE;
marker_setCollisionScripts(this->marker, NULL, NULL, func_80388C24);
local->unkC = particleEmitter_new(20);
local->unk10 = particleEmitter_new(30);
GV_D_80391A60 = FALSE;
sp28 = actorArray_findClosestActorFromActorId(this->position, ACTOR_12E_GOBI_1, -1, &sp2C);
if(sp28){
this->position_x = sp28->position_x;
this->position_y = sp28->position_y;
this->position_z = sp28->position_z;
}
func_80388B20(this, 1);
if(jiggyscore_isSpawned(JIGGY_44_GV_GOBI_1) && !func_803203FC(1)){
marker_despawn(this->marker);
}
}
else{//L80388ED0
particleEmitter_update(local->unkC);
particleEmitter_update(local->unk10);
if(func_8025773C(&local->unk14, sp24)){
jiggySpawn(JIGGY_44_GV_GOBI_1, D_80390D84);
func_802BB3DC(0, 60.0f, 0.65f);
}
if(this->state == 2){
if(func_802EF648(local->unkC) && func_802EF648(local->unk10)){
marker_despawn(sp34);
}
}
}
}