254 lines
9.3 KiB
C
254 lines
9.3 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* chAttackTutorial - controls bottle teaching moves in spiral */
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extern void timed_exitStaticCamera(f32 time);
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extern void func_8028F918(s32);
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enum ch_attack_tutorial_states {
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CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN = 0x1, // L80387610
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CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE, // L803873E0
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CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES, // L8038742C
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CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED, // L80387454
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CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG // L80387680
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};
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static void __chAttackTutorial_showDialogText(ActorMarker *);
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static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state);
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static void __chAttackTutorial_update(Actor *);
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/* .data */
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ActorInfo gChAttackTutorial = {
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MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
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1, NULL,
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__chAttackTutorial_update, actor_update_func_80326224, func_80325340,
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0, 0, 0.0f, 0
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};
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/* .code */
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static void __chAttackTutorial_spawnEnemyActorForMarker(ActorMarker* marker, enum actor_e enemy_id) {
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Actor* actor = marker_getActor(marker);
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s32 pad;
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Actor *other = spawn_child_actor(enemy_id, &actor);
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actor->unk100 = other->marker;
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other->unk100 = actor->marker;
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if (actor->unk10_12 == 3 && actor->unk38_31 == 1) {
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other->unk38_31 = 1;
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} else {
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other->unk38_31 = 0;
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}
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other->unk10_12 = 1;
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if (marker);
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}
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// spawn topper, bawl or collywobble based on already_killed_enemies (actor->unk10_12)
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static s32 __chAttackTutorial_spawnEnemyActor(Actor *this, s32 already_killed_enemies) {
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volatile enum actor_e sp1C;
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s32 tmp_v0;
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if (already_killed_enemies == 1) {
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sp1C = ACTOR_166_TOPPER_THE_CARROT_A;
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} else {
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sp1C = tmp_v0 = (already_killed_enemies == 2)
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? ACTOR_165_BAWL_THE_ONION_A
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: ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A;
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}
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__spawnQueue_add_2(__chAttackTutorial_spawnEnemyActorForMarker, this->marker, sp1C);
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}
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static void __chAttackTutorial_advanceMarkToState2(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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__chAttackTutorial_setState(marker_getActor(marker), CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
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}
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static void __chAttackTutorial_learnAbilityBasedOnDialog(ActorMarker *marker, enum asset_e dialog_id, s32 arg2) {
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Actor* actor = marker_getActor(marker);
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func_8028F918(0);
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switch(dialog_id) {
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case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
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ability_unlock(ABILITY_C_ROLL);
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__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
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break;
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case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
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ability_unlock(ABILITY_B_RATATAT_RAP);
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__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
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break;
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}
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timed_exitStaticCamera(0.0f);
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}
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static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state) {
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switch (state)
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{
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case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
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if (this->unk10_12 == 0) {
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, __chAttackTutorial_advanceMarkToState2);
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}
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else{
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gcdialog_showText(
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(this->unk10_12 == VEGETABLE_1_TOPPER) ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
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0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, NULL
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);
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}
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break;
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case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
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this->unk38_31 = 0;
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__chAttackTutorial_spawnEnemyActor(this, ++this->unk10_12);
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break;
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case CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES:
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, 1);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
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marker_despawn(this->marker);
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break;
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case CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED:
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
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if (!honeycombscore_get(HONEYCOMB_17_SM_COLLIWOBBLE)) {
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this->unk10_12 = 3;
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this->unk38_31 = 1;
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__chAttackTutorial_spawnEnemyActor(this, this->unk10_12);
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}
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break;
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}
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subaddie_set_state(this, state);
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}
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static bool __chAttackTutorial_areLearnableAbilitiesUnlocked() {
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return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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&& ability_isUnlocked(ABILITY_C_ROLL)
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&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
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}
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static void __chAttackTutorial_update(Actor *this) {
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f32 minimum_distance;
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Actor *bottles;
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if (!this->initialized) {
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bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &minimum_distance);
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if (bottles != NULL) {
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this->unk1C_x = bottles->position_x;
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this->unk1C_y = bottles->position_y;
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this->unk1C_z = bottles->position_z;
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} else {
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this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;
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}
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this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL)
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? 2
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: ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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? 1
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: 0;
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this->initialized = TRUE;
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}
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switch(this->state) {
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case CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN:
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4))
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__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG);
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if (__chAttackTutorial_areLearnableAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
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__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED);
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break;
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case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
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__chAttackTutorial_showDialogText(this->marker);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
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}
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break;
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case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
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break;
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}
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}
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static void __chAttackTutorial_handleDialog(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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Actor *actor = marker_getActor(marker);
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switch (text_id) {
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case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN:
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func_8028F918(0);
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break;
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case ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // WOW...NICE ONE! TRY ANOTHER!
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case ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // BULLS-EYE! ONE MORE...
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case ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // MMMM...NOT BAD, FEATHER FACE!
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__chAttackTutorial_spawnEnemyActor(actor, actor->unk10_12);
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break;
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case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
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ability_unlock(ABILITY_C_ROLL);
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__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
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break;
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case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
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ability_unlock(ABILITY_B_RATATAT_RAP);
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__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
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break;
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case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
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case ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES:
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__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES);
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break;
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}
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timed_exitStaticCamera(0.0f);
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}
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static void __chAttackTutorial_showDialogText(ActorMarker* marker) {
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s32 dialog_text;
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bool has_killed_enemy;
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s32 dialog_flag = 0x4;
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Actor* actor = marker_getActor(marker);
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has_killed_enemy = actor->unk38_31 ? TRUE : FALSE;
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if (has_killed_enemy) {
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dialog_flag = 0xE;
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}
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switch (actor->unk10_12) {
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case VEGETABLE_1_TOPPER:
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dialog_text = has_killed_enemy ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
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break;
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case VEGETABLE_2_BAWL:
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dialog_text = has_killed_enemy ? ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP : ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
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break;
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case VEGETABLE_3_COLLY_WOBBLE:
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dialog_text = has_killed_enemy ? ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES : ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
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break;
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default:
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break;
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}
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if (dialog_text == ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES) {
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func_8028F94C(2, actor->unk1C);
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}
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if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && has_killed_enemy) {
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
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dialog_text = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
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}
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if (has_killed_enemy) {
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timed_setStaticCameraToNode(0.0f, 6);
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}
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gcdialog_showText(dialog_text, dialog_flag, actor->unk1C, actor->marker, __chAttackTutorial_handleDialog, NULL);
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actor->unk38_31++;
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}
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