Files
banjo-kazooie/src/core2/code_2240.c
2023-03-12 23:11:39 -05:00

189 lines
5.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "animation.h"
//function declarations
void anim_setIndex(Animation *this, enum asset_e arg1);
void anim_drawSetup(Animation *this);
void animationFile_getBoneTransformList(s32, f32, s32);
void boneTransformList_interpolate(s32, s32, s32, f32);
//function definitions
static void __anim_resetTransform(Animation *this, s32 arg1){
s32 *tmp;
if(animCache_getBoneTransformList(this->animcache_index[arg1], &tmp) == 0){
boneTransformList_reset(tmp);
};
}
void __anim_resetCurrentTransform(Animation *this){
__anim_resetTransform(this, this->unk8);
}
void __anim_resetTargetTransform(Animation *this){
__anim_resetTransform(this, 2);
}
s32 __anim_transformInUse(Animation *this, s32 arg1){
return animCache_inUse(this->animcache_index[arg1]);
}
s32 __anim_currentTransformInUse(Animation *this){
return __anim_transformInUse(this, this->unk8);
}
s32 __anim_startTransformInUse(Animation *this){
return __anim_transformInUse(this, (this->unk8 != 0)? 0: 1);
}
BoneTransformList *anim_getTransform(Animation *this, s32 index){
BoneTransformList *tmp;
animCache_getBoneTransformList(this->animcache_index[index], &tmp);
return tmp;
}
BoneTransformList *animcache_getCurrentTransform(Animation *this){
return anim_getTransform(this, this->unk8);
}
BoneTransformList *anim_getStartTransform(Animation *this){
return anim_getTransform(this, (this->unk8 != 0)? 0: 1);
}
BoneTransformList *anim_getTargetTransform(Animation *this){
return anim_getTransform(this, 2);
}
void __anim_update_doubleBuffer(Animation *this){
if(this->reset == 1 && __anim_currentTransformInUse(this)){
this->unk8 = (this->unk8)? 0 : 1; //swap current transform and start transfrom
}
this->reset = 0;
if( this->duration < 1.0f && __anim_startTransformInUse(this)){
animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
boneTransformList_interpolate(animcache_getCurrentTransform(this), anim_getStartTransform(this), animcache_getCurrentTransform(this), this->duration);
}
else{
animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
}
}
void __anim_update_tripleBuffer(Animation *this){
if(this->reset == 1 && this->unk1E == 0){
//smooth a current Xfrom become startXform
if(__anim_currentTransformInUse(this)){
this->unk8 = (this->unk8)? 0 : 1;//swap current transform and start transfrom
__anim_resetTargetTransform(this);
}
}
else{
//not smooth
if(this->reset == 2)
__anim_resetCurrentTransform(this);
}
this->reset = 0;
if( this->duration < 1.0f && __anim_startTransformInUse(this) && !this->unk1E){
animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, anim_getTargetTransform(this));
boneTransformList_interpolate(animcache_getCurrentTransform(this), anim_getStartTransform(this), anim_getTargetTransform(this), this->duration);
}
else{
animationFile_getBoneTransformList(animBinCache_get(this->index), this->timer, animcache_getCurrentTransform(this));
if(this->unk1E && this->index)
this->unk1E = 0;
}
}
void anim_update(Animation *this){
if(this->triple_buffer == 1){
__anim_update_tripleBuffer(this);
}
else{
__anim_update_doubleBuffer(this);
}
if(this->matrices){
(*(this->matrices))(animcache_getCurrentTransform(this), this->unk4);
}
anim_drawSetup(this);
}
void anim_resetSmooth(Animation *this){
this->reset = 1;
}
size_t anim_getSize(void){
return sizeof(Animation);
}
enum asset_e anim_getIndex(Animation *this){
return this->index;
}
f32 anim_getTimer(Animation *this){
return this->timer;
}
f32 anim_getDuration(Animation *this){
return this->duration;
}
void anim_release(Animation *this){
animCache_release(this->animcache_index[0]);
animCache_release(this->animcache_index[1]);
if(this->triple_buffer == 1){
animCache_release(this->animcache_index[2]);
}
}
void anim_new(Animation *this, bool triple_buffer){
this->triple_buffer = triple_buffer;
anim_setIndex(this,0);
anim_setTimer(this, 0.0f);
anim_setDuration(this, 1.0f);
anim_80289790(this, NULL);
this->reset = 0;
this->unk1E = 1;
this->unk8 = 0;
this->animcache_index[0] = animCache_getNew();
this->animcache_index[1] = animCache_getNew();
if(this->triple_buffer == 1){
this->animcache_index[2] = animCache_getNew(); //target_bone_transform_list
}
}
void anim_setIndex(Animation *this, enum asset_e arg1){
this->index = arg1;
}
void anim_setTimer(Animation *this, f32 arg1){
this->timer = arg1;
}
void anim_80289790(Animation *this, void (*arg1)(s32, s32)){
this->matrices = arg1;
}
void anim_80289798(Animation *this, s32 arg1){
this->unk4 = arg1;
}
void anim_drawSetup(Animation *this){
modelRender_setBoneTransformList(animcache_getCurrentTransform(this));
}
void anim_setDuration(Animation *this, f32 arg1){
this->duration = arg1;
}
void anim_802897D4(AnimMtxList *this, BKAnimationList *arg0, Animation *dst){
animMtxList_setBoned(this, arg0, animcache_getCurrentTransform(dst));
}
void anim_resetNow(Animation *this){
this->reset = 2;
}