Commit Graph
14 Commits
Author SHA1 Message Date
kawaandClaude Opus 5.5 e49bc6de9a Breed at the Day-Care, hatch Eggs, draw MAIL stationery and browse the Hall of Fame (Closes #29)
- Day-Care and breeding: deposits, withdrawal pricing and growth,
  compatibility, egg species, DVs and moves, DayCareStep, egg
  collection and the Odd Egg, compared with the cartridge's routines.
- CountStep: walking happiness, DoEggStep, DayCareStep and DoBikeStep
  in the original's order; HatchEggs with the ROM's hatch animation,
  compared frame by frame with the original.
- MAIL: all ten stationery types and the Portrait MAIL picture,
  compared with the cartridge's tilemaps, graphics and palettes.
- Printing: Bill's PC boxes, Pokedex PRNT, MAIL and the Photo Studio
  take the original's absent-printer path.
- Hall of Fame records (saved apart from the League flag, ready for the
  League to call) and the Hall of Fame PC, compared with the cartridge's
  _HallOfFamePC on 255 pages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 08:52:30 +02:00
kawaandClaude Opus 5.5 7c12c81a27 Ring with trainers' calls, rematch them and play the radio (Closes #30)
Checks / web (push) Successful in 2m38s
Private ROM checks / private-rom (push) Successful in 20m37s
Every registered trainer's callee and caller scripts run, with the
missing specials and commands (RandomPhoneWildMon, RandomUnseenWildMon,
swarms, gettrainerclassname, Kenji's break, the Blue Card and Buena's
password variables). Fight counts are saved, so rematches and gifts work
on every open map, and the daily reset clears the phone's flags.

Random calls follow CheckPhoneCall and the 20/10/5/3-minute call timer;
received calls ring twice with the caller's name, and calls play their
ringing, hang-up and no-signal sounds. Grass and fishing swarms use the
swarm tables.

The radio ports PlayRadioShow and every station frame by frame, with its
music: the Pokégear's radio card tunes by knob, house radios play through
MapRadio, and Buena's show takes the day's password for Blue Card points
that her receptionist exchanges for prizes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 11:10:02 +02:00
kawaandClaude Opus 5.5 aff8391e55 Search the playthrough's paths once per question [no-card]
Checks / web (push) Successful in 1m47s
Private ROM checks / private-rom (push) Successful in 18m6s
findPath now takes the visible objects and warps once per search, and
training and map crossings measure every candidate tile in one search
instead of one search per tile. The routes chosen are the same; the
45-stage playthrough runs in seconds again, which the slower CI host
needs (the Whitney stage hit its time limit there).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:49:59 +02:00
kawaandClaude Opus 5.5 3fbc6798eb Open Tin Tower and Whirl Islands: Suicune, Ho-Oh and Lugia (#32)
Tin Tower's floors and roof and the Whirl Islands are open. The Clear Bell
gets the player past the sages to Suicune in Tin Tower; after the League,
the Rainbow Wing leads up to Ho-Oh, and the Silver Wing to Lugia.

New specials: MonCheck and BeastsCheck (CheckOwnMonAnywhere, with its
five-letter OT comparison and no Day-Care search).

The playthrough driver plans ledge jumps for the later stages, waterfall
descents, warp panels and Surf between warps; the run gains two stages,
Routes 45 and 46 back to Ecruteak and Tin Tower's Suicune.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:47:45 +02:00
kawaandClaude Opus 5.5 9c3579937c Open the Radio Tower takeover, Ice Path, Blackthorn and Dragon's Den (#32)
The Rocket-held Radio Tower, the Underground's switch room and warehouse,
Ice Path, Blackthorn City and its gym, Routes 45 and 46, Dark Cave's
Blackthorn entrance, Dragon's Den and the Dragon Shrine are open. The story
plays through the Basement Key, the switches and the director, the Clear
Bell, Ice Path's falling boulder, Clair's gym and the shrine's test for the
RISINGBADGE, TM24 and the elder's Dratini.

New specials: GiveDratini and MoveDeletion. A save keeps an object that a
script made disappear (or appear against its flag) as Continue does, so the
Radio Tower director no longer blocks the 5F stairs after a reload. A
whiteout from a battle started in an scall no longer refuses.

The playthrough driver pushes boulders into their holes (planned breadth
first), clears whirlpools, chooses the move a TM replaces and heals with
the strongest potion; the run gains six stages to the Rising Badge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 14:19:02 +02:00
kawaandClaude Opus 5.5 061ca4d59d Open Route 42 to Mahogany, the Lake of Rage, the Rocket Hideout and Pryce (#32)
Route 42, Mt. Mortar, Mahogany Town, Route 43 and its gates, the Lake of
Rage and its houses, the Rocket Hideout and Route 44 are open. The story
plays through the toll, the red Gyarados, Lance, the hideout and Pryce's
GLACIERBADGE, which starts the Radio Tower takeover.

The fishing guru measures Magikarp (CheckMagikarpLength,
MagikarpHouseSign, FindPartyMonThatSpecies); the record is saved.
takemoney now leaves a short account at zero as TakeMoney does, and
setmapscene/setscene on a map without scenes consume the byte instead of
refusing. The playthrough's path search slides on ice and the run gains
five stages to Pryce.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:35:58 +02:00
kawaandClaude Opus 5.5 b5c2b19094 Open Routes 38 to 41, Olivine and Cianwood to the Mineral Badge (#32)
Checks / web (push) Successful in 1m46s
Private ROM checks / private-rom (push) Failing after 39m32s
Enable Route 38 and its Ecruteak gate, Route 39 with the MooMoo farm,
Olivine City and its buildings, the Lighthouse's six floors, Routes 40
and 41, and Cianwood City with its gym, pharmacy, Photo Studio, Mania's
house, the Poke Seer and the Lugia speech house. Olivine's port, the
Battle Tower gate and Whirl Islands stay closed. The story runs from the
rival in Olivine through Jasmine and Amphy, Suicune and Eusine, the
SecretPotion, Chuck's boulders, the STORMBADGE, TM01 and HM02, back to
Amphy's cure, Jasmine, the MINERALBADGE and TM23.

Port GiveShuckle and ReturnShuckie with every return code and Mania's
wrong last-Pokemon speech, PokeSeer with its high-byte-only OT check and
reused caught level, PhotoStudio's no-printer path (Printer Error 2),
and PlaySlowCry. wMooMooBerries joins the saved script bytes.

Port trainer item AI: the 13 healing, status and X items, the
highest-level gate, item use while Mean Look or Wrap prevents
switching, and the original's random and state quirks, checked against
the ROM over 5,632 states. Leaders with items are no longer refused.

Game Corner sprites match the original frame by frame: cursor and reel
positions, Golem's whole-frame flips, frame timing, the frame a removed
sprite is still drawn, and the Golem roll's screen shake. The Burned
Tower rival's garbage trainer header is documented as a boundary: its
seen text dispatches text command $7f into home code before any battle.

The playthrough continues for six stages to Jasmine; its driver can
Surf, fish and travel through floors joined by holes. New tests cover
trainer items, Olivine and Cianwood side content, and reference checks
for trainer items, trainer sight and Game Corner animations.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 10:09:47 +02:00
kawaandClaude Opus 5.5 2640fa2725 Open Routes 35 to 37, the National Park and Ecruteak to the Fog Badge (#32)
Enable Route 35, Route 36, Route 37, the National Park and its gates,
Ecruteak City and its buildings, the Tin Tower entrance, the Wise Trio's
room and both floors of the Burned Tower. The story runs from Floria,
the SquirtBottle and Sudowoodo through the Kimono Girls' HM03 Surf, the
rival in the Burned Tower and the beasts' release to Ecruteak Gym,
Morty, the FOGBADGE and TM30.

Port roaming Pokémon (InitRoamMons, UpdateRoamMons, JumpRoamMons,
CheckEncounterRoamMon) with their state in the save; only Continue moves
them on restore, so a failed import's rollback keeps them in place.
Port the Bug-Catching Contest: registration on contest days, Park Balls,
contestants, the timer, QUIT, the catch-and-swap prompt, judging from
the ROM's contestant table, prizes and the saved contest state.

Port the Game Corner's SlotMachine and CardFlip on a new realtime tile
screen that advances two frames per tick with buffered buttons: reel
strips and scrolling, bias tables, the seven streak, Golem and Chansey,
payouts, the Card Flip board, cursor and navigation. Their tilemaps are
checked against the ROM's own data.

Also port getnum, a plain warp that continues its script on the new map,
and PokemonNames' EGG entry. A trainer whose script is ObjectEvent (the
Burned Tower rival) is no longer sighted once its own flag is set, as
the original's read of bit 1 of wNumKeyItems gives with the usual key
items.

The playthrough walks through the National Park and continues to Morty;
its driver chooses moves by type matchup, buys at Marts and uses Super
Potions and Awakenings in trainer battles. New tests cover roaming, the
contest, the Game Corner and Ecruteak's side content.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:10:17 +02:00
kawaandClaude Opus 5.5 f4ef244fc7 Open Route 32 to Route 34, the Ruins of Alph and Azalea Town (#32)
Enable Route 32 and its Pokémon Center, the Ruins of Alph with the four
chambers, item and word rooms, inner chamber and research center, Union
Cave, Route 33, Azalea Town with Kurt's house, the kiln and Bugsy's gym,
the Slowpoke Well, Ilex Forest and Route 34.

Port what their scripts need: saved WRAM bytes by label (readmem,
writemem, loadmem: wFarfetchdPosition, wKurtApricornQuantity),
VAR_UNOWNCOUNT and VAR_KURT_APRICORNS, SelectApricornForKurt and
verbosegiveitemvar, Unown letters (GetUnownLetter, per-letter pictures,
CheckUnownLetter's redraw, UpdateUnownDex, wFirstUnownSeen), the chamber
puzzles (_UnownPuzzle), DisplayUnownWords, HoOhChamber and
OmanyteChamber.

Minigames and specials that draw a whole screen in tiles now share a
tile screen effect with ROM graphics, palettes and sprites, answered
with buttons; the standard font and textbox frame load for them.

The playthrough continues through Kurt's Slowpoke Well, Bugsy, the rival
and the Farfetch'd to the Route 34 gate; its helpers move to
tests/playthrough-driver.ts. New tests solve the Kabuto puzzle through
the world, catch Unown and make Kurt's balls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 15:35:27 +02:00
Sébastien QUEROLandClaude Opus 5.5 47698565ab Port the trainer card and the play time
The player's name in the start menu opens TrainerCard: page 1 with the
name, ID, money, Pokédex count and play time, page 2 with the Johto
leaders and the badges owned, turned and closed with the original
buttons. The card picture, leader faces and animated badges come from the
ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time
from the end of the introduction, capped at 999:59:59, and saves keep it.

Closes #23

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:32:14 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13fd20be4 Port the introduction's naming and clock screens
Checks / web (push) Canceled after 0s
A new game now runs NewGame's InitGender and OakSpeech natively before
the bedroom: Boy or Girl, InitClock's hour and minute steppers with
their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's
preset names or naming field (a blank name takes CHRIS or KRIS). Texts,
menus and time strings come from a new INTRO profile table verified by
check:reference; Oak's and the player's pictures decode from
TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes.

The chosen time is kept as a minute offset from the device clock, which
time of day, the weekday, NPC hours and the daily reset now read. The
intro runs only when nothing is saved; a save made during it starts it
again. Saves gain intro and clock.minuteOffset, migrated by absence. The
shell's name and character fields are gone. Intentional change: the
steppers start at the device time rather than 10:00.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:53:52 +02:00
Sébastien QUEROLandClaude Opus 5.5 451464f7c6 Complete the overworld foundation
Checks / web (push) Canceled after 0s
Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:47:29 +02:00
Sébastien QUEROLandClaude Opus 5.5 6a74f59e46 Let NPCs roam as HandleNPCStep does
Checks / web (push) Canceled after 0s
- Random walks and spins from SpriteMovementData, with random sleeps.
- CanObjectMoveInDirection: side walls, land, objects' current and
  previous tiles, the radius (stored plus one) and the screen edge.
- Objects freeze while text is open and during applymovement, and
  return home when both they and their home leave the object window.
- Wandering positions are not saved; test helpers replan around NPCs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:40:12 +02:00
Sébastien QUEROL c08d250cf6 Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s
2026-09-23 16:09:22 +02:00