Files
Crystal/index.html
T
samyandClaude Opus 5.5 ce8129703f
Checks / web (push) Failing after 16s
Private ROM checks / private-rom (push) Failing after 17m47s
Make Crystal an installable web app with an offline shell (#39)
A manifest and icons rendered from icon.svg make the app installable.
The native build emits a service worker that precaches exactly the
built files and passes everything else to the network, so ROMs never
reach its cache. New versions wait for the player's Update, which saves
before reloading. Savegames offers installation, iPhone steps and
persistent storage, and a full disk gets its own save error.

Acceptance on physical iPhone and Android devices remains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 20:51:57 +02:00

27 lines
949 B
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, viewport-fit=cover"
/>
<meta name="theme-color" content="#f8f4df" />
<meta
name="description"
content="A native web port of Pokémon Crystal, using assets from your own ROM. First exploration milestone."
/>
<title>Crystal · Native web port</title>
<link rel="icon" href="%BASE_URL%icon.svg" type="image/svg+xml" />
<link rel="manifest" href="%BASE_URL%manifest.webmanifest" />
<link rel="apple-touch-icon" href="%BASE_URL%apple-touch-icon.png" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-title" content="Crystal" />
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>