159 lines
4.6 KiB
C
159 lines
4.6 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern f32 func_80309724(f32[3]);
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void func_80329904(ActorMarker *, s32, void *);
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void func_8038A314(Actor *this);
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void func_8038A31C(Actor *this);
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Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_80390FA0[] = {
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{0, 0.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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};
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ActorInfo D_80390FD0 = { MARKER_B0_MAGIC_CARPET_2, ACTOR_123_MAGIC_CARPET_2, ASSET_3DC_MODEL_MAGIC_CARPET,
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0x1, D_80390FA0,
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func_8038A314, func_8038A31C, func_8038A180,
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0, 0, 0.0f, 0
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};
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u8 D_80390FF4[6] = {0,0,0,1,1,1};
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/* .code */
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Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor * this = marker_getActor(this_marker);
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if(this->unk1C[0] != 0.0f){
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this = actor_draw(this_marker, gfx, mtx, vtx);
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if( this->unk54 == 0.0f
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&& this->unk48 != this->unk1C[1]
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&& this_marker->unk14_21
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&& func_80329530(this, 3000)
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){
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func_8033E73C(this->marker, 6, func_80329904);
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func_8033E3F0(0xc, this->marker->unk14_21);
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}
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}
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return this;
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}
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f32 func_8038A264(Actor *shadow, Actor* this){
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if(this && shadow){
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return ml_map_f(this->position_y - shadow->position_y, 0.0f, 2200.0f, 1.0f, 0.35f);
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}
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else{
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return 0.0;
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}
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}
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void func_8038A2C0(void *this_marker){
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, this_marker));
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Actor *shadow = spawn_child_actor(ACTOR_122_MAGIC_CARPET_SHADOW, &this);
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s32 pad;
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func_8032AA58(shadow, this->scale);
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this->unk100 = shadow->marker;
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}
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void func_8038A314(Actor *this){}
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void func_8038A31C(Actor *this){
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Actor *sp24;
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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actor_collisionOff(this);
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__spawnQueue_add_1((GenFunction_1)func_8038A2C0, reinterpret_cast(s32, this->marker));
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this->velocity[0] = 0.0f;
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}
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if(this->unk100)
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sp24 = subaddie_getLinkedActor(this);
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this->unk1C[1] = this->unk48;
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;
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switch(func_8038F4C0(this, 3))
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{
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case 1: //L8038A3C0
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func_80343DEC(this);
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 1.0;
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this->alpha_124_19 = 0xff;
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if(this->unk54 != 0.0f){
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subaddie_set_state_with_direction(this, 2, 0.02f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_STOPPED);
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}
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break;
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case 2: //L8038A440
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 1.0;
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if(45.0f <= this->velocity[0]){
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subaddie_set_state_with_direction(this, 3, 0.02f, 1);
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this->velocity[0] = 0.0f;
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}
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else{
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if(D_80390FF4[((s32)this->velocity[0])%6] == 0){
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this->alpha_124_19 -= 0x55;
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}
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else{
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this->alpha_124_19 += 0x55;
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}
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this->velocity[0] += 1.0f;
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}
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break;
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case 3: //L8038A534
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func_80343DEC(this);
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this->marker->propPtr->unk8_3 = FALSE;
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this->unk1C[0] = 0.0;
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this->alpha_124_19 = 0;
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if(this->unk54 == 0.0f){
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subaddie_set_state_with_direction(this, 4, 0.02f, 1);
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}
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break;
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case 4: //L8038A5A4
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this->marker->propPtr->unk8_3 = TRUE;
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this->unk1C[0] = 1.0;
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if(45.0f <= this->velocity[0]){
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subaddie_set_state_with_direction(this, 1, 0.02f, 1);
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animctrl_setPlaybackType(this->animctrl, ANIMCTRL_LOOP);
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this->velocity[0] = 0.0f;
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}
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else{
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if(D_80390FF4[5 - ((s32)this->velocity[0])%6 ] != 0){
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this->alpha_124_19 += 0x55;
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}
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else{
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this->alpha_124_19 -= 0x55;
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}
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this->velocity[0] += 1.0f;
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}
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break;
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}//L8038A6A4
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this->unk124_11 = 0x3;
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this->pitch = 0.0f;
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if(this->unk100 && sp24 && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
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sp24->position_x = this->position_x;
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sp24->position_y = func_80309724(this->position) + 60.0f;
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sp24->position_z = this->position_z;
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sp24->unk1C[0] = func_8038A264(sp24, this);
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sp24->yaw = this->yaw;
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sp24->velocity[0] = 1.0;
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sp24->velocity[1] = this->alpha_124_19;
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if (0.0f != this->unk1C[0])
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sp24->unk1C[2] = 1.0;
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else
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sp24->unk1C[2] = 0.0f;
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}//L8038A780
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}
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