113 lines
3.1 KiB
C
113 lines
3.1 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include <core1/viewport.h>
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extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
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extern void actor_predrawMethod(Actor *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern Actor *actor_spawnWithYaw_f32(enum actor_e id, f32[3], s32);
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Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chOverlayPressStart_update(Actor *this);
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/* .data */
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ActorAnimationInfo D_80368100[] = {
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{0, 0.0f},
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{0x284, 1.6f},
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{0x285, 1.6f}
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};
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f32 D_80368118[3] = {0.0f, 0.0f, 0.0f};
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ActorInfo D_80368124 = {
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MARKER_177_PRESS_START_OVERLAY, ACTOR_1DE_PRESS_START_OVERLAY, ASSET_55C_MODEL_PRESS_START_OVERLAY,
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0x0, D_80368100,
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chOverlayPressStart_update, func_80326224, chOverlayPressStart_draw,
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0, 0, 0.0f, 0
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};
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/* .bss */
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ActorMarker *D_8037DE80;
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bool D_8037DE84;
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/* .code */
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Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **vptr){
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Actor * actor;
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f32 sp58[3];
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f32 sp4C[3];
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f32 sp40[3];
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f32 sp34[3];
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actor = marker_getActor(marker);
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if(D_8037DE84)
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return actor;
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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viewport_backupState();
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{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
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{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
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viewport_setPosition_vec3f(sp58);
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viewport_setRotation_vec3f(sp4C);
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viewport_update();
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viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
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{sp40[0] = 0.0f; sp40[1] = 0.0f; sp40[2] = 0.0f;};
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{sp34[0] = 0.0f; sp34[1] = 400.0f; sp34[2] = 0.0f;};
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modelRender_draw(gdl, mptr, sp40, 0, 1.0f, sp34, marker_loadModelBin(marker));
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viewport_restoreState();
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viewport_setRenderViewportAndPerspectiveMatrix(gdl, mptr);
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return actor;
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}
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void chOverlayPressStart_func_802DCC78(ActorMarker *this){
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D_8037DE80 = 0;
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D_8037DE84 = 0;
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}
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void chOverlayPressStart_update(Actor *this){
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if(!this->initialized){
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this->initialized = TRUE;
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this->depth_mode = MODEL_RENDER_DEPTH_NONE;
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actor_collisionOff(this);
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subaddie_set_state_with_direction(this, 1, 0.0f, 1);
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actor_playAnimationOnce(this);
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marker_setFreeMethod(this->marker, chOverlayPressStart_func_802DCC78);
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}
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if(animctrl_isStopped(this->animctrl)){
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subaddie_set_state_with_direction(this, 2, 0.0f, 1);
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actor_loopAnimation(this);
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}
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}
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void __chOverlayPressStart_spawn(void){
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if(D_8037DE80 == NULL){
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D_8037DE80 = actor_spawnWithYaw_f32(ACTOR_1DE_PRESS_START_OVERLAY, D_80368118, 0)->marker;
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}
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}
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void chOverlayPressStart_spawn(s32 arg0, s32 arg1){
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if(D_8037DE80 == NULL){
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__spawnQueue_add_0(__chOverlayPressStart_spawn);
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}
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}
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void chOverlayPressStart_func_802DCDB0(void){
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D_8037DE84 = TRUE;
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}
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void chOverlayPressStart_func_802DCDC0(s32 arg0, s32 arg1) {
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ActorMarker *temp_a0;
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temp_a0 = D_8037DE80;
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if (temp_a0 != 0) {
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func_80326310(marker_getActor(temp_a0));
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}
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}
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