Files
banjo-kazooie/src/FP/code_1FF0.c
2022-07-15 17:09:41 -05:00

85 lines
2.4 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern void func_803289EC(Actor *, f32, s32);
extern void func_8028E668(f32[3], f32, f32, f32);
void func_80388584(Actor *this);
Actor *func_803883E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_80391C40[] = {
{0x000, 0.0f},
{0x152, 4.0f},
{0x151, 1.2f}
};
ActorInfo D_80391C58 = {
0x126, 0x162, 0x38B,
0x1, D_80391C40,
func_80388584, func_80326224, func_803883E0,
0, 0, 0.35f, 0
};
/* .code */
Actor *func_803883E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *this = marker_getActor(marker);
if(this->velocity[0] == 0.0f || 0.0f != this->velocity[1])
return this;
func_8033A45C(2, this->velocity[0] == 1.0f ? 1 : 0);
func_8033A45C(3, this->velocity[0] == 3.0f ? 1 : 0);
func_8033A45C(4, this->velocity[0] == 2.0f ? 1 : 0);
return func_80325888(marker, gfx, mtx, vtx);
}
void func_803884F4(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if(this->state != 2){
func_80328B8C(this, 2, 0.0001f, 1);
func_8030E878(SFX_6A_FLAGPOLE_WOBBLE, randf2(0.9f, 1.1f), 32000, this->position, 1000.0f, 2000.0f);
}
}
void func_80388584(Actor *this){
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
if(jiggyscore_isCollected(JIGGY_2C_FP_BOGGY_3)){
marker_despawn(this->marker);
return;
}
marker_setCollisionScripts(this->marker, NULL, func_803884F4, NULL);
this->marker->propPtr->unk8_3 = FALSE;
func_803289EC(this, randf(), 1);
this->unk124_6 = 0;
if(this->unk38_31 == 0){
func_8038B930(this->marker);
this->velocity[0] = 0.0f;
}
}//L8038863C
if((this->velocity[0] == 0.0f || this->velocity[1] != 0.0f)){//L8038866C
this->marker->collidable = FALSE;
if(this->velocity[0] != 0.0f){
}
else{
return;
}
}
else{//L80388694
if(!func_80329530(this, 2000)&& !func_8038BFE8(this->position, 2000))
return;
this->marker->collidable = TRUE;
this->unk124_6 = TRUE;
}
func_8028E668(this->position, 200.0f, -10.0f, 30.0f);
if(this->state == 2){
if(actor_animationIsAt(this, 0.9999f)){
func_80328B8C(this, 1, 0.0001f, 1);
}
}
}