kawaandClaude Opus 5.5 d3be732118
Checks / web (push) Failing after 18s
Private ROM checks / private-rom (push) Failing after 25m40s
Open Kanto: the S.S. Aqua, the Kanto gyms, the Magnet Train, Mt. Silver and Red (Closes #33)
All 146 Kanto maps, Route 22, Route 28 and Silver Cave are open. The
Magnet Train, Snorlax and the Poké Flute channel, the Diploma, the Trainer
House, Bill's grandpa, Oak's Pokédex rating in Pallet and Goldenrod's
postgame move tutor are ported; big objects cover 2x2 tiles. The Magnet
Train and the Diploma are compared with the cartridge frame by frame.

The playthrough continues from the Hall of Fame through the S.S. Aqua,
the eight Kanto badges, Oak opening Mt. Silver and Red's defeat and
credits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:53:57 +02:00
2026-09-22 10:57:54 +02:00

Crystal

A native web port of Pokémon Crystal, translated from PRET's Game Boy disassembly. The game runs in TypeScript and reads graphics, maps, sprites and dialogue from the user's own ROM. No original game assets are included.

Current milestone: the whole story, from the opening through Johto, the Pokémon League and Kanto to the battle against Red on Mt. Silver. Play in a minimal Crystal-style interface with Game, Savegames, Map, Pokédex, Link and Friends tabs. The native canvas fills the play area, and the live local map follows your position. The Map tab also shows the Johto and Kanto maps with your location, the towns you can fly to and the areas open so far. Savegames keeps several independent playthroughs: start a new game, continue, rename, duplicate, export or delete any save, and preview a backup before importing it. The Pokédex tab shows the Pokémon you have seen and caught. Link and Friends show their planned scope without placeholder data.

Walk around your home, the town and its buildings at the original walking speed. Mom gives you the Pokégear and asks the day of the week. The teacher stops you from leaving town. Your rival shoves you away from the lab window. Professor Elm introduces his errand, and you choose Chikorita, Cyndaquil or Totodile. The Pokémon's picture and stats come from your ROM, and you can nickname it. Elm's aide then gives you a Potion. These scenes run the game's own event scripts and movement data, with native choices and naming.

With a Pokémon, head west along Route 29 to Cherrygrove City. Wild Pokémon appear in the grass and battle you with their original moves. The route has ledges, signs, an item ball and a Berry tree that regrows daily. Townspeople wander and look around as in the original. In Cherrygrove, the Guide Gent gives a tour, the Poké Mart buys and sells items, the Pokémon Center nurse heals your party, and a whiteout returns you to the last Pokémon Center you entered.

North of Cherrygrove, Route 30's trainers battle you. Bug Catcher Don spots you from a distance and walks over; Youngster Mikey battles when you talk to him. Each sends out two Pokémon, and beaten trainers remember you. The Berry house gives a Berry, and a Potion is hidden on the route.

Mr. Pokémon gives you the Mystery Egg, and Professor Oak gives you the Pokédex. Your rival challenges you in Cherrygrove on the way back, and Elm's aide gives you Poké Balls. Back on Route 29, the Dude shows you how to catch Pokémon. From then on, open PACK in a wild battle to throw a Poké Ball. Caught Pokémon join your party, and you can give them a nickname. In battle, PKMN switches Pokémon or opens a Pokémon's stats, and when one faints you choose the next. PACK's Items pocket uses healing items, revives, Ethers, X items and Poké Dolls.

Start opens the start menu. POKéMON shows your party: open a Pokémon's stats, change the order, rearrange its moves, or give and take held items. PACK shows your pockets: use Potions, status healers, revives, Ethers, PP Ups, vitamins, Rare Candy and evolution stones, give or toss items, and ride the Bicycle. Pokémon evolve when they level up after a won battle (press B during the flashes to stop it), and learn new moves outside battle too. Field moves work from the party menu too: Cut, Surf, Strength, Flash, Whirlpool, Waterfall, Sweet Scent, and Softboiled or Milk Drink to share HP. Fly opens the Fly map to choose a town you have visited, Teleport returns to the town of the last Pokémon Center you entered, and Dig or an Escape Rope leads out of a cave through the entrance you last used. In PACK, SEL registers a key item such as the Bicycle, and Select then uses it. POKéGEAR shows the clock, the Town Map card with a cursor over every landmark, the phone and the radio. Call Mom, Professor Elm or the trainers who gave you their number; they call back now and then with news, rematches, gifts and swarms. Tune the radio to Oak's Pokémon Talk, the Pokédex Show, Pokémon Music, the Lucky Channel or, from 6 PM, Buena's Password, whose password earns Blue Card points at the Radio Tower. House radios play too. Call Mom after the catching lesson and she offers to save some of your trainer prize money. Once the Mystery Egg is delivered, talk to her at home to save or take money, or to switch Daylight Saving Time; with enough saved, she buys items and dolls for you and calls to say so. POKéDEX lists Pokémon in Johto order up to the last one you have seen. Open a seen Pokémon to read its number, category and footprint and hear its cry (CRY plays it again); once caught, its height, weight and two pages of text appear. Your name in the start menu opens the trainer card: your ID, money, Pokédex count and play time, then the Johto leaders with the badges you have earned. OPTION sets the battle style (SET skips the offer to switch when a trainer sends out the next Pokémon), the sound (mono or stereo) and the menu account (the start menu's descriptions); text speed, battle scene, print and frame are kept for later. Bill's PC can move Pokémon between the party and any box. The poster opens the Town Map.

The Pokémon Center PC opens Bill's PC, your own PC and, once you have the Pokédex, Professor Oak's rating. Deposit, withdraw and release Pokémon, and switch or name boxes. Store, withdraw or toss items. With six Pokémon in your party, a catch goes to the current box. When that box fills up, Bill calls you. The bedroom PC also lets you arrange owned decorations.

Route 31 leads to Violet City, Sprout Tower and Falkner's gym. South of Violet, Route 32, Union Cave and Route 33 lead to Azalea Town: follow Kurt into the Slowpoke Well to stop Team Rocket, beat Bugsy, then herd the Farfetch'd in Ilex Forest for HM01 Cut and reach Route 34. Kurt makes balls from apricorns overnight. In the Ruins of Alph, solve the chamber puzzles to unlock wild Unown, which appear in their letters and fill the Unown Dex.

In Goldenrod, get the Bicycle, challenge Whitney for the Plain Badge and answer the Radio Tower quiz for the radio card. Visit the department store and Underground shops, the Name Rater and haircut brothers, check the Lucky Number show, or exchange Game Corner coins for prizes. The Route 35 gate gives you Kenya with Randy's MAIL. In the Game Corner, play the slot machines and Card Flip for coins.

North of Goldenrod, Route 35 leads through the National Park to Route 36. On Tuesdays, Thursdays and Saturdays, enter the Bug-Catching Contest: catch the best bug you can with the Park Balls before time runs out, then wait for the judging and the prizes. Water the odd tree on Route 36 with the SquirtBottle from Goldenrod's flower shop, then follow Route 37 to Ecruteak City. Beat the five Kimono Girls in the Dance Theater for HM03 Surf. In the Burned Tower, your rival challenges you before the floor gives way and three legendary Pokémon flee; Raikou and Entei then roam Johto's routes, where you may meet them in the grass. Morty is then back in his gym for the Fog Badge.

West of Ecruteak, Routes 38 and 39 lead past the MooMoo farm, where seven Berries cure the sick Miltank, to Olivine City. Your rival is there ahead of you, and Jasmine is at the top of the Lighthouse with her sick Ampharos. The Café gives HM04 Strength and a fisherman gives the Good Rod. Surf Routes 40 and 41 to Cianwood City: Suicune flees across the water and Eusine challenges you, the pharmacy hands over the SecretPotion, and Chuck waits behind the boulders of his gym for the Storm Badge. His wife gives HM02 Fly. Mania lends you Shuckie, the Poké Seer reads where you met your Pokémon, and the photographer offers a photo, which needs a Game Boy Printer. Bring the medicine back to the Lighthouse, then challenge Jasmine for the Mineral Badge.

East of Ecruteak, Route 42 runs past Mt. Mortar to Mahogany Town. North of town, Team Rocket charges a toll at the Route 43 gate, and the Lake of Rage is full of Gyarados forced to evolve. Stop the red one, then join Lance in the hideout under Mahogany's souvenir shop: get past the cameras and traps, learn the passwords, beat the executives and make the Electrodes faint for HM06 Whirlpool. Pryce's gym is an ice floor to slide across for the Glacier Badge. The fishing guru by the lake measures your Magikarp against the record.

Team Rocket then takes over Goldenrod's Radio Tower. Fight up to the fake director for the Basement Key, open the Underground's locked door, work the switches past your rival to free the real director in the warehouse, and use his Card Key to reach the executive on the top floor. The director gives you the Clear Bell. East of Mahogany, Route 44 leads into Ice Path: push a boulder down a hole so it stops your slide on the ice below, and come out in Blackthorn City. Clair's gym hides its way forward behind boulders that fall from the floor above. Beat her, pass the elder's test in the Dragon Shrine for the Rising Badge, and receive a Dratini that knows Extremespeed. The Move Deleter makes a Pokémon forget a move.

Routes 45 and 46 lead south from Blackthorn back to Route 29. In Ecruteak, the Clear Bell convinces the sages to let you into Tin Tower, where Suicune puts you to the test. After the League, Tin Tower's upper floors lead to Ho-Oh, and the Whirl Islands hide Lugia for a trainer with the Silver Wing.

With the eight badges, surf east from New Bark Town along Route 27, climb Tohjo Falls with Waterfall and take Route 26 north to the Victory Road gate, where only a trainer with all eight badges may pass. Your rival waits at the end of Victory Road. At Indigo Plateau, the Elite Four's doors lock behind you: beat Will, Koga, Bruno, Karen and then Lance, and enter the Hall of Fame. Your team is recorded as the original does, with each Pokémon's entrance, your play time and Professor Oak's rating, then the credits roll; you then wake up in New Bark Town. The Hall of Fame's teams can be viewed from any Pokémon Center's PC.

After the League, Professor Elm gives you an S.S. Ticket: the S.S. Aqua sails from Olivine to Vermilion City, once you find a lost girl and send a lazy sailor back to work. All of Kanto is open, with its eight gyms. Saffron's Magnet Train rides to Goldenrod and back once the Power Plant's Machine Part is returned; Lavender's Radio Tower gives you the EXPN card, and its Poké Flute channel wakes the Snorlax blocking Diglett's Cave. Blue waits on Cinnabar and later in Viridian's gym, Bill's grandpa wants to see some Pokémon, Celadon's game designer gives a Diploma for a complete Pokédex, and Goldenrod's move tutor teaches Flamethrower, Thunderbolt or Ice Beam on Wednesdays and Saturdays. With all sixteen badges, Professor Oak opens Mt. Silver: Red waits at the top of Silver Cave, and the credits roll again after you beat him.

On Route 40, the Battle Tower takes a party of three different Pokémon holding different items into a Battle Room of the level you choose, against seven trainers in a row. Win them all for five of a random vitamin. Between battles you can save and quit, and the receptionist picks up where you left off.

The music and sound effects play from your ROM's own sound engine: map music, battles and their cries, fanfares, jingles and fades. Sound starts with your first press (browsers require it) and pauses with the game; Settings turns it down or off. Move animations and their sounds are not ported.

Trade evolutions, the Pokédex's area view, search and other list modes are still being ported. Unported neighboring areas appear at the edges but cannot be entered yet.

Run

Requires Node.js 22.12 or newer.

npm ci
npm run dev

Open the printed local URL and select your uncompressed English US/Europe revision 1.1 ROM (.gbc, 2 MiB). Its checksum is verified locally. ROMs are never uploaded or stored in browser storage; select yours again after reloading to resume. A new game starts with Professor Oak's introduction, where you choose your character, set the clock and pick a name.

Use onscreen controls, or focus the game screen and use arrows to move, X to interact and X / Z to continue dialogue. Settings changes these keys, the text size and the sound volume for this browser. In choices, Up / Down change the answer, X confirms and Z answers No. Games save every 10 seconds and when paused, each into its own save. Switching apps pauses play. Download a backup before clearing browser data.

Native saves are separate from emulator snapshots and cartridge .sav files, but Savegames → Import backup also reads a .sav of the English Crystal (from an emulator, a cartridge dump or the 3DS Virtual Console's sav.dat) and converts it into a new save after a preview. The cartridge's checksums decide which of its two copies is read, as the game would. With an emulator clock footer (VBA-M, mGBA, BGB, SameBoy), the game clock carries on from the cartridge's; otherwise it follows the device and the day continues from the save. Saves made in an area the port has not opened yet, during the Bug-Catching Contest or in a Battle Tower challenge are refused with the reason. Each save keeps its newest and previous write; if the newest was interrupted or damaged, the previous one loads and nothing is overwritten. The single save of earlier versions becomes "Save 1" the first time this version opens it. Saves and backups from a newer version are kept as they are and refused, never rewritten. Saving during a scene keeps the progress from before it, so the scene replays after loading. The time you give Oak is kept as an offset from the device clock (the steppers start at the device's time), and the weekday you give Mom as an offset from that clock's weekday. The tile counter measures in-game movement, not real-world steps.

Reference emulator

During development, open /reference.html to run the original game for comparison. It has separate saves and does not run inside the native player. Reference tools and the emulator are excluded from the default build.

npm run build             # Native application in dist/
npm run check:release     # Check the native distribution
npm run build:reference   # Optional reference in dist-reference/

Serve dist/ through an HTTPS static host, or use npm run preview locally. Over HTTPS the app can be installed from Savegames (or Safari's Add to Home Screen) and opens offline; select the ROM at each launch. Updates wait until you choose Update. Subdirectory hosting is supported with npm run build -- --base=/Crystal/. Use HTTPS from another device; ROM verification and save locking require a secure context.

Development

npm test
npx playwright install chromium webkit
npm run test:e2e
npm run check:vendor

Local-ROM tests use Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc at the root, or CRYSTAL_ROM_PATH. They skip when absent; no test downloads a ROM. Game files, private reference builds and gameplay screenshots must remain ignored.

CI checks run on pushes and pull requests, or manually from Actions. The workflow uses the shared docker-build runner with Node 22 in a Debian container. It installs from the lockfile, runs synthetic unit and Chromium/WebKit browser tests, builds both applications, and checks vendor integrity and native release isolation. CRYSTAL_ROM_PATH points to a verified absent file, so ROM-dependent tests skip; check:reference runs separately with the private ROM and reference build.

Private ROM checks also run on pushes to main, or manually with main selected. Set the repository Actions secret CRYSTAL_ROM_URL to a direct HTTPS download URL accessible to the runner. The job rejects redirects, verifies the 2 MiB Crystal 1.1 SHA-1, builds the pinned PRET reference with RGBDS 1.0.3, runs check:reference, then runs unit/playthrough and Chromium/WebKit gameplay/reference tests. The URL is exposed only to the download step. No ROM, reference build, save or gameplay artifact is uploaded or cached; private files and browser output are removed even after test failure. Pull requests retain the synthetic workflow. A missing or inaccessible secret fails the private job instead of silently skipping its tests. Manual-device and visual acceptance cards still require their recorded checks.

To reproduce the CI test selection locally:

CRYSTAL_ROM_PATH=/nonexistent/crystal-ci.gbc npm test -- --maxWorkers=2
CRYSTAL_ROM_PATH=/nonexistent/crystal-ci.gbc npm run test:e2e -- --workers=2

git config core.hooksPath .githooks keeps the forge's project board in step with commits: Closes #N in a message moves card N to Fait and closes it, any other #N moves it to En cours, and a commit on main without a reference adds a closed card to Fait. [no-card] skips a commit. See project-board.mjs.

The full port plan covers remaining game systems, the world map, Pokédex, internet Link, friends and optional mobile step support for egg hatching. See the architecture and routine map and verification for module boundaries and reference checks.

References: PRET documentation, wiki and source. The development reference uses binjgb under its MIT license; see provenance.

Independent project. Not affiliated with Nintendo or Game Freak.

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