Integrate battles with the overworld UI and validate browser flows
Checks / web (push) Canceled after 0s
Checks / web (push) Canceled after 0s
- Drive wild battles through the real UI in Chromium and WebKit using a test-only encounter fixture: victory with level-up, escape, whiteout, mid-battle backup restore and unsupported-effect rollback. - Add keyboard and on-screen D-pad navigation for battle menus. - Accept pending stat experience in saves (awarded without CalcMonStats). - Commit whiteout healing, money loss and destination callbacks together; aborted scripts restore state and map. - Give long notices their own status-bar row on narrow screens. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
c08d250cf6
commit
11d1153802
11 files changed
+462
-13
No files matched your search
@@ -0,0 +1,157 @@
|
||||
import { test, expect, type Page } from "@playwright/test";
|
||||
import { existsSync, readFileSync } from "node:fs";
|
||||
import { resolve } from "node:path";
|
||||
import { ENCOUNTER_WALK, type BattleScenario } from "./battle-fixture";
|
||||
|
||||
const romPath = resolve(process.env.CRYSTAL_ROM_PATH ?? "Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc");
|
||||
|
||||
async function start(page: Page, scenario: BattleScenario = "win") {
|
||||
// Replace only this test's runtime module response. No fixture import or
|
||||
// encounter override exists in the application or production build.
|
||||
await page.route("**/src/game/runtime.ts", async (route) => {
|
||||
const response = await route.fetch();
|
||||
const source = await response.text();
|
||||
const needle = "const world = new GameWorld(assets);";
|
||||
expect(source).toContain(needle);
|
||||
await route.fulfill({ response, body: source.replace(needle,
|
||||
`const { battleFixtureWorld } = await import('/tests/battle-fixture.ts');
|
||||
const world = battleFixtureWorld(assets, ${JSON.stringify(scenario)});`) });
|
||||
});
|
||||
await page.clock.install({ time: new Date("2026-09-22T12:00:00") });
|
||||
await page.goto("/");
|
||||
await page.locator("#rom-file").setInputFiles(romPath);
|
||||
await expect(page.locator("#status")).toContainText("verified");
|
||||
await page.clock.pauseAt(new Date("2026-09-22T12:05:00"));
|
||||
await page.locator("#play").click();
|
||||
for (const direction of ENCOUNTER_WALK) {
|
||||
const key = `Arrow${direction[0].toUpperCase()}${direction.slice(1)}`;
|
||||
await page.keyboard.down(key);
|
||||
await page.clock.runFor(70);
|
||||
await page.keyboard.up(key);
|
||||
await page.clock.runFor(300);
|
||||
}
|
||||
await expect(page.locator("#battle")).toBeVisible();
|
||||
await expect(page.locator("#battle-foe-name")).toHaveText("PIDGEY");
|
||||
}
|
||||
|
||||
async function exportState(page: Page) {
|
||||
await page.locator("#tab-saves").click();
|
||||
const download = page.waitForEvent("download");
|
||||
await page.locator("#backup").click();
|
||||
const path = (await (await download).path())!;
|
||||
const record = JSON.parse(readFileSync(path, "utf8"));
|
||||
return { path, state: JSON.parse(Buffer.from(record.state, "base64").toString("utf8")) };
|
||||
}
|
||||
|
||||
async function finish(page: Page, action: "fight" | "run" = "fight") {
|
||||
const messages = new Set<string>();
|
||||
for (let guard = 0; guard < 100; guard++) {
|
||||
if (await page.locator("#battle").isVisible()) {
|
||||
messages.add(await page.locator("#battle-text").innerText());
|
||||
const menu = page.locator("#battle-menu");
|
||||
const fight = menu.getByRole("button", { name: "FIGHT", exact: true });
|
||||
if (await fight.count()) {
|
||||
if (action === "run") await menu.getByRole("button", { name: "RUN", exact: true }).click();
|
||||
else {
|
||||
await fight.click();
|
||||
await menu.getByRole("button", { name: /TACKLE|TRANSFORM/ }).click();
|
||||
}
|
||||
} else if (await menu.getByRole("button", { name: "YES", exact: true }).count()) {
|
||||
await menu.getByRole("button", { name: "YES", exact: true }).click();
|
||||
} else if (await menu.getByRole("button", { name: /Continue/ }).count()) {
|
||||
await menu.getByRole("button", { name: /Continue/ }).click();
|
||||
} else await page.clock.runFor(1200);
|
||||
} else if (await page.locator("#native-dialogue").isVisible()) {
|
||||
messages.add(await page.locator("#dialogue-text").innerText());
|
||||
await page.keyboard.press("KeyX");
|
||||
await page.clock.runFor(1500);
|
||||
} else if (await page.locator("#game-screen").getAttribute("data-activity") !== "idle") {
|
||||
await page.clock.runFor(1500);
|
||||
} else return [...messages].join("\n");
|
||||
}
|
||||
throw new Error(`Battle did not finish: ${[...messages].join(" | ")}`);
|
||||
}
|
||||
|
||||
test.beforeEach(() => test.skip(!existsSync(romPath), "Requires the local user ROM; only encounter selection is a test fixture."));
|
||||
|
||||
test("battle UI wins, acknowledges level-up stats and saves learned moves", async ({ page }) => {
|
||||
await start(page);
|
||||
const messages = await finish(page);
|
||||
expect(messages).toContain("SMOKESCREEN");
|
||||
await expect(page.locator("#game-notice")).toHaveText("");
|
||||
const { state } = await exportState(page);
|
||||
expect(state.party[0]).toMatchObject({ species: 155, level: 6 });
|
||||
expect(state.party[0].moves).toContain(108);
|
||||
expect(state.pokedex.seen).toContain(16);
|
||||
expect(state.pokedex.caught).not.toContain(16);
|
||||
});
|
||||
|
||||
test("battle UI escapes without experience and saves a seen species", async ({ page }) => {
|
||||
await start(page);
|
||||
expect(await finish(page, "run")).toContain("Got away safely");
|
||||
const { state } = await exportState(page);
|
||||
expect(state.party[0].exp).toBe(178);
|
||||
expect(state.pokedex.seen).toContain(16);
|
||||
});
|
||||
|
||||
test("keyboard and touch D-pad navigate battle moves, cancel and run", async ({ page }) => {
|
||||
await start(page);
|
||||
const menu = page.locator("#battle-menu");
|
||||
// A continues the intro message through the same keyboard path as menus.
|
||||
for (let tick = 0; tick < 10 && !(await menu.getByRole("button", { name: "FIGHT", exact: true }).count()); tick++) {
|
||||
if (await menu.getByRole("button", { name: /Continue/ }).count()) await page.keyboard.press("KeyX");
|
||||
await page.clock.runFor(1200);
|
||||
}
|
||||
await expect(menu.getByRole("button", { name: "FIGHT", exact: true })).toHaveClass(/battle-selected/);
|
||||
await page.keyboard.press("KeyX");
|
||||
await expect(menu.getByRole("button", { name: /TACKLE/ })).toBeVisible();
|
||||
await page.keyboard.press("ArrowDown");
|
||||
await expect(menu.getByRole("button", { name: /LEER/ })).toHaveClass(/battle-selected/);
|
||||
await page.keyboard.press("KeyZ");
|
||||
await expect(menu.getByRole("button", { name: "FIGHT", exact: true })).toBeVisible();
|
||||
// A real pointer press on the on-screen D-pad (synthetic events cannot be captured).
|
||||
await page.locator('[data-game-button="down"]').click();
|
||||
await expect(menu.getByRole("button", { name: "RUN", exact: true })).toHaveClass(/battle-selected/);
|
||||
await page.keyboard.press("KeyX");
|
||||
expect(await finish(page, "run")).toContain("Got away safely");
|
||||
});
|
||||
|
||||
test("battle UI whiteout heals the party and halves money at home", async ({ page }) => {
|
||||
await start(page, "loss");
|
||||
expect(await finish(page)).toMatch(/whited\s+out/i);
|
||||
await expect(page.locator("#game-notice")).toHaveText("");
|
||||
const { state } = await exportState(page);
|
||||
expect(state).toMatchObject({ map: "24:7", x: 3, y: 3, money: 1500 });
|
||||
expect(state.party[0].hp).toBe(state.party[0].stats[0]);
|
||||
expect(state.party[0].pp[0]).toBe(35);
|
||||
});
|
||||
|
||||
test("pausing battle freezes messages and importing its backup restores committed state", async ({ page }) => {
|
||||
await start(page);
|
||||
const { path, state } = await exportState(page);
|
||||
expect(state).toMatchObject({ map: "24:7", x: 6, y: 2, money: 3001 });
|
||||
expect(state.party[0].level).toBe(5);
|
||||
expect(state.pokedex.seen).not.toContain(16);
|
||||
const text = await page.locator("#battle-text").textContent();
|
||||
await page.clock.runFor(5000);
|
||||
expect(await page.locator("#battle-text").textContent()).toBe(text);
|
||||
page.once("dialog", (dialog) => dialog.accept());
|
||||
await page.locator("#save-file").setInputFiles(path);
|
||||
await expect(page.locator("#status")).toContainText("Backup restored");
|
||||
await expect(page.locator("#battle")).toBeHidden();
|
||||
await page.locator("#play").click();
|
||||
await expect(page.locator("#game-screen")).toHaveAttribute("data-x", "6");
|
||||
const restored = await exportState(page);
|
||||
expect(restored.state).toEqual(state);
|
||||
});
|
||||
|
||||
test("an unsupported battle effect closes the UI without persisting partial changes", async ({ page }) => {
|
||||
await start(page, "unsupported");
|
||||
await finish(page);
|
||||
await expect(page.locator("#game-notice")).toContainText("not been ported");
|
||||
const { state } = await exportState(page);
|
||||
expect(state.party[0].pp[0]).toBe(10);
|
||||
expect(state.party[0].hp).toBe(state.party[0].stats[0]);
|
||||
expect(state.pokedex.seen).not.toContain(16);
|
||||
expect(state.money).toBe(3001);
|
||||
});
|
||||
@@ -0,0 +1,37 @@
|
||||
import { CrystalAssets } from "../src/game/rom/assets";
|
||||
import { generatePartyMon } from "../src/game/party/pokemon";
|
||||
import { GameWorld } from "../src/game/world/world";
|
||||
|
||||
export type BattleScenario = "win" | "loss" | "unsupported";
|
||||
|
||||
/** Test-only encounters on an existing floor: production maps stay gated.
|
||||
* Everything after selection runs through the ROM's real wild-battle script. */
|
||||
export function battleFixtureWorld(assets: CrystalAssets, scenario: BattleScenario = "win") {
|
||||
assets.grassCollisions = () => [assets.collision(assets.map("24:7"), 3, 2)];
|
||||
assets.grassWildMons = (id) => id === "24:7" ? {
|
||||
rates: [256, 256, 256],
|
||||
slots: [0, 1, 2].map(() => Array.from({ length: 7 }, () => ({ species: 16, level: 3 }))),
|
||||
} : undefined;
|
||||
let seed = 1;
|
||||
const world = new GameWorld(assets, () => new Date("2026-09-22T12:00:00"), () => {
|
||||
seed = (seed * 1103515245 + 12345) >>> 0;
|
||||
return (seed >>> 16) & 255;
|
||||
});
|
||||
const mon = generatePartyMon(assets.pokemon, {
|
||||
species: 155, level: 5, item: 0, otId: world.playerId,
|
||||
ot: "CHRIS", dvs: 0x823b, caughtData: 0,
|
||||
});
|
||||
mon.exp = 178; // One battle away from level 6 and Smokescreen.
|
||||
if (scenario === "loss") mon.hp = 1;
|
||||
if (scenario === "unsupported") {
|
||||
mon.moves = [144, 0, 0, 0]; // Transform is explicitly refused.
|
||||
mon.pp = [10, 0, 0, 0];
|
||||
}
|
||||
world.state.party.push(mon);
|
||||
world.state.pokedex.seen.add(155);
|
||||
world.state.pokedex.caught.add(155);
|
||||
world.state.money = 3001;
|
||||
return world;
|
||||
}
|
||||
|
||||
export const ENCOUNTER_WALK = ["up", "right", "right", "right", "right"] as const;
|
||||
@@ -0,0 +1,144 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { existsSync, readFileSync } from "node:fs";
|
||||
import { CrystalAssets } from "../src/game/rom/assets";
|
||||
import { battleFixtureWorld, ENCOUNTER_WALK, type BattleScenario } from "./battle-fixture";
|
||||
import type { GameWorld } from "../src/game/world/world";
|
||||
import { generatePartyMon, calcStats } from "../src/game/party/pokemon";
|
||||
|
||||
const romPath = process.env.CRYSTAL_ROM_PATH ?? "Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc";
|
||||
const fixture = (scenario: BattleScenario = "win") =>
|
||||
battleFixtureWorld(new CrystalAssets(new Uint8Array(readFileSync(romPath))), scenario);
|
||||
|
||||
function encounter(world: GameWorld) {
|
||||
for (const direction of ENCOUNTER_WALK) expect(world.move(direction)).toBe(true);
|
||||
expect(world.battle).toBeDefined();
|
||||
}
|
||||
|
||||
function finish(world: GameWorld, action: "fight" | "run" = "fight") {
|
||||
const messages = new Set<string>();
|
||||
for (let tick = 0; tick < 10000; tick++) {
|
||||
if (world.battle) {
|
||||
const view = world.battle;
|
||||
if (view.message) messages.add(view.message.text);
|
||||
if (view.prompt?.kind === "action") world.battleAction({ action, move: 0 });
|
||||
else if (view.prompt?.kind === "yesno") world.battleChoose(1);
|
||||
else if (view.prompt?.kind === "forget") world.battleChoose(3);
|
||||
else if (view.prompt?.kind === "stats" || view.message?.prompt) world.interact();
|
||||
else world.tick();
|
||||
} else if (world.dialogue) {
|
||||
messages.add(world.dialogue.pages[world.dialogue.index]);
|
||||
world.advanceDialogue();
|
||||
world.tick();
|
||||
} else if (world.busy) world.tick();
|
||||
else return [...messages].join("\n");
|
||||
}
|
||||
throw new Error(`Battle did not settle: ${world.diagnostic}`);
|
||||
}
|
||||
|
||||
describe.skipIf(!existsSync(romPath))("world battle integration with the local ROM", () => {
|
||||
it("commits a victory, level-up, move learning and Pokédex sighting", () => {
|
||||
const world = fixture();
|
||||
encounter(world);
|
||||
const before = world.save();
|
||||
expect(before.party[0].level).toBe(5);
|
||||
expect(before.pokedex.seen).toEqual([155]);
|
||||
const messages = finish(world);
|
||||
expect(world.notice, world.diagnostic).toBe("");
|
||||
expect(messages).toContain("SMOKESCREEN");
|
||||
expect(world.state.party[0].level).toBe(6);
|
||||
expect(world.state.party[0].moves).toContain(108);
|
||||
expect(world.state.pokedex.seen.has(16)).toBe(true);
|
||||
expect(world.state.pokedex.caught.has(16)).toBe(false);
|
||||
const saved = world.save();
|
||||
world.restore(saved);
|
||||
expect(world.save()).toEqual(saved);
|
||||
});
|
||||
|
||||
it("escapes without awarding experience and returns to walking", () => {
|
||||
const world = fixture();
|
||||
encounter(world);
|
||||
expect(finish(world, "run")).toMatch(/Got away safely/);
|
||||
expect(world.notice, world.diagnostic).toBe("");
|
||||
expect(world.state.party[0].exp).toBe(178);
|
||||
expect(world.state.pokedex.seen.has(16)).toBe(true);
|
||||
expect(world.move("down")).toBe(true);
|
||||
});
|
||||
|
||||
it("restores earned stat experience before the next stat recalculation", () => {
|
||||
const world = fixture();
|
||||
const mon = generatePartyMon(world.assets.pokemon, {
|
||||
species: 155, level: 100, item: 0, otId: world.playerId,
|
||||
ot: "CHRIS", dvs: 0x823b, caughtData: 0,
|
||||
});
|
||||
mon.moves = [33, 0, 0, 0];
|
||||
mon.pp = [35, 0, 0, 0];
|
||||
world.state.party = [mon];
|
||||
encounter(world);
|
||||
finish(world);
|
||||
expect(world.notice, world.diagnostic).toBe("");
|
||||
const saved = world.save();
|
||||
expect(saved.party[0].statExp.some((value) => value > 0)).toBe(true);
|
||||
expect(saved.party[0].stats).not.toEqual(calcStats(world.assets.pokemon, 155, mon.dvs, 100, saved.party[0].statExp));
|
||||
expect(() => world.restore(saved)).not.toThrow();
|
||||
expect(world.save()).toEqual(saved);
|
||||
const corrupt = structuredClone(saved);
|
||||
corrupt.party[0].stats[1] = 999;
|
||||
expect(() => world.restore(corrupt)).toThrow("Invalid native save");
|
||||
});
|
||||
|
||||
it("whiteout heals the party, halves money and returns home", () => {
|
||||
const world = fixture("loss");
|
||||
encounter(world);
|
||||
const messages = finish(world);
|
||||
expect(world.notice, world.diagnostic).toBe("");
|
||||
expect(messages).toMatch(/whited\s+out/i);
|
||||
expect(world.save()).toMatchObject({ map: "24:7", x: 3, y: 3, money: 1500 });
|
||||
const mon = world.state.party[0];
|
||||
expect(mon.hp).toBe(mon.stats[0]);
|
||||
expect(mon.pp[0]).toBe(35);
|
||||
expect(mon.status).toBe(0);
|
||||
});
|
||||
|
||||
it("a mid-battle save restores the committed party and position", () => {
|
||||
const world = fixture();
|
||||
encounter(world);
|
||||
const committed = world.save();
|
||||
for (let tick = 0; tick < 5000; tick++) {
|
||||
if (world.battle?.prompt?.kind === "action") {
|
||||
world.battleAction({ action: "fight", move: 0 });
|
||||
break;
|
||||
}
|
||||
if (world.battle?.message?.prompt) world.interact();
|
||||
else world.tick();
|
||||
}
|
||||
expect(world.save()).toEqual(committed);
|
||||
world.restore(committed);
|
||||
expect(world.battle).toBeUndefined();
|
||||
expect(world.save()).toEqual(committed);
|
||||
expect(world.move("right")).toBe(true);
|
||||
});
|
||||
|
||||
it("a failed whiteout map callback cannot commit healing or money loss", () => {
|
||||
const world = fixture("loss");
|
||||
encounter(world);
|
||||
const before = world.save();
|
||||
// A malformed callback models a destination whose logic is not supported.
|
||||
world.assets.map("24:7").callbacks.push({ kind: 5, script: world.assets.reader.bytes.length });
|
||||
finish(world);
|
||||
expect(world.notice).toContain("not been ported");
|
||||
expect(world.save().money).toBe(before.money);
|
||||
expect(world.save().party).toEqual(before.party);
|
||||
expect(world.save().pokedex).toEqual(before.pokedex);
|
||||
});
|
||||
|
||||
it("unsupported effects discard all battle party and Pokédex changes", () => {
|
||||
const world = fixture("unsupported");
|
||||
encounter(world);
|
||||
const before = world.save();
|
||||
finish(world);
|
||||
expect(world.notice).toContain("not been ported");
|
||||
expect(world.save().party).toEqual(before.party);
|
||||
expect(world.save().pokedex).toEqual(before.pokedex);
|
||||
expect(world.save().money).toBe(before.money);
|
||||
});
|
||||
});
|
||||
Reference in new issue
Block a user