Files
banjo-kazooie/src/CCW/code_160.c
2024-10-17 16:45:16 +02:00

221 lines
6.8 KiB
C

#include <ultra64.h>
#include "core1/core1.h"
#include "functions.h"
#include "variables.h"
typedef struct{
ActorMarker *unk0;
s32 unk4;
s32 unk8;
f32 unkC;
}ActorLocal_CCW_160;
void func_803865F4(Actor *this, s32 next_state);
void func_8038687C(Actor *this);
/* .data */
ActorInfo D_8038EBA0 = { 0x1AD, 0x299, 0x443, 0x0, NULL, func_8038687C, NULL, actor_draw, 0, 0, 0.0f, 0};
/* .code */
void CCW_func_80386550(ActorMarker *marker){
Actor *this;
ActorLocal_CCW_160 *local;
this = marker_getActor(marker);
local = (ActorLocal_CCW_160 *)&this->local;
this->unk124_11 = 2;
this->alpha_124_19 = 0xFF;
if (local->unk0 != NULL) {
actor_collisionOn(marker_getActor(local->unk0));
}
func_8025A6EC(COMUSIC_3D_JIGGY_SPAWN, 28000);
}
void func_803865C4(ActorMarker* marker, enum asset_e text_id, s32 arg2) {
func_803865F4(marker_getActor(marker), 3);
}
void func_803865F4(Actor *this, s32 next_state) {
ActorLocal_CCW_160 *local;
local = (ActorLocal_CCW_160 *)&this->local;
local->unkC = 0.0f;
if (next_state == 2) {
if (!volatileFlag_getAndSet(VOLATILE_FLAG_B5, 1)) {
gcdialog_showText(0xCE2, 4, NULL, this->marker, func_803865C4, NULL);
} else {
gcdialog_showText(0xCE3, 4, NULL, NULL, NULL, NULL);
func_803865F4(this, 3);
return;
}
}
if (next_state == 3) {
local->unkC = 0.1f;
func_8025A58C(0, 4000);
func_8025A6EC(COMUSIC_4B_CCW_ZUBBA_FIGHT, 30000);
}
if (next_state == 4) {
if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
item_set(ITEM_6_HOURGLASS, FALSE);
volatileFlag_set(VOLATILE_FLAG_3, 0);
volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 1);
} else {
gcdialog_showText(0xCE4, 4, NULL, NULL, NULL, NULL);
func_8025A58C(-1, 400);
comusic_8025AB44(COMUSIC_4B_CCW_ZUBBA_FIGHT, 0, 400);
func_8025AABC(COMUSIC_4B_CCW_ZUBBA_FIGHT);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 28000);
func_80324E38(0.0f, 3);
timed_setStaticCameraToNode(2.0f, 4);
timedFunc_set_1(2.0f, (GenFunction_1)CCW_func_80386550, (s32) this->marker);
timed_exitStaticCamera(4.0f);
func_80324E38(4.0f, 0);
}
}
this->state = next_state;
}
void func_803867C8(ActorMarker *marker){
Actor *this;
ActorLocal_CCW_160 *local;
this = marker_getActor(marker);
local = (ActorLocal_CCW_160 *)&this->local;
local->unk8++;
local->unk4--;
if(local->unk8 == 10){
func_803865F4(this, 4);
}
}
void func_80386814(ActorMarker *marker){
Actor *this;
ActorLocal_CCW_160 *local;
this = marker_getActor(marker);
local = (ActorLocal_CCW_160 *)&this->local;
local->unk4--;
}
void func_80386840(ActorMarker *marker, s32 *score, s32 *total){
Actor *this;
ActorLocal_CCW_160 *local;
this = marker_getActor(marker);
local = (ActorLocal_CCW_160 *)&this->local;
*score = local->unk8;
*total = 10;
}
void func_8038687C(Actor *this) {
ActorLocal_CCW_160 *local;
f32 sp88;
Actor *other;
f32 sp78[3];
f32 sp6C[3];
s32 pad68;
f32 sp5C[3];
s32 phi_s0;
f32 sp4C[3];
f32 sp40[3];
s32 phi_v0;
f32 tmp;
sp88 = time_getDelta();
local = (ActorLocal_CCW_160 *)&this->local;
if(!this->volatile_initialized) {
this->volatile_initialized = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
local->unk0 = 1;
local->unk4 = 0;
local->unk8 = 0;
local->unkC = 0.0f;
if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
this->position_y -= 300.0f;
}
func_803865F4(this, 1);
return;
}
if ((s32)local->unk0 == 1) {
other = actorArray_findActorFromActorId(0x46);
if(volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME)) {
local->unk0 = NULL;
if (other != NULL) {
actor_collisionOff(other);
other->position[1] -= 300.0f;
}
} else if (other != NULL) {
local->unk0 = other->marker;
actor_collisionOff(other);
if (jiggyscore_isCollected(JIGGY_4C_CCW_ZUBBAS) != 0) {
marker_despawn(local->unk0);
marker_despawn(this->marker);
}
} else {
marker_despawn(this->marker);
}
return;
}
if (local->unk0 != NULL) {
other = marker_getActor(local->unk0);
viewport_getPosition_vec3f(sp78);
sp6C[0] = this->position[0] - sp78[0];
sp6C[1] = this->position[1] - sp78[1];
sp6C[2] = this->position[2] - sp78[2];
sp6C[1] = 0.0f;
ml_vec3f_set_length(sp6C, 20.0f);
other->position[0] = this->position[0] + sp6C[0];
other->position[1] = this->position[1] + sp6C[1];
other->position[2] = this->position[2] + sp6C[2];
}
if (ml_timer_update(&local->unkC, sp88)) {
if ((local->unk4 < 3) && ((local->unk8 + local->unk4) < 10)) {
player_getPosition(sp5C);
for(phi_s0 = 0; phi_s0 < 20; phi_s0++){
sp4C[0] = randf2(-500.0f, 500.0f);
sp4C[1] = -100.0f;
sp4C[2] = randf2(-500.0f, 900.0f);
if(ml_vec3f_distance(this->position, sp4C) < 400.0f)
continue;
tmp = ml_vec3f_distance(sp5C, sp4C);
phi_v0 = (phi_s0 < 0xA) ? 500 : 200;
if(tmp < (f32) phi_v0)
continue;
if(viewport_isPointOutsideFrustum_3f(sp4C[0], 0.0f, sp4C[2]))
break;
}
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, 0x29B, reinterpret_cast(s32, sp4C[0]), reinterpret_cast(s32, sp4C[1]), reinterpret_cast(s32, sp4C[2]));
local->unk4++;
}
local->unkC = randf2(0.5 - ((local->unk8 / 10) * 0.4), 1.0 - ((local->unk8 / 10) * 0.8));
}
if (this->state == 1) {
if (volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) && volatileFlag_get(VOLATILE_FLAG_3)) {
item_set(ITEM_6_HOURGLASS, 1);
item_set(ITEM_0_HOURGLASS_TIMER, 1800 - 1);
func_803865F4(this, 3);
} else if ((local->unk0 != NULL) && (map_get() == MAP_5A_CCW_SUMMER_ZUBBA_HIVE)) {
player_getPosition(sp40);
if ((ml_vec3f_distance(this->position, sp40) < 300.0f) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
func_803865F4(this, 2);
}
}
}
if ((this->state == 3) && volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) && item_empty(ITEM_0_HOURGLASS_TIMER)) {
item_set(ITEM_6_HOURGLASS, 0);
volatileFlag_set(VOLATILE_FLAG_3, 0);
volatileFlag_set(VOLATILE_FLAG_5_FF_MINIGAME_WON, 0);
}
}