Map trainers run the ROM's TalkToTrainerScript and SeenByTrainerScript. _CheckTrainerBattle runs before tile events at the end of each step and on idle ticks; TrainerWalkToPlayer builds wMovementBuffer natively, and writeobjectxy keeps the trainer where it stopped. The interpreter gains the trainer header commands, wRunningTrainerBattleScript and hidden items (HiddenItemScript). Trainers with several Pokémon send out the next one through EnemyPartyMonEntrance and FindMonInOTPartyToSwitchIntoBattle, including its BattleRandom fallback. AI_SwitchOrTryItem, CheckAbleToSwitch and AI_Switch are translated with their original bugs, and wPlayerUsedMoves is recorded. The Shift-mode switch offer, trainer items, Pursuit on a switch, Perish Song and Spikes remain refused. Route 30 and its Berry house are enabled; Mr. Pokémon's house and Route 31 stay closed. A refused trainer sighting does not restart until the player moves, so a rollback cannot trap the player in view. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
58 lines
4.8 KiB
Markdown
58 lines
4.8 KiB
Markdown
# Crystal
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A native web port of Pokémon Crystal, translated from [PRET's Game Boy disassembly](https://github.com/pret/pokecrystal). The game runs in TypeScript and reads graphics, maps, sprites and dialogue from the user's own ROM. No original game assets are included.
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**Current milestone: from the opening to Route 30.** Play in a minimal Crystal-style interface with Game, Savegames, Map, Pokédex, Link and Friends tabs. The native canvas fills the play area, and the live local map follows your position. Save, export and import work now. Pokédex, Link and Friends show their planned scope without placeholder data.
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Walk around your home, the town and its buildings at the original walking speed. Mom gives you the Pokégear and asks the day of the week. The teacher stops you from leaving town. Your rival shoves you away from the lab window. Professor Elm introduces his errand, and you choose Chikorita, Cyndaquil or Totodile. The Pokémon's picture and stats come from your ROM, and you can nickname it. Elm's aide then gives you a Potion. These scenes run the game's own event scripts and movement data, with native choices and naming.
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With a Pokémon, head west along Route 29 to Cherrygrove City. Wild Pokémon appear in the grass and battle you with their original moves. The route has ledges, signs, an item ball and a Berry tree that regrows daily. Townspeople wander and look around as in the original. In Cherrygrove, the Guide Gent gives a tour, the Poké Mart buys and sells items, the Pokémon Center nurse heals your party, and a whiteout returns you to the last Pokémon Center you entered.
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North of Cherrygrove, Route 30's trainers battle you. Bug Catcher Don spots you from a distance and walks over; Youngster Mikey battles when you talk to him. Each sends out two Pokémon, and beaten trainers remember you. The Berry house gives a Berry, and a Potion is hidden on the route.
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Catching, Mr. Pokémon's house and the Mystery Egg errand, Route 31 and beyond, party and bag menus, decorations and audio are still being ported. Unported neighboring areas appear at the edges but cannot be entered yet.
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## Run
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Requires Node.js 22.12 or newer.
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```sh
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npm ci
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npm run dev
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```
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Open the printed local URL, choose a name/character and select your uncompressed **English US/Europe revision 1.1** ROM (`.gbc`, 2 MiB). Its checksum is verified locally. ROMs are never uploaded or stored in browser storage; select yours again after reloading to resume.
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Use onscreen controls, or focus the game screen and use arrows to move, **X** to interact and **X / Z** to continue dialogue. In choices, **Up / Down** change the answer, **X** confirms and **Z** answers No. Sessions save every 10 seconds and when paused. Switching apps pauses play. Download a backup before clearing browser data.
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Native saves are separate from emulator snapshots and cartridge `.sav` files. Saving during a scene keeps the progress from before it, so the scene replays after loading. Time of day follows the device clock; the weekday you give Mom is kept as an offset from the device's weekday. The tile counter measures in-game movement, not real-world steps.
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## Reference emulator
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During development, open **`/reference.html`** to run the original game for comparison. It has separate saves and does not run inside the native player. Reference tools and the emulator are excluded from the default build.
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```sh
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npm run build # Native application in dist/
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npm run check:release # Check the native distribution
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npm run build:reference # Optional reference in dist-reference/
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```
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Serve `dist/` through an HTTPS static host, or use `npm run preview` locally. Subdirectory hosting is supported with `npm run build -- --base=/Crystal/`. Use HTTPS from another device; ROM verification and save locking require a secure context.
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## Development
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```sh
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npm test
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npx playwright install chromium webkit
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npm run test:e2e
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npm run check:vendor
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```
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Local-ROM tests use `Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc` at the root, or `CRYSTAL_ROM_PATH`. They skip when absent; no test downloads a ROM. Game files, private reference builds and gameplay screenshots must remain ignored.
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The [full port plan](docs/PLAN.md) covers remaining game systems, save slots, the world map, Pokédex, internet Link, friends and optional mobile step support for egg hatching. See the [architecture](docs/ARCHITECTURE.md) and [routine map and verification](docs/NATIVE_PORT.md) for module boundaries and reference checks.
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References: PRET [documentation](https://pret.github.io/pokecrystal/), [wiki](https://github.com/pret/pokecrystal/wiki) and [source](https://github.com/pret/pokecrystal). The development reference uses [binjgb](https://github.com/binji/binjgb) under its [MIT license](reference/public/vendor/binjgb/LICENSE); see [provenance](reference/public/vendor/binjgb/PROVENANCE.md).
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Independent project. Not affiliated with Nintendo or Game Freak.
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