Files
banjo-kazooie/src/RBB/code_CA0.c
2024-11-03 14:07:56 -06:00

215 lines
6.2 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* typedefs and declarations */
void func_803878B0(Actor *this);
void func_8038756C(Actor *this, s32 arg1);
/* .data */
ActorInfo D_80390200 = {
0x183, 0x173, 0x402, 0x0, NULL,
func_803878B0, NULL, func_80325340,
0, 0, 0.0f, 0
};
s32 D_80390224[4] = { 0xff, 0, 0, 0xff};
s32 D_80390234[4] = { 0x76, 0, 0, 0xff};
s32 D_80390244[4] = { 0x76, 0, 0, 0xff};
s32 D_80390254[4] = { 0xff, 0, 0, 0xff};
f32 D_80390264[3] = {-4900.0f, 0.0f, 0.0f};
/* .code */
void func_80387090(ActorMarker *marker, s32 arg1){
func_8038756C(marker_getActor(marker), arg1);
}
void func_803870BC(s32 arg0, s32 arg1){
Struct6Ds *temp_v0;
if(temp_v0 = &func_8034C528(arg0)->type_6D)
func_8034DFB0(temp_v0, D_80390224, D_80390234, (f64)arg1/1000.0);
}
void func_8038711C(s32 arg0, s32 arg1){
Struct6Ds *temp_v0;
func_8030E6D4(SFX_90_SWITCH_PRESS);
if(temp_v0 = &func_8034C528(arg0)->type_6D)
func_8034DFB0(temp_v0, D_80390244, D_80390254, (f64)arg1/1000.0);
}
void func_8038718C(ActorMarker *marker){
void *sp44;
f32 sp38[3];
f32 sp2C[3];
if(sp44 = func_8034C528(0x19a)){
sp38[0] = sp38[1] = sp38[2] = 0.0f;
sp2C[0] = 0.0f;
sp2C[2] = 0.0f;
sp2C[1] = 450.0f;
func_8034DDF0(sp44, sp38, sp2C, 4.0f, 1);
func_8034E1A4(sp44, SFX_D8_CRANE, 1.0f, 1.0f);
}
timed_setStaticCameraToNode(0.0f, 4);
timed_setStaticCameraToNode(2.5f, 5);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 0.5f, 19000);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 0.6f, 19000);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 0.7f, 19000);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 0.8f, 19000);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 0.9f, 19000);
timed_playSfx(4.0f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 19000);\
timed_exitStaticCamera(5.0f);
func_80324E38(5.0f, 0);
timedFunc_set_2(5.0f, (GenFunction_2) func_80387090, (s32) marker, 3);
}
void func_80387308(ActorMarker *marker){
Actor *actor = marker_getActor(marker);
void *sp40;
f32 sp34[3];
f32 sp28[3];
if(sp40 = func_8034C528(0x19a)){
TUPLE_ASSIGN(sp34, 0.0f,200.0f,0.0f);
TUPLE_ASSIGN(sp28, 0.0f, 0.0f, 0.0f);
func_8034DDF0(sp40, sp34, sp28, 0.5f, 1);
func_8034E1A4(sp40, SFX_D8_CRANE, 1.0f, 1.0f);
}//L80387394
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 0.5f, 19000);
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 0.6f, 19000);
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 0.7f, 19000);
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 0.8f, 19000);
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 0.9f, 19000);
timed_playSfx(0.5f, SFX_7F_HEAVYDOOR_SLAM, 1.0f, 19000);
timedFunc_set_2(0.5f, (GenFunction_2) func_80387090, (s32) actor->marker, 1);
timedFunc_set_2(1.5f, (GenFunction_2) func_803870BC, 0x19d, 0x1f4);
timed_exitStaticCamera(1.5f);
func_80324E38(1.5f, 0);
}
void func_80387488(ActorMarker *marker){
f32 sp1C[3];
Actor *actor = marker_getActor(marker);
player_getPosition(sp1C);
if(-50.0f < sp1C[1] && sp1C[1] < 600.0f){
sp1C[1] = 0;
if(ml_vec3f_distance(sp1C, D_80390264) < 500.0f){
timedFunc_set_1(1.0f, (GenFunction_1) func_80387488, (s32)actor->marker);
return;
}
}
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(0.0f, 6);
timedFunc_set_1(0.5f, (GenFunction_1) func_80387308, (s32) actor->marker);
}
void func_8038756C(Actor *this, s32 arg1){
f32 sp6C[3];
f32 sp60[3];
void * temp_v0;
f32 sp50[3];
f32 sp44[3];
f32 sp40;
void * sp3C;
f32 sp30[3];
f32 sp24[3];
if(arg1 == 1){
if(this->state != 0){
sp6C[0] = 0.0f;
sp6C[1] = 0.0f;
sp6C[2] = -40.0f;
sp60[0] = sp60[1] = sp60[2] = 0.0f;
if(temp_v0 = func_8034C528(0x19C))
func_8034DDF0(temp_v0, sp6C, sp60, 0.1f, 1);
if(temp_v0 = func_8034C528(0x19D))
func_8034DDF0(temp_v0, sp6C, sp60, 0.1f, 1);
}
}//L80387610
if(arg1 == 2){
sp50[0] = sp50[1] = sp50[2] = 0.0f;
sp44[0] = 0.0f;
sp44[1] = 0.0f;
sp44[2] = -40.0f;
if(temp_v0 = func_8034C528(0x19C))
func_8034DDF0(temp_v0, sp50, sp44, 0.1f, 1);
if(temp_v0 = func_8034C528(0x19D))
func_8034DDF0(temp_v0, sp50, sp44, 0.1f, 1);
timedFunc_set_2(0.1f, (GenFunction_2)func_8038711C, 0x19d, 0x1f4);
timedFunc_set_2(0.1f, (GenFunction_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
func_80324E38(0.2f, 3);
timedFunc_set_1(1.1f, (GenFunction_1)func_8038718C, (s32)this->marker);
}//L80387704
if(arg1 == 3){
item_set(ITEM_6_HOURGLASS, 1);
item_set(ITEM_0_HOURGLASS_TIMER, 0x3bf);
}
if(this->state == 3){
item_set(ITEM_6_HOURGLASS, 0);
}
if(arg1 == 4){
sp3C = func_8034C528(0x19a);
if(sp3C){
sp30[0] = 0.0f;
sp30[1] = 450.0f;
sp30[2] = 0.0f;
sp24[0] = 0.0f;
sp24[1] = 200.0f;
sp24[2] = 0.0f;
func_8034DDF0(sp3C, sp30, sp24, 3.0f, 1);
func_8034E1A4(sp3C, SFX_D8_CRANE, 1.0f, 1.0f);
}//L803877D4
timed_playSfx(3.0f, SFX_7F_HEAVYDOOR_SLAM, 0.5f, 25000);
timed_playSfx(3.0f, SFX_7F_HEAVYDOOR_SLAM, 0.6f, 25000);
timedFunc_set_1(4.0f, (GenFunction_1)func_80387488, (s32)this->marker);
}//L80387828
this->state = arg1;
}
void func_80387850(ActorMarker *marker, ActorMarker *arg1){
Actor *actor = marker_getActor(marker);
if(actor->state == 1){
func_8038756C(actor, 2);
}
}
void func_80387890(Actor *this){
func_8038756C(this, 0);
}
void func_803878B0(Actor *this){
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->marker->actorFreeFunc = func_80387890;
marker_setCollisionScripts(this->marker, NULL, func_80387850, NULL);
func_8032AA58(this, 1.1f);
func_8038756C(this, 1);
}
if(this->state == 3){
if(item_empty(ITEM_0_HOURGLASS_TIMER)){
func_8038756C(this, 4);
}
}
}