Documenting Player Utilities and Related
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@@ -87,7 +87,7 @@ void func_8038B900(Actor *this){
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if(this->state == 1){
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if( !this->has_met_before
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&& func_80329530(this, 0x258)
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&& !func_8028ECAC()
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&& !player_movementGroup()
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){
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gcdialog_showText(0xb9b, 4, 0, 0, 0, 0);
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this->has_met_before = TRUE;
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