Files
banjo-kazooie/src/core2/code_9B990.c
2024-06-29 14:38:03 -05:00

400 lines
10 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* !!!!!!!!!!!!!!!!!!!!!!!!!!! BREAK??? !!!!!!!!!!!!!!!!!!!!!!!!!*/
void __overlay_mmm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_mmm_release(void);
void func_80322960(void);
void __overlay_mmm_update(void);
void func_803229C0(s32, s32);
void __overlay_cc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_cc_release(void);
void func_80322A28(void);
void __overlay_cc_update(void);
void func_80322A78(s32, s32);
void __overlay_gv_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_gv_release(void);
void func_80322ACC(void);
void __overlay_gv_update(void);
void func_80322B3C(s32, s32);
void __overlay_ttc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_ttc_release(void);
void func_80322B78(void);
void __overlay_ttc_update(void);
void func_80322BB8(s32, s32);
void __overlay_mm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_mm_release(void);
void func_80322CD0(void);
void __overlay_mm_update(void);
void func_80322CE0(s32, s32);
void __overlay_bgs_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_bgs_release(void);
void func_80322D38(void);
void __overlay_bgs_update(void);
void func_80322D94(s32, s32);
void __overlay_sm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_sm_release(void);
void func_80322BDC(void);
void __overlay_sm_update(void);
void func_80322BEC(s32, s32);
void __overlay_lair_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_lair_release(void);
void func_80322C38(void);
void __overlay_lair_update(void);
void func_80322C78(s32, s32);
void __overlay_fight_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_fight_release(void);
void func_80322C9C(void);
void __overlay_fight_update(void);
void func_80322CAC(s32, s32);
void __overlay_intro_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_intro_release(void);
void func_80322D04(void);
void __overlay_intro_update(void);
void func_80322D14(s32, s32);
void __overlay_fp_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx);
void __overlay_fp_release(void);
void func_80322DE8(void);
void __overlay_fp_update(void);
void func_80322E58(s32, s32);
typedef struct{
s16 level_id;
s16 overlay_id;
}level_overlay_map_elem;
typedef struct{
s16 unk0;
u8 unk2;
u8 unk3;
void (*init)(void);
void (*update)(void);
void (*release)(void);
void (*draw)(Gfx **, Mtx **, Vtx **);
void (*unk14)(s32, s32);
} level_overlay_update_struct;
/* .data */
level_overlay_map_elem D_8036E2C0[] = {
{LEVEL_3_CLANKERS_CAVERN, OVERLAY_2_WHALE},
{LEVEL_A_MAD_MONSTER_MANSION, OVERLAY_3_HAUNTED},
{LEVEL_7_GOBIS_VALLEY, OVERLAY_4_DESERT},
{LEVEL_2_TREASURE_TROVE_COVE, OVERLAY_5_BEACH},
{LEVEL_1_MUMBOS_MOUNTAIN, OVERLAY_6_JUNGLE},
{LEVEL_4_BUBBLEGLOOP_SWAMP, OVERLAY_7_SWAMP},
{LEVEL_9_RUSTY_BUCKET_BAY, OVERLAY_8_SHIP},
{LEVEL_5_FREEZEEZY_PEAK, OVERLAY_9_SNOW},
{LEVEL_8_CLICK_CLOCK_WOOD, OVERLAY_A_TREE},
{LEVEL_B_SPIRAL_MOUNTAIN, OVERLAY_B_TRAINING},
{LEVEL_D_CUTSCENE, OVERLAY_C_INTRO},
{LEVEL_6_LAIR, OVERLAY_D_WITCH},
{LEVEL_C_BOSS, OVERLAY_E_BATTLE},
{0}
};
level_overlay_update_struct D_8036E2F8[] = {
{ OVERLAY_2_WHALE, 1, 0, func_80322A28, __overlay_cc_update, __overlay_cc_release, __overlay_cc_draw, func_80322A78},
{ OVERLAY_3_HAUNTED, 1, 0, func_80322960, __overlay_mmm_update, __overlay_mmm_release, __overlay_mmm_draw, func_803229C0},
{ OVERLAY_4_DESERT, 1, 0, func_80322ACC, __overlay_gv_update, __overlay_gv_release, __overlay_gv_draw, func_80322B3C},
{ OVERLAY_5_BEACH, 1, 0, func_80322B78, __overlay_ttc_update, __overlay_ttc_release, __overlay_ttc_draw, func_80322BB8},
{ OVERLAY_6_JUNGLE, 1, 0, func_80322CD0, __overlay_mm_update, __overlay_mm_release, __overlay_mm_draw, func_80322CE0},
{ OVERLAY_7_SWAMP, 1, 0, func_80322D38, __overlay_bgs_update, __overlay_bgs_release, __overlay_bgs_draw, func_80322D94},
{ OVERLAY_B_TRAINING, 1, 0, func_80322BDC, __overlay_sm_update, __overlay_sm_release, __overlay_sm_draw, func_80322BEC},
{ OVERLAY_C_INTRO, 1, 0, func_80322D04, __overlay_intro_update, __overlay_intro_release, __overlay_intro_draw, func_80322D14},
{ OVERLAY_D_WITCH, 1, 0, func_80322C38, __overlay_lair_update, __overlay_lair_release, __overlay_lair_draw, func_80322C78},
{ OVERLAY_E_BATTLE, 1, 0, func_80322C9C, __overlay_fight_update, __overlay_fight_release, __overlay_fight_draw, func_80322CAC},
{ OVERLAY_9_SNOW, 0, 1, func_80322DE8, __overlay_fp_update, __overlay_fp_release, __overlay_fp_draw, func_80322E58},
{0}
};
/* .bss */
struct {
u8 unk0;
u8 unk1;
u8 pad2[2];
void (*init)(void);
void (*update)(void);
void (*release)(void);
void (*draw)(Gfx **, Mtx **, Vtx **);
void (*unk14)(s32, s32);
} D_80383350;
/* .code */
void __overlay_mmm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_mmm_release(void){
func_8038953C();
MMM_func_80389CD8();
func_8038A994();
}
void func_80322960(void){
func_80389544();
func_80389CE0();
func_8038A9B4();
}
void __overlay_mmm_update(void){
func_8038966C();
organMinigame_update();
func_8038AA44();
}
void func_803229C0(s32 arg0, s32 arg1){
func_80389DF4(arg0, arg1);
}
void __overlay_cc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
CC_func_80388760(gfx, mtx, vtx);
}
void __overlay_cc_release(void){
func_80388CB4();
func_803880D4();
}
void func_80322A28(void){
func_80388D54();
func_80388104();
}
void __overlay_cc_update(void){
CC_func_80388F4C();
func_8038817C();
}
void func_80322A78(s32 arg0, s32 arg1){ return; }
void __overlay_gv_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_gv_release(void){
func_8038FF60();
func_803900F8();
gv_matchingGame_reset(); //gv_matchingGame_reset
gv_waterCtrl_end();
}
void func_80322ACC(void){
func_8038FF68();
func_80390100();
gv_matchingGame_init(); //gv_matchingGame_init
gv_waterCtrl_init();
}
void __overlay_gv_update(void){
func_8038FFF4();
func_80390138();
gv_matchingGame_update(); //gv_matchingGame_update
gv_waterCtrl_update();
}
void func_80322B3C(s32 arg0, s32 arg1){ return; }
void __overlay_ttc_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_ttc_release(void){
func_8038B04C();
}
void func_80322B78(void){
func_8038B094();
}
void __overlay_ttc_update(void){
func_8038B2F0();
}
void func_80322BB8(s32 arg0, s32 arg1){ return; }
void __overlay_sm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_sm_release(void){ return; }
void func_80322BDC(void){ return; }
void __overlay_sm_update(void){ return; }
void func_80322BEC(s32 arg0, s32 arg1){ return; }
void __overlay_lair_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
lair_func_8038E768(gfx, mtx, vtx);
}
void __overlay_lair_release(void){
lair_func_8038CD48();
}
void func_80322C38(void){
lair_func_8038CF18();
}
void __overlay_lair_update(void){
lair_func_8038E0B0();
}
void func_80322C78(s32 arg0, s32 arg1){ return; }
void __overlay_fight_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_fight_release(void){ return; }
void func_80322C9C(void){ return; }
void __overlay_fight_update(void){ return; }
void func_80322CAC(s32 arg0, s32 arg1){ return; }
void __overlay_mm_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_mm_release(void){ return; }
void func_80322CD0(void){ return; }
void __overlay_mm_update(void){ return; }
void func_80322CE0(s32 arg0, s32 arg1){ return; }
void __overlay_intro_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_intro_release(void){ return; }
void func_80322D04(void){ return; }
void __overlay_intro_update(void){ return; }
void func_80322D14(s32 arg0, s32 arg1){ return; }
void __overlay_bgs_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_bgs_release(void){ return; }
void func_80322D38(void){
if( map_get() == MAP_10_BGS_MR_VILE
&& func_803203FC(2)
&& func_803203FC(7)
){
player_setTransformation(TRANSFORM_5_CROC);
}
}
void __overlay_bgs_update(void){ return; }
void func_80322D94(s32 arg0, s32 arg1){ return; }
void __overlay_fp_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){ return; }
void __overlay_fp_release(void){
fp_sirslushgame_end();
fp_snowmanButtonGame_end();
func_8038B8A8();
func_8039195C();
}
void func_80322DE8(void){
fp_sirslushgame_init();
fp_snowmanButtonGame_init();
func_8038B7A4();
func_803918C0();
}
void __overlay_fp_update(void){
fp_sirslushgame_update();
fp_snowmanButtonGame_update();
func_8038B544();
func_80391994();
}
void func_80322E58(s32 arg0, s32 arg1){ return; }
void func_80322E64(Gfx **gfx, Mtx **mtx, Vtx **vtx){
if(D_80383350.draw)
D_80383350.draw(gfx, mtx, vtx);
}
enum overlay_e level_to_overlay(enum level_e lvl){
int i;
for(i = 0; D_8036E2C0[i].level_id; i++){
if(D_8036E2C0[i].level_id == lvl)
return D_8036E2C0[i].overlay_id;
}
return 0;
}
void func_80322EDC(int arg0){
if(arg0 == D_80383350.unk1 && D_80383350.release){
D_80383350.release();
}
}
void func_80322F1C(int arg0){
if(arg0 == D_80383350.unk0 && D_80383350.init){
D_80383350.init();
}
}
void func_80322F5C(void){
func_80322EDC(0);
}
void func_80322F7C(void){
func_80322EDC(1);
}
void func_80322F9C(void){
func_80322F1C(0);
}
void func_80322FBC(void){
func_80322F1C(1);
}
void func_80322FDC(void){ return; }
void func_80322FE4(void){
int i;
s32 overlay_id;
func_80356714();
overlay_id = overlayManagergetLoadedId();
D_80383350.init = D_80383350.update = D_80383350.release = NULL;
D_80383350.draw = NULL;
D_80383350.unk14 = NULL;
for(i = 0; D_8036E2F8[i].unk0 != 0; i++){
if(overlay_id == D_8036E2F8[i].unk0){
D_80383350.unk0 = D_8036E2F8[i].unk2;
D_80383350.unk1 = D_8036E2F8[i].unk3;
D_80383350.init = D_8036E2F8[i].init;
D_80383350.update = D_8036E2F8[i].update;
D_80383350.release = D_8036E2F8[i].release;
D_80383350.draw = D_8036E2F8[i].draw;
D_80383350.unk14 = D_8036E2F8[i].unk14;
break;
}
}
}
void func_80323098(s32 arg0, s32 arg1){
if(D_80383350.unk14)
D_80383350.unk14(arg0, arg1);
}
void overlay_update(void){
if(D_80383350.update)
D_80383350.update();
}