Commit Graph
27 Commits
Author SHA1 Message Date
Sébastien QUEROLandClaude Opus 5.5 4cb4676c7d Port Repels and the other non-fishing field items
Repel, Super Repel and Max Repel count down 100, 200 or 250 steps where
CountStep does, keep weaker wild Pokémon away from the first party member
that has not fainted, and print "REPEL's effect wore off." on the last
step. The Coin Case and the Blue Card show their balances, Sacred Ash
revives the party once one Pokémon has fainted, and the Normal and
Gorgeous Boxes send their trophy home.

The Itemfinder looks for unfound hidden items on the original's screen
around the player. The Card Key, the Basement Key and the Squirtbottle
run the original's checks for their doors and Sudowoodo, whose maps are
not open yet. Saves gain the Repel's steps, the coins and the Blue Card's
points.

Part of #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:32:33 +02:00
Sébastien QUEROLandClaude Opus 5.5 f259163da9 Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party
menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over
grass, then TreeMonEncounter scores the facing tile against the trainer ID
and draws from the map's common or rare tree table. A Pokémon that falls
fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's
AsleepTreeMons species start asleep.

Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu
acts on the facing rock; after the rock breaks, RockMonEncounter gives the
map's rock set a 40% chance of a wild battle.

Closes #26

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 12:20:13 +02:00
Sébastien QUEROLandClaude Opus 5.5 ee55d344af Add saves and board support for manual testing
Checks / web (push) Canceled after 0s
The board gains an "A tester" column for the checks that need a person:
the project-board hook now reads it, so a commit that mentions one of its
cards moves the card instead of adding it to a second column. A test that
runs only with MAKE_TEST_SAVES=1 writes the backup those checks import,
built from the local ROM and kept out of git.

[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 12:00:38 +02:00
Sébastien QUEROLandClaude Opus 5.5 a7aceda089 Port Fly, Dig, Teleport and the Escape Rope
FLY opens _FlyMap in the party menu: the region's Town Map with "Where?",
the visited flypoints in turn and the Fly user's icon, then FlyScript flies
the icon off along SpriteAnimFunc_FlyFrom's path, enters the spawn point and
lands it with SpriteAnimFunc_FlyTo. Teleport returns to the last Pokémon
Center's town through IsSpawnPoint. Dig and the Escape Rope lead out of a
cave to the warp EnterMapWarp's SaveDigWarp recorded, which saves now keep.

newloadmap stops its script as StopScript does and the world resumes it on
the new map, which the landing and return movements need. A destination
that is not ported yet gives a notice.

Closes #25

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:18:57 +02:00
Sébastien QUEROLandClaude Opus 5.5 c4cc0e756c Port the options screen
Checks / web (push) Canceled after 0s
OPTION in the start menu runs _Option with the ROM's labels and settings,
OptionsControl's cursor wrapping and each option's bit handling. The four
option bytes live in the script state and saves, defaulting to
DefaultOptions. The battle style now decides whether a trainer's next
Pokémon brings an offer to switch, and the menu account whether the start
menu describes its items; the other settings are kept for later.

Closes #24

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:11 +02:00
Sébastien QUEROLandClaude Opus 5.5 47698565ab Port the trainer card and the play time
The player's name in the start menu opens TrainerCard: page 1 with the
name, ID, money, Pokédex count and play time, page 2 with the Johto
leaders and the badges owned, turned and closed with the original
buttons. The card picture, leader faces and animated badges come from the
ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time
from the end of the introduction, capped at 999:59:59, and saves keep it.

Closes #23

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:32:14 +02:00
Sébastien QUEROLandClaude Opus 5.5 209778cabe Port the Pokégear, phone calls and Mom's bank
Checks / web (push) Canceled after 0s
POKéGEAR in the start menu runs the clock, Town Map and phone cards with
the original joypad rules. Calls to Elm and Mom run their callee scripts,
with the out-of-area and out-of-hours cases and HangUp's corrected timing.
Mom saves a quarter of trainer prizes once asked, talking to her at home
opens BankOfMom (GET, SAVE, CHANGE and the DST checks) with its digit
amount box, and MomTriesToBuySomething buys items and dolls with her
savings. Saves gain Mom's money, her next item and its trigger balance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:38:22 +02:00
Sébastien QUEROLandClaude Opus 5.5 3456aa4e11 Port field moves from the menu, SEL with Select, and moving Pokémon in Bill's PC
Checks / web (push) Canceled after 0s
Field moves chosen in the party menu run their original checks and the
ROM's from-menu scripts (Cut, Surf, Strength, Flash, Whirlpool, Waterfall,
Sweet Scent), and Softboiled and Milk Drink share HP. SEL registers a key
item that Select then uses, replacing the Key Items shortcut, and Bill's
PC moves Pokémon between the party and every box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 17:22:56 +02:00
Sébastien QUEROLandClaude Opus 5.5 45275ba83b Port evolution, Rare Candy, evolution stones and vitamins
Checks / web (push) Canceled after 0s
Pokémon that levelled up evolve after a won battle, following
EvolveAfterBattle's checks over the ROM's evolution bytes, with the
evolution screen that B can stop and move learning outside battle. The pack
uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its
pocket tabs now sit in their own row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:21:59 +02:00
Sébastien QUEROLandClaude Opus 5.5 1af2beacdc Port the start menu, the party menu and the pack outside battle
Checks / web (push) Canceled after 0s
Start opens the original start menu. POKéMON shows the party with the
Pokémon submenu (stats, switching, move order, held items); PACK shows the
four pockets with the field item effects for healing, PP and the Bicycle,
plus giving and tossing. The menu runs on a script draft, and its cursors
persist until a battle clears them. Select keeps the Key Items shortcut.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:10:22 +02:00
Sébastien QUEROL 00972bad10 Verify random battle and capture routines against the original engine
Checks / web (push) Canceled after 0s
2026-09-30 15:48:00 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13e09ec20 Port the remaining battle items, the stats screen and hBattleTurn at the menu
- Run every non-ball item effect usable in battle from the ROM's
  ItemEffects: Full Restore, revives, bitter medicine, Bitter Berry, Ethers
  and Elixers, X items, X Accuracy, Guard Spec, Dire Hit and Poké Doll.
- Read happiness changes from HappinessChanges, including the larger
  level-up gain where a Pokémon was caught.
- Model hBattleTurn at the battle menu, including the trainer AI's writes,
  and drop the status-heal refusal.
- Port the stats screen for battles and Bill's PC.
- Compare the send-out and withdraw texts, RestoreHealth, RestorePP,
  ChangeHappiness and CalcPlayerStats with the original routines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:24:55 +02:00
Sébastien QUEROLandClaude Opus 5.5 f8e0f9c65a Finish the opening milestone's switching, items and acceptance run
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
  the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
  tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
  faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
  HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:04:11 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13fd20be4 Port the introduction's naming and clock screens
Checks / web (push) Canceled after 0s
A new game now runs NewGame's InitGender and OakSpeech natively before
the bedroom: Boy or Girl, InitClock's hour and minute steppers with
their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's
preset names or naming field (a blank name takes CHRIS or KRIS). Texts,
menus and time strings come from a new INTRO profile table verified by
check:reference; Oak's and the player's pictures decode from
TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes.

The chosen time is kept as a minute offset from the device clock, which
time of day, the weekday, NPC hours and the daily reset now read. The
intro runs only when nothing is saved; a save made during it starts it
again. Saves gain intro and clock.minuteOffset, migrated by absence. The
shell's name and character fields are gone. Intentional change: the
steppers start at the device time rather than 10:00.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:53:52 +02:00
Sébastien QUEROLandClaude Opus 5.5 3bdca0099e Port the PC and boxes
Checks / web (push) Canceled after 0s
Read TileCollisionStdScripts from the ROM so the Pokémon Center PC runs
PokemonCenterPC: Bill's PC (deposit, withdraw, release, change and name
boxes), the player's item storage (withdraw, deposit, toss, mail box) and
Oak's Pokédex rating. The house PC now opens the full player's PC menu.

A catch with a full party goes to the current box through SendMonIntoBox;
a full box keeps the ball, and filling it queues Bill's call as a memory
script after the battle. Saves gain boxes, box names and PC items,
migrated by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:12:26 +02:00
Sébastien QUEROLandClaude Opus 5.5 451464f7c6 Complete the overworld foundation
Checks / web (push) Canceled after 0s
Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:47:29 +02:00
Sébastien QUEROLandClaude Opus 5.5 9ac111f262 Port capture and the Route 29 catching tutorial
Checks / web (push) Canceled after 0s
Checks / web (pull_request) Canceled after 0s
Battle PACK opens the Balls pocket and runs PokeBallEffect: the Poké,
Great, Ultra and Master Ball multipliers, the original HP arithmetic
(including the overflow above 341 maximum HP), the sleep/freeze bonus
(BRN/PSN/PAR add nothing), HELD_CATCH_CHANCE and the catch draw.
GetPokeBallWobble draws per shake from WobbleProbabilities and picks the
break-free text. Trainer battles block the ball but still use it and the
turn.

A catch reloads the Pokémon as LoadEnemyMon does (the wild item roll is
redrawn, then the item restored), keeps its HP, status, item and DVs,
restores the moves and PP it appeared with, adds it to the party with
SetCaughtData, registers it and offers a nickname with InitName's
default. A catch with six Pokémon needs the PC and is refused.

catchtutorial runs BATTLETYPE_TUTORIAL as "DUDE": no send-out, an
automatic catch that keeps nothing and prompts that continue on their
own. Both Route 29 triggers, declining and the Dude's repeat offer run
from the ROM. The text reader now handles TX_LOW.

PLAN.md gains a status overview and done/remaining checklists; the
README, help dialog, routine map and handoff describe the milestone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:57:36 +02:00
Sébastien QUEROLandClaude Opus 5.5 dc10343520 Open Mr. Pokémon's house, the first rival battle and the return to Elm
Checks / web (push) Canceled after 0s
Mr. Pokémon's ROM scene gives the Mystery Egg and Pokédex, heals the
party, sets the Cherrygrove spawn with blackoutmod and queues Elm's
call. Cherrygrove's rival scene runs both triggers and all three
RIVAL1_1 parties as a CANLOSE battle; reloadmap returns to the script.
Smart AI is accepted for effects with no AI_Smart_EffectHandlers entry
(Normal Hit, Attack Down, Defense Down) and still refuses others before
any random draw, including for reserve Pokémon.

Special calls read SpecialPhoneCallList: the entry's condition decides,
and the ROM's CheckSpecialPhoneCall.script and Script_ReceivePhoneCall
run its caller script through memcall, ending with HangUp's timed
"Click!". Ringing and the caller box are not presented yet.

In Elm's lab, NameRival shows the ROM's "RIVAL'S NAME?" title (the
prompt previously had no page and soft-locked) and applies InitName's
default to blank names. Handing over the Egg and the aide's Poké Balls
run from the ROM. Saves gain rivalName and specialPhoneCall.

The quest fixtures use a seeded RNG (a constant byte never ends the
damage-variation loop) and no longer carry the house's moved objects
into Cherrygrove.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 19:38:20 +02:00
Sébastien QUEROLandClaude Opus 5.5 7c1c0cc45b Port Reflect and Light Screen
BattleCommand_Screen and HandleScreens run natively. Each side owns
independent five-turn counters that include the setup turn, do not
refresh on repeated use and survive enemy send-outs. Screens expire in
the original non-Link order with ROM messages; the existing damage path
already doubles the right defense and keeps the critical/stage rule.
This closes the only refusal found by the Route 30 stress run
(Chikorita's Reflect).

The NPC movement test now reads the ROM in beforeAll, so it skips
cleanly without one.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 19:38:13 +02:00
Sébastien QUEROLandClaude Opus 5.5 e00dfab42e Open Route 30 with map trainers and multi-Pokémon trainer battles
Map trainers run the ROM's TalkToTrainerScript and SeenByTrainerScript.
_CheckTrainerBattle runs before tile events at the end of each step and
on idle ticks; TrainerWalkToPlayer builds wMovementBuffer natively, and
writeobjectxy keeps the trainer where it stopped. The interpreter gains
the trainer header commands, wRunningTrainerBattleScript and hidden
items (HiddenItemScript).

Trainers with several Pokémon send out the next one through
EnemyPartyMonEntrance and FindMonInOTPartyToSwitchIntoBattle, including
its BattleRandom fallback. AI_SwitchOrTryItem, CheckAbleToSwitch and
AI_Switch are translated with their original bugs, and wPlayerUsedMoves
is recorded. The Shift-mode switch offer, trainer items, Pursuit on a
switch, Perish Song and Spikes remain refused.

Route 30 and its Berry house are enabled; Mr. Pokémon's house and
Route 31 stay closed. A refused trainer sighting does not restart until
the player moves, so a rollback cannot trap the player in view.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:36:54 +02:00
Sébastien QUEROLandClaude Opus 5.5 0d1bedb3b1 Translate Opportunist, Aggressive and Risky trainer AI
Add the AI_Opportunist, AI_Aggressive and AI_Risky scoring layers with
the ROM's stall, reckless and risky tables, HP thresholds, last-wins
ties and strict knockout test. AIDamageCalc is ported as a
pre-variation damage estimate, including a critical-hit flag left over
from an earlier move, which the original also reads. Smart remains the
only refused layer, so the rival stays gated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:36:46 +02:00
Sébastien QUEROL 3e92936cb9 Add scripted trainer battle foundation and native move AI
Checks / web (push) Canceled after 0s
2026-09-24 09:33:33 +02:00
Sébastien QUEROLandClaude Opus 5.5 6a74f59e46 Let NPCs roam as HandleNPCStep does
Checks / web (push) Canceled after 0s
- Random walks and spins from SpriteMovementData, with random sleeps.
- CanObjectMoveInDirection: side walls, land, objects' current and
  previous tiles, the radius (stored plus one) and the screen edge.
- Objects freeze while text is open and during applymovement, and
  return home when both they and their home leave the object window.
- Wandering positions are not saved; test helpers replan around NPCs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:40:12 +02:00
Sébastien QUEROLandClaude Opus 5.5 796fe8f6d5 Open Route 29 and Cherrygrove City
Checks / web (push) Canceled after 0s
- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings.
- Run item balls through FindItemInBallScript and fruit trees through
  FruitTreeScript, with a native daily reset of the daily engine flags.
- Port the Pokémon Center nurse (HealParty with the PP Up clamp,
  CheckPokerus, phone-call checks) and record the whiteout spawn on
  entering a Pokémon Center, as EnterMapWarp does.
- Port standard Poké Marts with keyboard, D-pad and pointer menus.
- Add the recoil battle command (Struggle) and VAR_BOXSPACE.
- Save fruit trees, the daily reset day and the last spawn map; older
  version-3 backups migrate by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:25:02 +02:00
Sébastien QUEROLandClaude Opus 5.5 11d1153802 Integrate battles with the overworld UI and validate browser flows
Checks / web (push) Canceled after 0s
- Drive wild battles through the real UI in Chromium and WebKit using a
  test-only encounter fixture: victory with level-up, escape, whiteout,
  mid-battle backup restore and unsupported-effect rollback.
- Add keyboard and on-screen D-pad navigation for battle menus.
- Accept pending stat experience in saves (awarded without CalcMonStats).
- Commit whiteout healing, money loss and destination callbacks together;
  aborted scripts restore state and map.
- Give long notices their own status-bar row on narrow screens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:37:07 +02:00
Sébastien QUEROL c08d250cf6 Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s
2026-09-23 16:09:22 +02:00
Sébastien QUEROL 8b80d05ca2 Add native Crystal exploration port and reference tooling
Checks / web (push) Canceled after 0s
2026-09-23 09:23:29 +02:00