documentation: core2/ba/physics
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@@ -88,7 +88,7 @@ void func_8038A31C(Actor *this){
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this->unk1C[0] = 1.0;
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this->alpha_124_19 = 0xff;
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if(this->unk54 != 0.0f){
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func_80328B8C(this, 2, 0.02f, 1);
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subaddie_set_state_with_direction(this, 2, 0.02f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
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}
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break;
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@@ -96,7 +96,7 @@ void func_8038A31C(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 1.0;
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if(45.0f <= this->velocity[0]){
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func_80328B8C(this, 3, 0.02f, 1);
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subaddie_set_state_with_direction(this, 3, 0.02f, 1);
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this->velocity[0] = 0.0f;
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}
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else{
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@@ -115,7 +115,7 @@ void func_8038A31C(Actor *this){
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this->unk1C[0] = 0.0;
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this->alpha_124_19 = 0;
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if(this->unk54 == 0.0f){
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func_80328B8C(this, 4, 0.02f, 1);
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subaddie_set_state_with_direction(this, 4, 0.02f, 1);
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}
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break;
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@@ -123,7 +123,7 @@ void func_8038A31C(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 1.0;
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if(45.0f <= this->velocity[0]){
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func_80328B8C(this, 1, 0.02f, 1);
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subaddie_set_state_with_direction(this, 1, 0.02f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
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this->velocity[0] = 0.0f;
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}
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