Documenting Player Utilities and Related
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@@ -173,7 +173,7 @@ void bsjump_fall_init(void){
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AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
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int sp20;
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if(baflag_isTrue(BA_FLAG_7) && 700.0f < baphysics_get_vertical_velocity())
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if(baflag_isTrue(BA_FLAG_7_TOUCHING_JIGGY) && 700.0f < baphysics_get_vertical_velocity())
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baphysics_set_vertical_velocity(700.0f);
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sp20 = (bs_getPrevState() == BS_12_BFLIP)? 0 : 1;
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