Documenting Player Utilities and Related
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@@ -89,7 +89,7 @@ void bspumpkin_idle_update(void) {
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s32 next_state;
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next_state = 0;
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if (func_8028B094()) {
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if (player_shouldFall()) {
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next_state = BS_4B_PUMPKIN_FALL;
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}
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if (bainput_should_look_first_person_camera()) {
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@@ -134,7 +134,7 @@ void bspumpkin_walk_update(void) {
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if ((bastick_getZone() == 0) && baphysics_is_slower_than(1.0f)) {
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next_state = BS_48_PUMPKIN_IDLE;
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}
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if (func_8028B094()) {
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if (player_shouldFall()) {
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next_state = BS_4B_PUMPKIN_FALL;
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}
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if (bakey_pressed(BUTTON_A)) {
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@@ -290,7 +290,7 @@ void bspumpkin_fall_update(void) {
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break;
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}
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if (player_isStable() && ((bastick_getZone() > 0) || (D_8037D4E0 == 2 && anctrl_isStopped(anim_ctrl)))) {
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if (baflag_isTrue(BA_FLAG_19)) {
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if (baflag_isTrue(BA_FLAG_19_SHOULD_TRANSFORM)) {
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next_state = badrone_transform();
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} else {
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next_state = BS_48_PUMPKIN_IDLE;
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