85 lines
2.4 KiB
C
85 lines
2.4 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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extern void func_803289EC(Actor *, f32, s32);
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extern void func_8028E668(f32[3], f32, f32, f32);
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void func_80388584(Actor *this);
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Actor *func_803883E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_80391C40[] = {
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{0x000, 0.0f},
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{0x152, 4.0f},
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{0x151, 1.2f}
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};
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ActorInfo D_80391C58 = {
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0x126, 0x162, 0x38B,
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0x1, D_80391C40,
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func_80388584, func_80326224, func_803883E0,
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0, 0, 0.35f, 0
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};
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/* .code */
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Actor *func_803883E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(this->velocity[0] == 0.0f || 0.0f != this->velocity[1])
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return this;
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func_8033A45C(2, this->velocity[0] == 1.0f ? 1 : 0);
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func_8033A45C(3, this->velocity[0] == 3.0f ? 1 : 0);
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func_8033A45C(4, this->velocity[0] == 2.0f ? 1 : 0);
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return func_80325888(marker, gfx, mtx, vtx);
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}
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void func_803884F4(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if(this->state != 2){
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func_80328B8C(this, 2, 0.0001f, 1);
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func_8030E878(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.1f), 32000, this->position, 1000.0f, 2000.0f);
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}
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}
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void func_80388584(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)){
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marker_despawn(this->marker);
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return;
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}
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marker_setCollisionScripts(this->marker, NULL, func_803884F4, NULL);
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this->marker->propPtr->unk8_3 = FALSE;
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func_803289EC(this, randf(), 1);
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this->unk124_6 = 0;
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if(this->unk38_31 == 0){
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func_8038B930(this->marker);
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this->velocity[0] = 0.0f;
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}
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}//L8038863C
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if((this->velocity[0] == 0.0f || this->velocity[1] != 0.0f)){//L8038866C
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this->marker->collidable = FALSE;
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if(this->velocity[0] != 0.0f){
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}
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else{
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return;
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}
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}
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else{//L80388694
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if(!func_80329530(this, 2000)&& !func_8038BFE8(this->position, 2000))
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return;
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this->marker->collidable = TRUE;
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this->unk124_6 = TRUE;
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}
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func_8028E668(this->position, 200.0f, -10.0f, 30.0f);
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if(this->state == 2){
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if(actor_animationIsAt(this, 0.9999f)){
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func_80328B8C(this, 1, 0.0001f, 1);
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}
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}
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}
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