Files
Crystal/tests/reference-capture.spec.ts
T

313 lines
11 KiB
TypeScript

import { test, expect, type Page } from "@playwright/test";
import { existsSync } from "node:fs";
import { C } from "../src/game/battle/constants";
import {
romPath,
symbolsPath,
loadSymbols,
openReference,
} from "./reference-fixture";
type Input = {
rate: number;
ball: number;
hp: number;
maxHp: number;
status: number;
heldItem: number;
tutorial: boolean;
initialRate: number;
caught: boolean;
rolls: number[];
};
const make = (overrides: Partial<Input> = {}): Input => ({
rate: 45,
ball: C.POKE_BALL,
hp: 20,
maxHp: 20,
status: 0,
heldItem: 0,
tutorial: false,
initialRate: 173,
caught: false,
rolls: [255, 0, 128, 255],
...overrides,
});
/** Capture calls hardware Random rather than BattleRandom. Replace only
* Random with a byte-stream reader in the in-page reference ROM. Enter
* PokeBallEffect after its UI setup and return just after wWildMon is set;
* GetPokeBallWobble itself is unmodified. No captured-mon loading or
* animation timing is included in this comparison. */
async function compare(page: Page, mode: "capture" | "wobble", cases: Input[]) {
const { at, routine } = loadSymbols();
const addresses = {
start: routine("PokeBallEffect.room_in_party"),
multiplier: at("PokeBallEffect.get_multiplier_loop"),
finish: routine("PokeBallEffect.fail_to_catch"),
wobble: routine("GetPokeBallWobble"),
random: at("Random"),
romBank: at("hROMBank"),
rate: at("wEnemyMonCatchRate"),
finalRate: at("wFinalCatchRate"),
wild: at("wWildMon"),
wobbles: at("wThrownBallWobbleCount"),
item: at("wCurItem"),
battleType: at("wBattleType"),
hp: at("wEnemyMonHP"),
maxHp: at("wEnemyMonMaxHP"),
status: at("wEnemyMonStatus"),
species: at("wEnemyMonSpecies"),
heldItem: at("wBattleMonItem"),
};
await openReference(page);
const results = await page.evaluate(
async ({ addresses: a, mode, cases }) => {
const { BinjgbEmulator } = await import("/src/emulator/binjgb.ts");
const { CrystalAssets } = await import("/src/game/rom/assets.ts");
const { Battle } = await import("/src/game/battle/battle.ts");
const file = (
document.querySelector("#reference-fixture") as HTMLInputElement
).files![0];
const rom = new Uint8Array(await file.arrayBuffer());
const assets = new CrystalAssets(rom.slice());
const offset = (bank: number, address: number) =>
bank * 0x4000 + (address & 0x3fff);
// Locate the first calculation instruction, with both WRAM operands
// checked against symbols rather than assuming a fixed UI byte count.
const pattern = [
0xfa,
a.rate & 255,
a.rate >> 8,
0x47,
0xfa,
a.battleType & 255,
a.battleType >> 8,
];
const starts: number[] = [];
for (let p = a.start.address; p < a.multiplier; p++) {
if (
pattern.every((byte, i) => rom[offset(a.start.bank, p) + i] === byte)
)
starts.push(p);
}
if (starts.length !== 1)
throw new Error("Capture calculation entry changed");
const finish = offset(a.finish.bank, a.finish.address);
if (
![0xea, a.wild & 255, a.wild >> 8, 0x0e, 20].every(
(b, i) => rom[finish + i] === b,
)
)
throw new Error("Capture calculation exit changed");
rom[finish + 3] = 0xc9; // RET before DelayFrames and animation setup.
if (
rom[a.random] !== 0xc5 ||
rom[a.random + 1] !== 0xf0 ||
rom[a.random + 2] !== 4
)
throw new Error("Unexpected hardware Random entry");
rom.set([0xc3, 0x00, 0xc1], a.random); // JP $c100 (controlled input).
const reference = new BinjgbEmulator();
await reference.load(rom, document.createElement("canvas"));
const write = (address: number, value: number) =>
reference.writeMemory(address, value & 255);
const word = (address: number, value: number) => {
write(address, value >> 8);
write(address + 1, value);
};
// Preserve BC/HL, fetch stream[cursor], increment cursor, return in A.
// DE is untouched. The original consumers immediately CP the result.
[
0xe5, 0xc5, 0xfa, 0x80, 0xc1, 0x4f, 0x06, 0x00, 0x21, 0x90, 0xc1, 0x09,
0x46, 0x3c, 0xea, 0x80, 0xc1, 0x78, 0xc1, 0xe1, 0xc9,
].forEach((byte, i) => write(0xc100 + i, byte));
const call = (target: { bank: number; address: number }) => {
// DI; SP=$c7fe; select bank; CALL; save C; sentinel; loop.
const program = [
0xf3,
0x31,
0xfe,
0xc7,
0x3e,
target.bank,
0xe0,
a.romBank & 255,
0xea,
0x00,
0x20,
0xcd,
target.address & 255,
target.address >> 8,
0x79,
0xea,
0xfe,
0xc6,
0x3e,
0x42,
0xea,
0xff,
0xc6,
0x18,
0xfe,
];
write(0xc6ff, 0);
program.forEach((byte, i) => write(0xc000 + i, byte));
reference.setProgramCounter(0xc000);
reference.advanceFrames(1);
if (reference.readMemory(0xc6ff) !== 0x42)
throw new Error("Capture routine did not return");
return reference.readMemory(0xc6fe);
};
try {
return cases.map((input, index) => {
let draws = 0;
const battle = new Battle({
data: assets.pokemon,
party: [],
pokedex: { seen: new Set(), caught: new Set() },
playerId: 1,
playerName: "CHRIS",
timeOfDay: 1,
text: () => ({}) as never,
random: () => {
if (draws >= input.rolls.length)
throw new Error(`Exhausted capture stream in case ${index}`);
return input.rolls[draws++];
},
});
const internal = battle as unknown as {
finalCatchRate: number;
rollCapture(
item: number,
tutorial: boolean,
): { caught: boolean; wobbles: number };
ballWobbles(caught: boolean): number;
};
battle.enemyBase.catchRate = input.rate;
battle.enemy.mon = {
hp: input.hp,
maxHp: input.maxHp,
status: input.status,
} as never;
battle.player.mon = { item: input.heldItem } as never;
internal.finalCatchRate = input.initialRate;
const native =
mode === "capture"
? internal.rollCapture(input.ball, input.tutorial)
: {
caught: input.caught,
wobbles: internal.ballWobbles(input.caught),
};
write(0xff70, 1);
write(a.rate, input.rate);
write(a.finalRate, input.initialRate);
write(a.wild, mode === "wobble" && input.caught ? 19 : 0);
write(a.wobbles, 0);
write(a.item, input.ball);
write(a.battleType, input.tutorial ? 3 : 0);
write(a.species, 19);
write(a.status, input.status);
write(a.heldItem, input.heldItem);
word(a.hp, input.hp);
word(a.maxHp, input.maxHp);
write(0xc180, 0);
// Poison unused bytes so an extra reference draw cannot pass silently.
for (let i = 0; i < 16; i++)
write(0xc190 + i, input.rolls[i] ?? 0xee);
if (mode === "capture")
call({ bank: a.start.bank, address: starts[0] });
let outcome = 0;
for (let i = 0; i < 4 && outcome === 0; i++) outcome = call(a.wobble);
if (outcome !== 1 && outcome !== 2)
throw new Error("Wobble loop did not finish");
return {
native: { ...native, rate: internal.finalCatchRate, draws },
original: {
caught: reference.readMemory(a.wild) !== 0,
wobbles: reference.readMemory(a.wobbles),
rate: reference.readMemory(a.finalRate),
draws: reference.readMemory(0xc180),
},
outcome,
};
});
} finally {
reference.dispose();
}
},
{ addresses, mode, cases },
);
results.forEach((result, i) => {
expect(
result.native,
`${mode} case ${i}: ${JSON.stringify(cases[i])}`,
).toEqual(result.original);
expect(result.outcome).toBe(result.native.caught ? 1 : 2);
});
}
test.beforeEach(() => {
test.skip(
!existsSync(romPath) || !existsSync(symbolsPath),
"Requires the local user ROM and private PRET rebuild.",
);
});
test("capture formula, success and random consumption match the original", async ({
page,
}) => {
const cases: Input[] = [];
// Every catch-rate byte, all supported multipliers, saturation and odd rounding.
for (const ball of [C.POKE_BALL, C.GREAT_BALL, C.ULTRA_BALL])
for (let rate = 0; rate < 256; rate++) cases.push(make({ ball, rate }));
// HP scaling boundary, byte wrapping above 341, and the largest legal HP.
// 342 and 683 are omitted: the original divides by zero and hangs.
for (const maxHp of [
1, 2, 84, 85, 86, 87, 100, 255, 256, 340, 341, 343, 400, 511, 512, 682, 684,
703, 713,
])
for (const hp of new Set(
[1, 2, Math.floor(maxHp / 2), maxHp - 1, maxHp].filter(
(hp) => hp > 0 && hp <= maxHp,
),
))
for (const ball of [C.POKE_BALL, C.GREAT_BALL, C.ULTRA_BALL])
cases.push(make({ maxHp, hp, ball, rate: 255 }));
// Sleep counts, freeze, and the intentionally ineffective poison/burn/paralysis bits.
for (let status = 0; status < 128; status++)
for (const rate of [1, 45, 255])
cases.push(make({ status, rate, hp: 1, maxHp: 100 }));
// Exhaust the success draw at several final rates, including equality and 255.
for (const rate of [1, 2, 3, 45, 127, 254, 255])
for (let roll = 0; roll < 256; roll++)
cases.push(make({ rate, hp: 0, rolls: [roll, 0, 128, 255] }));
for (const heldItem of [0, 0x49, 0x8c, 0xac]) cases.push(make({ heldItem }));
// Neither guaranteed-catch path updates the previous final rate or draws RNG.
for (const initialRate of [0, 1, 173, 255]) {
cases.push(make({ ball: C.MASTER_BALL, initialRate, rolls: [] }));
cases.push(make({ tutorial: true, initialRate, rolls: [] }));
}
await compare(page, "capture", cases);
});
test("ball shakes match original table boundaries, outcomes and draw counts", async ({
page,
}) => {
const cases: Input[] = [];
// Every final rate with early escape, each later escape and all three shakes.
for (let initialRate = 0; initialRate < 256; initialRate++) {
for (const rolls of [[255], [0, 255], [0, 0, 255], [0, 0, 0]])
cases.push(make({ initialRate, rolls }));
cases.push(make({ initialRate, caught: true, rolls: [] }));
}
// Every random byte at each table entry; neighboring rates are covered by the loop above.
for (const rate of [
1, 2, 3, 4, 5, 7, 10, 15, 20, 30, 40, 50, 60, 80, 100, 120, 140, 160, 180,
200, 220, 240, 254, 255,
])
for (let roll = 0; roll < 256; roll++)
cases.push(make({ initialRate: rate, rolls: [roll, 255] }));
await compare(page, "wobble", cases);
});