58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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void func_803567EC(Actor *this);
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/* .data */
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ActorInfo D_80372810 = {
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MARKER_1A7_CLANKER_WHIPCRACK, ACTOR_28A_CLANKER_WHIPCRACK, ASSET_432_MODEL_CLANKER_WHIPCRACK,
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0, NULL,
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func_803567EC, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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void func_80356770(Actor *this, s32 next_state){
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if(next_state == 1)
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skeletalAnim_set(this->unk148, ASSET_15C_ANIM_CLANKER_WHIPCRACK_IDLE, 0.5f, 1.0f);
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if(next_state == 2)
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skeletalAnim_set(this->unk148, ASSET_15D_ANIM_CLANKER_WHIPCRACK_ATTACK, 0.5f, 1.0f);
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this->state = next_state;
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}
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void func_803567EC(Actor *this){
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f32 plyr_pos[3];
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f32 plyr_dist;
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f32 sp44;
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f32 sp40;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->roll = this->yaw;
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this->yaw = 0.0f;
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func_80356770(this, 1);
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}
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player_getPosition(plyr_pos);
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plyr_dist = ml_vec3f_distance(plyr_pos, this->position);
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if(this->state == 1){
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if(plyr_dist < 700.0f)
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func_80356770(this, 2);
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}
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if(this->state == 2){
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skeletalAnim_getProgressRange(this->unk148, &sp44, &sp40);
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if(sp44 < 0.13 && 0.13 <= sp40)
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func_8030E9C4(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.0f), 14000, this->position, 500.0f, 1000.0f);
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if(sp44 < 0.8 && 0.8 <= sp40)
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func_8030E9C4(SFX_2_CLAW_SWIPE, randf2(0.9f, 1.1f), randi2(10000, 14000), this->position, 500.0f, 1000.0f);
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if(800.0f < plyr_dist)
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func_80356770(this, 1);
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}//L803569D4
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}
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