Files
banjo-kazooie/src/core2/ba/carry.c
2024-06-17 01:10:20 -05:00

78 lines
1.6 KiB
C

#include "functions.h"
#include "core2/ba/carry.h"
void bacarry_set_offsets(f32 arg0, f32 arg1);
/* .bss */
struct {
f32 height;
f32 rotation;
} bacarry_offsets;
ActorMarker* baCarry_marker;
u8 bacarry_active;
/* .code */
void bacarry_init(void){
baCarry_marker = NULL;
bacarry_active = 0;
bacarry_set_offsets(0.0f, 0.0f);
}
void bacarry_end(void){}
void __bacarry_set_position_and_rotation(ActorMarker *marker, f32 arg1[3], f32 arg2[3]){
Actor * actor = marker_getActor(marker);
if(actor->unk138_22){
actor->position_x = arg1[0];
actor->position_y = arg1[1];
actor->position_z = arg1[2];
actor->yaw = arg2[1];
}
}
void __bacarry_update(void){
f32 banjoPos[3];
f32 banjoRot[3];
player_getRotation(banjoRot);
baModel_getPosition(banjoPos);
banjoRot[1] = mlNormalizeAngle(banjoRot[1] + bacarry_offsets.rotation);
banjoPos[1] += bacarry_offsets.height;
__bacarry_set_position_and_rotation(baCarry_marker, banjoPos, banjoRot);
}
void bacarry_update(void){
if(baCarry_marker != NULL){
if(bacarry_active == 0){
baCarry_marker = NULL;
}
else{
__bacarry_update();
bacarry_active = 0;
}
}
}
void bacarry_reset_marker(void){
baCarry_marker = NULL;
}
ActorMarker *bacarry_get_marker(void){
return baCarry_marker;
}
void bacarry_set_marker(ActorMarker *arg0){
baCarry_marker = arg0;
__bacarry_update();
bacarry_active = 1;
}
void bacarry_set_offsets(f32 height, f32 rotation){
bacarry_offsets.height = height;
bacarry_offsets.rotation = rotation;
}