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Read TileCollisionStdScripts from the ROM so the Pokémon Center PC runs PokemonCenterPC: Bill's PC (deposit, withdraw, release, change and name boxes), the player's item storage (withdraw, deposit, toss, mail box) and Oak's Pokédex rating. The house PC now opens the full player's PC menu. A catch with a full party goes to the current box through SendMonIntoBox; a full box keeps the ball, and filling it queues Bill's call as a memory script after the battle. Saves gain boxes, box names and PC items, migrated by absence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
1.3 KiB
TypeScript
52 lines
1.3 KiB
TypeScript
import { CrystalAssets } from "../src/game/rom/assets";
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import { GameWorld } from "../src/game/world/world";
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import { OW } from "../src/game/world/constants";
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import { generatePartyMon } from "../src/game/party/pokemon";
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/** `room` places the player at the bedroom PC or poster, "center" at
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* Cherrygrove's Pokémon Center PC with two Pokémon; otherwise outdoors. */
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export function foundationFixture(
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assets: CrystalAssets,
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room: boolean | "poster" | "center",
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) {
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const world = new GameWorld(
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assets,
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() => new Date("2026-09-22T12:00:00"),
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() => 0,
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);
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world.state.scenes["24:4"] = 1;
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world.state.bag.keyItems.push(OW.BICYCLE);
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if (room === "center") {
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world.state.party = [155, 16].map((species, i) =>
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generatePartyMon(assets.pokemon, {
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species,
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level: 8 - i * 4,
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item: 0,
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otId: world.playerId,
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ot: "CHRIS",
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dvs: 0x9abc,
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caughtData: 0,
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}),
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);
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world.state.bag.items = [{ item: 18, quantity: 5 }]; // POTION
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}
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const save = world.save();
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const [map, x, y] =
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room === "center"
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? ["26:5", 9, 2]
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: room === "poster"
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? ["24:7", 6, 1]
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: room
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? ["24:7", 2, 2]
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: ["24:4", 9, 6];
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world.restore({
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...save,
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map,
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x,
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y,
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direction: "up",
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objects: [],
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});
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return world;
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}
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