69 lines
1.4 KiB
C
69 lines
1.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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f32 D_8037C680; //roll
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f32 D_8037C684; //roll_ideal
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f32 D_8037C688; //roll_angular_velocity_limit
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f32 D_8037C68C; //roll_ideal
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static void __roll_update(f32 limit, f32 step_percent){
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f32 diff;
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f32 val;
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f32 tick = time_getDelta();
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f32 max;
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max = limit*tick;
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diff = D_8037C684 - D_8037C680;
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if(180.0f < mlAbsF(diff)){
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diff += (diff < 0.0f)? 360.0: -360.0;
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}
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val = diff * step_percent * tick;
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val = (val < 0) ? mlClamp_f(val, -max, -0.1f) : mlClamp_f(val, 0.1f, max);
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D_8037C680 =( mlAbsF(val) <= mlAbsF(diff)) ? D_8037C680 + val : D_8037C684;
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if(D_8037C680 < 360.0){
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if(D_8037C680 < 0.0)
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D_8037C680 += 360.0;
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}
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else
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D_8037C680 -= 360.0;
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}
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void roll_reset(void){
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D_8037C680 = 0.0f;
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D_8037C684 = 0.0f;
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roll_setAngularVelocity(700.0f, 7.5f);
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}
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void roll_update(void){
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__roll_update(D_8037C688, D_8037C68C);
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}
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void roll_setIdeal(f32 arg0){
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D_8037C684 = mlNormalizeAngle(arg0);
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}
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void roll_set(f32 arg0){
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D_8037C680 = mlNormalizeAngle(arg0);
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}
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void roll_applyIdeal(void){
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D_8037C680 = D_8037C684;
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}
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f32 roll_get(void){
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return D_8037C680;
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}
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f32 roll_getIdeal(void){
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return D_8037C684;
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}
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void roll_setAngularVelocity(f32 limit, f32 rate){
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D_8037C688 = limit;
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D_8037C68C = rate;
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}
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