The player's name in the start menu opens TrainerCard: page 1 with the name, ID, money, Pokédex count and play time, page 2 with the Johto leaders and the badges owned, turned and closed with the original buttons. The card picture, leader faces and animated badges come from the ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time from the end of the introduction, capped at 999:59:59, and saves keep it. Closes #23 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
424 lines
18 KiB
TypeScript
424 lines
18 KiB
TypeScript
import { test, expect, type Page } from "@playwright/test";
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import { existsSync, readFileSync } from "node:fs";
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import { resolve } from "node:path";
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const romPath = resolve(
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process.env.CRYSTAL_ROM_PATH ??
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"Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc",
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);
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test.beforeEach(() =>
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test.skip(!existsSync(romPath), "Requires the local user ROM."),
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);
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async function start(
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page: Page,
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room: boolean | "poster" | "center" | "candy" | "pokegear" | "mom" = false,
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) {
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await page.route("**/src/game/runtime.ts", async (route) => {
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const response = await route.fetch(),
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source = await response.text();
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const needle = "const world = new GameWorld(assets);";
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expect(source).toContain(needle);
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// Fixture worlds stand in for a saved session, so no introduction runs.
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expect(source).toContain("this.world?.beginIntro();");
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await route.fulfill({
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response,
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body: source.replace("this.world?.beginIntro();", "").replace(
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needle,
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`const { foundationFixture } = await import('/tests/foundation-fixture.ts'); const world = foundationFixture(assets, ${JSON.stringify(room)});`,
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),
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});
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});
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await page.clock.install({ time: new Date("2026-09-22T12:00:00") });
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await page.goto("/");
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await page.locator("#rom-file").setInputFiles(romPath);
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await expect(page.locator("#status")).toContainText("verified");
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await page.clock.pauseAt(new Date("2026-09-22T12:05:00"));
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await page.locator("#play").click();
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}
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async function backup(page: Page) {
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await page.locator("#tab-saves").click();
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const download = page.waitForEvent("download");
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await page.locator("#backup").click();
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const path = (await (await download).path())!;
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const record = JSON.parse(readFileSync(path, "utf8"));
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return {
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path,
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state: JSON.parse(Buffer.from(record.state, "base64").toString("utf8")),
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};
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}
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test("SEL registers the Bicycle, and Select rides it with keyboard and touch", async ({
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page,
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}) => {
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await start(page);
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice"),
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pack = page.locator("#mart");
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await page.keyboard.press("Enter");
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await choices.getByRole("option", { name: /^PACK/ }).click();
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// Right twice: the Balls pocket, then Key Items.
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await page.keyboard.press("ArrowRight");
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await page.keyboard.press("ArrowRight");
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await pack.getByRole("button", { name: "BICYCLE", exact: true }).click();
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await choices.getByRole("option", { name: "SEL", exact: true }).click();
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await expect(text).toContainText("Registered the");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyZ");
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await page.keyboard.press("KeyZ");
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await expect(choices).toBeHidden();
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await page.keyboard.press("ShiftLeft");
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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expect((await backup(page)).state.playerState).toBe(1);
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await page.locator("#tab-game").click();
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await page.locator("#play").click();
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await page.getByRole("button", { name: "select", exact: true }).click();
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await page.clock.runFor(500);
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expect((await backup(page)).state.playerState).toBe(0);
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});
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test("the bedroom PC puts away a decoration and saves the result", async ({
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page,
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}) => {
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await start(page, true);
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await page.keyboard.press("KeyX");
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await expect(page.locator("#game-notice")).toHaveText("");
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await expect(page.locator("#dialogue-text")).toContainText(
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"turned on the PC.",
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);
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await page.keyboard.press("KeyX");
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const choices = page.locator("#dialogue-choice");
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await choices
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.getByRole("option", { name: "DECORATION", exact: true })
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.click();
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await expect(page.locator("#dialogue-text")).toHaveText("DECORATION");
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await choices.getByRole("option", { name: "BED", exact: true }).click();
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await choices
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.getByRole("option", { name: "PUT IT AWAY", exact: true })
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.click();
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await page.keyboard.press("KeyX");
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await choices.getByRole("option", { name: "EXIT", exact: true }).click();
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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expect((await backup(page)).state.decorations.bed).toBe(0);
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});
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test("Select without a registered item explains SEL, and the Bicycle stays packed indoors", async ({
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page,
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}) => {
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await start(page, true);
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice"),
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pack = page.locator("#mart");
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await page.keyboard.press("ShiftLeft");
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await expect(text).toContainText("An item in your");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("Enter");
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await choices.getByRole("option", { name: /^PACK/ }).click();
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await page.keyboard.press("ArrowLeft");
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await page.keyboard.press("ArrowLeft");
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await pack.getByRole("button", { name: "BICYCLE", exact: true }).click();
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await choices.getByRole("option", { name: "USE", exact: true }).click();
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await expect(text).toContainText("This isn't the");
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await page.keyboard.press("KeyX");
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await pack.getByRole("button", { name: "BACK", exact: true }).click();
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await page.keyboard.press("KeyZ");
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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expect((await backup(page)).state.playerState).toBe(0);
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});
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test("the Town Map poster opens a native map and closes with B", async ({
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page,
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}) => {
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await page.setViewportSize({ width: 320, height: 568 });
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await start(page, "poster");
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await page.keyboard.press("KeyX");
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await expect(page.locator("#dialogue-text")).toContainText("TOWN MAP");
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await page.keyboard.press("KeyX");
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await expect(page.locator("#town-map-view")).toBeVisible();
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const colors = await page
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.locator("#town-map-canvas")
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.evaluate(
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(canvas: HTMLCanvasElement) =>
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new Set(canvas.getContext("2d")!.getImageData(0, 0, 160, 144).data)
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.size,
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);
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expect(colors).toBeGreaterThan(8);
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await page.keyboard.press("KeyZ");
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await expect(page.locator("#town-map-view")).toBeHidden();
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await expect(page.locator("#game-notice")).toHaveText("");
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});
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test("the Pokémon Center PC deposits a Pokémon and an item", async ({
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page,
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}) => {
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await start(page, "center");
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice");
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await page.keyboard.press("KeyX");
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await expect(text).toContainText("turned on the PC.");
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await page.keyboard.press("KeyX");
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await choices.getByRole("option", { name: "BILL's PC", exact: true }).click();
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await expect(text).toContainText("BILL's PC");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyX");
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await choices
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.getByRole("option", { name: "DEPOSIT POKéMON", exact: true })
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.click();
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await choices.getByRole("option", { name: "PIDGEY :L4" }).click();
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await choices.getByRole("option", { name: "DEPOSIT", exact: true }).click();
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await expect(text).toHaveText("Stored PIDGEY!");
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await page.clock.runFor(2000);
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await expect(choices.getByRole("option", { name: "PIDGEY :L4" })).toHaveCount(
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0,
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);
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// B leaves the party list, then Bill's PC.
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await page.keyboard.press("KeyZ");
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await page.keyboard.press("KeyZ");
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await expect(choices.getByRole("option", { name: "TURN OFF" })).toBeVisible();
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await choices
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.getByRole("option", { name: /'s PC$/ })
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.last()
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.click();
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyX");
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await choices
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.getByRole("option", { name: "DEPOSIT ITEM", exact: true })
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.click();
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const storage = page.locator("#mart");
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await expect(storage).toHaveAttribute("aria-label", "Item storage");
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await expect(page.locator("#mart-money")).toBeHidden();
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await storage.getByRole("button", { name: /POTION/ }).click();
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await storage.getByRole("button", { name: "Plus 1", exact: true }).click();
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await storage.getByRole("button", { name: "DEPOSIT", exact: true }).click();
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await expect(text).toContainText("Deposited 2 POTION(S).");
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await page.keyboard.press("KeyX");
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await storage.getByRole("button", { name: "BACK", exact: true }).click();
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await choices.getByRole("option", { name: "LOG OFF", exact: true }).click();
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await choices.getByRole("option", { name: "TURN OFF", exact: true }).click();
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await page.keyboard.press("KeyX");
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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const { state } = await backup(page);
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expect(state.party).toHaveLength(1);
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expect(
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state.storage.boxes[0].map((mon: { species: number }) => mon.species),
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).toEqual([16]);
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expect(state.pcItems).toEqual([{ item: 18, quantity: 2 }]);
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expect(state.bag.items).toEqual([{ item: 18, quantity: 3 }]);
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});
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test("Start opens the start menu: SWITCH reorders the party and the pack tosses an item", async ({
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page,
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}) => {
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await start(page, "center");
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice"),
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pack = page.locator("#mart");
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await page.keyboard.press("Enter");
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await expect(choices.getByRole("option", { name: /^POKéMON/ })).toBeVisible();
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await expect(choices.getByRole("option", { name: /^PACK/ })).toBeVisible();
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// Movement is frozen while the menu is open.
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await page.keyboard.down("ArrowLeft");
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await page.clock.runFor(500);
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await page.keyboard.up("ArrowLeft");
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await expect(page.locator("#game-screen")).toHaveAttribute("data-x", "9");
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await choices.getByRole("option", { name: /^POKéMON/ }).click();
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await expect(text).toHaveText("Choose a POKéMON.");
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await choices.getByRole("option", { name: /^CYNDAQUIL/ }).click();
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await choices.getByRole("option", { name: "SWITCH", exact: true }).click();
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await expect(text).toHaveText("Move to where?");
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await choices.getByRole("option", { name: /^PIDGEY/ }).click();
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await expect(choices.getByRole("option").first()).toHaveAccessibleName(
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/^PIDGEY/,
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);
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// B leaves the party menu for the start menu.
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await page.keyboard.press("KeyZ");
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await choices.getByRole("option", { name: /^PACK/ }).click();
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await expect(pack).toHaveAttribute("aria-label", "Pack");
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await expect(
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pack.getByRole("button", { name: "ITEM POCKET", exact: true }),
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).toHaveAttribute("aria-pressed", "true");
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// Right twice: the Balls pocket, then Key Items.
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await page.keyboard.press("ArrowRight");
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await page.keyboard.press("ArrowRight");
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await expect(pack.getByRole("button", { name: "BICYCLE" })).toBeVisible();
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await pack.getByRole("button", { name: "ITEM POCKET", exact: true }).click();
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await pack.getByRole("button", { name: /POTION/ }).click();
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await choices.getByRole("option", { name: "TOSS", exact: true }).click();
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await expect(page.locator("#mart-prompt")).toContainText("Throw away how");
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await pack.getByRole("button", { name: "TOSS", exact: true }).click();
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await expect(text).toContainText("Throw away 1 POTION(S)?");
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await choices.getByRole("button", { name: /YES/ }).click();
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await expect(text).toContainText("Threw away");
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await page.keyboard.press("KeyX");
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await pack.getByRole("button", { name: "BACK", exact: true }).click();
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await choices.getByRole("option", { name: /^EXIT/ }).click();
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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const { state } = await backup(page);
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expect(state.party.map((mon: { species: number }) => mon.species)).toEqual([
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16, 155,
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]);
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expect(state.bag.items).toEqual([{ item: 18, quantity: 4 }]);
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});
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test("a Rare Candy levels up and evolves a Pokémon through the pack", async ({
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page,
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}) => {
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await start(page, "candy");
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice"),
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pack = page.locator("#mart");
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await page.keyboard.press("Enter");
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await choices.getByRole("option", { name: /^PACK/ }).click();
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await pack.getByRole("button", { name: /RARE CANDY/ }).click();
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await choices.getByRole("option", { name: "USE", exact: true }).click();
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await choices.getByRole("option", { name: /^CYNDAQUIL/ }).click();
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await expect(text).toContainText("grew to");
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await page.keyboard.press("KeyX");
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await expect(text).toContainText("ATTACK");
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await page.keyboard.press("KeyX");
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await expect(text).toContainText("is evolving!");
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await page.clock.runFor(1500);
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await expect(page.locator("#pokepic")).toBeVisible();
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await page.clock.runFor(8000);
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await expect(text).toContainText("Congratulations!");
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await page.keyboard.press("KeyX");
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await expect(text).toContainText("QUILAVA!");
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await page.keyboard.press("KeyX");
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await expect(pack).toHaveAttribute("aria-label", "Pack");
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await pack.getByRole("button", { name: "BACK", exact: true }).click();
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await choices.getByRole("option", { name: /^EXIT/ }).click();
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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const { state } = await backup(page);
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expect([state.party[0].species, state.party[0].level]).toEqual([156, 14]);
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expect(state.bag.items).toEqual([{ item: 18, quantity: 5 }]);
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});
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test("the Pokégear shows its cards and calls Elm", async ({ page }) => {
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await start(page, "pokegear");
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const text = page.locator("#dialogue-text"),
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choices = page.locator("#dialogue-choice"),
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gear = page.locator("#pokegear"),
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card = page.locator("#pokegear-card");
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await page.keyboard.press("Enter");
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await choices.getByRole("option", { name: /^POKéGEAR/ }).click();
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await expect(gear).toBeVisible();
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await expect(gear.locator('[aria-current="true"]')).toHaveText("CLOCK");
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await expect(card).toContainText("TUESDAY");
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await expect(card).toContainText("12:00 PM");
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await expect(text).toHaveText("Press any button to exit.");
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await page.keyboard.press("ArrowRight");
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await expect(card).toContainText("▶ NEW BARK TOWN");
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await expect(card.locator("canvas")).toHaveAttribute(
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"aria-label",
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"Town Map: NEW BARK TOWN, you are here",
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);
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await expect(page.locator("#native-dialogue")).toBeHidden();
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await page.keyboard.press("ArrowUp");
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await expect(card).toContainText("▶ ROUTE 29");
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// The on-screen controls drive the Pokégear too.
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const right = page.locator('[data-game-button="right"]');
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await right.scrollIntoViewIfNeeded();
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const bounds = (await right.boundingBox())!;
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await page.mouse.move(
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bounds.x + bounds.width / 2,
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bounds.y + bounds.height / 2,
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);
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await page.mouse.down();
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await page.mouse.up();
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await page.locator("#game-screen").focus();
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await expect(card.getByRole("list", { name: "Phone numbers" })).toContainText(
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"PROF.ELM:",
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);
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await expect(text).toHaveText(/Whom do you want\s+to call\?/);
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await page.keyboard.press("ArrowDown");
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await page.keyboard.press("KeyX");
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await expect(card).toContainText("CALL");
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await expect(card).toContainText("CANCEL");
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await page.keyboard.press("KeyX");
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await expect(text).toHaveText("……");
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await page.clock.runFor(1000);
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await expect(text).toHaveText("Hello, CHRIS?");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyX");
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await page.keyboard.press("KeyX");
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await expect(text).toHaveText("Click!");
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await page.clock.runFor(3000);
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await expect(text).toHaveText(/Whom do you want\s+to call\?/);
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await page.keyboard.press("KeyZ");
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await expect(gear).toBeHidden();
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await choices.getByRole("option", { name: /^EXIT/ }).click();
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await page.clock.runFor(500);
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await expect(page.locator("#game-notice")).toHaveText("");
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});
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test("the trainer card turns to the badges and back", async ({ page }) => {
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await start(page, "pokegear");
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const choices = page.locator("#dialogue-choice"),
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card = page.locator("#trainer-card"),
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info = page.locator("#trainer-card-info"),
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body = page.locator("#trainer-card-page");
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await page.keyboard.press("Enter");
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await choices.getByRole("option", { name: /^CHRIS/ }).click();
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await expect(card).toBeVisible();
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await expect(page.locator("#native-dialogue")).toBeHidden();
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await expect(info).toContainText("NAME/");
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await expect(info).toContainText("CHRIS");
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await expect(info).toContainText("ID NO");
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await expect(info).toContainText("MONEY");
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await expect(page.locator("#trainer-card-pic")).toHaveAttribute(
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"aria-label",
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"Chris",
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);
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await expect(body).toContainText("PLAY TIME");
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await expect(body).toContainText("BADGES▶");
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await page.keyboard.press("ArrowRight");
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await expect(body.locator("canvas")).toHaveAttribute(
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"aria-label",
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"0 of 8 Johto badges",
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);
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await page.keyboard.press("ArrowLeft");
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await expect(body).toContainText("PLAY TIME");
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await page.keyboard.press("KeyZ");
|
|
await expect(card).toBeHidden();
|
|
await choices.getByRole("option", { name: /^EXIT/ }).click();
|
|
await page.clock.runFor(500);
|
|
await expect(page.locator("#game-notice")).toHaveText("");
|
|
});
|
|
|
|
test("Mom keeps the player's money with the digit box", async ({ page }) => {
|
|
await start(page, "mom");
|
|
const text = page.locator("#dialogue-text"),
|
|
choices = page.locator("#dialogue-choice"),
|
|
box = choices.locator(".mom-bank");
|
|
await page.keyboard.press("KeyX");
|
|
await expect(text).toHaveText(/Hi! Welcome home!/);
|
|
await page.keyboard.press("KeyX");
|
|
await page.keyboard.press("KeyX");
|
|
await expect(text).toHaveText(/Or is this about\s+your money\?/);
|
|
await choices.getByRole("button", { name: "YES" }).click();
|
|
await expect(text).toHaveText(/What do you want\s+to do\?/);
|
|
await choices.getByRole("option", { name: "SAVE" }).click();
|
|
await expect(text).toHaveText(/How much do you\s+want to save\?/);
|
|
await expect(box).toContainText("SAVED¥2300");
|
|
await expect(box).toContainText("HELD¥3000");
|
|
await expect(box).toContainText("DEPOSIT¥000000");
|
|
await expect(box.locator(".mom-bank-cursor")).toHaveCount(1);
|
|
// The keyboard moves to the thousands and raises it; the on-screen
|
|
// buttons raise it again.
|
|
for (let i = 0; i < 3; i++) await page.keyboard.press("ArrowLeft");
|
|
await page.keyboard.press("ArrowUp");
|
|
await expect(box).toContainText("DEPOSIT¥001000");
|
|
await choices.getByRole("button", { name: "Increase digit" }).click();
|
|
await expect(box).toContainText("DEPOSIT¥002000");
|
|
await page.locator("#game-screen").focus();
|
|
await page.keyboard.press("KeyX");
|
|
await expect(text).toHaveText(/Your money's safe\s+here! Get going!/);
|
|
await page.keyboard.press("KeyX");
|
|
await expect(page.locator("#native-dialogue")).toBeHidden();
|
|
const { state } = await backup(page);
|
|
expect([state.money, state.momsMoney]).toEqual([1000, 4300]);
|
|
});
|