Battle PACK opens the Balls pocket and runs PokeBallEffect: the Poké, Great, Ultra and Master Ball multipliers, the original HP arithmetic (including the overflow above 341 maximum HP), the sleep/freeze bonus (BRN/PSN/PAR add nothing), HELD_CATCH_CHANCE and the catch draw. GetPokeBallWobble draws per shake from WobbleProbabilities and picks the break-free text. Trainer battles block the ball but still use it and the turn. A catch reloads the Pokémon as LoadEnemyMon does (the wild item roll is redrawn, then the item restored), keeps its HP, status, item and DVs, restores the moves and PP it appeared with, adds it to the party with SetCaughtData, registers it and offers a nickname with InitName's default. A catch with six Pokémon needs the PC and is refused. catchtutorial runs BATTLETYPE_TUTORIAL as "DUDE": no send-out, an automatic catch that keeps nothing and prompts that continue on their own. Both Route 29 triggers, declining and the Dude's repeat offer run from the ROM. The text reader now handles TX_LOW. PLAN.md gains a status overview and done/remaining checklists; the README, help dialog, routine map and handoff describe the milestone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
1.6 KiB
TypeScript
39 lines
1.6 KiB
TypeScript
import { CrystalAssets } from "../src/game/rom/assets";
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import { generatePartyMon } from "../src/game/party/pokemon";
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import { GameWorld } from "../src/game/world/world";
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export type BattleScenario = "win" | "loss" | "unsupported" | "catch";
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/** Test-only encounters on an existing floor: production maps stay gated.
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* Everything after selection runs through the ROM's real wild-battle script. */
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export function battleFixtureWorld(assets: CrystalAssets, scenario: BattleScenario = "win") {
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assets.grassCollisions = () => [assets.collision(assets.map("24:7"), 3, 2)];
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assets.grassWildMons = (id) => id === "24:7" ? {
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rates: [256, 256, 256],
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slots: [0, 1, 2].map(() => Array.from({ length: 7 }, () => ({ species: 16, level: 3 }))),
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} : undefined;
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let seed = 1;
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const world = new GameWorld(assets, () => new Date("2026-09-22T12:00:00"), () => {
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seed = (seed * 1103515245 + 12345) >>> 0;
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return (seed >>> 16) & 255;
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});
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const mon = generatePartyMon(assets.pokemon, {
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species: 155, level: 5, item: 0, otId: world.playerId,
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ot: "CHRIS", dvs: 0x823b, caughtData: 0,
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});
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mon.exp = 178; // One battle away from level 6 and Smokescreen.
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if (scenario === "loss") mon.hp = 1;
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if (scenario === "unsupported") {
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mon.moves = [144, 0, 0, 0]; // Transform is explicitly refused.
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mon.pp = [10, 0, 0, 0];
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}
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world.state.party.push(mon);
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if (scenario === "catch") world.state.bag.balls = [{ item: 5, quantity: 10 }]; // POKé BALL
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world.state.pokedex.seen.add(155);
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world.state.pokedex.caught.add(155);
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world.state.money = 3001;
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return world;
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}
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export const ENCOUNTER_WALK = ["up", "right", "right", "right", "right"] as const;
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