Files
banjo-kazooie/src/SM/ch/attacktutorial.c
2024-10-19 23:50:51 -05:00

254 lines
9.3 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* chAttackTutorial - controls bottle teaching moves in spiral */
extern void timed_exitStaticCamera(f32 time);
extern void func_8028F918(s32);
enum ch_attack_tutorial_states {
CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN = 0x1, // L80387610
CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE, // L803873E0
CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES, // L8038742C
CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED, // L80387454
CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG // L80387680
};
static void __chAttackTutorial_showDialogText(ActorMarker *);
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state);
static void __chAttackTutorial_update(Actor *);
/* .data */
ActorInfo gChAttackTutorial = {
MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
1, NULL,
__chAttackTutorial_update, actor_update_func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
static void __chAttackTutorial_spawnEnemyActorForMarker(ActorMarker* marker, enum actor_e enemy_id) {
Actor* actor = marker_getActor(marker);
s32 pad;
Actor *other = spawn_child_actor(enemy_id, &actor);
actor->unk100 = other->marker;
other->unk100 = actor->marker;
if (actor->unk10_12 == 3 && actor->unk38_31 == 1) {
other->unk38_31 = 1;
} else {
other->unk38_31 = 0;
}
other->unk10_12 = 1;
if (marker);
}
// spawn topper, bawl or collywobble based on already_killed_enemies (actor->unk10_12)
static s32 __chAttackTutorial_spawnEnemyActor(Actor *this, s32 already_killed_enemies) {
volatile enum actor_e sp1C;
s32 tmp_v0;
if (already_killed_enemies == 1) {
sp1C = ACTOR_166_TOPPER_THE_CARROT_A;
} else {
sp1C = tmp_v0 = (already_killed_enemies == 2)
? ACTOR_165_BAWL_THE_ONION_A
: ACTOR_164_COLLYWOBBLE_THE_CAULIFLOWER_A;
}
__spawnQueue_add_2(__chAttackTutorial_spawnEnemyActorForMarker, this->marker, sp1C);
}
static void __chAttackTutorial_advanceMarkToState2(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
__chAttackTutorial_setState(marker_getActor(marker), CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
}
static void __chAttackTutorial_learnAbilityBasedOnDialog(ActorMarker *marker, enum asset_e dialog_id, s32 arg2) {
Actor* actor = marker_getActor(marker);
func_8028F918(0);
switch(dialog_id) {
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
}
timed_exitStaticCamera(0.0f);
}
static void __chAttackTutorial_setState(Actor* this, enum ch_attack_tutorial_states state) {
switch (state)
{
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
if (this->unk10_12 == 0) {
ability_unlock(ABILITY_4_CLAW_SWIPE);
gcdialog_showText(ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, __chAttackTutorial_advanceMarkToState2);
}
else{
gcdialog_showText(
(this->unk10_12 == VEGETABLE_1_TOPPER) ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP,
0xE, this->unk1C, this->marker, __chAttackTutorial_learnAbilityBasedOnDialog, NULL
);
}
break;
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
this->unk38_31 = 0;
__chAttackTutorial_spawnEnemyActor(this, ++this->unk10_12);
break;
case CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, 1);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
marker_despawn(this->marker);
break;
case CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED:
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, 1);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLLIWOBBLE)) {
this->unk10_12 = 3;
this->unk38_31 = 1;
__chAttackTutorial_spawnEnemyActor(this, this->unk10_12);
}
break;
}
subaddie_set_state(this, state);
}
static bool __chAttackTutorial_areLearnableAbilitiesUnlocked() {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
static void __chAttackTutorial_update(Actor *this) {
f32 minimum_distance;
Actor *bottles;
if (!this->initialized) {
bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &minimum_distance);
if (bottles != NULL) {
this->unk1C_x = bottles->position_x;
this->unk1C_y = bottles->position_y;
this->unk1C_z = bottles->position_z;
} else {
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
}
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL)
? 2
: ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
? 1
: 0;
this->initialized = TRUE;
}
switch(this->state) {
case CH_ATTACK_TUTORIAL_STATE_1_UNKNOWN:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG);
if (__chAttackTutorial_areLearnableAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE))
__chAttackTutorial_setState(this, CH_ATTACK_TUTORIAL_STATE_4_TUTORIAL_COMPLETED);
break;
case CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE:
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
__chAttackTutorial_showDialogText(this->marker);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
}
break;
case CH_ATTACK_TUTORIAL_STATE_5_SHOW_LEARN_MOVE_DIALOG:
break;
}
}
static void __chAttackTutorial_handleDialog(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
switch (text_id) {
case ASSET_DFF_DIALOG_BOTTLES_CLAW_SWIPE_LEARN:
func_8028F918(0);
break;
case ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // WOW...NICE ONE! TRY ANOTHER!
case ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // BULLS-EYE! ONE MORE...
case ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL: // MMMM...NOT BAD, FEATHER FACE!
__chAttackTutorial_spawnEnemyActor(actor, actor->unk10_12);
break;
case ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL:
ability_unlock(ABILITY_C_ROLL);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP:
ability_unlock(ABILITY_B_RATATAT_RAP);
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_2_APPLY_LEARNED_MOVE);
break;
case ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES:
case ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES:
__chAttackTutorial_setState(actor, CH_ATTACK_TUTORIAL_STATE_3_LEARNED_ALL_MOVES);
break;
}
timed_exitStaticCamera(0.0f);
}
static void __chAttackTutorial_showDialogText(ActorMarker* marker) {
s32 dialog_text;
bool has_killed_enemy;
s32 dialog_flag = 0x4;
Actor* actor = marker_getActor(marker);
has_killed_enemy = actor->unk38_31 ? TRUE : FALSE;
if (has_killed_enemy) {
dialog_flag = 0xE;
}
switch (actor->unk10_12) {
case VEGETABLE_1_TOPPER:
dialog_text = has_killed_enemy ? ASSET_E15_DIALOG_ATTACK_TUTORIAL_FORWARD_ROLL : ASSET_E14_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_2_BAWL:
dialog_text = has_killed_enemy ? ASSET_E17_DIALOG_ATTACK_TUTORIAL_RATATAT_RAP : ASSET_E16_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
case VEGETABLE_3_COLLY_WOBBLE:
dialog_text = has_killed_enemy ? ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES : ASSET_E18_DIALOG_ATTACK_TUTORIAL_SUCCESSFUL_KILL;
break;
default:
break;
}
if (dialog_text == ASSET_E19_DIALOG_ATTACK_TUTORIAL_LEARNED_ALL_MOVES) {
func_8028F94C(2, actor->unk1C);
}
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && has_killed_enemy) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
dialog_text = ASSET_E12_DIALOG_BOTTLES_LEARNED_TUTORIAL_MOVES;
}
if (has_killed_enemy) {
timed_setStaticCameraToNode(0.0f, 6);
}
gcdialog_showText(dialog_text, dialog_flag, actor->unk1C, actor->marker, __chAttackTutorial_handleDialog, NULL);
actor->unk38_31++;
}