174 lines
4.9 KiB
C
174 lines
4.9 KiB
C
#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "prop.h"
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#include "SnS.h"
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extern ActorInfo chClam;
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extern ActorInfo TTC_D_8038C510;
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extern ActorInfo D_8038C580;
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extern ActorInfo D_8038C5E0;
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extern ActorInfo D_8038C604;
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extern ActorInfo D_8038C628;
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extern ActorInfo D_8038C64C;
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extern ActorInfo D_8038C670;
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extern ActorInfo D_8038C694;
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extern ActorInfo D_8038C6B8;
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extern ActorInfo D_8038C6DC;
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extern ActorInfo D_8038C718;
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extern ActorInfo D_8038C790;
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extern ActorInfo D_8038C7B4;
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extern ActorInfo D_8038C7D8;
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extern ActorInfo D_8038C8B0;
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extern ActorInfo D_8038C8D4;
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extern ActorInfo D_8038C8F8;
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extern ActorInfo gChTreasureInfo;
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void TTC_func_80388C78(Actor *this);
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void func_80388CB8(Actor *this);
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void func_80388D34(Actor *this);
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void func_802D3D54(Actor *this);
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void func_80388D8C(Actor *this);
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/* .data */
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ActorInfo D_8038C5E0 = {
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0xA1, 0x10E, 0x3D2,
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0x1, NULL,
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func_802D3D54, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C604 = {
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MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
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0x1, NULL,
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func_802D3D54, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C628 = {
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MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
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0x1, NULL,
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func_80388D8C, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C64C = {
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0x267, 0x2E2, 0x3BD,
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0x1, NULL,
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func_80388D34, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C670 = {
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0x26A, 0x2DF, 0x3BE,
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0x1, NULL,
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TTC_func_80388C78, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C694 = {
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0x268, 0x2E0, 0x3B6,
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0x1, NULL,
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TTC_func_80388C78, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C6B8 = {
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0x269, 0x2E1, 0x3B7,
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0x1, NULL,
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TTC_func_80388C78, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038C6DC = {
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MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
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0x1, NULL,
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func_80388CB8, func_80326224, func_80325E78,
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0, 0, 0.0f, 0
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};
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/* .code */
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void TTC_func_80388AC0(void)
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{
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spawnableActorList_add(&D_8038C5E0, actor_new, 0);
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spawnableActorList_add(&D_8038C604, actor_new, 0);
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spawnableActorList_add(&D_8038C580, actor_new, 0X4100168);
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spawnableActorList_add(&TTC_D_8038C510, actor_new, 0X4000101);
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spawnableActorList_add(&D_8038C718, actor_new, 0X188);
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spawnableActorList_add(&D_8038C790, actor_new, 0X148);
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spawnableActorList_add(&D_8038C7B4, actor_new, 0X148);
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spawnableActorList_add(&D_8038C7D8, actor_new, 0X148);
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spawnableActorList_add(&D_8038C8B0, actor_new, 0X400);
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spawnableActorList_add(&D_8038C8D4, actor_new, 0X400);
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spawnableActorList_add(&D_8038C8F8, actor_new, 0X400);
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spawnableActorList_add(&gChTreasureInfo, actor_new, 0X2000048);
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spawnableActorList_add(&D_8038C628, actor_new, 0X8680);
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spawnableActorList_add(&D_8038C64C, actor_new, 0X400);
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spawnableActorList_add(&D_8038C670, actor_new, 0X20404);
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spawnableActorList_add(&D_8038C694, actor_new, 0X400);
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spawnableActorList_add(&D_8038C6B8, actor_new, 0X400);
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spawnableActorList_add(&D_8038C6DC, actor_new, 0X400);
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spawnableActorList_add(&chClam, actor_new, 0X2000041);
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}
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void TTC_func_80388C78(Actor *this){
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if(!this->initialized){
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func_802D3D74(this);
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this->initialized = TRUE;
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}
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}
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void func_80388CB8(Actor *this){
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if(!this->initialized){
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func_802D3D74(this);
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this->initialized = TRUE;
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this->scale = 2.55f;
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}
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}
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void func_80388D04(s32 arg0){
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ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
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Actor *this = marker_getActor(marker);
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spawn_child_actor(0x2df, &this);
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}
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void func_80388D34(Actor *this){
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TTC_func_80388C78(this);
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if(!this->unk16C_4){
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__spawnQueue_add_1((GenMethod_1)func_80388D04, (s32)this->marker);
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this->unk16C_4 = TRUE;
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}
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}
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void func_80388D8C(Actor *this){
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f32 sp1C[3];
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if(!this->initialized){
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func_802D3CE8(this);
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this->initialized = TRUE;
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this->position_x = 0.412*(8831.0f - this->position_x) + this->position_x;
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this->position_z = 0.412*(13535.0f - this->position_z) + this->position_z;
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this->yaw = 199.0f;
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(sns_get_item_state(SNS_ITEM_EGG_PINK, TRUE)){
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this->position_y = 700.0f;
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}
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else{
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this->position_y = -1000.0f;
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}
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}//L80388E7C
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if(this->position_y == 700.0f){
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player_getPosition(sp1C);
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if( 695.0f <= sp1C[1] && sp1C[1] < 1000.0f
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&& (sp1C[0] - 5542.0f)*(sp1C[0] - 5542.0f) + (sp1C[2] - 8687.0f)*(sp1C[2] - 8687.0f) < 96100.0f
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&& (sp1C[0] - 6837.0f)*(sp1C[0] - 6837.0f) + (sp1C[2] - 12714.0f)*(sp1C[2] - 12714.0f) < 17640000.0f
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){
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func_8031D04C(0x8f, 1);
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}
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}
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}
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