MP4/GIF export used to importScripts() an 18.5 MB asm.js ffmpeg build from https://archive.org/download/ffmpeg_asm/ffmpeg_asm.js: no integrity check, no pinning, executed in the page, and unavailable offline. vendor.mjs now copies ffmpeg.wasm out of node_modules, where package-lock.json pins it by hash, and no CDN fallback is left anywhere in the app. @ffmpeg/core-st is the single-threaded core, chosen deliberately: the default @ffmpeg/core is built with pthreads and needs SharedArrayBuffer, which requires COOP/COEP isolation, which would break the Pixabay, Unsplash and Google Fonts requests. That core also forces two things worth knowing: - mainName: 'main' is mandatory. The loader defaults to proxy_main, which only the multi-threaded build exports, so load() compiles all 23 MB and then aborts. - Its main() calls exit(), so an instance survives exactly one command. Reusing one dies with "Program terminated with exit(0)", so convertStreams builds and tears one down per conversion (~110 ms, and the 23 MB heap comes back in between). The teardown also runs on failure: an interrupted run otherwise leaves the loader's "running" flag set and wedges every later conversion until a page reload. MP4 encodes with libx264 -crf 23 -pix_fmt yuv420p plus AAC rather than mpeg4 -b:v 6400k. Same core, better quality per byte, and yuv420p is what makes it play in Safari and QuickTime. The two @ffmpeg packages are dependencies, not devDependencies, so the Docker vendor stage can npm ci --omit=dev without pulling in electron; build.files excludes them from the asar since src/vendor/ffmpeg/ already carries the copies the app loads. WITH_FFMPEG=0 now means MP4/GIF export is unavailable and says so, rather than silently fetching an encoder at run time. Also deletes src/js/libraries/ffmpeg.min.js, an unreferenced ffmpeg.wasm loader stub that would have fetched its core from unpkg, and prunes the stale src/vendor/ffmpeg_asm.js from existing checkouts — src/vendor/ is packaged whole, so it would have shipped 18.5 MB of dead weight in every installer. Verified in Chromium against a real MediaRecorder WebM: core loads with crossOriginIsolated false, MP4 24 KB decoding to 320x240 / 2.00 s, GIF 138 KB, the two back to back, and the missing-core path reporting correctly. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
8.4 KiB
Packaging Motionity
Three distribution targets share one source tree (src/, a plain static app):
| Target | Output | Build host |
|---|---|---|
| Desktop | Motionity Setup 1.0.0.exe, Motionity-1.0.0-x64.AppImage, .flatpak |
Windows for .exe, Linux (or WSL2) for AppImage/Flatpak |
| Container | motionity:latest, ~86 MB on disk / ~57 MB pulled |
any Docker host |
| Bare metal | src/ behind Node, nginx or Caddy |
any |
0. One prerequisite for every target: vendor the assets
npm install # now required for every target, not just the desktop ones
npm run vendor # ~24 MB, writes src/vendor/ (gitignored)
index.html used to pull jQuery, fabric.js, lottie, pickr, selection-js, the
WebFont loader and Inter from five different CDNs. scripts/vendor.mjs
downloads all of them into src/vendor/ and the app now references only those
local copies. Without this step the page loads but every script tag 404s.
ffmpeg.wasm is handled differently: vendor.mjs copies it out of
node_modules instead of downloading it, which is why npm install is now a
prerequisite everywhere. package-lock.json pins those packages by integrity
hash, so the bytes that reach the image are the bytes npm verified. The asm.js
build this replaced was fetched from a public archive.org mirror with no
integrity check of any kind — a changed object there would have executed in the
page unnoticed.
Two consequences worth knowing:
@ffmpeg/core-stis the single-threaded core, chosen deliberately. The default@ffmpeg/coreis built with pthreads and needsSharedArrayBuffer, which requires COOP/COEP cross-origin isolation, which would break the Pixabay, Unsplash and Google Fonts requests the editor makes.- The two
@ffmpeg/*packages aredependencies, notdevDependencies, so the Docker vendor stage cannpm ci --omit=devwithout pulling in electron. That would make electron-builder bundle them into the asar as well, sobuild.filesexcludesnode_modules/@ffmpeg/**— the copies undersrc/vendor/ffmpeg/are the ones the app loads.
The Docker build runs npm ci and the vendor step inside the image, so it is
the one target where you can skip both locally.
1. Desktop — Electron
electron/main.js starts the same static server the bare-metal target uses, on
127.0.0.1 with a random port, and points the window at it.
This is deliberate, do not "simplify" it to loadFile(). Chromium exposes
WebCodecs (VideoEncoder, the fast exporter in src/js/render.js) and
IndexedDB (project storage via localbase) only in a secure context. file://
is not one; a loopback HTTP origin is. Load the app from file:// and export
silently falls back to real-time MediaRecorder capture and projects stop
saving.
npm run dev # run the desktop app from source
npm run dist:win # NSIS installer + portable .exe -> dist/
npm run dist:appimage # .AppImage -> dist/
npm run dist:flatpak # .flatpak -> dist/
npm run dist:linux # both Linux targets
Each dist:* script re-runs vendor and regenerates build/icon.png
(scripts/make-icon.cjs rasterises the logo geometry with zlib only — no
ImageMagick, no sharp).
If the NSIS step fails with "Access denied" on Motionity.exe
On a locked-down Windows machine the security agent can take an exclusive lock
on the freshly written 214 MB unsigned dist/win-unpacked/Motionity.exe, and
the 7-Zip step that builds the installer payload then cannot read it. The
symptom is a build that produces dist/win-unpacked/ correctly and dies right
after "Archive size":
.\Motionity.exe : Accès refusé.
WARNING: Cannot open 2 files
The ACL is intact (the owner still has FullControl), so this is a filter driver, not a permissions problem. Fixes, in order of preference:
- Exclude the repository's
dist/directory in the endpoint protection agent. - Build on a machine or CI runner without that agent.
- Ship
dist/win-unpacked/—electron-builder --win diris unaffected.
Running npm run dev from a VS Code terminal
VS Code exports ELECTRON_RUN_AS_NODE=1, which turns the electron binary into
plain Node and leaves the electron module empty. main.js detects this and
prints a message. Fix it in the shell:
env -u ELECTRON_RUN_AS_NODE npm run dev # bash
$env:ELECTRON_RUN_AS_NODE=$null; npm run dev # PowerShell
Is WSL enough for AppImage and Flatpak?
AppImage: yes. electron-builder produces the squashfs itself, so no FUSE is
needed at build time. To run the result inside WSL you need libfuse2
(or ./Motionity-1.0.0-x64.AppImage --appimage-extract-and-run), and WSLg on
Windows 11 gives you the GUI.
Flatpak: technically yes, practically annoying. flatpak-builder runs under
WSL2 (the kernel has the user namespaces and /dev/fuse that bubblewrap needs),
but you must install the runtimes by hand first and there is no
xdg-desktop-portal to fall back on. If it fights you, build it in a Linux
container instead — it is the same command with fewer moving parts.
.exe: no. Build it on the Windows side. Cross-building NSIS from Linux
needs Wine and rules out signing.
This machine currently has no WSL distro other than docker-desktop, so the
Linux targets have not been run here. Setup, from PowerShell:
wsl --install -d Ubuntu
Then inside Ubuntu:
sudo apt update
sudo apt install -y nodejs npm libfuse2 # AppImage
sudo apt install -y flatpak flatpak-builder elfutils # Flatpak
flatpak remote-add --if-not-exists --user flathub \
https://dl.flathub.org/repo/flathub.flatpakrepo
flatpak install --user -y flathub \
org.freedesktop.Platform//23.08 \
org.freedesktop.Sdk//23.08 \
org.electronjs.Electron2.BaseApp//23.08
cd /mnt/c/Users/<you>/git\ azuze/motionity-2
npm install
npm run dist:linux
Note that building on /mnt/c is slow. Copying the tree into the WSL
filesystem (~/motionity) is several times faster.
2. Docker
docker build -t motionity:latest .
docker run --rm -p 8080:8080 motionity:latest
# or: docker compose up --build
The runtime image is static-web-server (Rust) on Alpine — 9 MB of base image,
no Node, no shell tooling, running as UID 65534. Everything above that is the
app itself: 46 MB of bundled stock media plus 20 MB of vendored libraries.
Two knobs if the size matters more than offline completeness:
# -23 MB: MP4/GIF export reports itself unavailable (WEBM export is unaffected).
# There is no runtime download to fall back on any more, by design.
docker build --build-arg WITH_FFMPEG=0 -t motionity:slim .
# -33 MB: drop the bundled royalty-free music library (removes the Audio panel
# presets; uploads still work). Add to .dockerignore:
# src/assets/audio
3. Bare metal
npm run vendor
npm start # http://127.0.0.1:8080
HOST=0.0.0.0 PORT=3000 npm start
scripts/server.cjs is dependency-free: correct MIME types, byte ranges (the
audio and video panels seek), no directory listings, path-traversal guard. Node
18+.
For a real install, deploy/ has a systemd unit plus nginx and Caddy configs
that serve src/ directly, no Node process involved:
sudo cp -r . /opt/motionity
sudo cp deploy/motionity.service /etc/systemd/system/
sudo systemctl enable --now motionity
The secure-context rule, once more
Both the container and the bare-metal targets serve plain HTTP. That is fine on
http://localhost, which browsers treat as secure. It is not fine on a LAN
address or a domain: VideoEncoder disappears (export falls back to slow
real-time capture) and IndexedDB is blocked (projects stop saving), with no
error message beyond a console warning.
Anything beyond localhost needs TLS. deploy/Caddyfile is the shortest path —
it obtains the certificate itself.
What still needs the internet
Vendoring makes the editor start and export offline. Three features remain online by design, and degrade quietly rather than breaking:
- Google Fonts — the font picker loads families through
WebFont.load, andsrc/js/init.jslists them from the Google Fonts API. Offline, text falls back to a system font. Only Inter (the UI font) is bundled. - Pixabay — the Images, Videos and Audio browsers search Pixabay live.
- Unsplash — sample images on the empty-state screen.
MP4 and GIF export used to be a fourth: the encoder came from archive.org at conversion time. It is now vendored, so export works fully offline.