Add the AI_Opportunist, AI_Aggressive and AI_Risky scoring layers with
the ROM's stall, reckless and risky tables, HP thresholds, last-wins
ties and strict knockout test. AIDamageCalc is ported as a
pre-variation damage estimate, including a critical-hit flag left over
from an earlier move, which the original also reads. Smart remains the
only refused layer, so the rival stays gated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Random walks and spins from SpriteMovementData, with random sleeps.
- CanObjectMoveInDirection: side walls, land, objects' current and
previous tiles, the radius (stored plus one) and the screen edge.
- Objects freeze while text is open and during applymovement, and
return home when both they and their home leave the object window.
- Wandering positions are not saved; test helpers replan around NPCs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings.
- Run item balls through FindItemInBallScript and fruit trees through
FruitTreeScript, with a native daily reset of the daily engine flags.
- Port the Pokémon Center nurse (HealParty with the PP Up clamp,
CheckPokerus, phone-call checks) and record the whiteout spawn on
entering a Pokémon Center, as EnterMapWarp does.
- Port standard Poké Marts with keyboard, D-pad and pointer menus.
- Add the recoil battle command (Struggle) and VAR_BOXSPACE.
- Save fruit trees, the daily reset day and the last spawn map; older
version-3 backups migrate by absence.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Drive wild battles through the real UI in Chromium and WebKit using a
test-only encounter fixture: victory with level-up, escape, whiteout,
mid-battle backup restore and unsupported-effect rollback.
- Add keyboard and on-screen D-pad navigation for battle menus.
- Accept pending stat experience in saves (awarded without CalcMonStats).
- Commit whiteout healing, money loss and destination callbacks together;
aborted scripts restore state and map.
- Give long notices their own status-bar row on narrow screens.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>