Files
banjo-kazooie/src/core2/code_6B30.c
2022-07-15 17:09:41 -05:00

168 lines
4.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern Actor *func_8032813C(enum actor_e, f32[3], s32);
/* .bss */
u8 D_8037BFA0;
/* code */
static s32 __maybe(int arg0, s32 arg1){
if(arg0)
return arg1;
return 0;
}
void func_8028DAD8(void){
D_8037BFA0 = 0;
}
void func_8028DAE4(void){
if(D_8037BFA0 != 0)
D_8037BFA0--;
}
void func_8028DB04(void){
D_8037BFA0 = 2;
}
enum hitbox_e func_8028DB14(ActorMarker *arg0){
s32 retVal;
if(D_8037BFA0)
return HITBOX_3_BEAK_BOMB;
switch(bs_getState()){
case BS_F_BBUSTER: //8028DBA4
return __maybe(bsbbuster_hitboxActive(),HITBOX_1_BEAK_BUSTER);
break;
case BS_BBARGE://8028DBC0
return __maybe(bsbbarge_hitboxActive(),HITBOX_2_BEAK_BARGE);
break;
case BS_BOMB://8028DBDC
return __maybe(bsbfly_bombHitboxActive(),HITBOX_3_BEAK_BOMB);
break;
case BS_CLAW://8028DBF8
if(arg0 && !func_8028AED4(marker_getActor(arg0)->position, 90.0f))
return HITBOX_0_NONE;
retVal = __maybe(bsclaw_hitboxActive(),HITBOX_4_CLAW);
if(retVal != 0)
return retVal;
return HITBOX_8_CLAW_DOWN;
break;
case BS_11_BPECK://8028DC50
if(arg0 && !func_8028AED4(marker_getActor(arg0)->position, 60.0f))
return HITBOX_0_NONE;
return __maybe(func_802A6510(),HITBOX_5_PECK);
break;
case BS_1A_WONDERWING_ENTER:
case BS_1B_WONDERWING_IDLE:
case BS_1C_WONDERWING_WALK:
case BS_1D_WONDERWING_JUMP:
case BS_1E_WONDERWING_EXIT:
case BS_A4_WONDERWING_DRONE:
case BS_A5_WONDERWING_UNKA5://L8028DC98
return HITBOX_6_WONDERWING;
break;
//8028DCA0
case BS_ROLL:
return __maybe(bstwirl_hitboxActive(),HITBOX_7_ROLL);
break;
case BS_6E_CROC_BITE://L8028DCBC
return __maybe(bscroc_hitboxActive(),HITBOX_9_CROC_BITE);
break;
case BS_5_JUMP://8028DCD8
case BS_3D_FALL_TUMBLING:
if(func_80297AAC() < 0.0f && !func_8028B2E8())
return HITBOX_A_FAST_FALLING;
case BS_2F_FALL://8028DD10
if(func_80297AAC() < -1400.0f && !func_8028B2E8())
return HITBOX_A_FAST_FALLING;
default://8028DD4C
return HITBOX_0_NONE;
break;
}
}
// break ?? //
bool func_8028DD60(enum actor_e actor_id, Actor **arg1){
ActorMarker *m1;
ActorMarker *m2;
Actor *actor;
m1 = (*arg1)->marker;
m2 = func_802948EC();
if(m2){
actor = marker_getActor(m2);
}
if(m2 && actor->modelCacheIndex != actor_id)
return 0;
carriedObject_setActorID(actor_id);
if(!item_empty(func_80346CF4(actor_id))){
func_8028F66C(0x12);
}
*arg1 = marker_getActor(m1);
return 1;
}
void func_8028DE0C(enum actor_e actor_id){
Actor *actor;
f32 sp20[3];
banjo_getPosition(sp20);
actor = func_8032813C(actor_id, sp20, (s32) yaw_get());
actor->unk138_22 = TRUE;
func_802948F8(actor->marker);
bs_setState(BS_3A_CARRY_IDLE);
}
void func_8028DE6C(enum actor_e actor_id){
ActorMarker *marker;
Actor *actor;
marker = func_802948EC();
if(marker){
actor = marker_getActor(marker);
}
if(marker && actor->modelCacheIndex == actor_id){
func_802948F8(marker);
}
else{
func_802C3C88(func_8028DE0C, carriedObject_getActorID());
}
}
void func_8028DEEC(enum actor_e actor_id, Actor *actor){
f32 sp1C[3];
nodeprop_getPosition(func_80304C38(actor_id, actor), sp1C);
func_80294AC0(sp1C);
}
void func_8028DF20(enum actor_e actor_id){
item_inc(func_80346CF4(actor_id));
}
void func_8028DF48(enum actor_e actor_id){
ActorMarker *marker;
Actor* actor;
marker = func_802948EC();
if(marker)
actor = marker_getActor(marker);
if(marker && actor->modelCacheIndex == actor_id){
func_802948E0();
}
item_dec(func_80346CF4(actor_id));
}
void func_8028DFB8(enum actor_e actor_id){
func_803463D4(func_80346CF4(actor_id), 0);
}