- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings. - Run item balls through FindItemInBallScript and fruit trees through FruitTreeScript, with a native daily reset of the daily engine flags. - Port the Pokémon Center nurse (HealParty with the PP Up clamp, CheckPokerus, phone-call checks) and record the whiteout spawn on entering a Pokémon Center, as EnterMapWarp does. - Port standard Poké Marts with keyboard, D-pad and pointer menus. - Add the recoil battle command (Struggle) and VAR_BOXSPACE. - Save fruit trees, the daily reset day and the last spawn map; older version-3 backups migrate by absence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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-14
@@ -1,7 +1,9 @@
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import { RomReader } from "../rom/reader";
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import {
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EMPTY_ROUTINES,
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ENGINE_FLAGS,
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NATIVE_ROUTINES,
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NUM_FRUIT_TREES,
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EVENTS,
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RAM,
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SPECIAL_ROUTINES,
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@@ -50,6 +52,18 @@ export interface ScriptState {
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pokedex: { seen: Set<number>; caught: Set<number> };
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/** wMoney: a 24-bit amount. */
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money: number;
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/** wFruitTreeFlags: trees (FRUITTREE_* ids) picked since the last reset. */
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fruitTrees: Set<number>;
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/** Local calendar day of the last CheckDailyResetTimer reset; null until
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* the first check of a new game, which resets immediately. */
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dailyReset: number | null;
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/** wLastSpawnMapGroup/wLastSpawnMapNumber: the outdoor map last entered
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* through a Pokémon Center door (EnterMapWarp's SetSpawn), used by
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* GetWhiteoutSpawn. Null before any Center has been entered. */
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lastSpawnMap: string | null;
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/** wSpecialPhoneCallID's low byte (checkphonecall): nonzero while a call
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* is pending. No ported content ever sets it, so it is not saved. */
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specialPhoneCall: number;
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}
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export const emptyScriptState = (): ScriptState => ({
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events: new Set(),
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@@ -62,6 +76,10 @@ export const emptyScriptState = (): ScriptState => ({
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bag: emptyBag(),
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pokedex: { seen: new Set(), caught: new Set() },
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money: C.START_MONEY,
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fruitTrees: new Set(),
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dailyReset: null,
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lastSpawnMap: null,
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specialPhoneCall: 0,
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});
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export const copyScriptState = (state: ScriptState): ScriptState => ({
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events: new Set(state.events),
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@@ -77,6 +95,10 @@ export const copyScriptState = (state: ScriptState): ScriptState => ({
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caught: new Set(state.pokedex.caught),
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},
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money: state.money,
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fruitTrees: new Set(state.fruitTrees),
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dailyReset: state.dailyReset,
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lastSpawnMap: state.lastSpawnMap,
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specialPhoneCall: state.specialPhoneCall,
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});
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/** Object operands keep the script's numbering: 0 is the player, 2+ are map
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@@ -85,7 +107,15 @@ export const PLAYER = 0;
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const LAST_TALKED = 0xfe;
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/** The phone holds at most ten contacts (CONTACT_LIST_SIZE). */
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const CONTACT_LIST_SIZE = 10;
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const MONS_PER_BOX = 20;
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/** One row of a mart's buy or sell list. `owned` is set only when selling. */
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export interface MartEntry {
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item: number;
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name: string;
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price: number;
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owned?: number;
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}
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export type ScriptEffect =
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/** Pages the player acknowledges. With holdTicks the last page instead
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* stays for a fixed time, as `writetext` followed by `pause` does. */
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@@ -106,6 +136,23 @@ export type ScriptEffect =
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| { kind: "picture"; species: number }
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/** The naming screen; answered with the name, or "" to keep `current`. */
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| { kind: "name"; pages: string[]; current: string; max: number }
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/** pokemart's BUY/SELL/QUIT box; answered 0/1/2. */
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| { kind: "martmenu"; prompt: string; selected: number }
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/** The mart's item list (buy: full stock; sell: the bag's pockets);
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* answered with the chosen entry's index, or a negative number to cancel. */
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| { kind: "martlist"; mode: "buy" | "sell"; entries: MartEntry[]; selected: number }
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/** The 1-99 quantity stepper; answered with the chosen amount, or a
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* number below 1 to cancel back to the item list. */
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| {
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kind: "martquantity";
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mode: "buy" | "sell";
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item: number;
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name: string;
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price: number;
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max: number;
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prompt: string;
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selected: number;
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}
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/** startbattle: answered with wBattleResult. */
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| { kind: "battle"; wild: { species: number; level: number } }
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/** newloadmap: the world enters this map after the script ends. */
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@@ -162,8 +209,14 @@ export class ScriptRun {
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deferred?: number;
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done = false;
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private strings: Record<number, string> = {};
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/** Native values for text_decimal, keyed by RAM address (wItemQuantityChange,
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* hMoneyTemp): the mart's quantity and price texts. */
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private numbers: Record<number, number> = {};
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/** wCurItem: the item named by itemnotify and pocketisfull. */
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private currentItem = 0;
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/** wCurFruitTree and wCurFruit, set by fruittree and GetCurTreeFruit. */
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private fruitTree = 0;
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private fruit = 0;
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private iterator: Generator<ScriptEffect, void, Input>;
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private instructions = 0;
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@@ -176,6 +229,9 @@ export class ScriptRun {
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callback?: boolean;
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/** The wild Pokémon chosen by the encounter check (wTempWildMonSpecies). */
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wild?: { species: number; level: number };
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/** wItemBallItemID/wItemBallQuantity, copied from the itemball data the
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* facing object's script pointer names. */
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itemBall?: { item: number; quantity: number };
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} = {},
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) {
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this.state = copyScriptState(state);
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@@ -199,6 +255,7 @@ export class ScriptRun {
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return {
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...this.host.text(),
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strings: { ...this.host.text().strings, ...this.strings },
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numbers: { ...this.host.text().numbers, ...this.numbers },
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};
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}
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@@ -252,6 +309,14 @@ export class ScriptRun {
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return effect;
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};
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const sceneOwner = (mapId: string) => this.host.sceneOwner(mapId);
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// GetWhiteoutSpawn/IsSpawnPoint: the table index of the last recorded
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// spawn map, or SPAWN_HOME when unset or no longer a listed spawn point.
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const findSpawn = (mapId: string | null) => {
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if (mapId)
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for (let entry = SYMBOLS.spawnPoints, index = 0; r.byte(entry) !== 0xff; entry += 4, index++)
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if (`${r.byte(entry)}:${r.byte(entry + 1)}` === mapId) return index;
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return 0;
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};
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for (;;) {
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if (++this.instructions > 4096)
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@@ -312,9 +377,10 @@ export class ScriptRun {
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const index = word();
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const entry = SYMBOLS.specials + index * 3;
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const routine = r.address(r.byte(entry), r.word(entry + 1));
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const special = yield* this.special(routine, pages, take);
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if (special === undefined)
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const result = yield* this.special(routine, value, pages, take);
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if (result === undefined)
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throw new UnsupportedScript(offset, opcode, ` (special ${index})`);
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value = result;
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break;
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}
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case 0x11:
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@@ -352,13 +418,51 @@ export class ScriptRun {
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const routine = far();
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if (routine === NATIVE_ROUTINES.halveMoney)
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this.state.money = this.state.money >> 1;
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else if (routine === NATIVE_ROUTINES.getCurTreeFruit)
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this.fruit = r.byte(SYMBOLS.fruitTreeItems + this.fruitTree - 1);
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else if (routine === NATIVE_ROUTINES.tryResetFruitTrees) {
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// Trees regrow once per daily reset of ENGINE_ALL_FRUIT_TREES.
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if (!this.state.flags.has(ENGINE_FLAGS.allFruitTrees)) {
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this.state.fruitTrees.clear();
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this.state.flags.add(ENGINE_FLAGS.allFruitTrees);
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}
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} else if (routine === NATIVE_ROUTINES.checkFruitTree)
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value = Number(this.state.fruitTrees.has(this.fruitTree));
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else if (routine === NATIVE_ROUTINES.pickedFruitTree)
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this.state.fruitTrees.add(this.fruitTree);
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else if (routine === NATIVE_ROUTINES.getWhiteoutSpawn)
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// No Pokémon Center is ported, so the spawn is still SPAWN_HOME.
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spawn = 0;
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else if (!Object.values(EMPTY_ROUTINES).includes(routine as never))
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spawn = findSpawn(this.state.lastSpawnMap);
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else if (routine === NATIVE_ROUTINES.tryReceiveItem) {
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// FindItemInBallScript.TryReceiveItem: give the ball's item and
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// name it for FoundItemText (wStringBuffer3), matching GetItemName
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// + CopyName2. wScriptVar (value) reports success for iffalse.
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const ball = this.options.itemBall;
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if (!ball) throw new UnsupportedScript(offset, opcode, " (no item ball)");
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const name = data.itemName(ball.item);
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this.strings[RAM.stringBuffer1] = name;
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this.strings[RAM.stringBuffer3] = name;
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this.currentItem = ball.item;
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value = Number(
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receiveItem(data, this.state.bag, ball.item, ball.quantity),
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);
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} else if (!Object.values(EMPTY_ROUTINES).includes(routine as never))
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throw new UnsupportedScript(offset, opcode);
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break;
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}
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case 0x19: {
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// readmem: only the fruit a tree bears is readable so far.
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if (word() !== RAM.curFruit) throw new UnsupportedScript(offset, opcode);
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value = this.fruit;
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break;
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}
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case 0x9b: {
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// Script_fruittree jumps to FruitTreeScript for FRUITTREE_* id.
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const tree = byte();
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if (tree < 1 || tree > NUM_FRUIT_TREES) throw new Error("Invalid fruit tree.");
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this.fruitTree = tree;
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p = SYMBOLS.fruitTreeScript;
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break;
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}
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case 0x5b:
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break; // randomwildmon clears wBattleScriptFlags.
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case 0x5f: {
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@@ -386,6 +490,12 @@ export class ScriptRun {
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case 0x1c:
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value = this.readVar(byte(), offset);
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break;
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case 0x9c:
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this.state.specialPhoneCall = word();
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break;
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case 0x9d:
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value = Number(this.state.specialPhoneCall !== 0);
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break;
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case 0x1f:
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case 0x9e: {
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const item = byte(),
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@@ -723,6 +833,15 @@ export class ScriptRun {
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case 0x93:
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yield* flush();
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return;
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case 0x94: {
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const type = byte(),
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martId = word();
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if (type !== 0 /* MARTTYPE_STANDARD */)
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throw new UnsupportedScript(offset, opcode, " (mart type)");
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yield* flush();
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yield* this.pokemart(martId, pages);
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break;
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}
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default:
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throw new UnsupportedScript(offset, opcode);
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}
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@@ -730,6 +849,164 @@ export class ScriptRun {
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}
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}
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/** OpenMartDialog/MartDialog/StandardMart (engine/items/mart.asm), for
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* MARTTYPE_STANDARD only. Welcome, then BUY/SELL/QUIT until the player
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* quits; buying and selling loop over their own item lists until the
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* player backs out, then the menu asks "anything else?" and repeats. */
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private *pokemart(
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martId: number,
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pages: string[],
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): Generator<ScriptEffect, void, Input> {
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const r = this.reader;
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const write = (address: number) => {
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const content = readText(r, address, this.text());
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if (content) pages.push(...content.split("\n\n"));
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};
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const take = () => pages.splice(0, pages.length);
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const entry = r.near(SYMBOLS.marts + martId * 2, r.bank(SYMBOLS.marts));
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let p = entry;
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const count = r.byte(p++);
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const stock = Array.from({ length: count }, () => r.byte(p++));
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let first = true;
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for (;;) {
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const choice = yield {
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kind: "martmenu",
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prompt: readText(
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r,
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first ? SYMBOLS.martWelcomeText : SYMBOLS.martAskMoreText,
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this.text(),
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),
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selected: 0,
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};
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first = false;
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const option = typeof choice === "number" ? choice : 2;
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if (option === 0) yield* this.martBuy(stock, pages);
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else if (option === 1) yield* this.martSell(pages);
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else {
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write(SYMBOLS.martComeAgainText);
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if (pages.length) yield { kind: "text", pages: take() };
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return;
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}
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}
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}
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/** BuyMenu/BuyMenuLoop: pick a stocked item, a 1-99 quantity, confirm the
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* price, then check funds and bag room before handing it over. */
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private *martBuy(
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stock: number[],
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pages: string[],
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): Generator<ScriptEffect, void, Input> {
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const r = this.reader,
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data = this.host.data;
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const write = (address: number) => {
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const content = readText(r, address, this.text());
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if (content) pages.push(...content.split("\n\n"));
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};
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const take = () => pages.splice(0, pages.length);
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const flush = function* (): Generator<ScriptEffect, void, Input> {
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if (pages.length) yield { kind: "text", pages: take() };
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};
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for (;;) {
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const entries: MartEntry[] = stock.map((item) => ({
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item,
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name: data.itemName(item),
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price: data.itemPrice(item),
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}));
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const selection = yield { kind: "martlist", mode: "buy", entries, selected: 0 };
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const item = typeof selection === "number" ? stock[selection] : undefined;
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if (item === undefined) return;
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const price = data.itemPrice(item);
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const chosen = yield {
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kind: "martquantity",
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mode: "buy",
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item,
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name: data.itemName(item),
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price,
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max: 99,
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prompt: readText(r, SYMBOLS.martHowManyText, this.text()),
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selected: 1,
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};
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if (typeof chosen !== "number" || chosen < 1) continue;
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const total = price * chosen;
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this.strings[RAM.stringBuffer2] = data.itemName(item);
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this.numbers[RAM.itemQuantityChange] = chosen;
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this.numbers[RAM.moneyTemp] = total;
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write(SYMBOLS.martFinalPriceText);
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const confirmed = yield { kind: "yesno", pages: take() };
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if (!confirmed) continue;
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if (total > this.state.money) {
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write(SYMBOLS.martNoMoneyText);
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yield* flush();
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continue;
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}
|
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if (!receiveItem(data, this.state.bag, item, chosen)) {
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write(SYMBOLS.martPackFullText);
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yield* flush();
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continue;
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}
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this.state.money -= total;
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write(SYMBOLS.martThanksText);
|
||||
yield* flush();
|
||||
}
|
||||
}
|
||||
|
||||
/** SellMenu/DepositSellPack: pick a bag item and a quantity up to its
|
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* stack, refuse unsellable items, then pay half price and toss it. */
|
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private *martSell(pages: string[]): Generator<ScriptEffect, void, Input> {
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const r = this.reader,
|
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data = this.host.data;
|
||||
const write = (address: number) => {
|
||||
const content = readText(r, address, this.text());
|
||||
if (content) pages.push(...content.split("\n\n"));
|
||||
};
|
||||
const take = () => pages.splice(0, pages.length);
|
||||
const flush = function* (): Generator<ScriptEffect, void, Input> {
|
||||
if (pages.length) yield { kind: "text", pages: take() };
|
||||
};
|
||||
for (;;) {
|
||||
const slots = [...this.state.bag.items, ...this.state.bag.balls];
|
||||
if (!slots.length) return;
|
||||
const entries: MartEntry[] = slots.map((slot) => ({
|
||||
item: slot.item,
|
||||
name: data.itemName(slot.item),
|
||||
price: data.itemPrice(slot.item),
|
||||
owned: slot.quantity,
|
||||
}));
|
||||
const selection = yield { kind: "martlist", mode: "sell", entries, selected: 0 };
|
||||
const slot = typeof selection === "number" ? slots[selection] : undefined;
|
||||
if (!slot) return;
|
||||
if (data.itemUnsellable(slot.item)) {
|
||||
write(SYMBOLS.martCantBuyText);
|
||||
yield* flush();
|
||||
continue;
|
||||
}
|
||||
const price = data.itemPrice(slot.item);
|
||||
const chosen = yield {
|
||||
kind: "martquantity",
|
||||
mode: "sell",
|
||||
item: slot.item,
|
||||
name: data.itemName(slot.item),
|
||||
price,
|
||||
max: slot.quantity,
|
||||
prompt: readText(r, SYMBOLS.martSellHowManyText, this.text()),
|
||||
selected: 1,
|
||||
};
|
||||
if (typeof chosen !== "number" || chosen < 1) continue;
|
||||
const total = Math.floor((price * chosen) / 2);
|
||||
this.strings[RAM.stringBuffer2] = data.itemName(slot.item);
|
||||
this.numbers[RAM.moneyTemp] = total;
|
||||
write(SYMBOLS.martSellPriceText);
|
||||
const confirmed = yield { kind: "yesno", pages: take() };
|
||||
if (!confirmed) continue;
|
||||
tossItem(this.state.bag, slot.item, chosen);
|
||||
this.state.money = Math.min(C.MAX_MONEY, this.state.money + total);
|
||||
write(SYMBOLS.martBoughtText);
|
||||
yield* flush();
|
||||
}
|
||||
}
|
||||
|
||||
/** readvar: the script variables that native state can answer. */
|
||||
private readVar(id: number, offset: number): number {
|
||||
const clock = this.host.clock();
|
||||
@@ -753,6 +1030,10 @@ export class ScriptRun {
|
||||
return group;
|
||||
case 0x0d:
|
||||
return number;
|
||||
case 0x10:
|
||||
// .BoxFreeSpace: MONS_PER_BOX minus sBoxCount. Nothing can be
|
||||
// deposited yet (no capture or PC), so the current box is empty.
|
||||
return MONS_PER_BOX;
|
||||
case 0x12:
|
||||
return this.host.position().x;
|
||||
case 0x13:
|
||||
@@ -763,18 +1044,29 @@ export class ScriptRun {
|
||||
}
|
||||
|
||||
/** Native translations of special routines, selected by routine address.
|
||||
* Returns undefined for routines that have not been translated. */
|
||||
* `value` is the script's current wScriptVar, in case a routine (like
|
||||
* CheckPokerus) returns a new one; routines that leave it alone return it
|
||||
* unchanged. Returns undefined for routines that have not been translated. */
|
||||
private *special(
|
||||
routine: number,
|
||||
value: number,
|
||||
pages: string[],
|
||||
take: () => string[],
|
||||
): Generator<ScriptEffect, true | undefined, Input> {
|
||||
): Generator<ScriptEffect, number | undefined, Input> {
|
||||
const r = this.reader;
|
||||
switch (routine) {
|
||||
case SPECIAL_ROUTINES.restartMapMusic:
|
||||
case SPECIAL_ROUTINES.fadeOutToWhite:
|
||||
case SPECIAL_ROUTINES.warpToSpawnPoint:
|
||||
return true; // Music, fades and Safari/contest flags not in use.
|
||||
case SPECIAL_ROUTINES.stubbedTrainerRankingsHealings:
|
||||
// Music and fades are not modeled; Safari/contest flags are unused.
|
||||
// StubbedTrainerRankings_Healings begins with `ret`: the Trainer
|
||||
// Rankings feature (Pokémon News) was cut, leaving a dead stub.
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.healMachineAnim:
|
||||
// Graphics, palettes and sound only: wPartyCount/wScriptVar select
|
||||
// an animation sequence but nothing persists past it.
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.healParty:
|
||||
// HealPartyMon: clear status, restore HP and every move's PP.
|
||||
for (const mon of this.state.party) {
|
||||
@@ -784,10 +1076,19 @@ export class ScriptRun {
|
||||
if (!move) return 0;
|
||||
const ups = mon.pp[slot] >> 6,
|
||||
base = this.host.data.move(move).pp;
|
||||
return (ups << 6) | (base + Math.floor(base / 5) * ups);
|
||||
// ComputeMaxPP clamps each PP Up's bonus to 7, so a 40 PP move
|
||||
// maxes at 61 instead of overflowing the packed byte at 64.
|
||||
return (ups << 6) | (base + Math.min(Math.floor(base / 5), 7) * ups);
|
||||
}) as PartyMon["pp"];
|
||||
}
|
||||
return true;
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.checkPokerus:
|
||||
// _CheckPokerus: carry (here, a truthy return) if any party member's
|
||||
// status nybble is infected. No ported content ever sets pokerus,
|
||||
// so this is always 0 until Pokérus itself is modeled.
|
||||
return Number(
|
||||
this.state.party.some((mon) => (mon.pokerus & 0x0f) !== 0),
|
||||
);
|
||||
case SPECIAL_ROUTINES.setDayOfWeek: {
|
||||
const names = Array.from({ length: 7 }, (_, day) =>
|
||||
readString(
|
||||
@@ -821,7 +1122,7 @@ export class ScriptRun {
|
||||
if (!confirmed) continue;
|
||||
this.state.clock.weekdayOffset =
|
||||
(day - this.host.deviceWeekday() + 7) % 7;
|
||||
return true;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
case SPECIAL_ROUTINES.initialSetDst:
|
||||
@@ -839,7 +1140,7 @@ export class ScriptRun {
|
||||
// The box is cleared first; the following yesorno shows this page.
|
||||
take();
|
||||
pages.push(`${time}${text.startsWith(",") ? "" : " "}${text}`);
|
||||
return true;
|
||||
return value;
|
||||
}
|
||||
case SPECIAL_ROUTINES.toggleDecorationsVisibility:
|
||||
// No decorations are placed until the native decoration system exists,
|
||||
@@ -851,12 +1152,12 @@ export class ScriptRun {
|
||||
EVENTS.playersHouseBigDoll,
|
||||
])
|
||||
this.state.events.add(event);
|
||||
return true;
|
||||
return value;
|
||||
case SPECIAL_ROUTINES.toggleMaptileDecorations:
|
||||
// Empty decoration slots leave the room blocks unchanged and clear
|
||||
// the poster's conditional event.
|
||||
this.state.events.delete(EVENTS.playersRoomPoster);
|
||||
return true;
|
||||
return value;
|
||||
default:
|
||||
return undefined;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user