Files
banjo-kazooie/src/core2/ch/clankerwhipcrack.c
2024-10-17 16:45:16 +02:00

58 lines
1.6 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void func_803567EC(Actor *this);
/* .data */
ActorInfo D_80372810 = {
MARKER_1A7_CLANKER_WHIPCRACK, ACTOR_28A_CLANKER_WHIPCRACK, ASSET_432_MODEL_CLANKER_WHIPCRACK,
0, NULL,
func_803567EC, NULL, actor_draw,
0, 0, 0.0f, 0
};
/* .code */
void func_80356770(Actor *this, s32 next_state){
if(next_state == 1)
skeletalAnim_set(this->unk148, ASSET_15C_ANIM_CLANKER_WHIPCRACK_IDLE, 0.5f, 1.0f);
if(next_state == 2)
skeletalAnim_set(this->unk148, ASSET_15D_ANIM_CLANKER_WHIPCRACK_ATTACK, 0.5f, 1.0f);
this->state = next_state;
}
void func_803567EC(Actor *this){
f32 plyr_pos[3];
f32 plyr_dist;
f32 sp44;
f32 sp40;
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->roll = this->yaw;
this->yaw = 0.0f;
func_80356770(this, 1);
}
player_getPosition(plyr_pos);
plyr_dist = ml_vec3f_distance(plyr_pos, this->position);
if(this->state == 1){
if(plyr_dist < 700.0f)
func_80356770(this, 2);
}
if(this->state == 2){
skeletalAnim_getProgressRange(this->unk148, &sp44, &sp40);
if(sp44 < 0.13 && 0.13 <= sp40)
func_8030E9C4(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.0f), 14000, this->position, 500.0f, 1000.0f);
if(sp44 < 0.8 && 0.8 <= sp40)
func_8030E9C4(SFX_2_CLAW_SWIPE, randf2(0.9f, 1.1f), randi2(10000, 14000), this->position, 500.0f, 1000.0f);
if(800.0f < plyr_dist)
func_80356770(this, 1);
}//L803569D4
}