Files
Motionity/PACKAGING.md
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kawaandClaude Opus 5 271107203d build: update electron to 43 and keep node_modules out of the asar
Electron 40 is affected by GHSA-9f4c-93c8-jc8g (CVSS 7.2): a sandboxed iframe
can bypass the allow-popups restriction through the OpenURL navigation path.
Motionity renders no iframes, so the practical exposure was near zero, but
Electron only patches its latest three majors — on 40 there would be no fix for
the next advisory either. npm audit now reports zero vulnerabilities.

electron/main.js needed no changes: it uses only APIs stable across 40 to 43.

While verifying the packaged output, the asar turned out to carry @ffmpeg's
transitive dependencies (node-fetch, whatwg-url, regenerator-runtime and
friends). The app loads the vendored UMD bundle from src/vendor/ffmpeg/ and
requires nothing outside electron and node builtins, so build.files now excludes
node_modules wholesale instead of naming @ffmpeg — the same result without
having to track a dependency tree that is not ours.

Verified: electron-builder 26.15.3 packages electron 43.4.0, and the asar
contains the five vendored ffmpeg files and zero node_modules entries.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-12 15:49:55 +02:00

216 lines
8.5 KiB
Markdown

# Packaging Motionity
Three distribution targets share one source tree (`src/`, a plain static app):
| Target | Output | Build host |
| --- | --- | --- |
| Desktop | `Motionity Setup 1.0.0.exe`, `Motionity-1.0.0-x64.AppImage`, `.flatpak` | Windows for `.exe`, Linux (or WSL2) for AppImage/Flatpak |
| Container | `motionity:latest`, ~86 MB on disk / ~57 MB pulled | any Docker host |
| Bare metal | `src/` behind Node, nginx or Caddy | any |
## 0. One prerequisite for every target: vendor the assets
```bash
npm install # now required for every target, not just the desktop ones
npm run vendor # ~24 MB, writes src/vendor/ (gitignored)
```
`index.html` used to pull jQuery, fabric.js, lottie, pickr, selection-js, the
WebFont loader and Inter from five different CDNs. `scripts/vendor.mjs`
downloads all of them into `src/vendor/` and the app now references only those
local copies. Without this step the page loads but every script tag 404s.
ffmpeg.wasm is handled differently: `vendor.mjs` **copies** it out of
`node_modules` instead of downloading it, which is why `npm install` is now a
prerequisite everywhere. `package-lock.json` pins those packages by integrity
hash, so the bytes that reach the image are the bytes npm verified. The asm.js
build this replaced was fetched from a public archive.org mirror with no
integrity check of any kind — a changed object there would have executed in the
page unnoticed.
Two consequences worth knowing:
- `@ffmpeg/core-st` is the **single-threaded** core, chosen deliberately. The
default `@ffmpeg/core` is built with pthreads and needs `SharedArrayBuffer`,
which requires COOP/COEP cross-origin isolation, which would break the
Pixabay, Unsplash and Google Fonts requests the editor makes.
- The two `@ffmpeg/*` packages are `dependencies`, not `devDependencies`, so the
Docker vendor stage can `npm ci --omit=dev` without pulling in electron. That
makes electron-builder want to bundle them into the asar too, so `build.files`
excludes `node_modules/**` outright — the packaged app requires nothing but
`electron` and node builtins, and the copies it loads live in
`src/vendor/ffmpeg/`.
The Docker build runs `npm ci` and the vendor step inside the image, so it is
the one target where you can skip both locally.
## 1. Desktop — Electron
`electron/main.js` starts the same static server the bare-metal target uses, on
`127.0.0.1` with a random port, and points the window at it.
**This is deliberate, do not "simplify" it to `loadFile()`.** Chromium exposes
WebCodecs (`VideoEncoder`, the fast exporter in `src/js/render.js`) and
IndexedDB (project storage via localbase) only in a secure context. `file://`
is not one; a loopback HTTP origin is. Load the app from `file://` and export
silently falls back to real-time `MediaRecorder` capture and projects stop
saving.
```bash
npm run dev # run the desktop app from source
npm run dist:win # NSIS installer + portable .exe -> dist/
npm run dist:appimage # .AppImage -> dist/
npm run dist:flatpak # .flatpak -> dist/
npm run dist:linux # both Linux targets
```
Each `dist:*` script re-runs `vendor` and regenerates `build/icon.png`
(`scripts/make-icon.cjs` rasterises the logo geometry with zlib only — no
ImageMagick, no sharp).
### If the NSIS step fails with "Access denied" on `Motionity.exe`
On a locked-down Windows machine the security agent can take an exclusive lock
on the freshly written 214 MB unsigned `dist/win-unpacked/Motionity.exe`, and
the 7-Zip step that builds the installer payload then cannot read it. The
symptom is a build that produces `dist/win-unpacked/` correctly and dies right
after "Archive size":
```
.\Motionity.exe : Accès refusé.
WARNING: Cannot open 2 files
```
The ACL is intact (the owner still has FullControl), so this is a filter
driver, not a permissions problem. Fixes, in order of preference:
1. Exclude the repository's `dist/` directory in the endpoint protection agent.
2. Build on a machine or CI runner without that agent.
3. Ship `dist/win-unpacked/``electron-builder --win dir` is unaffected.
### Running `npm run dev` from a VS Code terminal
VS Code exports `ELECTRON_RUN_AS_NODE=1`, which turns the `electron` binary into
plain Node and leaves the `electron` module empty. `main.js` detects this and
prints a message. Fix it in the shell:
```bash
env -u ELECTRON_RUN_AS_NODE npm run dev # bash
$env:ELECTRON_RUN_AS_NODE=$null; npm run dev # PowerShell
```
### Is WSL enough for AppImage and Flatpak?
**AppImage: yes.** electron-builder produces the squashfs itself, so no FUSE is
needed at build time. To *run* the result inside WSL you need `libfuse2`
(or `./Motionity-1.0.0-x64.AppImage --appimage-extract-and-run`), and WSLg on
Windows 11 gives you the GUI.
**Flatpak: technically yes, practically annoying.** `flatpak-builder` runs under
WSL2 (the kernel has the user namespaces and `/dev/fuse` that bubblewrap needs),
but you must install the runtimes by hand first and there is no
`xdg-desktop-portal` to fall back on. If it fights you, build it in a Linux
container instead — it is the same command with fewer moving parts.
**`.exe`: no.** Build it on the Windows side. Cross-building NSIS from Linux
needs Wine and rules out signing.
This machine currently has no WSL distro other than `docker-desktop`, so the
Linux targets have not been run here. Setup, from PowerShell:
```powershell
wsl --install -d Ubuntu
```
Then inside Ubuntu:
```bash
sudo apt update
sudo apt install -y nodejs npm libfuse2 # AppImage
sudo apt install -y flatpak flatpak-builder elfutils # Flatpak
flatpak remote-add --if-not-exists --user flathub \
https://dl.flathub.org/repo/flathub.flatpakrepo
flatpak install --user -y flathub \
org.freedesktop.Platform//23.08 \
org.freedesktop.Sdk//23.08 \
org.electronjs.Electron2.BaseApp//23.08
cd /mnt/c/Users/<you>/git\ azuze/motionity-2
npm install
npm run dist:linux
```
Note that building on `/mnt/c` is slow. Copying the tree into the WSL
filesystem (`~/motionity`) is several times faster.
## 2. Docker
```bash
docker build -t motionity:latest .
docker run --rm -p 8080:8080 motionity:latest
# or: docker compose up --build
```
The runtime image is `static-web-server` (Rust) on Alpine — 9 MB of base image,
no Node, no shell tooling, running as UID 65534. Everything above that is the
app itself: 46 MB of bundled stock media plus 20 MB of vendored libraries.
Two knobs if the size matters more than offline completeness:
```bash
# -23 MB: MP4/GIF export reports itself unavailable (WEBM export is unaffected).
# There is no runtime download to fall back on any more, by design.
docker build --build-arg WITH_FFMPEG=0 -t motionity:slim .
# -33 MB: drop the bundled royalty-free music library (removes the Audio panel
# presets; uploads still work). Add to .dockerignore:
# src/assets/audio
```
## 3. Bare metal
```bash
npm run vendor
npm start # http://127.0.0.1:8080
HOST=0.0.0.0 PORT=3000 npm start
```
`scripts/server.cjs` is dependency-free: correct MIME types, byte ranges (the
audio and video panels seek), no directory listings, path-traversal guard. Node
18+.
For a real install, `deploy/` has a systemd unit plus nginx and Caddy configs
that serve `src/` directly, no Node process involved:
```bash
sudo cp -r . /opt/motionity
sudo cp deploy/motionity.service /etc/systemd/system/
sudo systemctl enable --now motionity
```
## The secure-context rule, once more
Both the container and the bare-metal targets serve plain HTTP. That is fine on
`http://localhost`, which browsers treat as secure. It is **not** fine on a LAN
address or a domain: `VideoEncoder` disappears (export falls back to slow
real-time capture) and IndexedDB is blocked (projects stop saving), with no
error message beyond a console warning.
Anything beyond localhost needs TLS. `deploy/Caddyfile` is the shortest path —
it obtains the certificate itself.
## What still needs the internet
Vendoring makes the editor start and export offline. Three features remain
online by design, and degrade quietly rather than breaking:
1. **Google Fonts** — the font picker loads families through `WebFont.load`,
and `src/js/init.js` lists them from the Google Fonts API. Offline, text
falls back to a system font. Only Inter (the UI font) is bundled.
2. **Pixabay** — the Images, Videos and Audio browsers search Pixabay live.
3. **Unsplash** — sample images on the empty-state screen.
MP4 and GIF export used to be a fourth: the encoder came from archive.org at
conversion time. It is now vendored, so export works fully offline.