Checks / web (push) Canceled after 0s
- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings. - Run item balls through FindItemInBallScript and fruit trees through FruitTreeScript, with a native daily reset of the daily engine flags. - Port the Pokémon Center nurse (HealParty with the PP Up clamp, CheckPokerus, phone-call checks) and record the whiteout spawn on entering a Pokémon Center, as EnterMapWarp does. - Port standard Poké Marts with keyboard, D-pad and pointer menus. - Add the recoil battle command (Struggle) and VAR_BOXSPACE. - Save fruit trees, the daily reset day and the last spawn map; older version-3 backups migrate by absence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1198 lines
41 KiB
TypeScript
1198 lines
41 KiB
TypeScript
import { RomReader } from "../rom/reader";
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import {
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EMPTY_ROUTINES,
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ENGINE_FLAGS,
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NATIVE_ROUTINES,
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NUM_FRUIT_TREES,
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EVENTS,
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RAM,
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SPECIAL_ROUTINES,
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SYMBOLS,
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} from "../rom/profile";
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import { PokemonData } from "../rom/pokemon";
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import { C } from "../battle/constants";
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import {
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copyBag,
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emptyBag,
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hasItem,
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receiveItem,
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tossItem,
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type Bag,
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} from "../party/bag";
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import {
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NICKNAME_PATTERN,
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PARTY_LENGTH,
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generatePartyMon,
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type PartyMon,
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} from "../party/pokemon";
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import { DIRECTION_ORDER, type Direction } from "../world/types";
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import { readMovement, type MovementStep } from "./movement";
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import {
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defaultTextContext,
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readString,
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readText,
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type TextContext,
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} from "./text";
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export interface ClockSettings {
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/** Days added to the device weekday, chosen through SetDayOfWeek. */
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weekdayOffset: number;
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dst: boolean;
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}
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export interface ScriptState {
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events: Set<number>;
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flags: Set<number>;
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variables: Record<number, number>;
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/** Scene values keyed by the map that owns the scene variable. */
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scenes: Record<string, number>;
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phone: number[];
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clock: ClockSettings;
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party: PartyMon[];
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bag: Bag;
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pokedex: { seen: Set<number>; caught: Set<number> };
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/** wMoney: a 24-bit amount. */
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money: number;
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/** wFruitTreeFlags: trees (FRUITTREE_* ids) picked since the last reset. */
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fruitTrees: Set<number>;
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/** Local calendar day of the last CheckDailyResetTimer reset; null until
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* the first check of a new game, which resets immediately. */
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dailyReset: number | null;
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/** wLastSpawnMapGroup/wLastSpawnMapNumber: the outdoor map last entered
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* through a Pokémon Center door (EnterMapWarp's SetSpawn), used by
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* GetWhiteoutSpawn. Null before any Center has been entered. */
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lastSpawnMap: string | null;
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/** wSpecialPhoneCallID's low byte (checkphonecall): nonzero while a call
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* is pending. No ported content ever sets it, so it is not saved. */
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specialPhoneCall: number;
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}
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export const emptyScriptState = (): ScriptState => ({
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events: new Set(),
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flags: new Set(),
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variables: {},
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scenes: {},
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phone: [],
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clock: { weekdayOffset: 0, dst: false },
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party: [],
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bag: emptyBag(),
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pokedex: { seen: new Set(), caught: new Set() },
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money: C.START_MONEY,
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fruitTrees: new Set(),
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dailyReset: null,
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lastSpawnMap: null,
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specialPhoneCall: 0,
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});
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export const copyScriptState = (state: ScriptState): ScriptState => ({
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events: new Set(state.events),
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flags: new Set(state.flags),
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variables: { ...state.variables },
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scenes: { ...state.scenes },
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phone: [...state.phone],
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clock: { ...state.clock },
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party: structuredClone(state.party),
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bag: copyBag(state.bag),
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pokedex: {
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seen: new Set(state.pokedex.seen),
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caught: new Set(state.pokedex.caught),
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},
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money: state.money,
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fruitTrees: new Set(state.fruitTrees),
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dailyReset: state.dailyReset,
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lastSpawnMap: state.lastSpawnMap,
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specialPhoneCall: state.specialPhoneCall,
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});
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/** Object operands keep the script's numbering: 0 is the player, 2+ are map
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* objects. LAST_TALKED is resolved before an effect is emitted. */
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export const PLAYER = 0;
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const LAST_TALKED = 0xfe;
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/** The phone holds at most ten contacts (CONTACT_LIST_SIZE). */
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const CONTACT_LIST_SIZE = 10;
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const MONS_PER_BOX = 20;
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/** One row of a mart's buy or sell list. `owned` is set only when selling. */
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export interface MartEntry {
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item: number;
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name: string;
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price: number;
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owned?: number;
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}
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export type ScriptEffect =
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/** Pages the player acknowledges. With holdTicks the last page instead
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* stays for a fixed time, as `writetext` followed by `pause` does. */
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| { kind: "text"; pages: string[]; holdTicks?: number }
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| { kind: "yesno"; pages: string[] }
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| { kind: "weekday"; pages: string[]; names: string[] }
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| { kind: "turn"; object: number; direction: Direction }
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| { kind: "face"; object: number; target: number }
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| { kind: "move"; object: number; steps: MovementStep[] }
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| { kind: "follow"; leader: number; follower: number }
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| { kind: "stopfollow" }
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| { kind: "appear"; object: number }
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| { kind: "disappear"; object: number }
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| { kind: "moveobject"; object: number; x: number; y: number }
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| { kind: "emote"; object: number; emote: number; ticks: number }
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| { kind: "pause"; ticks: number }
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/** A front picture in a box (pokepic); species 0 closes it. */
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| { kind: "picture"; species: number }
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/** The naming screen; answered with the name, or "" to keep `current`. */
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| { kind: "name"; pages: string[]; current: string; max: number }
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/** pokemart's BUY/SELL/QUIT box; answered 0/1/2. */
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| { kind: "martmenu"; prompt: string; selected: number }
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/** The mart's item list (buy: full stock; sell: the bag's pockets);
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* answered with the chosen entry's index, or a negative number to cancel. */
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| { kind: "martlist"; mode: "buy" | "sell"; entries: MartEntry[]; selected: number }
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/** The 1-99 quantity stepper; answered with the chosen amount, or a
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* number below 1 to cancel back to the item list. */
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| {
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kind: "martquantity";
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mode: "buy" | "sell";
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item: number;
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name: string;
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price: number;
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max: number;
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prompt: string;
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selected: number;
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}
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/** startbattle: answered with wBattleResult. */
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| { kind: "battle"; wild: { species: number; level: number } }
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/** newloadmap: the world enters this map after the script ends. */
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| { kind: "warp"; map: string; x: number; y: number };
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/** What the world supplies about the present moment. */
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export interface ScriptHost {
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mapId: string;
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lastTalked: number;
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/** A map's scene variable owner, or undefined when it has no scenes. */
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sceneOwner(mapId: string): string | undefined;
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/** wTimeOfDay: morning 0, day 1, night 2. */
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timeOfDay(): number;
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clock(): { weekday: number; hours: number; minutes: number };
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deviceWeekday(): number;
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text(): TextContext;
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data: PokemonData;
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/** wPlayerID and wPlayerGender (1 for Kris). */
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player(): { id: number; gender: 0 | 1 };
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/** The Random routine: one byte. */
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random(): number;
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/** GetWorldMapLocation for the current map. */
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landmark(): number;
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/** The player's facing and position, for readvar. */
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facing(): number;
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position(): { x: number; y: number };
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}
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export class UnsupportedScript extends Error {
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constructor(
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readonly offset: number,
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readonly opcode: number,
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detail = "",
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) {
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super(
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`Script command 0x${opcode.toString(16)}${detail} at 0x${offset.toString(16)} is not ported.`,
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);
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}
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}
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type Input = number | string | undefined;
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/** ITEM_FROM_MEM: take the item from wScriptVar. */
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const ITEM_FROM_MEM = 0xff;
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/** A native interpreter for the game's own event format, NOT GB assembly.
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* Execution is resumable: presentation effects are yielded and the caller
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* resumes with button, choice or animation completion. All state changes are
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* made to a private draft that the caller commits only after the script ends.
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* Unknown commands abort the whole interaction. */
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export class ScriptRun {
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readonly state: ScriptState;
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lastTalked: number;
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/** Set by sdefer: a script to start after this one returns. */
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deferred?: number;
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done = false;
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private strings: Record<number, string> = {};
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/** Native values for text_decimal, keyed by RAM address (wItemQuantityChange,
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* hMoneyTemp): the mart's quantity and price texts. */
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private numbers: Record<number, number> = {};
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/** wCurItem: the item named by itemnotify and pocketisfull. */
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private currentItem = 0;
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/** wCurFruitTree and wCurFruit, set by fruittree and GetCurTreeFruit. */
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private fruitTree = 0;
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private fruit = 0;
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private iterator: Generator<ScriptEffect, void, Input>;
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private instructions = 0;
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constructor(
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private reader: RomReader,
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start: number,
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state: ScriptState,
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private host: ScriptHost,
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private options: {
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callback?: boolean;
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/** The wild Pokémon chosen by the encounter check (wTempWildMonSpecies). */
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wild?: { species: number; level: number };
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/** wItemBallItemID/wItemBallQuantity, copied from the itemball data the
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* facing object's script pointer names. */
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itemBall?: { item: number; quantity: number };
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} = {},
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) {
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this.state = copyScriptState(state);
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this.lastTalked = host.lastTalked;
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this.iterator = this.execute(start);
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}
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/** Advance until the next effect, or undefined when the script ended. */
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resume(input?: Input): ScriptEffect | undefined {
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if (this.done) return undefined;
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this.instructions = 0;
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const next = this.iterator.next(input);
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if (next.done) {
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this.done = true;
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return undefined;
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}
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return next.value;
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}
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private text(): TextContext {
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return {
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...this.host.text(),
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strings: { ...this.host.text().strings, ...this.strings },
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numbers: { ...this.host.text().numbers, ...this.numbers },
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};
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}
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private *execute(start: number): Generator<ScriptEffect, void, Input> {
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const r = this.reader,
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stack: number[] = [];
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let p = start,
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value = 0,
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battleResult = 0,
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spawn = 0;
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// One array for the whole run: specials append to and clear it in place.
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const pages: string[] = [];
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const byte = () => r.byte(p++);
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const word = () => {
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const result = r.word(p);
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p += 2;
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return result;
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};
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const near = () => {
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const result = r.near(p, r.bank(p));
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p += 2;
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return result;
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};
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const far = () => {
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const result = r.far(p);
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p += 3;
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return result;
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};
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const object = (id: number) => (id === LAST_TALKED ? this.lastTalked : id);
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const write = (address: number) => {
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const content = readText(r, address, this.text());
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if (content) pages.push(...content.split("\n\n"));
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if (pages.length > 64) throw new Error("Too many dialogue pages.");
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};
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const take = () => pages.splice(0, pages.length);
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let picture = false;
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// Waits for the player when text is waiting; the DOM shows whole pages.
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const flush = function* (): Generator<ScriptEffect, void, Input> {
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if (pages.length) yield { kind: "text", pages: take() };
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};
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const data = this.host.data;
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const buffer = (index: number) =>
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[RAM.stringBuffer3, RAM.stringBuffer4, RAM.stringBuffer5][index] ??
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RAM.stringBuffer3;
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const synchronous = (effect: ScriptEffect) => {
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if (
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this.options.callback &&
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!["turn", "appear", "disappear", "moveobject"].includes(effect.kind)
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)
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throw new Error("Map callbacks cannot present scenes.");
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return effect;
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};
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const sceneOwner = (mapId: string) => this.host.sceneOwner(mapId);
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// GetWhiteoutSpawn/IsSpawnPoint: the table index of the last recorded
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// spawn map, or SPAWN_HOME when unset or no longer a listed spawn point.
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const findSpawn = (mapId: string | null) => {
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if (mapId)
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for (let entry = SYMBOLS.spawnPoints, index = 0; r.byte(entry) !== 0xff; entry += 4, index++)
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if (`${r.byte(entry)}:${r.byte(entry + 1)}` === mapId) return index;
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return 0;
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};
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for (;;) {
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if (++this.instructions > 4096)
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throw new Error("Script instruction budget exceeded.");
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const offset = p,
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opcode = byte();
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switch (opcode) {
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case 0x00: {
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const address = near();
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stack.push(p);
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p = address;
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break;
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}
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case 0x01: {
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const address = far();
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stack.push(p);
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p = address;
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break;
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}
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case 0x03:
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p = near();
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break;
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case 0x04:
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p = far();
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break;
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case 0x06:
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case 0x07:
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case 0x0a:
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case 0x0b: {
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const compared = byte(),
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address = near();
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const match =
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opcode === 6
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? value === compared
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: opcode === 7
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? value !== compared
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: opcode === 10
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? value > compared
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: value < compared;
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if (match) p = address;
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break;
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}
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case 0x08:
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case 0x09: {
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const address = near();
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if (Boolean(value) === (opcode === 9)) p = address;
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break;
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}
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case 0x0c:
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case 0x0d: {
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const index = word();
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if (index >= 52) throw new Error("Invalid standard script.");
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if (opcode === 0x0d) stack.push(p);
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p = r.far(SYMBOLS.standardScripts + index * 3);
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break;
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}
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case 0x0f: {
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const index = word();
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const entry = SYMBOLS.specials + index * 3;
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const routine = r.address(r.byte(entry), r.word(entry + 1));
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const result = yield* this.special(routine, value, pages, take);
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if (result === undefined)
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throw new UnsupportedScript(offset, opcode, ` (special ${index})`);
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value = result;
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break;
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}
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case 0x11:
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case 0x12: {
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const mapId = `${byte()}:${byte()}`;
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const owner = sceneOwner(mapId);
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if (opcode === 0x11)
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value = owner ? (this.state.scenes[owner] ?? 0) : 0xff;
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else {
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if (!owner)
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throw new Error("setmapscene targets a map without scenes.");
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this.state.scenes[owner] = byte();
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}
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break;
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}
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case 0x13: {
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const owner = sceneOwner(this.host.mapId);
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value = owner ? (this.state.scenes[owner] ?? 0) : 0xff;
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break;
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}
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case 0x14: {
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const owner = sceneOwner(this.host.mapId);
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if (!owner) throw new Error("setscene on a map without scenes.");
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this.state.scenes[owner] = byte();
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break;
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}
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case 0x15:
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value = byte();
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break;
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case 0x16:
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value = (value + byte()) & 255;
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break;
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case 0x0e: {
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// callasm runs assembly: only empty or translated routines pass.
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const routine = far();
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if (routine === NATIVE_ROUTINES.halveMoney)
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this.state.money = this.state.money >> 1;
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else if (routine === NATIVE_ROUTINES.getCurTreeFruit)
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this.fruit = r.byte(SYMBOLS.fruitTreeItems + this.fruitTree - 1);
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else if (routine === NATIVE_ROUTINES.tryResetFruitTrees) {
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// Trees regrow once per daily reset of ENGINE_ALL_FRUIT_TREES.
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if (!this.state.flags.has(ENGINE_FLAGS.allFruitTrees)) {
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this.state.fruitTrees.clear();
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this.state.flags.add(ENGINE_FLAGS.allFruitTrees);
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}
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} else if (routine === NATIVE_ROUTINES.checkFruitTree)
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value = Number(this.state.fruitTrees.has(this.fruitTree));
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else if (routine === NATIVE_ROUTINES.pickedFruitTree)
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this.state.fruitTrees.add(this.fruitTree);
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else if (routine === NATIVE_ROUTINES.getWhiteoutSpawn)
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spawn = findSpawn(this.state.lastSpawnMap);
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else if (routine === NATIVE_ROUTINES.tryReceiveItem) {
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// FindItemInBallScript.TryReceiveItem: give the ball's item and
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// name it for FoundItemText (wStringBuffer3), matching GetItemName
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// + CopyName2. wScriptVar (value) reports success for iffalse.
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|
const ball = this.options.itemBall;
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if (!ball) throw new UnsupportedScript(offset, opcode, " (no item ball)");
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const name = data.itemName(ball.item);
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this.strings[RAM.stringBuffer1] = name;
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this.strings[RAM.stringBuffer3] = name;
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this.currentItem = ball.item;
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value = Number(
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receiveItem(data, this.state.bag, ball.item, ball.quantity),
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);
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} else if (!Object.values(EMPTY_ROUTINES).includes(routine as never))
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throw new UnsupportedScript(offset, opcode);
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break;
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}
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case 0x19: {
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// readmem: only the fruit a tree bears is readable so far.
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if (word() !== RAM.curFruit) throw new UnsupportedScript(offset, opcode);
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value = this.fruit;
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break;
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}
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|
case 0x9b: {
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// Script_fruittree jumps to FruitTreeScript for FRUITTREE_* id.
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|
const tree = byte();
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if (tree < 1 || tree > NUM_FRUIT_TREES) throw new Error("Invalid fruit tree.");
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|
this.fruitTree = tree;
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p = SYMBOLS.fruitTreeScript;
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break;
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}
|
|
case 0x5b:
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|
break; // randomwildmon clears wBattleScriptFlags.
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|
case 0x5f: {
|
|
if (!this.options.wild) throw new UnsupportedScript(offset, opcode, " (trainer battle)");
|
|
const result = yield synchronous({ kind: "battle", wild: this.options.wild });
|
|
if (typeof result !== "number") throw new Error("Invalid battle result.");
|
|
battleResult = result;
|
|
break;
|
|
}
|
|
case 0x60:
|
|
// Script_reloadmapafterbattle: a loss continues with the whiteout.
|
|
if ((battleResult & 0x3f) === 1) p = SYMBOLS.battleWhiteoutScript;
|
|
break;
|
|
case 0x8a: {
|
|
byte(); // newloadmap MAPSETUP_WARP
|
|
const entry = SYMBOLS.spawnPoints + spawn * 4;
|
|
yield synchronous({
|
|
kind: "warp",
|
|
map: `${r.byte(entry)}:${r.byte(entry + 1)}`,
|
|
x: r.byte(entry + 2),
|
|
y: r.byte(entry + 3),
|
|
});
|
|
break;
|
|
}
|
|
case 0x1c:
|
|
value = this.readVar(byte(), offset);
|
|
break;
|
|
case 0x9c:
|
|
this.state.specialPhoneCall = word();
|
|
break;
|
|
case 0x9d:
|
|
value = Number(this.state.specialPhoneCall !== 0);
|
|
break;
|
|
case 0x1f:
|
|
case 0x9e: {
|
|
const item = byte(),
|
|
quantity = byte();
|
|
this.currentItem = item === ITEM_FROM_MEM ? value : item;
|
|
value = Number(
|
|
receiveItem(data, this.state.bag, this.currentItem, quantity),
|
|
);
|
|
if (opcode === 0x9e) {
|
|
// verbosegiveitem names the item, then calls the ROM's own
|
|
// GiveItemScript for its text and pocket message.
|
|
const name = data.itemName(this.currentItem);
|
|
this.strings[RAM.stringBuffer1] = name;
|
|
this.strings[RAM.stringBuffer4] = name;
|
|
stack.push(p);
|
|
p = SYMBOLS.giveItemScript;
|
|
}
|
|
break;
|
|
}
|
|
case 0x20: {
|
|
const item = byte(),
|
|
quantity = byte();
|
|
value = Number(
|
|
tossItem(
|
|
this.state.bag,
|
|
item === ITEM_FROM_MEM ? value : item,
|
|
quantity,
|
|
),
|
|
);
|
|
break;
|
|
}
|
|
case 0x21: {
|
|
const item = byte();
|
|
value = Number(
|
|
hasItem(this.state.bag, item === ITEM_FROM_MEM ? value : item),
|
|
);
|
|
break;
|
|
}
|
|
case 0x2c: {
|
|
const species = byte();
|
|
value = Number(
|
|
this.state.party.some((mon) => mon.species === species),
|
|
);
|
|
break;
|
|
}
|
|
case 0x2d: {
|
|
const species = byte(),
|
|
level = byte(),
|
|
item = byte(),
|
|
gift = byte();
|
|
if (gift)
|
|
throw new UnsupportedScript(offset, opcode, " (gift with OT)");
|
|
if (this.state.party.length >= PARTY_LENGTH)
|
|
throw new UnsupportedScript(
|
|
offset,
|
|
opcode,
|
|
" (full party; PC boxes)",
|
|
);
|
|
const player = this.host.player();
|
|
// GeneratePartyMonStats draws the Attack/Defense byte first.
|
|
const dvs = (this.host.random() << 8) | this.host.random();
|
|
// SetCaughtData: time of day and level, then gender and landmark.
|
|
const caughtData =
|
|
((((((this.host.timeOfDay() + 1) & 3) << 6) | level) & 0xff) << 8) |
|
|
(player.gender << 7) |
|
|
this.host.landmark();
|
|
const mon = generatePartyMon(data, {
|
|
species,
|
|
level,
|
|
item,
|
|
otId: player.id,
|
|
ot: this.host.text().player,
|
|
dvs,
|
|
caughtData,
|
|
});
|
|
this.state.party.push(mon);
|
|
this.state.pokedex.seen.add(species);
|
|
this.state.pokedex.caught.add(species);
|
|
// GiveANickname_YesNo reads the species name from wStringBuffer1.
|
|
this.strings[RAM.stringBuffer1] = mon.nickname;
|
|
write(SYMBOLS.caughtAskNicknameText);
|
|
if (yield { kind: "yesno", pages: take() }) {
|
|
// The naming screen's title: "<NAME>'S" / "NICKNAME?".
|
|
let second = SYMBOLS.nicknameStrings;
|
|
while (r.byte(second++) !== 0x50);
|
|
const suffix = readString(r, SYMBOLS.nicknameStrings, this.text());
|
|
const title = readString(r, second, this.text());
|
|
const name = yield {
|
|
kind: "name",
|
|
pages: [`${mon.nickname}${suffix}\n${title}`],
|
|
current: mon.nickname,
|
|
max: 10,
|
|
};
|
|
if (typeof name !== "string") throw new Error("Invalid nickname.");
|
|
if (name && !NICKNAME_PATTERN.test(name))
|
|
throw new Error("Invalid nickname.");
|
|
if (name) mon.nickname = name;
|
|
}
|
|
value = 0;
|
|
break;
|
|
}
|
|
case 0x40:
|
|
case 0x41: {
|
|
const id = byte() || value,
|
|
target = buffer(byte());
|
|
this.strings[RAM.stringBuffer1] =
|
|
opcode === 0x40 ? data.speciesName(id) : data.itemName(id);
|
|
this.strings[target] = this.strings[RAM.stringBuffer1];
|
|
break;
|
|
}
|
|
case 0x45:
|
|
case 0x46: {
|
|
this.strings[RAM.stringBuffer1] = data.itemName(this.currentItem);
|
|
this.strings[RAM.stringBuffer3] = data.pocketName(
|
|
data.itemPocket(this.currentItem),
|
|
);
|
|
write(
|
|
opcode === 0x45
|
|
? SYMBOLS.putItemInPocketText
|
|
: SYMBOLS.pocketIsFullText,
|
|
);
|
|
break;
|
|
}
|
|
case 0x48:
|
|
byte(); // reanchormap redraws the screen; the operand is unused.
|
|
break;
|
|
case 0x56: {
|
|
const species = byte() || value;
|
|
data.baseData(species);
|
|
picture = true;
|
|
yield synchronous({ kind: "picture", species });
|
|
break;
|
|
}
|
|
case 0x57:
|
|
picture = false;
|
|
yield synchronous({ kind: "picture", species: 0 });
|
|
break;
|
|
case 0x28: {
|
|
const contact = byte();
|
|
const phone = this.state.phone;
|
|
value = Number(
|
|
!phone.includes(contact) && phone.length < CONTACT_LIST_SIZE,
|
|
);
|
|
if (value) phone.push(contact);
|
|
break;
|
|
}
|
|
case 0x29: {
|
|
const index = this.state.phone.indexOf(byte());
|
|
value = Number(index >= 0);
|
|
if (index >= 0) this.state.phone.splice(index, 1);
|
|
break;
|
|
}
|
|
case 0x2a:
|
|
value = Number(this.state.phone.includes(byte()));
|
|
break;
|
|
case 0x2b:
|
|
value = Number(Boolean(byte() & (1 << this.host.timeOfDay())));
|
|
break;
|
|
case 0x31:
|
|
value = Number(this.state.events.has(word()));
|
|
break;
|
|
case 0x32:
|
|
this.state.events.delete(word());
|
|
break;
|
|
case 0x33:
|
|
this.state.events.add(word());
|
|
break;
|
|
case 0x34:
|
|
value = Number(this.state.flags.has(word()));
|
|
break;
|
|
case 0x35:
|
|
this.state.flags.delete(word());
|
|
break;
|
|
case 0x36:
|
|
this.state.flags.add(word());
|
|
break;
|
|
case 0x44: {
|
|
const source = near(),
|
|
buffer = byte();
|
|
// getstring copies into wStringBuffer3 + n * STRING_BUFFER_LENGTH.
|
|
const targets = [
|
|
RAM.stringBuffer3,
|
|
RAM.stringBuffer4,
|
|
RAM.stringBuffer5,
|
|
];
|
|
const target = targets[buffer] ?? targets[0];
|
|
this.strings[target] = readString(r, source, this.text(), 19);
|
|
break;
|
|
}
|
|
case 0x47:
|
|
break; // opentext: the native dialogue opens with its first page.
|
|
case 0x49:
|
|
yield* flush();
|
|
break;
|
|
case 0x54:
|
|
case 0x55:
|
|
// A button wait with only a picture on screen still waits.
|
|
if (!pages.length && picture) yield { kind: "text", pages: [""] };
|
|
yield* flush();
|
|
break;
|
|
case 0x4b:
|
|
write(far());
|
|
break;
|
|
case 0x4c:
|
|
write(near());
|
|
break;
|
|
case 0x4e: {
|
|
const answer = yield { kind: "yesno", pages: take() };
|
|
value = answer ? 1 : 0;
|
|
break;
|
|
}
|
|
case 0x51:
|
|
case 0x52:
|
|
case 0x53: {
|
|
const address = opcode === 0x52 ? far() : near();
|
|
if (opcode === 0x51 && this.lastTalked !== PLAYER)
|
|
yield synchronous({
|
|
kind: "face",
|
|
object: this.lastTalked,
|
|
target: PLAYER,
|
|
});
|
|
write(address);
|
|
yield* flush();
|
|
return;
|
|
}
|
|
case 0x68:
|
|
this.lastTalked = byte();
|
|
break;
|
|
case 0x69:
|
|
case 0x6a: {
|
|
const target = opcode === 0x69 ? object(byte()) : this.lastTalked;
|
|
const steps = readMovement(r, near());
|
|
yield* flush();
|
|
yield synchronous({ kind: "move", object: target, steps });
|
|
break;
|
|
}
|
|
case 0x6b:
|
|
if (this.lastTalked !== PLAYER)
|
|
yield synchronous({
|
|
kind: "face",
|
|
object: this.lastTalked,
|
|
target: PLAYER,
|
|
});
|
|
break;
|
|
case 0x6c: {
|
|
// faceobject A, B turns A toward B (GetRelativeFacing).
|
|
const subject = object(byte()),
|
|
target = object(byte());
|
|
yield synchronous({ kind: "face", object: subject, target });
|
|
break;
|
|
}
|
|
case 0x6d: {
|
|
const sprite = byte();
|
|
this.state.variables[sprite] = byte();
|
|
break;
|
|
}
|
|
case 0x6e:
|
|
yield synchronous({ kind: "disappear", object: object(byte()) });
|
|
break;
|
|
case 0x6f:
|
|
yield synchronous({ kind: "appear", object: byte() });
|
|
break;
|
|
case 0x70: {
|
|
const leader = object(byte()),
|
|
follower = object(byte());
|
|
yield synchronous({ kind: "follow", leader, follower });
|
|
break;
|
|
}
|
|
case 0x71:
|
|
yield synchronous({ kind: "stopfollow" });
|
|
break;
|
|
case 0x72: {
|
|
const target = object(byte()),
|
|
x = byte(),
|
|
y = byte();
|
|
yield synchronous({ kind: "moveobject", object: target, x, y });
|
|
break;
|
|
}
|
|
case 0x75: {
|
|
const emote = byte(),
|
|
target = byte(),
|
|
ticks = byte();
|
|
if (target !== LAST_TALKED) this.lastTalked = target;
|
|
yield* flush();
|
|
yield synchronous({
|
|
kind: "emote",
|
|
object: this.lastTalked,
|
|
emote,
|
|
ticks: ticks || 256,
|
|
});
|
|
break;
|
|
}
|
|
case 0x76: {
|
|
const target = object(byte()),
|
|
direction = DIRECTION_ORDER[byte() & 3];
|
|
yield synchronous({ kind: "turn", object: target, direction });
|
|
break;
|
|
}
|
|
// Audio commands are consumed; native sound sequencing is pending.
|
|
case 0x7f:
|
|
case 0x84:
|
|
case 0x85:
|
|
word();
|
|
break;
|
|
case 0x81:
|
|
word();
|
|
byte();
|
|
break;
|
|
case 0x82:
|
|
case 0x83:
|
|
case 0x86:
|
|
case 0x87:
|
|
case 0x88:
|
|
break;
|
|
case 0x8b: {
|
|
const ticks = byte() || 256;
|
|
if (pages.length) {
|
|
yield { kind: "text", pages: take(), holdTicks: ticks };
|
|
} else yield synchronous({ kind: "pause", ticks });
|
|
break;
|
|
}
|
|
case 0x8d:
|
|
this.deferred = near();
|
|
break;
|
|
case 0x90:
|
|
yield* flush();
|
|
return;
|
|
case 0x91:
|
|
if (stack.length) {
|
|
p = stack.pop()!;
|
|
break;
|
|
}
|
|
yield* flush();
|
|
return;
|
|
case 0x93:
|
|
yield* flush();
|
|
return;
|
|
case 0x94: {
|
|
const type = byte(),
|
|
martId = word();
|
|
if (type !== 0 /* MARTTYPE_STANDARD */)
|
|
throw new UnsupportedScript(offset, opcode, " (mart type)");
|
|
yield* flush();
|
|
yield* this.pokemart(martId, pages);
|
|
break;
|
|
}
|
|
default:
|
|
throw new UnsupportedScript(offset, opcode);
|
|
}
|
|
if (stack.length > 16) throw new Error("Script call depth exceeded.");
|
|
}
|
|
}
|
|
|
|
/** OpenMartDialog/MartDialog/StandardMart (engine/items/mart.asm), for
|
|
* MARTTYPE_STANDARD only. Welcome, then BUY/SELL/QUIT until the player
|
|
* quits; buying and selling loop over their own item lists until the
|
|
* player backs out, then the menu asks "anything else?" and repeats. */
|
|
private *pokemart(
|
|
martId: number,
|
|
pages: string[],
|
|
): Generator<ScriptEffect, void, Input> {
|
|
const r = this.reader;
|
|
const write = (address: number) => {
|
|
const content = readText(r, address, this.text());
|
|
if (content) pages.push(...content.split("\n\n"));
|
|
};
|
|
const take = () => pages.splice(0, pages.length);
|
|
|
|
const entry = r.near(SYMBOLS.marts + martId * 2, r.bank(SYMBOLS.marts));
|
|
let p = entry;
|
|
const count = r.byte(p++);
|
|
const stock = Array.from({ length: count }, () => r.byte(p++));
|
|
|
|
let first = true;
|
|
for (;;) {
|
|
const choice = yield {
|
|
kind: "martmenu",
|
|
prompt: readText(
|
|
r,
|
|
first ? SYMBOLS.martWelcomeText : SYMBOLS.martAskMoreText,
|
|
this.text(),
|
|
),
|
|
selected: 0,
|
|
};
|
|
first = false;
|
|
const option = typeof choice === "number" ? choice : 2;
|
|
if (option === 0) yield* this.martBuy(stock, pages);
|
|
else if (option === 1) yield* this.martSell(pages);
|
|
else {
|
|
write(SYMBOLS.martComeAgainText);
|
|
if (pages.length) yield { kind: "text", pages: take() };
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** BuyMenu/BuyMenuLoop: pick a stocked item, a 1-99 quantity, confirm the
|
|
* price, then check funds and bag room before handing it over. */
|
|
private *martBuy(
|
|
stock: number[],
|
|
pages: string[],
|
|
): Generator<ScriptEffect, void, Input> {
|
|
const r = this.reader,
|
|
data = this.host.data;
|
|
const write = (address: number) => {
|
|
const content = readText(r, address, this.text());
|
|
if (content) pages.push(...content.split("\n\n"));
|
|
};
|
|
const take = () => pages.splice(0, pages.length);
|
|
const flush = function* (): Generator<ScriptEffect, void, Input> {
|
|
if (pages.length) yield { kind: "text", pages: take() };
|
|
};
|
|
for (;;) {
|
|
const entries: MartEntry[] = stock.map((item) => ({
|
|
item,
|
|
name: data.itemName(item),
|
|
price: data.itemPrice(item),
|
|
}));
|
|
const selection = yield { kind: "martlist", mode: "buy", entries, selected: 0 };
|
|
const item = typeof selection === "number" ? stock[selection] : undefined;
|
|
if (item === undefined) return;
|
|
const price = data.itemPrice(item);
|
|
const chosen = yield {
|
|
kind: "martquantity",
|
|
mode: "buy",
|
|
item,
|
|
name: data.itemName(item),
|
|
price,
|
|
max: 99,
|
|
prompt: readText(r, SYMBOLS.martHowManyText, this.text()),
|
|
selected: 1,
|
|
};
|
|
if (typeof chosen !== "number" || chosen < 1) continue;
|
|
const total = price * chosen;
|
|
this.strings[RAM.stringBuffer2] = data.itemName(item);
|
|
this.numbers[RAM.itemQuantityChange] = chosen;
|
|
this.numbers[RAM.moneyTemp] = total;
|
|
write(SYMBOLS.martFinalPriceText);
|
|
const confirmed = yield { kind: "yesno", pages: take() };
|
|
if (!confirmed) continue;
|
|
if (total > this.state.money) {
|
|
write(SYMBOLS.martNoMoneyText);
|
|
yield* flush();
|
|
continue;
|
|
}
|
|
if (!receiveItem(data, this.state.bag, item, chosen)) {
|
|
write(SYMBOLS.martPackFullText);
|
|
yield* flush();
|
|
continue;
|
|
}
|
|
this.state.money -= total;
|
|
write(SYMBOLS.martThanksText);
|
|
yield* flush();
|
|
}
|
|
}
|
|
|
|
/** SellMenu/DepositSellPack: pick a bag item and a quantity up to its
|
|
* stack, refuse unsellable items, then pay half price and toss it. */
|
|
private *martSell(pages: string[]): Generator<ScriptEffect, void, Input> {
|
|
const r = this.reader,
|
|
data = this.host.data;
|
|
const write = (address: number) => {
|
|
const content = readText(r, address, this.text());
|
|
if (content) pages.push(...content.split("\n\n"));
|
|
};
|
|
const take = () => pages.splice(0, pages.length);
|
|
const flush = function* (): Generator<ScriptEffect, void, Input> {
|
|
if (pages.length) yield { kind: "text", pages: take() };
|
|
};
|
|
for (;;) {
|
|
const slots = [...this.state.bag.items, ...this.state.bag.balls];
|
|
if (!slots.length) return;
|
|
const entries: MartEntry[] = slots.map((slot) => ({
|
|
item: slot.item,
|
|
name: data.itemName(slot.item),
|
|
price: data.itemPrice(slot.item),
|
|
owned: slot.quantity,
|
|
}));
|
|
const selection = yield { kind: "martlist", mode: "sell", entries, selected: 0 };
|
|
const slot = typeof selection === "number" ? slots[selection] : undefined;
|
|
if (!slot) return;
|
|
if (data.itemUnsellable(slot.item)) {
|
|
write(SYMBOLS.martCantBuyText);
|
|
yield* flush();
|
|
continue;
|
|
}
|
|
const price = data.itemPrice(slot.item);
|
|
const chosen = yield {
|
|
kind: "martquantity",
|
|
mode: "sell",
|
|
item: slot.item,
|
|
name: data.itemName(slot.item),
|
|
price,
|
|
max: slot.quantity,
|
|
prompt: readText(r, SYMBOLS.martSellHowManyText, this.text()),
|
|
selected: 1,
|
|
};
|
|
if (typeof chosen !== "number" || chosen < 1) continue;
|
|
const total = Math.floor((price * chosen) / 2);
|
|
this.strings[RAM.stringBuffer2] = data.itemName(slot.item);
|
|
this.numbers[RAM.moneyTemp] = total;
|
|
write(SYMBOLS.martSellPriceText);
|
|
const confirmed = yield { kind: "yesno", pages: take() };
|
|
if (!confirmed) continue;
|
|
tossItem(this.state.bag, slot.item, chosen);
|
|
this.state.money = Math.min(C.MAX_MONEY, this.state.money + total);
|
|
write(SYMBOLS.martBoughtText);
|
|
yield* flush();
|
|
}
|
|
}
|
|
|
|
/** readvar: the script variables that native state can answer. */
|
|
private readVar(id: number, offset: number): number {
|
|
const clock = this.host.clock();
|
|
const [group, number] = this.host.mapId.split(":").map(Number);
|
|
switch (id) {
|
|
case 0x01:
|
|
return this.state.party.length;
|
|
case 0x04:
|
|
return this.host.timeOfDay();
|
|
case 0x05:
|
|
return this.state.pokedex.caught.size & 0xff;
|
|
case 0x06:
|
|
return this.state.pokedex.seen.size & 0xff;
|
|
case 0x09:
|
|
return this.host.facing();
|
|
case 0x0a:
|
|
return clock.hours;
|
|
case 0x0b:
|
|
return clock.weekday;
|
|
case 0x0c:
|
|
return group;
|
|
case 0x0d:
|
|
return number;
|
|
case 0x10:
|
|
// .BoxFreeSpace: MONS_PER_BOX minus sBoxCount. Nothing can be
|
|
// deposited yet (no capture or PC), so the current box is empty.
|
|
return MONS_PER_BOX;
|
|
case 0x12:
|
|
return this.host.position().x;
|
|
case 0x13:
|
|
return this.host.position().y;
|
|
default:
|
|
throw new UnsupportedScript(offset, 0x1c, ` (variable ${id})`);
|
|
}
|
|
}
|
|
|
|
/** Native translations of special routines, selected by routine address.
|
|
* `value` is the script's current wScriptVar, in case a routine (like
|
|
* CheckPokerus) returns a new one; routines that leave it alone return it
|
|
* unchanged. Returns undefined for routines that have not been translated. */
|
|
private *special(
|
|
routine: number,
|
|
value: number,
|
|
pages: string[],
|
|
take: () => string[],
|
|
): Generator<ScriptEffect, number | undefined, Input> {
|
|
const r = this.reader;
|
|
switch (routine) {
|
|
case SPECIAL_ROUTINES.restartMapMusic:
|
|
case SPECIAL_ROUTINES.fadeOutToWhite:
|
|
case SPECIAL_ROUTINES.warpToSpawnPoint:
|
|
case SPECIAL_ROUTINES.stubbedTrainerRankingsHealings:
|
|
// Music and fades are not modeled; Safari/contest flags are unused.
|
|
// StubbedTrainerRankings_Healings begins with `ret`: the Trainer
|
|
// Rankings feature (Pokémon News) was cut, leaving a dead stub.
|
|
return value;
|
|
case SPECIAL_ROUTINES.healMachineAnim:
|
|
// Graphics, palettes and sound only: wPartyCount/wScriptVar select
|
|
// an animation sequence but nothing persists past it.
|
|
return value;
|
|
case SPECIAL_ROUTINES.healParty:
|
|
// HealPartyMon: clear status, restore HP and every move's PP.
|
|
for (const mon of this.state.party) {
|
|
mon.status = 0;
|
|
mon.hp = mon.stats[0];
|
|
mon.pp = mon.moves.map((move, slot) => {
|
|
if (!move) return 0;
|
|
const ups = mon.pp[slot] >> 6,
|
|
base = this.host.data.move(move).pp;
|
|
// ComputeMaxPP clamps each PP Up's bonus to 7, so a 40 PP move
|
|
// maxes at 61 instead of overflowing the packed byte at 64.
|
|
return (ups << 6) | (base + Math.min(Math.floor(base / 5), 7) * ups);
|
|
}) as PartyMon["pp"];
|
|
}
|
|
return value;
|
|
case SPECIAL_ROUTINES.checkPokerus:
|
|
// _CheckPokerus: carry (here, a truthy return) if any party member's
|
|
// status nybble is infected. No ported content ever sets pokerus,
|
|
// so this is always 0 until Pokérus itself is modeled.
|
|
return Number(
|
|
this.state.party.some((mon) => (mon.pokerus & 0x0f) !== 0),
|
|
);
|
|
case SPECIAL_ROUTINES.setDayOfWeek: {
|
|
const names = Array.from({ length: 7 }, (_, day) =>
|
|
readString(
|
|
r,
|
|
r.near(
|
|
SYMBOLS.weekdayNames + day * 2,
|
|
r.bank(SYMBOLS.weekdayNames),
|
|
),
|
|
this.text(),
|
|
).trim(),
|
|
);
|
|
// Earlier text stays on screen until the weekday box replaces it.
|
|
if (pages.length) yield { kind: "text", pages: take() };
|
|
for (;;) {
|
|
const day = yield {
|
|
kind: "weekday",
|
|
pages: [readText(r, SYMBOLS.whatDayText, this.text())],
|
|
names,
|
|
};
|
|
if (
|
|
typeof day !== "number" ||
|
|
!Number.isInteger(day) ||
|
|
day < 0 ||
|
|
day > 6
|
|
)
|
|
throw new Error("Invalid weekday.");
|
|
const confirmed = yield {
|
|
kind: "yesno",
|
|
pages: [names[day] + readText(r, SYMBOLS.isItDayText, this.text())],
|
|
};
|
|
if (!confirmed) continue;
|
|
this.state.clock.weekdayOffset =
|
|
(day - this.host.deviceWeekday() + 7) % 7;
|
|
return value;
|
|
}
|
|
}
|
|
case SPECIAL_ROUTINES.initialSetDst:
|
|
case SPECIAL_ROUTINES.initialClearDst: {
|
|
const set = routine === SPECIAL_ROUTINES.initialSetDst;
|
|
this.state.clock.dst = set;
|
|
const { hours, minutes } = this.host.clock();
|
|
const hour = hours % 12 || 12;
|
|
const time = `${hour}:${String(minutes).padStart(2, "0")} ${hours < 12 ? "AM" : "PM"}`;
|
|
const text = readText(
|
|
r,
|
|
set ? SYMBOLS.dstConfirmText : SYMBOLS.timeConfirmText,
|
|
this.text(),
|
|
);
|
|
// The box is cleared first; the following yesorno shows this page.
|
|
take();
|
|
pages.push(`${time}${text.startsWith(",") ? "" : " "}${text}`);
|
|
return value;
|
|
}
|
|
case SPECIAL_ROUTINES.toggleDecorationsVisibility:
|
|
// No decorations are placed until the native decoration system exists,
|
|
// so every decoration object is hidden, as with empty wDeco* values.
|
|
for (const event of [
|
|
EVENTS.playersHouseConsole,
|
|
EVENTS.playersHouseDoll1,
|
|
EVENTS.playersHouseDoll2,
|
|
EVENTS.playersHouseBigDoll,
|
|
])
|
|
this.state.events.add(event);
|
|
return value;
|
|
case SPECIAL_ROUTINES.toggleMaptileDecorations:
|
|
// Empty decoration slots leave the room blocks unchanged and clear
|
|
// the poster's conditional event.
|
|
this.state.events.delete(EVENTS.playersRoomPoster);
|
|
return value;
|
|
default:
|
|
return undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Run a script that must finish without presentation, such as in tests
|
|
* and tooling. Pages are collected; any other effect is rejected. */
|
|
export function runScript(
|
|
reader: RomReader,
|
|
start: number,
|
|
state: ScriptState,
|
|
name: string,
|
|
): ScriptState & { pages: string[] } {
|
|
const run = new ScriptRun(reader, start, state, {
|
|
mapId: "",
|
|
lastTalked: PLAYER,
|
|
sceneOwner: () => undefined,
|
|
timeOfDay: () => 1,
|
|
clock: () => ({ weekday: 0, hours: 12, minutes: 0 }),
|
|
deviceWeekday: () => 0,
|
|
text: () => defaultTextContext(name),
|
|
data: new PokemonData(reader),
|
|
player: () => ({ id: 0, gender: 0 }),
|
|
random: () => 0,
|
|
landmark: () => 0,
|
|
facing: () => 0,
|
|
position: () => ({ x: 0, y: 0 }),
|
|
});
|
|
const pages: string[] = [];
|
|
for (let effect = run.resume(); effect; effect = run.resume()) {
|
|
if (effect.kind !== "text")
|
|
throw new Error(`This script needs ${effect.kind} presentation.`);
|
|
pages.push(...effect.pages);
|
|
}
|
|
return { ...run.state, pages };
|
|
}
|