Files
banjo-kazooie/src/core2/bs/bLongLeg.c
Bl00D4NGEL 9bd6988f99 refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume
Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
2024-09-22 03:10:19 +02:00

511 lines
14 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/model.h"
#include "core2/statetimer.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
/* .data */
const f32 D_80364A40 = 80.0f;
const f32 D_80364A44 = 500.0f;
const f32 D_80364A48 = 1.0f;
const f32 D_80364A4C = 0.8f;
const f32 D_80364A50 = 400.0f;
const f32 D_80364A54 = -800.0f;
/* .bss */
f32 D_8037D350;
f32 D_8037D354;
f32 D_8037D358;
f32 D_8037D35C;
u8 D_8037D360;
u8 D_8037D361;
/* .code */
int func_802A51D0(void){
if(func_8029D66C())
return 0;
return player_inWater();
}
void func_802A5208(int arg0){
if(arg0)
func_8030E5F4(SFX_49_KAZOOIE_RA, 0.88f);
else
func_8030E5F4(SFX_49_KAZOOIE_RA, 0.96f);
}
void func_802A524C(void){
f32 sp1C = func_8029B30C();
if(!func_8029B300())
baphysics_set_target_horizontal_velocity(0.0f);
else
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, D_80364A40, D_80364A44));
}
int bslongleg_inSet(s32 move_indx){
return (move_indx == BS_26_LONGLEG_IDLE)
|| (move_indx == BS_LONGLEG_WALK)
|| (move_indx == BS_LONGLEG_JUMP)
|| (move_indx == BS_LONGLEG_EXIT)
|| (move_indx == BS_LONGLEG_SLIDE)
|| (move_indx == BS_9B_LONGLEG_DRONE)
|| (move_indx == BS_62_LONGLEG_LOCKED);
}
void func_802A531C(void){
func_80299650(stateTimer_getPrevious(STATE_TIMER_2_LONGLEG), stateTimer_get(STATE_TIMER_2_LONGLEG));
if(stateTimer_isAt(STATE_TIMER_2_LONGLEG, 0.01f))
func_8030E484(SFX_3EB_UNKNOWN);
}
void func_802A5374(void){
baModel_80292078(1, -50.0f);
func_8029B324(0, 0.03f);
func_8029B324(1, 1.0f);
func_8029E070(1);
func_8029E064(1);
func_8029E0F4(1);
pitch_setAngVel(1000.0f, 12.0f);
roll_setAngularVelocity(1000.0f, 12.0f);
miscFlag_set(MISC_FLAG_3);
}
void func_802A5404(void){
if(bslongleg_inSet(bs_getNextState()))
return;
baModel_80292078(1,0);
func_8029B0C0();
func_8029E070(0);
func_8029E064(0);
func_8029E0F4(0);
baModel_setDirection(PLAYER_MODEL_DIR_BANJO);
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
stateTimer_clear(STATE_TIMER_2_LONGLEG);
func_803219F4(1);
miscFlag_clear(MISC_FLAG_3);
func_8029E180(4, 0.5f);
func_802A531C();
}
void __bsblongleg_enterFromTrot(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_40_ANIM_BSLONGLEG_ENTER_FROM_BTROT);
animctrl_setDuration(aCtrl, 1.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsblongleg.c", 0xe1);
stateTimer_set(STATE_TIMER_2_LONGLEG, D_8037D35C);
func_803219F4(2);
func_8030E2C4(D_8037D361);
D_8037D360 = 1;
}
void __bsblongleg_enter(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_16_ANIM_BSBTROT_ENTER);
animctrl_setDuration(aCtrl, 0.5f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsblongleg.c", 0xf6);
D_8037D360 = 0;
}
void bsblongleg_enter_init(void){
D_8037D361 = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_setSfxId(D_8037D361, SFX_2C_PULLING_NOISE);
func_8030E04C(D_8037D361, 0.8f, 1.9f, 1.2f);
miscFlag_clear(MISC_FLAG_E_TOUCHING_WADING_BOOTS);
if(bsbtrot_inSet(bs_getPrevState()))
__bsblongleg_enterFromTrot();
else
__bsblongleg_enter();
func_8029C7F4(1,1,3, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
func_802A5374();
func_80299BD4();
}
void bsblongleg_enter_update(void){
enum bs_e next_state = 0;
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
func_802A531C();
func_80299594(1, 0.5f);
switch(D_8037D360){
case 0:
if(animctrl_isStopped(aCtrl))
__bsblongleg_enterFromTrot();
break;
case 1:
if(animctrl_isStopped(aCtrl))
next_state = BS_26_LONGLEG_IDLE;
break;
}
bs_setState(next_state);
}
void bsblongleg_enter_end(void){
func_802A5404();
func_8030DA44(D_8037D361);
}
void bsblongleg_stand_enter(void){
baanim_playForDuration_loopSmooth(ASSET_41_ANIM_BSLONGLEG_IDLE, 1.0f);
func_8029C7F4(1,1,1, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
baModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
func_802A5374();
}
void bsblongleg_stand_update(void){
enum bs_e next_state = 0;
func_802A531C();
func_80299594(1, 0.5f);
if(should_look_first_person_camera())
next_state = badrone_look();
if(button_pressed(BUTTON_B))
stateTimer_clear(STATE_TIMER_2_LONGLEG);
if(func_8029B300() > 0)
next_state = BS_LONGLEG_WALK;
if(player_shouldSlideTrot())
next_state = BS_LONGLEG_SLIDE;
if(button_pressed(BUTTON_A) && player_isStable())
next_state = BS_LONGLEG_JUMP;
if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
next_state = BS_LONGLEG_EXIT;
if(func_802A51D0())
next_state = BS_4C_LANDING_IN_WATER;
bs_setState(next_state);
}
void bsblongleg_stand_end(void){
func_802A5404();
}
void bsblongleg_walk_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_42_ANIM_BSLONGLEG_WALK);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_LOOP);
animctrl_start(aCtrl, "bsblongleg.c", 0x1a1);
func_8029C7F4(2,1,1, BA_PHYSICS_NORMAL);
baanim_setVelocityMapRanges(D_80364A40, D_80364A44, D_80364A48, D_80364A4C);
}
void bsblongleg_walk_update(void){
enum bs_e next_state = 0;
AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
func_802A531C();
func_80299594(1, 0.5f);
func_8029AD28(0.47f, 4);
func_8029AD28(0.97f, 3);
if(animctrl_isAt(aCtrl, 0.7781f))
func_802A5208(0);
if(animctrl_isAt(aCtrl, 0.2781f))
func_802A5208(1);
func_802A524C();
if(button_pressed(BUTTON_B) && baphysics_get_target_horizontal_velocity() == 0.0f)
stateTimer_clear(STATE_TIMER_2_LONGLEG);
if(!func_8029B300() && baphysics_is_slower_than(1.0f))
next_state = BS_26_LONGLEG_IDLE;
if(player_shouldSlideTrot())
next_state = BS_LONGLEG_SLIDE;
if(button_pressed(BUTTON_A) && player_isStable())
next_state = BS_LONGLEG_JUMP;
if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
next_state = BS_LONGLEG_EXIT;
if(func_802A51D0())
next_state = BS_4C_LANDING_IN_WATER;
bs_setState(next_state);
}
void bsblongleg_walk_end(void){
func_802A5404();
}
void func_802A5AB0(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setDirection(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_40_ANIM_BSLONGLEG_ENTER_FROM_BTROT);
animctrl_setDuration(aCtrl, 1.0f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsblongleg.c", 0x200);
D_8037D360 = 0;
}
void func_802A5B34(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setSmoothTransition(aCtrl, 0);
animctrl_setIndex(aCtrl, ASSET_7_ANIM_BSBTROT_EXIT);
animctrl_setDuration(aCtrl, 0.6f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsblongleg.c", 0x210);
D_8037D360 = 1;
}
void bsblongleg_exit_init(void){
func_802A5AB0();
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
func_8029957C(2);
baphysics_set_target_horizontal_velocity(0.0f);
D_8037D361 = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_setSfxId(D_8037D361, SFX_2C_PULLING_NOISE);
func_8030E04C(D_8037D361, 1.4f, 0.4f, -1.2f);
}
void bsblongleg_exit_update(void){
enum bs_e next_state = 0;
AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
func_802A531C();
func_80299628(1);
switch(D_8037D360){
case 0://L802A5C7C
if(animctrl_isAt(aCtrl, 0.68f))
func_8030E2C4(D_8037D361);
if(animctrl_isStopped(aCtrl))
func_802A5B34();
break;
case 1://L802A5CB4
if(animctrl_isStopped(aCtrl))
next_state = BS_1_IDLE;
break;
}
if(func_802A51D0())
next_state = BS_4C_LANDING_IN_WATER;
bs_setState(next_state);
}
void bsblongleg_exit_end(void){
func_8030DA44(D_8037D361);
func_802A5404();
}
void bsblongleg_jump_init(void){
AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
D_8037D350 = 0.14f;
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_3D_ANIM_BSLONGLEG_JUMP);
animctrl_setTransitionDuration(aCtrl, 0.134f);
animctrl_setDuration(aCtrl, 1.0f);
animctrl_setStart(aCtrl, D_8037D350);
animctrl_setSubRange(aCtrl, 0.0f, 0.42f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
animctrl_start(aCtrl, "bsblongleg.c", 0x27F);
func_8029C7F4(1,1,3, BA_PHYSICS_AIRBORN);
if(func_8029B2E8() != 0.0f)
yaw_setIdeal(func_8029B33C());
baphysics_set_target_yaw(yaw_getIdeal());
func_802A524C();
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
baphysics_set_vertical_velocity(D_80364A50);
baphysics_set_gravity(D_80364A54);
func_8030E58C(SFX_48_KAZOOIE_RUUH, 0.9f);
D_8037D360 = 0;
}
void bsblongleg_jump_update(void){
enum bs_e sp44 = 0;
AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
f32 sp34[3];
f32 sp30;
func_802A531C();
func_802A524C();
baphysics_get_velocity(sp34);
if(button_released(BUTTON_A) && 0.0f < sp34[1])
baphysics_reset_gravity();
sp30 = player_getYPosition() - func_80294438();
switch(D_8037D360){
case 0://L802A5F24
if((sp34[1] < 100.0f) || sp30 < 10.0f)
animctrl_setDuration(aCtrl, 0.4f);
if(animctrl_isStopped(aCtrl)){
animctrl_setSubRange(aCtrl, 0.0f, 0.5282f);
animctrl_setDuration(aCtrl, 4.5f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
D_8037D360 = 1;
}
break;
case 1://L802A5FA8
if((0.4 < animctrl_getAnimTimer(aCtrl)) && sp30 < 70.0f){
D_8037D350 = animctrl_getAnimTimer(aCtrl);
D_8037D354 = sp30;
animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
D_8037D360 = 2;
}
break;
case 2://L802A6020
animctrl_setAnimTimer(aCtrl, ml_map_f(sp30, D_8037D354, 1.0f, D_8037D350, 0.6703f));
func_80299594(1, 0.5f);
if(player_isStable()){
func_8029C5E8();
animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
animctrl_setDuration(aCtrl, 1.3f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
D_8037D360 = 3;
}
break;
case 3://L802A60AC
func_80299594(1, 0.5f);
if(animctrl_isStopped(aCtrl))
sp44 = BS_26_LONGLEG_IDLE;
if(button_pressed(BUTTON_A))
sp44 = BS_LONGLEG_JUMP;
if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
sp44 = BS_LONGLEG_EXIT;
break;
}//L802A60F0
if(func_802A51D0())
sp44 = BS_4C_LANDING_IN_WATER;
bs_setState(sp44);
}
void bsblongleg_jump_end(void){
baphysics_reset_gravity();
func_802A5404();
}
void bsblongleg_slide_init(void){
AnimCtrl * aCtrl = baanim_getAnimCtrlPtr();
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ASSET_3D_ANIM_BSLONGLEG_JUMP);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
animctrl_setStart(aCtrl, 0.0865f);
animctrl_start(aCtrl, "bsblongleg.c", 0x339);
func_8029C7F4(1,1,3, BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_target_yaw(yaw_getIdeal());
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
func_8029E070(1);
func_8029E064(1);
pitch_setAngVel(1000.0f, 12.0f);
roll_setAngularVelocity(1000.0f, 12.0f);
baphysics_set_target_horizontal_velocity(0.0f);
func_80299AAC();
D_8037D358 = 1.0f;
}
void bsblongleg_slide_update(void){
enum bs_e sp3C = 0;
f32 sp30[3];
f32 sp2C;
func_802A531C();
func_80299AAC();
D_8037D358 = ml_max_f(D_8037D358 - time_getDelta(), 0.0f);
if(player_isSliding()){
func_80294480(sp30);
func_8025801C(sp30, &sp2C);
func_80299594(1, 0.5f);
baphysics_set_target_horizontal_velocity(ml_map_f(pitch_getIdeal(), 20.0f, 60.0f, 550.0f, 700.0f));
baphysics_set_target_yaw(sp2C);
func_8029C22C();
}else{//L802A6304
sp3C = BS_26_LONGLEG_IDLE;
}
if(D_8037D358 == 0.0f && button_pressed(BUTTON_A))
sp3C = BS_LONGLEG_JUMP;
if(func_802A51D0())
sp3C = BS_4C_LANDING_IN_WATER;
bs_setState(sp3C);
}
void bsblongleg_slide_end(void){
func_802A5404();
}
void func_802A6388(f32 arg0){
D_8037D35C = arg0;
}
void func_802A6394(void){
baanim_playForDuration_loopSmooth(ASSET_41_ANIM_BSLONGLEG_IDLE, 1.0f);
func_8029C7F4(1,1,3, BA_PHYSICS_NORMAL);
baphysics_set_target_horizontal_velocity(0.0f);
func_802A5374();
baModel_setDirection(PLAYER_MODEL_DIR_KAZOOIE);
func_8029C674();
}
void func_802A63F0(void){
enum bs_e next_state = 0;
func_802A531C();
func_8029C6D0();
func_80299628(1);
if(func_80298850() == 0)
next_state = BS_26_LONGLEG_IDLE;
if(func_802A51D0())
next_state = BS_4C_LANDING_IN_WATER;
bs_setState(next_state);
}
void func_802A6450(void){
func_8029C748();
func_802A5404();
}
void bsblongleg_drone_init(void){
func_802A5374();
bsdrone_init();
}
void bsblongleg_drone_update(void){
func_802A531C();
bsdrone_update();
if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
bs_setState(BS_LONGLEG_EXIT);
}
void bsblongleg_drone_end(void){
bsdrone_end();
func_802A5404();
}