Checks / web (push) Canceled after 0s
- Drive wild battles through the real UI in Chromium and WebKit using a test-only encounter fixture: victory with level-up, escape, whiteout, mid-battle backup restore and unsupported-effect rollback. - Add keyboard and on-screen D-pad navigation for battle menus. - Accept pending stat experience in saves (awarded without CalcMonStats). - Commit whiteout healing, money loss and destination callbacks together; aborted scripts restore state and map. - Give long notices their own status-bar row on narrow screens. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
38 lines
1.5 KiB
TypeScript
38 lines
1.5 KiB
TypeScript
import { CrystalAssets } from "../src/game/rom/assets";
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import { generatePartyMon } from "../src/game/party/pokemon";
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import { GameWorld } from "../src/game/world/world";
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export type BattleScenario = "win" | "loss" | "unsupported";
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/** Test-only encounters on an existing floor: production maps stay gated.
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* Everything after selection runs through the ROM's real wild-battle script. */
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export function battleFixtureWorld(assets: CrystalAssets, scenario: BattleScenario = "win") {
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assets.grassCollisions = () => [assets.collision(assets.map("24:7"), 3, 2)];
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assets.grassWildMons = (id) => id === "24:7" ? {
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rates: [256, 256, 256],
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slots: [0, 1, 2].map(() => Array.from({ length: 7 }, () => ({ species: 16, level: 3 }))),
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} : undefined;
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let seed = 1;
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const world = new GameWorld(assets, () => new Date("2026-09-22T12:00:00"), () => {
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seed = (seed * 1103515245 + 12345) >>> 0;
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return (seed >>> 16) & 255;
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});
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const mon = generatePartyMon(assets.pokemon, {
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species: 155, level: 5, item: 0, otId: world.playerId,
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ot: "CHRIS", dvs: 0x823b, caughtData: 0,
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});
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mon.exp = 178; // One battle away from level 6 and Smokescreen.
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if (scenario === "loss") mon.hp = 1;
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if (scenario === "unsupported") {
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mon.moves = [144, 0, 0, 0]; // Transform is explicitly refused.
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mon.pp = [10, 0, 0, 0];
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}
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world.state.party.push(mon);
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world.state.pokedex.seen.add(155);
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world.state.pokedex.caught.add(155);
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world.state.money = 3001;
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return world;
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}
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export const ENCOUNTER_WALK = ["up", "right", "right", "right", "right"] as const;
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