35 lines
851 B
C
35 lines
851 B
C
//!!!DONE
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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u8 D_803899C0[] = {0x00, 0x0C, 0x74, 0x0C, 0xCD, 0x24, 0x9C, 0xB3, 0x00, 0x00, 0xD4, 0x4F};
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void func_802D1724(void);
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void func_80387EC0(void) {
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u32 *temp_v0;
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u32 temp_a0;
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temp_v0 = (u32* )func_802D1724;
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if (getGameMode() != 7) {
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temp_a0 = (temp_v0[2] & 0x03FFFFFF)*4; //get offset
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temp_a0 += (u32)&temp_v0[3] & 0xF0000000; //get region
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((u32 *)temp_a0)[0] = 0x03E00008; //jr $ra
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((u32 *)temp_a0)[1] = 0x24020002; //addiu $v0, $zero, 0x2
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osWritebackDCache((void *)temp_a0, 8);
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osInvalICache((void *)temp_a0, 8);
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}
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}
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void func_80387F44(void) {
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s32 sp1C;
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osPiReadIo(0x578, (u32 *)&sp1C);
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sp1C = sp1C & (sp1C ^ 0xFFFF0000);
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if (sp1C != 0x8965){
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func_80387EC0();
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}
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}
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