221 lines
6.8 KiB
C
221 lines
6.8 KiB
C
#include <ultra64.h>
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#include "core1/core1.h"
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#include "functions.h"
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#include "variables.h"
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typedef struct{
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ActorMarker *unk0;
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s32 unk4;
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s32 unk8;
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f32 unkC;
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}ActorLocal_CCW_160;
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void func_803865F4(Actor *this, s32 next_state);
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void func_8038687C(Actor *this);
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/* .data */
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ActorInfo D_8038EBA0 = { 0x1AD, 0x299, 0x443, 0x0, NULL, func_8038687C, NULL, actor_draw, 0, 0, 0.0f, 0};
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/* .code */
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void CCW_func_80386550(ActorMarker *marker){
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Actor *this;
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ActorLocal_CCW_160 *local;
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this = marker_getActor(marker);
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local = (ActorLocal_CCW_160 *)&this->local;
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this->unk124_11 = 2;
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this->alpha_124_19 = 0xFF;
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if (local->unk0 != NULL) {
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actor_collisionOn(marker_getActor(local->unk0));
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}
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func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 28000);
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}
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void func_803865C4(ActorMarker* marker, enum asset_e text_id, s32 arg2) {
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func_803865F4(marker_getActor(marker), 3);
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}
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void func_803865F4(Actor *this, s32 next_state) {
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ActorLocal_CCW_160 *local;
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local = (ActorLocal_CCW_160 *)&this->local;
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local->unkC = 0.0f;
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if (next_state == 2) {
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if (!volatileFlag_getAndSet(VOLATILE_FLAG_B5, 1)) {
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gcdialog_showText(0xCE2, 4, NULL, this->marker, func_803865C4, NULL);
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} else {
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gcdialog_showText(0xCE3, 4, NULL, NULL, NULL, NULL);
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func_803865F4(this, 3);
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return;
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}
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}
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if (next_state == 3) {
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local->unkC = 0.1f;
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func_8025A58C(0, 4000);
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func_8025A6EC(COMUSIC_4B_CCW_ZUBBA_FIGHT, 30000);
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}
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if (next_state == 4) {
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if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
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item_set(ITEM_6_HOURGLASS, FALSE);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 1);
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} else {
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gcdialog_showText(0xCE4, 4, NULL, NULL, NULL, NULL);
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func_8025A58C(-1, 400);
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comusic_8025AB44(COMUSIC_4B_CCW_ZUBBA_FIGHT, 0, 400);
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func_8025AABC(COMUSIC_4B_CCW_ZUBBA_FIGHT);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
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func_80324E38(0.0f, 3);
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timed_setStaticCameraToNode(2.0f, 4);
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timedFunc_set_1(2.0f, (GenFunction_1)CCW_func_80386550, (s32) this->marker);
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timed_exitStaticCamera(4.0f);
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func_80324E38(4.0f, 0);
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}
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}
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this->state = next_state;
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}
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void func_803867C8(ActorMarker *marker){
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Actor *this;
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ActorLocal_CCW_160 *local;
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this = marker_getActor(marker);
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local = (ActorLocal_CCW_160 *)&this->local;
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local->unk8++;
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local->unk4--;
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if(local->unk8 == 10){
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func_803865F4(this, 4);
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}
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}
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void func_80386814(ActorMarker *marker){
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Actor *this;
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ActorLocal_CCW_160 *local;
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this = marker_getActor(marker);
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local = (ActorLocal_CCW_160 *)&this->local;
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local->unk4--;
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}
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void func_80386840(ActorMarker *marker, s32 *score, s32 *total){
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Actor *this;
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ActorLocal_CCW_160 *local;
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this = marker_getActor(marker);
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local = (ActorLocal_CCW_160 *)&this->local;
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*score = local->unk8;
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*total = 10;
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}
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void func_8038687C(Actor *this) {
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ActorLocal_CCW_160 *local;
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f32 sp88;
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Actor *other;
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f32 sp78[3];
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f32 sp6C[3];
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s32 pad68;
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f32 sp5C[3];
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s32 phi_s0;
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f32 sp4C[3];
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f32 sp40[3];
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s32 phi_v0;
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f32 tmp;
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sp88 = time_getDelta();
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local = (ActorLocal_CCW_160 *)&this->local;
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if(!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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local->unk0 = 1;
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local->unk4 = 0;
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local->unk8 = 0;
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local->unkC = 0.0f;
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if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
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this->position_y -= 300.0f;
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}
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func_803865F4(this, 1);
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return;
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}
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if ((s32)local->unk0 == 1) {
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other = actorArray_findActorFromActorId(0x46);
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if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
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local->unk0 = NULL;
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if (other != NULL) {
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actor_collisionOff(other);
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other->position[1] -= 300.0f;
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}
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} else if (other != NULL) {
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local->unk0 = other->marker;
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actor_collisionOff(other);
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if (jiggyscore_isCollected(JIGGY_4C_CCW_ZUBBAS) != 0) {
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marker_despawn(local->unk0);
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marker_despawn(this->marker);
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}
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} else {
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marker_despawn(this->marker);
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}
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return;
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}
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if (local->unk0 != NULL) {
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other = marker_getActor(local->unk0);
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viewport_getPosition_vec3f(sp78);
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sp6C[0] = this->position[0] - sp78[0];
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sp6C[1] = this->position[1] - sp78[1];
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sp6C[2] = this->position[2] - sp78[2];
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sp6C[1] = 0.0f;
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ml_vec3f_set_length(sp6C, 20.0f);
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other->position[0] = this->position[0] + sp6C[0];
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other->position[1] = this->position[1] + sp6C[1];
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other->position[2] = this->position[2] + sp6C[2];
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}
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if (ml_timer_update(&local->unkC, sp88)) {
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if ((local->unk4 < 3) && ((local->unk8 + local->unk4) < 10)) {
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player_getPosition(sp5C);
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for(phi_s0 = 0; phi_s0 < 20; phi_s0++){
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sp4C[0] = randf2(-500.0f, 500.0f);
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sp4C[1] = -100.0f;
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sp4C[2] = randf2(-500.0f, 900.0f);
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if(ml_vec3f_distance(this->position, sp4C) < 400.0f)
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continue;
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tmp = ml_vec3f_distance(sp5C, sp4C);
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phi_v0 = (phi_s0 < 0xA) ? 500 : 200;
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if(tmp < (f32) phi_v0)
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continue;
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if(viewport_isPointOutsideFrustum_3f(sp4C[0], 0.0f, sp4C[2]))
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break;
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}
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x29B, reinterpret_cast(s32, sp4C[0]), reinterpret_cast(s32, sp4C[1]), reinterpret_cast(s32, sp4C[2]));
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local->unk4++;
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}
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local->unkC = randf2(0.5 - ((local->unk8 / 10) * 0.4), 1.0 - ((local->unk8 / 10) * 0.8));
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}
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if (this->state == 1) {
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if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) && volatileFlag_get(VOLATILE_FLAG_3)) {
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item_set(ITEM_6_HOURGLASS, 1);
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item_set(ITEM_0_HOURGLASS_TIMER, 1800 - 1);
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func_803865F4(this, 3);
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} else if ((local->unk0 != NULL) && (map_get() == MAP_5A_CCW_SUMMER_ZUBBA_HIVE)) {
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player_getPosition(sp40);
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if ((ml_vec3f_distance(this->position, sp40) < 300.0f) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
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func_803865F4(this, 2);
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}
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}
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}
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if ((this->state == 3) && volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) && item_empty(ITEM_0_HOURGLASS_TIMER)) {
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item_set(ITEM_6_HOURGLASS, 0);
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volatileFlag_set(VOLATILE_FLAG_3, 0);
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volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 0);
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}
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}
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