Files
banjo-kazooie/src/core2/code_A5BC0.c

2272 lines
67 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "enums.h"
#include <core1/viewport.h>
#include <core2/file.h>
#define AssetCacheSize 0x3D5
extern int func_802E74A0(f32[3], f32, s32, s32);
extern s32 func_802E9118(BKCollisionList * collision_list, BKVertexList *vtx_list, f32 arg2[3], s32 arg3, f32 arg4, f32 arg5[3], f32 arg6[3], f32 arg7, f32 arg8[3], s32 arg9, s32 argA);
extern f32 vtxList_getGlobalNorm(BKVertexList *);
extern void spawnQueue_func_802C39D4(void);
extern bool func_80340020(s32, f32[3], f32[3], f32, s32, BKVertexList *, f32[3], f32[3]);
extern void func_80340200(s32, f32[3], f32[3], f32, s32, s32, BKVertexList *, s32);
extern s32 func_802E9DD8(BKCollisionList *collisionList, BKVertexList *vtxList, f32 arg2[3], f32 *arg3, f32 arg4, f32 arg5[3], f32 arg6, f32 arg7[3], s32 arg8);
extern void *func_802EBAE0(UNK_TYPE(s32), f32 position[3], f32 rotation[3], f32 scale, UNK_TYPE(s32), UNK_TYPE(s32), UNK_TYPE(s32), f32, UNK_TYPE(s32));
extern int func_802E805C(BKCollisionList *, BKVertexList *, f32[3], f32[3], f32, f32[3], f32[3], f32[3], u32);
extern f32 func_8030A590(void);
extern void func_8030A5EC(Prop *, f32);
Prop *func_80303F7C(s32, f32, s32, s32);
s32 func_803058C0(f32);
void func_80305CD8(s32, s32);
void func_80330104(Cube*);
ActorMarker * func_80332A60(void);
extern void func_8032F3D4(s32 [3], ActorMarker *, s32);
extern void func_8030A350(Gfx **, Mtx **, Vtx **, f32[3], f32, s32, Cube*,s32 ,s32, s32, s32, s32);
extern void func_8030A2D0(Gfx **, Mtx **, Vtx **, f32[3], f32[3], f32, s32, Cube*);
s32 func_8032D9C0(Cube*, Prop*);
void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3);
void func_80332B2C(ActorMarker * arg0);
BKSprite *func_8030A55C(s32 arg0);
typedef union{
struct{
u32 pad31: 27;
u32 unk4: 1;
u32 pad3: 1;
u32 unk2: 1;
u32 unk1: 1;
u32 unk0: 1;
};
u32 word;
} tmp_bitfield;
typedef bool( *Method_Core2_A5BC0)(NodeProp *, s32);
s32 func_80330974(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3);
s32 func_80320DB0(f32[3], f32, f32[3], u32);
BKModelBin *func_80330DE4(ActorMarker *this);
extern void func_80320EB0(ActorMarker *, f32, s32);
extern void func_80320ED8(ActorMarker *, f32, s32);
f32 func_8033229C(ActorMarker *marker);
s32 func_803327A8(s32 arg0);
void func_8032CD60(Prop *);
f32 func_8033A244(f32);
void func_8032F64C(f32 *pos, ActorMarker * marker);
BKSprite *func_80330F50(ActorMarker * marker);
/* .data */
s32 D_8036E7B0 = 0;
u8 pad_8036E7B4[0xC] = {0}; //PROBABLY INDICATES FILE BREAK
ModelCache *modelCache = NULL; //D_8036E7C0 //model pointer array pointer
u8 *D_8036E7C4 = NULL;
ActorMarker *D_8036E7C8 = NULL;
/* .bss */
s32 D_803833F0[3];
s32 D_803833FC;
s32 D_80383400;
Cube *D_80383404;
s32 D_80383408;
s32 D_8038340C;
//BREAK???
f32 D_80383410[3];
ActorMarker *D_8038341C;
s32 D_80383420;
u8 D_80383428[0x1C];
s32 D_80383444;
int D_80383448;
s32 D_80383450[0x40];
vector(ActorMarker *) *D_80383550;
vector(ActorMarker *) *D_80383554;
Method_Core2_A5BC0 D_80383558;
s32 D_8038355C;
/* .code */
// This function sorts a cube's props based on distance
void func_8032CB50(Cube *cube, bool global) {
s32 ref_position[3];
Prop *var_v1;
Prop *start_prop;
s32 temp_a2;
Prop *var_t1;
Prop * var_a3;
Prop * var_t0;
s32 i;
Prop *new_var;
if (cube->prop2Cnt >= 2) {
if (global == 0) {
viewport_getPosition_vec3w(ref_position); //distance from viewport
} else {
ref_position[0] = 0;
ref_position[1] = 0;
ref_position[2] = 0;
}
//calculate prop distances
new_var = var_v1 = cube->prop2Ptr;
for(i = 0; i < cube->prop2Cnt; var_v1++, i++){
D_80383450[i] = (var_v1->actorProp.x - ref_position[0])*(var_v1->actorProp.x - ref_position[0])
+ (var_v1->actorProp.y - ref_position[1])* (var_v1->actorProp.y - ref_position[1])
+ (var_v1->actorProp.z - ref_position[2])* (var_v1->actorProp.z - ref_position[2]);
}
//sort prop list
start_prop = cube->prop2Ptr;
var_t0 = cube->prop2Ptr + (cube->prop2Cnt - 1);
do {
new_var = start_prop;
var_t1 = var_t0;
start_prop = NULL;
var_v1 = new_var;
i = (new_var - cube->prop2Ptr);
while(var_v1 < var_t1){
if(D_80383450[i] < D_80383450[i + 1]){
var_t0 = var_v1 + 1;
if (start_prop != 0) {
var_t0 = var_v1;
} else {
start_prop = (var_v1 == cube->prop2Ptr) ? var_v1 : var_v1 - 1;
}
//swap_distances
temp_a2 = D_80383450[i];
D_80383450[i] = D_80383450[i + 1];
D_80383450[i + 1] = temp_a2;
//swap_props
temp_a2 = ((s32*)(&var_v1[0]))[0];
((s32*)(&var_v1[0]))[0] = ((s32*)(&var_v1[1]))[0];
((s32*)(&var_v1[1]))[0] = temp_a2;
temp_a2 = ((s32*)(&var_v1[0]))[1];
((s32*)(&var_v1[0]))[1] = ((s32*)(&var_v1[1]))[1];
((s32*)(&var_v1[1]))[1] = temp_a2;
temp_a2 = ((s32*)(&var_v1[0]))[2];
((s32*)(&var_v1[0]))[2] = ((s32*)(&var_v1[1]))[2];
((s32*)(&var_v1[1]))[2] = temp_a2;
}
var_v1++;
i++;
}
} while (start_prop != NULL);
func_80330104(cube);
}
}
void func_8032CD60(Prop *prop) {
BKSprite *var_v0;
s32 sp48;
s32 sp44;
s32 sp40;
bool sp3C;
s32 sp38;
bool sp34;
bool sp30;
s32 sp2C;
bool var_t5;
s32 var_v1;
// if(prop->markerFlag){
var_v0 = ((u32)(((u16*)prop)[5]) & 1) ? func_80330F50(prop->actorProp.marker)
: func_8030A55C((u32)(((u16*)prop)[0]) >> 4);
if ((var_v0 != NULL) && ((var_v0->unkC.bit27 != 0))) {
sp48 = var_v0->unkC.bit31;
sp44 = var_v0->unkC.bit27;
sp40 = var_v0->unkC.bit24;
sp3C = var_v0->unkC.bit22;
sp38 = var_v0->frameCnt;
sp34 = (sp44 == 1) || (sp44 == 2U);
sp30 = (sp44 == 3) ? sp38 : (sp38 - sp34)*2;
sp2C = (s32)((((u32)(((u16*)prop)[5]) << 0x15) >> 0x1B) * sp30) / 32;
var_v1 = (((globalTimer_getTime(sp34, sp30, prop, sp40) % (sp30 * sp48)) / sp48) + sp2C) % sp30;
var_t5 = 0;
switch (sp40) { /* irregular */
default:
sp40 = 0;
break;
case 1:
sp40 = (((((u32)(((u16*)prop)[5]) << 0x15) >> 0x1B) & 2)) ? 1 : 0;
break;
case 2:
sp40 = 1;
break;
case 3:
sp40 = (((u32)(((u16*)prop)[1]) << 0x1e) >> 0x1f);
break;
}
switch(sp44){
case 4:
var_t5 = sp38 <= var_v1;
case 1:
sp3C = sp38 <= var_v1;
break;
case 2:
var_t5 = sp38 <= var_v1;
default:
switch (sp3C) { /* switch 1; irregular */
case 1: /* switch 1 */
sp3C = ((((u32)(((u16*)prop)[5]) << 0x15) >> 0x1b) & 1) ? 1 : 0;
break;
case 2: /* switch 1 */
sp3C = 1;
break;
default: /* switch 1 */
if (((u32)(((u16*)prop)[5])) & 1) {
sp3C =(((u32)(((u32*)prop)[2]) << 0x1a) >> 0x1f);
} else {
sp3C = (((u32)(((u16*)prop)[1]) << 0x1e) >> 0x1f);
}
if (1);
break;
}
break;
}
if ((sp3C ^ sp40 ^ var_t5)) {
var_v1 = sp30 - var_v1;
}
var_v1 += (sp34) ? sp40 : -sp40;
var_v1 = (var_v1 < 0) ? var_v1 +sp38 : var_v1 % sp38;
prop->spriteProp.unk8_15 = var_v1;
if (((u32)(((u16*)prop)[5]) & 1)) {
prop->spriteProp.unk8_5 = sp3C;
}
else{
prop->spriteProp.unk0_1 = sp3C;
}
}
}
void func_8032D120(Cube *cube){
if(cube->prop2Cnt >= 2)
func_8032CB50(cube, 1);
}
void func_8032D158(Cube *cube){
if(cube->prop2Cnt >= 2)
func_8032CB50(cube, 0);
}
void __marker_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor;
u32 draw_dist;
f32 draw_dist_f;
f32 percentage;
if(!this->unk3E_0){
this->drawFunc(this, gfx, mtx, vtx);
return;
}
actor = marker_getActor(this);
func_8033A28C(actor->unk58_2);
if( actor->unk58_2 && !this->unk40_23 && !this->unk40_21 && !D_8036E7B0){
func_8033A244(3700.0f);
}
if(actor->unk124_7 && !actor->despawn_flag && actor->unk58_0){
draw_dist = actor->actor_info->draw_distance;
if(draw_dist != 0){
percentage = (f32)draw_dist*(1/(f64)0x400);
}
else if(this->unk40_21){
percentage = 2.0f;
}
else{
percentage = 1.0f;
}
func_8033A280(percentage);
this->drawFunc(this, gfx, mtx, vtx);
}//L8032D300
func_8033A244(30000.0f);
func_8033A280(1.0f);
}
void func_8032D330(void){
D_80383550 = vector_new(sizeof(ActorMarker *),2);
D_80383554 = vector_new(sizeof(ActorMarker *),2);
}
void func_8032D36C(void){
vector_free(D_80383550);
D_80383550 = NULL;
vector_free(D_80383554);
D_80383554 = NULL;
}
void func_8032D3A8(void){
vector_clear(D_80383550);
vector_clear(D_80383554);
}
void func_8032D3D8(Gfx **gdl, Mtx **mptr, Vtx **vptr){
int i;
for(i = 0; i < vector_size(D_80383550); i++){
__marker_draw(*(u32*) vector_at(D_80383550, i), gdl, mptr, vptr);
}
}
void func_8032D474(Gfx **gdl, Mtx **mptr, Vtx **vptr){
int i;
for(i = 0; i < vector_size(D_80383554); i++){
__marker_draw(*(u32*) vector_at(D_80383554, i), gdl, mptr, vptr);
}
}
void func_8032D510(Cube *cube, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Prop *iProp;
int i;
f32 sp94[3];
f32 sp88[3];
tmp_bitfield tmp_v0;
int iOffset;
ActorMarker **markerPtr;
if(cube->prop2Cnt == 0 ) return;
func_8032CB50(cube, 0);
iOffset = 0;
for(i = 0; i < cube->prop2Cnt; i++){//L8032D5A0
iOffset = i*0xC;
iProp = ((s32)cube->prop2Ptr + iOffset);
tmp_v0.word = *(u32 *)((s32)iProp + 0x8);
if(!tmp_v0.unk4){
}else{
if(!tmp_v0.unk1){
func_8032CD60(iProp);
}
tmp_v0.word = *(u32 *)((s32)iProp + 0x8);
if(tmp_v0.unk0){//actorProp;
if(iProp->actorProp.marker->unk40_22){
markerPtr = (ActorMarker **)vector_pushBackNew(&D_80383550);
*markerPtr = iProp->actorProp.marker;
}
else if(iProp->actorProp.marker->unk40_19){
markerPtr = (ActorMarker **)vector_pushBackNew(&D_80383554);
*markerPtr = iProp->actorProp.marker;
}
else{
__marker_draw(iProp->actorProp.marker, gfx, mtx, vtx);
}//L8032D62C
}
else{//L8032D640
sp94[0] = (f32)iProp->modelProp.unk4[0];
sp94[1] = (f32)iProp->modelProp.unk4[1];
sp94[2] = (f32)iProp->modelProp.unk4[2];
if(iProp->unk8_1){
sp88[0] = 0.0f;
sp88[1] = (f32)((s32)iProp->modelProp.unk0_15*2);
sp88[2] = (f32)((s32)iProp->modelProp.unk0_7*2);
func_8030A2D0(gfx, mtx, vtx,
sp94, sp88, (f32)iProp->modelProp.unkA/100.0,
iProp->modelProp.unk0_31, cube
);
}
else{//L8032D72C
func_8030A350( gfx, mtx, vtx,
sp94, (f32)iProp->spriteProp.unk0_9/100.0, iProp->spriteProp.unk0_31, cube,
iProp->spriteProp.unk0_18, iProp->spriteProp.unk0_15, iProp->spriteProp.unk0_12,
iProp->spriteProp.unk0_1, iProp->spriteProp.unk8_15
);
}
}//L8032D7C4
}
iOffset+=0xC;
}//L8032D7D4
}
Prop *func_8032D80C(Cube *cube) {
Prop *sp1C;
if (cube->prop2Ptr != NULL) {
cube->prop2Cnt++;
cube->prop2Ptr = realloc(cube->prop2Ptr, cube->prop2Cnt * sizeof(Prop));
} else {
cube->prop2Cnt = 1;
cube->prop2Ptr = malloc(sizeof(Prop));
}
sp1C = &cube->prop2Ptr[cube->prop2Cnt-1];
sp1C->markerFlag = FALSE;
func_80330104(cube);
return sp1C;
}
NodeProp *func_8032D8F0(Cube *cube) {
if (cube->prop1Ptr != 0) {
cube->prop1Cnt++;
cube->prop1Ptr = realloc(cube->prop1Ptr, cube->prop1Cnt * sizeof(NodeProp));
} else {
cube->prop1Cnt = 1;
cube->prop1Ptr = malloc(sizeof(NodeProp));
}
return &cube->prop1Ptr[cube->prop1Cnt - 1];
}
//cube_removeProp
s32 func_8032D9C0(Cube *cube, Prop* prop){
s32 sp24;
s32 tmp;
sp24 = 0;
if(cube->prop2Cnt != 0){
sp24 = prop->unk8_1;
if(func_80305D14()){
func_80305CD8(func_803058C0(prop->unk4[1]), -1);
}
if((prop - cube->prop2Ptr) < (cube->prop2Cnt - 1)){
memcpy(prop, prop + 1, (s32)(&cube->prop2Ptr[cube->prop2Cnt-1]) - (s32)(prop));
}
cube->prop2Cnt--;
if(cube->prop2Cnt){
cube->prop2Ptr = realloc(cube->prop2Ptr, cube->prop2Cnt*sizeof(Prop));
func_80330104(cube);
}else{
free(cube->prop2Ptr);
cube->prop2Ptr = NULL;
}
return sp24;
}
return 0;
}
void func_8032DB2C(Cube *cube, NodeProp *arg1) {
s32 sp24;
if(cube->prop1Cnt == NULL)
return;
sp24 = arg1 - cube->prop1Ptr;
if (sp24 < cube->prop1Cnt - 1) {
memcpy(arg1, arg1 + 1, (s32)&cube->prop1Ptr[cube->prop1Cnt] - (s32)arg1 - sizeof(NodeProp));
}
if (sp24 < cube->unk0_4) {
cube->unk0_4--;
}
cube->prop1Cnt--;
if (cube->prop1Cnt != 0) {
cube->prop1Ptr = realloc(cube->prop1Ptr, cube->prop1Cnt * sizeof(NodeProp));
}
else{
free(cube->prop1Ptr);
cube->prop1Ptr = NULL;
cube->unk0_4 = 0;
}
}
void func_8032DC70(s32 arg0) {
NodeProp *sp1C;
s32 temp_v0;
sp1C = func_803080C8(arg0);
if (sp1C != NULL) {
func_8032DB2C(func_80308224(), sp1C);
}
}
ActorMarker *func_8032DCAC(void){
return D_8038341C;
}
SpriteProp *func_8032DCB8(Cube *cube) {
SpriteProp *sp1C;
sp1C = func_8032D80C(cube);
sp1C->unk8_0 = FALSE;
sp1C->unk8_1 = FALSE;
sp1C->unk8_15 = 0;
sp1C->unk0_1 = 0;
sp1C->unk8_10 = randf() * 32.0f;
sp1C->unk8_3 = FALSE;
sp1C->unk8_2 = FALSE;
sp1C->unk8_4 = TRUE;
return sp1C;
}
void func_8032DDD8(Cube *cube) {
Prop *temp_v0;
temp_v0 = func_8032D80C(cube);
temp_v0->markerFlag = FALSE;
temp_v0->unk8_1 = TRUE;
temp_v0->unk8_5 = FALSE;
temp_v0->unk8_3 = FALSE;
temp_v0->unk8_2 = FALSE;
temp_v0->unk8_4 = TRUE;
}
void func_8032DE2C(ModelProp *model_prop, enum asset_e sprite_id){
model_prop->unk0_31 = sprite_id - 0x2d1;
}
void func_8032DE48(ModelProp *model_prop, enum asset_e *model_id_ptr){\
*model_id_ptr = ((*(u32*)model_prop) >> 0x14) + 0x2d1;
}
void func_8032DE5C(SpriteProp *sprite_prop, enum asset_e sprite_id){
sprite_prop->unk0_31 = sprite_id - 0x572;
}
void func_8032DE78(SpriteProp *sprite_prop, enum asset_e *sprite_id_ptr){
*sprite_id_ptr = sprite_prop->unk0_31 + 0x572;
}
void func_8032DE8C(SpriteProp *sprite_prop, s32 *arg1){
*arg1 = sprite_prop->unk0_9;
}
void func_8032DEA0(SpriteProp *sprite_prop, s32 *arg1, s32 *arg2, s32 *arg3){
*arg1 = sprite_prop->unk0_18;
*arg2 = sprite_prop->unk0_15;
*arg3 = sprite_prop->unk0_12;
}
void func_8032DECC(SpriteProp *sprite_prop, s32 *arg1){
*arg1 = ((*(u32*)sprite_prop) << 0x1e) >> 0x1f;//sprite_prop->unk0_0;
}
void func_8032DEE0(SpriteProp *sprite_prop, s32 arg1){
sprite_prop->unk0_9 = arg1;
}
void func_8032DEFC(ModelProp *prop_prop, s32 arg1){
prop_prop->unkA = arg1;
}
void func_8032DF04(ModelProp *prop_prop, s32 *arg1){
*arg1 = prop_prop->unkA;
}
void func_8032DF10(SpriteProp *sprite_prop, bool *arg1){
*arg1 = sprite_prop->unk0_19;
}
void func_8032DF24(SpriteProp *sprite_prop, bool arg1){
sprite_prop->unk0_1 = arg1;
}
void func_8032DF40(ModelProp *prop_prop, s32 arg1, s32 arg2){
prop_prop->unk0_15 = arg1;
prop_prop->unk0_7 = arg2;
}
void func_8032DF4C(ModelProp *prop_prop, s32 *arg1, s32 *arg2){
*arg1 = prop_prop->unk0_15;
*arg2 = prop_prop->unk0_7;
}
void func_8032DF60(SpriteProp *sprite_prop, s32 arg1, s32 arg2, s32 arg3){
sprite_prop->unk0_18 = arg1;
sprite_prop->unk0_15 = arg2;
sprite_prop->unk0_12 = arg3;
}
void func_8032DFA0(SpriteProp *sprite_prop, bool arg1){
sprite_prop->unk0_19 = arg1;
}
void func_8032DFBC(NodeProp *node, s32 src[3]){
node->x = src[0];
node->y = src[1];
node->z = src[2];
}
void func_8032DFD8(NodeProp *node, s32 dst[3]){
dst[0] = node->x;
dst[1] = node->y;
dst[2] = node->z;
}
void func_8032DFF4(Prop *prop, s32 src[3]){
prop->unk4[0] = src[0];
prop->unk4[1] = src[1];
prop->unk4[2] = src[2];
}
void func_8032E010(ActorProp *prop, s32 dst[3]){
dst[0] = prop->x;
dst[1] = prop->y;
dst[2] = prop->z;
}
NodeProp *func_8032E02C(Cube *cube, s32 prop_index) {
if ((prop_index < 0) || (prop_index >= cube->prop1Cnt)) {
return NULL;
}
return &cube->prop1Ptr[prop_index];
}
void func_8032E070(void){
D_8038341C = NULL;
}
void cube_free(Cube *cube){
Prop *iProp;
if(cube->prop2Ptr){
for(iProp = cube->prop2Ptr; iProp < cube->prop2Ptr +cube->prop2Cnt; iProp++){
if(iProp->markerFlag){
func_80332B2C(iProp->actorProp.marker);
}
}
free(cube->prop2Ptr);
cube->prop2Ptr = NULL;
}
if(cube->prop1Ptr){
free(cube->prop1Ptr);
cube->prop1Ptr = NULL;
}
cube->prop2Cnt = 0;
cube->prop1Cnt = 0;
cube->unk0_4 = 0;
}
bool func_8032E178(Cube *arg0, s32 *arg1, s32 arg2) {
NodeProp * temp_a2;
NodeProp *var_v1;
if ((arg0 != NULL) && (arg0->prop1Cnt != 0)) {
var_v1 = arg0->prop1Ptr;
temp_a2 = arg0->prop1Ptr + arg0->prop1Cnt;
while (var_v1 < temp_a2) {
if( ((var_v1->unk6.bit0 == 1)
|| ((var_v1->unk6.bit0 == 0) && (var_v1->unk10_6 == 1))
)
&& (var_v1->unk6.bit6 == 6)
&& (arg2 == var_v1->unk8)
) {
*arg1 = var_v1->unk6.radius;
return TRUE;
}
var_v1++;
}
}
return FALSE;
}
NodeProp *cube_findNodePropByActorId(Cube *cube, s32 arg1) {
NodeProp *i_ptr;
if (cube != NULL && cube->prop1Cnt != 0){
for(i_ptr = cube->prop1Ptr; i_ptr < cube->prop1Ptr + cube->prop1Cnt; i_ptr++){
if( ( (i_ptr->unk6.bit0 == 1)
|| ( (i_ptr->unk6.bit0 == 0) && (i_ptr->unk10_6 == 1))
)
&& (i_ptr->unk6.bit6 == 6)
&& (arg1 == i_ptr->unk8)
) {
return i_ptr;
}
}
}
return NULL;
}
bool func_8032E2D4(Cube *arg0, s32 arg1[3], s32 arg2) {
NodeProp * temp_a2;
NodeProp *var_v1;
if ((arg0 != NULL) && (arg0->prop1Cnt != 0)) {
var_v1 = arg0->prop1Ptr;
temp_a2 = arg0->prop1Ptr + arg0->prop1Cnt;
while (var_v1 < temp_a2) {
if( ((var_v1->unk6.bit0 == 1)
|| ((var_v1->unk6.bit0 == 0) && (var_v1->unk10_6 == 1))
)
&& (var_v1->unk6.bit6 == 6)
&& (arg2 == var_v1->unk8)
) {
arg1[0] = var_v1->x;
arg1[1] = var_v1->y;
arg1[2] = var_v1->z;
return TRUE;
}
var_v1++;
}
}
return FALSE;
}
bool func_8032E398(Cube *cube, bool (*arg1)(NodeProp *), bool (*arg2)(Prop *)) {
NodeProp *var_s0;
Prop *var_s0_2;
NodeProp *var_s1;
Prop *var_s1_2;
if ((cube->prop1Cnt != 0) && (arg1 != NULL)) {
var_s0 = cube->prop1Ptr;
var_s1 = cube->prop1Ptr + cube->prop1Cnt;
while (var_s0 < var_s1) {
if (!arg1(var_s0)) {
return FALSE;
}
var_s0++;
}
}
if ((cube->prop2Cnt != 0) && (arg2 != NULL)) {
var_s0_2 = cube->prop2Ptr;
var_s1_2 = cube->prop2Ptr + cube->prop2Cnt;
while(var_s0_2 < var_s1_2) {
if (!arg2(var_s0_2)) {
return FALSE;
}
var_s0_2++;
}
}
return TRUE;
}
/* places up to `node_list_capacity` NodeProp pointers in `node_list`
* from `cube` for any actors with id's in `actor_id_list`. Return number
* nodeprops found.
*/
s32 func_8032E49C(Cube *cube, enum actor_e *actor_id_list, NodeProp **node_list, s32 node_list_capacity) {
enum actor_e *i_actor;
s32 found_cnt;
NodeProp * end_node;
NodeProp *i_node;
found_cnt = 0;
if (cube != NULL) {
if (cube->prop1Cnt != 0) {
i_node = cube->prop1Ptr;
end_node = cube->prop1Ptr + cube->prop1Cnt;
while((i_node < end_node) && (found_cnt < node_list_capacity)) {
if (((i_node->unk6.bit0 == 1) || ((i_node->unk6.bit0 == 0) && (i_node->unk10_6 == 1))) && (i_node->unk6.bit6 == 6)) {
i_actor = actor_id_list;
for(i_actor = actor_id_list; *i_actor != -1; i_actor++){
if (i_node->unk8 == *i_actor) {
node_list[found_cnt++] = i_node;
break;
}
}
}
i_node++;
}
}
}
return found_cnt;
}
s32 func_8032E5A8(Cube *cube, s32 arg1, f32 (*arg2)[3], s32 capacity) {
s32 count;
NodeProp *end_node;
NodeProp *i_node;
count = 0;
if (cube != NULL) {
if (cube->prop1Cnt != 0) {
i_node = cube->prop1Ptr;
end_node = cube->prop1Ptr + cube->prop1Cnt;
while((i_node < end_node) && (count < capacity)){
if( ( (i_node->unk6.bit0 == 1)
|| ((i_node->unk6.bit0 == 0) && (i_node->unk10_6 == 1))
)
&& (i_node->unk6.bit6 == 6) && (arg1 == i_node->unk8)
) {
arg2[count][0] = (f32) i_node->x;
arg2[count][1] = (f32) i_node->y;
arg2[count][2] = (f32) i_node->z;
count++;
}
i_node++;
}
}
}
return count;
}
bool func_8032E6CC(Cube *cube, s32 *arg1, s32 arg2) {
NodeProp *end_node;
NodeProp *i_node;
if (cube != NULL) {
if (cube->prop1Cnt != 0) {
i_node = cube->prop1Ptr;
end_node = cube->prop1Ptr + cube->prop1Cnt;
while (i_node < end_node) {
if( ( (i_node->unk6.bit0 == 1)
|| ((i_node->unk6.bit0 == 0) && (i_node->unk10_6 == 1))
)
&& (i_node->unk6.bit6 == 6) && (arg2 == i_node->unk8)
) {
*arg1 = i_node->unkC_31;
return TRUE;
}
i_node++;
}
}
}
return FALSE;
}
void func_8032E784(Cube *cube, s32 cnt){
if(cube->prop1Ptr != NULL){
free(cube->prop1Ptr);
}
cube->prop1Cnt = cnt;
cube->unk0_4 = 0;
}
void func_8032E7E8(NodeProp *node, Cube *cube, s32 cnt) {
NodeProp *iPtr;
s32 phi_s3;
s32 i;
cube->unk0_4 = 0;
phi_s3 = cnt - 1;
for(i = 0; i < cnt; i++){
iPtr = node + i;
if( (iPtr->unk6.bit6 == 6)
|| (iPtr->unk6.bit6 == 8)
|| (iPtr->unk6.bit6 == 7)
|| (iPtr->unk6.bit6 == 9)
|| (iPtr->unk6.bit6 == 0xA)
|| (iPtr->unk6.bit0 == 1)
){
memcpy(&cube->prop1Ptr[phi_s3], &node[i], sizeof(NodeProp));
phi_s3--;
} else {
memcpy(&cube->prop1Ptr[cube->unk0_4], &node[i], sizeof(NodeProp));
cube->unk0_4++;
}
}
free(node);
for(i = 0; i < cnt; i++){
iPtr = &cube->prop1Ptr[i];
if(!iPtr->unk6.bit0){
iPtr->unk10_6 = TRUE;
}
}
}
void cube_fromFile(File *file_ptr, Cube *cube) {
u8 sp47;
u8 sp46;
NodeProp *temp_v0;
OtherNode *var_v1_3;
Prop *var_v1_2;
s32 sp34;
s32 temp_v0_5;
cube_free(cube);
if (file_getByte_ifExpected(file_ptr, 0xA, &sp46)) {
func_8032E784(cube, sp46);
cube->prop1Ptr = (NodeProp*) malloc(sp46 * sizeof(NodeProp));
temp_v0 = (NodeProp*) malloc(sp46 * sizeof(NodeProp));
file_getNBytes_ifExpected(file_ptr, 0xB, temp_v0, cube->prop1Cnt * sizeof(NodeProp));
func_8032E7E8(temp_v0, cube, sp46);
} else if (file_getByte_ifExpected(file_ptr, 6, &sp46)) {
func_8032E784(cube, sp46);
cube->prop1Ptr = (OtherNode*) malloc(sp46 * sizeof(OtherNode));
temp_v0 = (OtherNode*) malloc(sp46 * sizeof(OtherNode));
file_getNBytes_ifExpected(file_ptr, 7, temp_v0, cube->prop1Cnt * sizeof(OtherNode));
for(var_v1_3 = temp_v0; var_v1_3 < (OtherNode*)&temp_v0[sp46]; var_v1_3++){
if(var_v1_3->unk4_0 && !var_v1_3->unkC_0){
var_v1_3->unk4_17 = 0;
var_v1_3->unk10_4 = 0;
}
}
func_8032E7E8(temp_v0, cube, sp46);
}
if (file_getByte_ifExpected(file_ptr, 8, &sp47)) {
sp34 = volatileFlag_get(VOLATILE_FLAG_1) + volatileFlag_get(VOLATILE_FLAG_2_FF_IN_MINIGAME) + volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
if ((sp34) && gcparade_8031B4CC()) {
sp34 = 0;
}
if (cube->prop2Ptr != NULL) {
free(cube->prop2Ptr);
}
cube->prop2Cnt = sp47;
cube->prop2Ptr = (Prop *) malloc(sp47 * sizeof(Prop));
file_getNBytes_ifExpected(file_ptr, 9, cube->prop2Ptr, cube->prop2Cnt * sizeof(Prop));
for(var_v1_2 = cube->prop2Ptr; var_v1_2 < cube->prop2Ptr + sp47; var_v1_2++){
var_v1_2->unk8_4 = 1;
if (var_v1_2->unk8_1) {
var_v1_2->unk8_5 = 0;
}
if (sp34) {
if (!(var_v1_2->markerFlag) && !(var_v1_2->unk8_1)){
temp_v0_5 = var_v1_2->spriteProp.unk0_31 + 0x572;
if((temp_v0_5 == 0x580) || (temp_v0_5 == 0x6D1) || (temp_v0_5 == 0x6D6) || (temp_v0_5 == 0x6D7)){
var_v1_2->unk8_4 = 0;
}
}
}
}
}
if ((cube->prop2Ptr != NULL) && ((cube->prop2Cnt) == 0)) {
free(cube->prop2Ptr);
cube->prop2Ptr = NULL;
}
if ((cube->prop1Ptr != NULL) && (cube->prop1Cnt == 0)) {
free(cube->prop1Ptr);
cube->prop1Ptr = NULL;
cube->unk0_4 = 0;
}
}
void func_8032EE0C(Method_Core2_A5BC0 arg0, s32 arg1){
D_80383558 = arg0;
D_8038355C = arg1;
}
void func_8032EE20(void){
D_80383558 = NULL;
}
void func_8032EE2C(s32 arg0[3], s32 arg1, s32 arg2) {
D_803833F0[0] = (s32) arg0[0];
D_803833F0[1] = (s32) arg0[1];
D_803833F0[2] = (s32) arg0[2];
D_80383400 = arg1;
D_803833FC = arg2 * arg2;
D_80383404 = 0;
D_80383408 = 0;
D_8038340C = 0;
}
void func_8032EE80(Cube *cube) {
s32 var_v0;
s32 var_s1;
s32 var_t0;
Prop *var_a1;
NodeProp *var_s0;
if ((cube->prop2Cnt != 0) && ((D_80383400 == 1) || (D_80383400 == 2))) {
var_a1 = cube->prop2Ptr;
for(var_t0 = 0; var_t0 < cube->prop2Cnt; var_t0++, var_a1++){
if (!var_a1->markerFlag) {
if (((var_a1->unk4[0] - D_803833F0[0]) * (var_a1->unk4[0] - D_803833F0[0])) + ((var_a1->unk4[1] - D_803833F0[1]) * (var_a1->unk4[1] - D_803833F0[1])) + ((var_a1->unk4[2] - D_803833F0[2]) * (var_a1->unk4[2] - D_803833F0[2])) < D_803833FC) {
var_v0 = (var_a1->unk8_1) ? 2 : 1;
if (var_v0 == D_80383400) {
D_803833FC = ((var_a1->unk4[0] - D_803833F0[0]) * (var_a1->unk4[0] - D_803833F0[0])) + ((var_a1->unk4[1] - D_803833F0[1]) * (var_a1->unk4[1] - D_803833F0[1])) + ((var_a1->unk4[2] - D_803833F0[2]) * (var_a1->unk4[2] - D_803833F0[2]));
D_80383404 = cube;
D_80383408 = var_a1;
D_8038340C = D_80383400;
}
}
}
}
}
if (cube->prop1Cnt != 0) {
if (D_80383400 == 3) {
var_s0 = cube->prop1Ptr;
for(var_s1 = 0; var_s1 < cube->prop1Cnt; var_s1++, var_s0++){
if (((var_s0->x - D_803833F0[0]) * (var_s0->x - D_803833F0[0])) + ((var_s0->y - D_803833F0[1]) * (var_s0->y - D_803833F0[1])) + ((var_s0->z - D_803833F0[2]) * (var_s0->z - D_803833F0[2])) < D_803833FC) {
if (D_80383558 == NULL || D_80383558(var_s0, D_8038355C)) {
D_803833FC = ((var_s0->x - D_803833F0[0]) * (var_s0->x - D_803833F0[0])) + ((var_s0->y - D_803833F0[1]) * (var_s0->y - D_803833F0[1])) + ((var_s0->z - D_803833F0[2]) * (var_s0->z - D_803833F0[2]));
D_80383404 = cube;
D_80383408 = var_s0;
D_8038340C = D_80383400;
}
}
}
}
}
}
s32 func_8032F170(Cube **arg0, void **arg1){
*arg0 = D_80383404;
*arg1 = D_80383408;
return D_8038340C;
}
void func_8032F194(ActorMarker *marker, s32 position[3], Cube *cube) {
ActorProp sp24;
ActorProp *propPtr = marker->propPtr;
ActorProp *v0 = &sp24;
v0 += 0;
sp24.words[2] = propPtr->words[2];
v0->x = position[0];
v0->y = position[1];
v0->z = position[2];
func_8032F21C(cube, position, marker, func_8032D9C0(marker->cubePtr, propPtr));
propPtr = marker->propPtr;
propPtr->words[1] = sp24.words[1];
propPtr->words[2] = sp24.words[2];
}
void func_8032F21C(Cube *cube, s32 position[3], ActorMarker *marker, bool arg3) {
ActorProp *sp1C;
sp1C = func_8032D80C(cube);
sp1C->unk8_0 = TRUE;
sp1C->x = (s16) position[0];
sp1C->y = (s16) position[1];
sp1C->z = (s16) position[2];
sp1C->marker = marker;
sp1C->unk8_1 = arg3;
sp1C->unk8_15 = 0;
sp1C->unk8_5 = FALSE;
sp1C->unk8_10 = (func_802E4A08()) ? 0xF : (u8)(randf() * 32);
sp1C->unk8_3 = FALSE;
sp1C->unk8_2 = FALSE;
sp1C->unk8_4 = TRUE;
marker->propPtr = sp1C;
marker->cubePtr = cube;
if (func_80305D14()) {
func_80305CD8(func_803058C0((f32)position[1]), 1);
}
}
void func_8032F3D4(s32 arg0[3], ActorMarker *marker, s32 arg2){
func_8032F21C((marker->unk40_23)? func_8030364C() : cube_atPosition_s32(arg0), arg0, marker, arg2);
}
void marker_free(ActorMarker *this){
func_8032D9C0(this->cubePtr, (Prop *)this->propPtr);
func_80332B2C(this);
}
void func_8032F464(bool arg0){
D_8036E7B0 = arg0;
}
void func_8032F470(s32 *pos, ActorMarker *arg1){
Cube *cubePtr;
cubePtr = (arg1->unk40_23)? func_8030364C(): cube_atPosition_s32(pos);
if(cubePtr == arg1->cubePtr){
arg1->propPtr->x = pos[0];
arg1->propPtr->y = pos[1];
arg1->propPtr->z = pos[2];
}
else{
func_8032F194(arg1, pos, cubePtr);
}
if(arg1->unk2C_1)
func_80307CA0(arg1);
}
Prop *func_8032F528(void){
Prop * prop = func_80303F7C(0, 0, 0, 1);
if(prop != NULL){
D_80383448 = TRUE;
}
else{
D_80383448 = FALSE;
}
return prop;
}
void func_8032F578(f32 position[3], ActorMarker *marker, f32 arg2, s32 arg3) {
func_8032F64C(position, marker);
func_80320ED8(marker, arg2, arg3);
}
void func_8032F5B0(f32 position[3], ActorMarker *marker, f32 arg2, s32 arg3) {
func_8032F64C(position, marker);
func_80320EB0(marker, arg2, arg3);
}
void func_8032F5E8(s32 arg0[3], s32 arg1, f32 arg2, s32 arg3) {
f32 sp1C[3];
sp1C[0] = arg0[0];
sp1C[1] = arg0[1];
sp1C[2] = arg0[2];
func_8032F5B0(sp1C, arg1, arg2, arg3);
}
void func_8032F64C(f32 *pos, ActorMarker * marker){
s32 pos_w[3];
pos_w[0] = pos[0];
pos_w[1] = pos[1];
pos_w[2] = pos[2];
func_8032F470(pos_w, marker);
}
void func_8032F6A4(s32 *pos, ActorMarker * marker, s32 *rot){
s32 rot_w[3];
rot_w[0] = (s32)rot[0] % 360;
if(rot_w[0] < 0)
rot_w[0] += 360;
rot_w[1] = (s32)rot[1] % 360;
if(rot_w[1] < 0)
rot_w[1] += 360;
rot_w[2] = (s32)rot[2] % 360;
if(rot_w[2] < 0)
rot_w[2] += 360;
marker->yaw = rot_w[1];
marker->pitch = rot_w[0];
marker->roll = rot_w[2];
func_8032F470(pos, marker);
}
void func_8032F7EC(f32 position[3], ActorMarker *marker, f32 rotation[3]) {
marker->yaw = rotation[1];
marker->pitch = rotation[0];
marker->roll = rotation[2];
func_8032F64C(position, marker);
}
ActorMarker * marker_init(s32 *pos, MarkerDrawFunc draw_func, int arg2, int marker_id, int arg4){
ActorMarker * marker = func_80332A60();
marker->propPtr = NULL;
marker->cubePtr = NULL;
marker->drawFunc = draw_func;
marker->id = marker_id;
marker->unk40_23 = arg4;
func_8032F3D4(pos, marker, arg2);
marker->actrArrayIdx = 0;
marker->unk14_10 = 0;
marker->modelId = 0;
marker->unk3E_1 = 0;
marker->unk14_22 = 0;
marker->unk14_21 = 0;
marker->yaw = 0;
marker->pitch = 0;
marker->roll = 0;
marker->unk2C_2 = 0;
marker->unk2C_1 = 0;
marker->collidable = TRUE;
marker->unk3E_0 = 0;
marker->unk40_22 = 0;
marker->unk40_19 = 0;
marker->unk40_21 = 0;
marker->collisionFunc = NULL;
marker->collision2Func = NULL;
marker->dieFunc = NULL;
marker->unk54 = NULL;
marker->unk58 = 0;
marker->unk18 = 0;
marker->actorUpdateFunc = NULL;
marker->actorFreeFunc = NULL;
marker->unk28 = 0;
marker->actorUpdate2Func = NULL;
marker->unk38[0] = 0;
marker->unk38[1] = 0;
marker->unk38[2] = 0;
marker->unk44 = 0;
marker->unk20 = 0;
marker->unk50 = 0;
marker->unk48 = 0;
marker->unk4C = 0;
marker->unk40_20 = 0;
marker->unk40_31 = 0;
return marker;
}
ActorMarker * func_8032FB80(f32 *pos, MarkerDrawFunc arg1, int arg2, enum asset_e model_id, int arg4){
s32 sp24[3];
sp24[0] = pos[0];
sp24[1] = pos[1];
sp24[2] = pos[2];
marker_init(sp24, arg1, arg2, model_id, arg4);
}
ActorMarker * func_8032FBE4(f32 *pos, MarkerDrawFunc arg1, int arg2, enum asset_e model_id){
return func_8032FB80(pos, arg1, arg2, model_id, 0);
}
void func_8032FC04(ActorMarker *marker, f32 rotation[3]) {
marker->pitch = rotation[0];
marker->yaw = rotation[1];
marker->roll = rotation[2];
}
void func_8032FDDC(f32 rotation[3], ActorMarker *marker) {
marker->pitch = rotation[0];
marker->yaw = rotation[1];
marker->roll = rotation[2];
}
int func_8032FFB4(ActorMarker *this, s32 arg1){
this->id = arg1;
}
//marker_setActorArrayIndex
void func_8032FFD4(ActorMarker *this, s32 arg1){
this->actrArrayIdx = arg1;
}
void func_8032FFEC(ActorMarker *this, s32 arg1){
this->unk28 = arg1;
}
void marker_callCollisionFunc(ActorMarker *this, ActorMarker *other, enum marker_collision_func_type_e type){
switch(type){
case MARKER_COLLISION_FUNC_0: //ow
if(this->collisionFunc)
this->collisionFunc(this, other);
break;
case MARKER_COLLISION_FUNC_1:
if(this->collision2Func)
this->collision2Func(this, other);
break;
case MARKER_COLLISION_FUNC_2_DIE: //die
if(this->dieFunc)
this->dieFunc(this, other);
break;
}
}
void func_80330078(ActorMarker *marker, ActorMarker *other_marker, s16 *arg2){
if(marker != NULL && marker->unk54 != NULL){
marker->unk54(marker, other_marker, arg2);
}
}
//marker_setCollisionMethods
void marker_setCollisionScripts(ActorMarker *this, MarkerCollisionFunc ow_func, MarkerCollisionFunc arg2, MarkerCollisionFunc die_func){
this->collisionFunc = ow_func;
this->collision2Func = arg2;
this->dieFunc = die_func;
}
void func_803300B8(ActorMarker *marker, MarkerCollisionFunc method){
marker->unk54 = method;
}
void func_803300C0(ActorMarker *marker, bool (*method)(ActorMarker *, ActorMarker *)){
marker->unk58 = method;
}
void marker_setActorUpdateFunc(ActorMarker *marker, ActorUpdateFunc method){
marker->actorUpdateFunc = method;
}
void marker_setActorUpdate2Func(ActorMarker *marker, ActorUpdateFunc method){
marker->actorUpdate2Func = method;
}
void marker_setFreeMethod(ActorMarker *marker, ActorFreeFunc method){
marker->actorFreeFunc = method;
}
void func_803300E0(ActorMarker *marker, Struct6Cs *arg1){
marker->unk18 = arg1;
}
void marker_setModelId(ActorMarker *this, enum asset_e modelIndex){
this->modelId = modelIndex;
}
void func_80330104(Cube *cube) {
s32 temp_a2;
u32 temp_t7;
u32 var_a1;
void **temp_v1_3;
void *temp_v1;
void *temp_v1_2;
ActorProp *var_v1;
if (cube->prop2Cnt != 0) {
var_v1 = (ActorProp *)cube->prop2Ptr;
var_a1 = cube->prop2Cnt;
while(var_a1 != 0){
if(var_v1->unk8_0 == TRUE){
var_v1->marker->propPtr = var_v1;
var_v1->marker->cubePtr = cube;
}
var_a1--;
var_v1++;
}
}
}
void func_80330208(Cube *cube) {
s32 position[3];
Actor *actor;
NodeProp *end_prop;
NodeProp *i_prop;
if ((cube != NULL) && (cube->prop1Cnt != 0)) {
i_prop = cube->prop1Ptr;
end_prop = cube->prop1Ptr + cube->prop1Cnt;
func_80326C24(1);
while(i_prop < end_prop){
if (i_prop->unk6.bit6 == 6) {
position[0] = (s32) i_prop->x;
position[1] = (s32) i_prop->y;
position[2] = (s32) i_prop->z;
actor = func_803055E0(i_prop->unk8, position, i_prop->unkC_31, i_prop->unk10_31, i_prop->unk10_19);
if (actor != NULL) {
actor->unk78_13 = i_prop->unk10_31;
actor->unkF4_8 = i_prop->unk6.radius;
func_8032AA58(actor, (i_prop->unkC_22 != 0) ? ((f32)i_prop->unkC_22 * 0.01) : 1.0);
}
}
i_prop++;
}
func_80326C24(0);
}
}
void func_803303B8(Cube *cube) {
s32 sp4C[3];
NodeProp *temp_s2;
NodeProp *var_s0;
if ((cube != NULL) && (cube->prop1Cnt != 0)){
var_s0 = cube->prop1Ptr;
temp_s2 = cube->prop1Ptr + cube->prop1Cnt;
while (var_s0 < temp_s2) {
if (var_s0->unk6.bit6 == 7) {
sp4C[0] = (s32) var_s0->x;
sp4C[1] = (s32) var_s0->y;
sp4C[2] = (s32) var_s0->z;
func_803065E4(var_s0->unk8, sp4C, var_s0->unk6.radius, var_s0->unk10_31, var_s0->unk10_7);
} else if (var_s0->unk6.bit6 == 9) {
sp4C[0] = (s32) var_s0->x;
sp4C[1] = (s32) var_s0->y;
sp4C[2] = (s32) var_s0->z;
func_8030688C(var_s0->unk8, sp4C, var_s0->unk6.radius, var_s0->unk10_0);
} else if (var_s0->unk6.bit6 == 0xA) {
sp4C[0] = (s32) var_s0->x;
sp4C[1] = (s32) var_s0->y;
sp4C[2] = (s32) var_s0->z;
func_80306AA8(var_s0->unk8, sp4C, var_s0->unk6.radius);
}
var_s0++;
}
}
}
bool func_80330534(Actor *actor){
if(D_80383444 != 0){
return FALSE;
}
D_80383444 = actor->modelCacheIndex;
return TRUE;
}
bool func_8033056C(Actor *actor){
if((D_80383444 == 0) || (D_80383444 != actor->modelCacheIndex)){
return FALSE;
}
D_80383444 = 0;
return TRUE;
}
//modelCache_Init
void func_803305AC(void){
s32 i;
modelCache = (ModelCache *)malloc(AssetCacheSize * sizeof(ModelCache));
for(i = 0; i<AssetCacheSize; i++){
modelCache[i].modelPtr = NULL;
modelCache[i].unk4 = 0;
modelCache[i].unk8 = 0;
modelCache[i].animated_texture_cache_id = 0;
}
D_80383444 = 0;
}
void func_803306C8(s32 arg0) {
static s32 D_8036E7CC = 0;
ModelCache *var_a2;
s32 temp_a0;
s32 sp54;
s32 temp_fp;
s32 var_s0_2;
s32 var_s1;
temp_fp = globalTimer_getTime() - func_80255B08(arg0);
func_80254BD0(&sp54, 1);
if(sp54 > 256000) return;
for(var_s1 = 0; var_s1 < ((arg0 == 1) ? 0x28 : 0x3D4); var_s1++, D_8036E7CC = (D_8036E7CC >= 0x3D4) ? 0 : D_8036E7CC + 1) {
var_a2 = modelCache + D_8036E7CC;
if (((s32)var_a2->unk10 < temp_fp)
|| ((arg0 == 3) && ((D_80383444 == 0) || (D_8036E7CC != D_80383444)))
) {
var_s0_2 = FALSE;
if (var_a2->modelPtr != NULL) {
assetcache_release(var_a2->modelPtr);
modelCache[D_8036E7CC].modelPtr = NULL;
var_s0_2 = TRUE;
}
var_a2 = modelCache + D_8036E7CC;
if (var_a2->unk4 != NULL) {
if (!D_8036E7CC);
var_s0_2 = TRUE;
func_8033B338(&var_a2->unk4, &var_a2->unk8);
}
if ((arg0 != 1) && (var_s0_2 == 1) && (func_80254BC4(1))) {
return;
}
}
}
}
void func_803308A0(void) {
s32 i;
ModelCache *var_s0;
void *var_a1;
for (i = 0; i < 0x3D5; i++) {
var_s0 = &modelCache[i];
if (var_s0->modelPtr) {
assetcache_release(var_s0->modelPtr);
modelCache[i].modelPtr = 0;
}
var_s0 = &modelCache[i];
if (var_s0->unk4) {
func_8033B388(&var_s0->unk4, &var_s0->unk8);
}
var_s0 = &modelCache[i];
var_a1 = var_s0->animated_texture_cache_id;
if (var_a1) {
AnimTextureListCache_freeList(var_a1);
modelCache[i].animated_texture_cache_id = 0;
}
}
free(modelCache);
modelCache = 0;
}
s32 func_80330974(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3) {
BKModelBin *model;
s32 sp58;
f32 position[3];
f32 rotation[3];
f32 scale;
model = func_80330DE4(marker);
if (model == NULL) {
return 0;
}
sp58 = func_8033A12C(model);
position[0] = (f32) marker->propPtr->x;
position[1] = (f32) marker->propPtr->y;
position[2] = (f32) marker->propPtr->z;
rotation[0] = (f32)marker->pitch;
rotation[1] = (f32)marker->yaw;
rotation[2] = (f32)marker->roll;
scale = (marker->unk3E_0) ? marker_getActor(marker)->scale : 1.0f;
if (animMtxList_len(marker->unk20)) {
return func_802EBAE0(sp58, position, rotation, scale, 0, marker->unk20, arg1, arg2, arg3);
}
return 0;
}
Struct6Cs *func_80330B10(void){
static Struct6Cs D_8036E7D0 = {NULL, NULL, NULL, func_80330974};
return &D_8036E7D0;
}
BKModelBin *marker_loadModelBin(ActorMarker *this){
Actor* thisActor;
BKModelBin * model;
ModelCache *modelInfo;
if(this->modelId == 0)
return NULL;
thisActor = marker_getActor(this);
if((modelInfo = &modelCache[thisActor->modelCacheIndex])->modelPtr == NULL){
model = assetcache_get(this->modelId);
modelInfo->modelPtr = model;
if(model_getAnimTextureList(model)){
modelInfo->animated_texture_cache_id = AnimTextureListCache_newList();
AnimTextureListCache_at(modelInfo->animated_texture_cache_id, model_getAnimTextureList(modelInfo->modelPtr));
}
func_8032ACA8(thisActor);
}
func_8032AB84(thisActor);
if(!this->unk18 && this->propPtr->unk8_1 && modelInfo->modelPtr && func_8033A12C(modelInfo->modelPtr)){
this->unk18 = func_80330B10();
}
modelInfo->unk10 = globalTimer_getTime();
return modelInfo->modelPtr;
}
s32 actor_getAnimatedTexturesCacheId(Actor *actor){
ModelCache *model_cache_ptr = &modelCache[actor->modelCacheIndex];
return model_cache_ptr->animated_texture_cache_id;
}
BKVertexList *func_80330C74(Actor *actor){
ModelCache *model_cache_ptr;
model_cache_ptr = &modelCache[actor->modelCacheIndex];
if(model_cache_ptr->modelPtr == NULL)
return NULL;
if(actor->unkF4_30 && actor->unk14C[actor->unkF4_29]){
return actor->unk14C[actor->unkF4_29];
}else{
return model_getVtxList(model_cache_ptr->modelPtr);
}
}
BKVertexList *func_80330CFC(Actor *this, s32 arg1){
ModelCache *model_cache_ptr;
model_cache_ptr = &modelCache[this->modelCacheIndex];
if(model_cache_ptr->modelPtr == NULL){
marker_loadModelBin(this->marker);
}
if(this->unkF4_30 && this->unk14C[this->unkF4_29 ^ arg1] != NULL)
return this->unk14C[this->unkF4_29 ^ arg1];
return model_getVtxList(model_cache_ptr->modelPtr);
}
BKVertexList * func_80330DA4(Actor *this){
return func_80330CFC(this, 0);
}
BKVertexList * func_80330DC4(Actor *this){
return func_80330CFC(this, 1);
}
BKModelBin *func_80330DE4(ActorMarker *this){
Actor *thisActor = marker_getActor(this);
return (modelCache + thisActor->modelCacheIndex)->modelPtr;
}
BKModelBin *func_80330E28(Actor* this){
return (modelCache + this->modelCacheIndex)->modelPtr;
}
BKSpriteDisplayData *func_80330E54(ActorMarker *marker, BKSprite **sprite_ptr) {
ModelCache *model_cache_ptr;
if (marker->modelId == 0) {
if (*sprite_ptr != NULL) {
*sprite_ptr = NULL;
}
return 0;
}
model_cache_ptr = &modelCache[marker_getActor(marker)->modelCacheIndex];
if (model_cache_ptr->unk4 == 0) {
model_cache_ptr->unk4 = func_8033B6C4(marker->modelId, &model_cache_ptr->unk8);
}
model_cache_ptr->unk10 = globalTimer_getTime();
if (sprite_ptr != NULL) {
*sprite_ptr = model_cache_ptr->unk4;
}
return model_cache_ptr->unk8;
}
BKSpriteDisplayData *func_80330F30(ActorMarker *marker){
return func_80330E54(marker, NULL);
}
BKSprite *func_80330F50(ActorMarker * marker){
BKSprite *sp1C;
func_80330E54(marker, &sp1C);
return sp1C;
}
s32 func_80330F74(NodeProp *arg0){
return arg0->unkA; //marker_id
}
s32 func_80330F7C(NodeProp *arg0){
return arg0->unk6.bit6;
}
s32 func_80330F8C(NodeProp *arg0){
return arg0->unk8;
}
s32 func_80330F94(NodeProp *arg0, s32 arg1[3]){
arg1[0] = arg0->x;
arg1[1] = arg0->y;
arg1[2] = arg0->z;
return arg0->unk6.radius;
}
void func_80330FBC(UNK_TYPE(void *)arg0, s32 arg1){
*(s32*)((s32)arg0 + 0xC) = arg1;
}
s32 func_80330FC4(UNK_TYPE(void *)arg0){
return *(s32*)((s32)arg0 + 0xC);
}
void func_80330FCC(ActorMarker *marker, s32 arg1[3]){
arg1[0] = marker->propPtr->x;
arg1[1] = marker->propPtr->y;
arg1[2] = marker->propPtr->z;
}
void func_80330FF4(void){
Actor *phi_s0;
f32 sp48[3];
f32 scale[3];
if(func_80334904() == 1)
return;
if(D_8038341C != NULL){
phi_s0 = marker_getActor(D_8038341C);
player_getPosition(sp48);
scale[0] = phi_s0->pitch;
scale[1] = phi_s0->yaw;
scale[2] = phi_s0->roll;
func_80340200(D_8038341C->unk50, phi_s0->position, scale, 1.0f, NULL, D_80383420, func_80330DA4(phi_s0), D_80383410);
}//L8033108C
spawnQueue_func_802C39D4();
if(D_8038341C != NULL){
phi_s0 = marker_getActor(D_8038341C);
player_getPosition(sp48);
scale[0] = phi_s0->pitch;\
scale[1] = phi_s0->yaw;\
scale[2] = phi_s0->roll;
if(func_80340020(D_8038341C->unk50, phi_s0->position, scale, 1.0f, NULL, func_80330DC4(phi_s0), sp48, sp48)){
sp48[1] -= 10.0f;
func_8028FAB0(sp48);
}
}
if(D_8038341C != NULL){
D_8038341C = NULL;
}
//L80331144
}
bool func_80331158(ActorMarker *arg0, s32 arg1, s32 arg2) {
Actor *actor;
u32 temp_a0;
actor = marker_getActor(arg0);
if ((actor->unk3C & 0x400) && ((s32)actor->unk3C << 4) >= 0){
return func_802E74A0(actor->position, actor->unk178 * 1.1, arg1, arg2) == 0;
}
return FALSE;
}
s32 func_803311D4(Cube *arg0, f32 *arg1, f32 *arg2, f32 *arg3, u32 arg4) {
Actor *temp_s2_2;
ActorMarker *temp_a0;
BKModelBin *var_a0;
BKModelBin *var_s0 = NULL;
BKVertexList *temp_a1;
Prop *var_s1;
f32 spAC[3];
f32 spA0[3];
BKCollisionList *temp_s0;
s32 temp_s0_2;
BKCollisionList *temp_s2;
f32 sp88[3];
f32 sp7C[3];
s32 var_s6;
s32 var_v0;
u32 var_s5;
var_s6 = 0;
for(var_s1 = arg0->prop2Ptr, var_s5 = arg0->prop2Cnt; var_s5 > 0; var_s5--, var_s1++) {
if(var_s1);
if (!var_s1->markerFlag && var_s1->unk8_1 && var_s1->unk8_4) { //ModelProp
var_s0 = func_8030A4B4(((u32)var_s1->modelProp.unk0 >> 0x4));
if ((var_s0 != NULL) || (func_8028F280() && ((var_s0 = func_8030A428(((u32)var_s1->modelProp.unk0 >> 0x4))) != NULL))) {
temp_s2 = model_getCollisionList(var_s0);
if (temp_s2 != 0) {
spAC[0] = (f32) var_s1->modelProp.unk4[0];
spAC[1] = (f32) var_s1->modelProp.unk4[1];
spAC[2] = (f32) var_s1->modelProp.unk4[2];
spA0[0] = 0.0f;
spA0[1] = (f32) (var_s1->modelProp.unk0_15 * 2);
spA0[2] = (f32) (var_s1->modelProp.unk0_7 * 2);
var_v0 = func_802E805C(temp_s2, model_getVtxList(var_s0), spAC, spA0, (f32)var_s1->modelProp.unkA / 100.0, arg1, arg2, arg3, arg4);
if (var_v0 != 0) {
var_s6 = var_v0;
}
}
}
} else if (var_s1->markerFlag && var_s1->unk8_3 && var_s1->unk8_4 && !func_80331158(var_s1->actorProp.marker, arg1, arg2)) {
if (!(var_s1->actorProp.marker->unk3E_0 && (marker_getActor(var_s1->actorProp.marker)->unk3C & 0x008000000))) {
var_a0 = func_80330DE4(var_s1->actorProp.marker);
} else {
var_a0 = marker_loadModelBin(var_s1->actorProp.marker);
}
if(var_a0 != NULL || (func_8028F280() && (var_a0 = marker_loadModelBin(var_s1->actorProp.marker), TRUE))){
temp_s0 = model_getCollisionList(var_a0);
if (temp_s0 != 0) {
temp_s2_2 = marker_getActor(var_s1->actorProp.marker);
temp_a1 = func_80330C74(temp_s2_2);
sp88[0] = (f32) var_s1->actorProp.x;
sp88[1] = (f32) var_s1->actorProp.y;
sp88[2] = (f32) var_s1->actorProp.z;
sp7C[0] = (f32) var_s1->actorProp.marker->pitch;
sp7C[1] = (f32) var_s1->actorProp.marker->yaw;
sp7C[2] = (f32) var_s1->actorProp.marker->roll;
temp_s0_2 = func_802E805C(temp_s0, temp_a1, &sp88, &sp7C, temp_s2_2->scale, arg1, arg2, arg3, arg4);
if ((temp_s0_2 != 0) && (func_8029453C())) {
marker_loadModelBin(var_s1->actorProp.marker);
if (var_s1->actorProp.marker->unk50 != 0) {
D_80383410[0] = arg2[0];
D_80383410[1] = arg2[1];
D_80383410[2] = arg2[2];
D_8038341C = var_s1->actorProp.marker;
if ((temp_s0_2 && temp_s0_2) && temp_s0_2)
{
}
D_80383420 = temp_s0_2;
}
}
if (temp_s0_2 != 0) {
var_s6 = temp_s0_2;
}
}
}
} else if (var_s1->markerFlag) {
if (var_s1->actorProp.marker->unk18 != NULL) {
if (var_s1->actorProp.marker->unk18->unk0 != NULL) {
var_v0 = var_s1->actorProp.marker->unk18->unk0(var_s1->actorProp.marker, arg1, arg2, arg3, arg4);
if (var_v0 != 0) {
var_s6 = var_v0;
}
}
}
}
}
return var_s6;
}
s32 func_80331638(Cube *cube, f32 arg1[3], f32 arg2[3], f32 arg3, f32 arg4[3], s32 arg5, u32 flags)
{
f32 *new_var2;
s32 spD8;
Actor *temp_v0_6;
BKModelBin *model_bin;
BKVertexList *temp_a1;
BKCollisionList *model_collision_list;
f32 spBC[3];
f32 spB0[3];
u32 var_s3;
f32 *new_var;
BKModelBin *pad9C;
f32 sp98[3];
f32 sp8C[3];
s32 var_v0;
ActorMarker *temp_a0;
Struct6Cs *temp_v0_7;
Prop *var_s0;
spD8 = 0;
var_s0 = cube->prop2Ptr;
var_s3 = cube->prop2Cnt;
new_var2 = sp8C;
for (; var_s3 != 0; var_s0++, var_s3--)
{
if (((!var_s0->markerFlag) && var_s0->unk8_1) && var_s0->unk8_4)
{
model_bin = func_8030A4B4(((u32) (*((u16 *) (&var_s0->modelProp)))) >> 4);
if (model_bin == 0)
{
continue;
}
model_collision_list = model_getCollisionList(model_bin);
if (model_collision_list == 0)
{
continue;
}
spBC[0] = (f32) var_s0->modelProp.unk4[0];
spBC[1] = (f32) var_s0->modelProp.unk4[1];
spBC[2] = (f32) var_s0->modelProp.unk4[2];
spB0[0] = 0.0f;
spB0[1] = (f32) (var_s0->modelProp.unk0_15 * 2);
new_var = spB0;
spB0[2] = (f32) (var_s0->modelProp.unk0_7 * 2);
var_v0 = func_802E9118(model_collision_list, model_getVtxList(model_bin),
spBC, new_var, (f32) (((f32) var_s0->modelProp.unkA) / 100.0),
arg1, arg2, arg3, arg4, arg5, flags
);
if (var_v0 != 0)
{
spD8 = var_v0;
}
}
else
if ((var_s0->markerFlag && var_s0->unk8_3) && var_s0->unk8_4)
{
model_collision_list = func_80330DE4(var_s0->actorProp.marker);
pad9C = model_collision_list;
if (model_collision_list == 0)
{
continue;
}
model_bin = model_getCollisionList(pad9C);
if (model_bin == 0)
{
continue;
}
temp_v0_6 = marker_getActor(var_s0->actorProp.marker);
temp_a1 = func_80330C74(temp_v0_6);
{
sp98[0] = (f32) var_s0->actorProp.x;
sp98[1] = (f32) var_s0->actorProp.y;
sp98[2] = (f32) var_s0->actorProp.z;
sp8C[0] = (f32) var_s0->actorProp.marker->pitch;
sp8C[1] = (f32) var_s0->actorProp.marker->yaw;
sp8C[2] = (f32) var_s0->actorProp.marker->roll;
var_v0 = func_802E9118(model_bin, temp_a1, sp98, new_var2, temp_v0_6->scale, arg1, arg2, arg3, arg4, arg5, flags);
}
if (var_v0 != 0)
{
spD8 = var_v0;
}
}
else
if (var_s0->markerFlag)
{
temp_a0 = var_s0->actorProp.marker;
temp_v0_7 = temp_a0->unk18;
if (temp_v0_7 == 0)
{
continue;
}
if (temp_v0_7->unk4 != 0)
{
var_v0 = temp_v0_7->unk4(temp_a0, arg1, arg2, arg3, arg4, arg5, flags);
if (var_v0 != 0)
{
spD8 = var_v0;
}
}
}
}
return spD8;
}
BKCollisionTri *func_803319C0(Cube *cube, f32 position[3], f32 radius, s32 arg3, f32 arg4[3], u32 arg5){
BKCollisionTri *var_s7;
BKCollisionTri *var_v0;
s32 var_s3;
Prop *var_s0;
BKCollisionList *model_collision_list;
BKVertexList *temp_a1;
f32 spAC[3];
f32 spA0[3];
BKModelBin *model_bin;
BKModelBin *new_var;
ModelProp *mProp;
f32 sp88[3];
f32 sp7C[3];
Actor *temp_v0_6;
ActorProp *aProp = &var_s0->actorProp;
var_s7 = 0;
var_s0 = cube->prop2Ptr;
for (var_s3 = cube->prop2Cnt; var_s3 != 0; var_s3--, var_s0++) {
if (((!var_s0->markerFlag) && var_s0->unk8_1) && var_s0->unk8_4)
{
mProp = &var_s0->modelProp;
new_var = func_8030A4B4(mProp->unk0_31);
if (1) { } if (1) { } if (1) { }
model_bin = new_var;
if (model_bin != 0){
model_collision_list = model_getCollisionList(model_bin);
if (model_collision_list != 0){
spAC[0] = (f32) mProp->unk4[0];
spAC[1] = (f32) mProp->unk4[1];
spAC[2] = (f32) mProp->unk4[2];
spA0[0] = 0.0f;
spA0[1] = (f32) (mProp->unk0_15 * 2);
model_bin = model_bin;
spA0[2] = (f32) (mProp->unk0_7 * 2);
var_v0 = func_802E9DD8(model_collision_list, model_getVtxList(model_bin), spAC, spA0, ((f32) mProp->unkA) / 100.0, position, radius, arg3, arg4);
if (var_v0 != 0)
var_s7 = var_v0;
}
}
} else {
aProp = &var_s0->actorProp;
if ((var_s0->markerFlag && var_s0->unk8_3) && var_s0->unk8_4)
{
model_bin = func_80330DE4(aProp->marker);
if (model_bin != 0) {
new_var = model_getCollisionList(model_bin);
if (new_var != 0)
{
temp_v0_6 = marker_getActor(aProp->marker);
temp_a1 = func_80330C74(temp_v0_6);
sp88[0] = (f32) aProp->x;
sp88[1] = (f32) aProp->y;
sp88[2] = (f32) aProp->z;
sp7C[0] = aProp->marker->pitch;
sp7C[1] = aProp->marker->yaw;
sp7C[2] = aProp->marker->roll;
var_v0 = func_802E9DD8(new_var, temp_a1, sp88, sp7C, temp_v0_6->scale, position, radius, arg3, arg4);
if (var_v0 != 0)
{
var_s7 = var_v0;
}
}
}
}
else
if (var_s0->markerFlag)
{
Struct6Cs *temp_v0_7;
temp_v0_7 = aProp->marker->unk18;
if (temp_v0_7 != 0)
{
if (temp_v0_7->unk8 != 0)
{
var_v0 = temp_v0_7->unk8(aProp->marker, position, radius, arg3, arg4);
if (var_v0 != 0)
{
var_s7 = var_v0;
}
}
}
}
}
}
return var_s7;
}
f32 func_80331D20(BKSprite *sprite) {
BKSpriteFrame *frame;
s32 temp_lo;
s32 temp_lo_2;
s32 phi_v0;
if (sprite == 0) {
return 1.0f;
}
frame = spriteGetFramePtr(sprite, 0);
temp_lo = (s32) (((frame->unk10 - frame->unkC) + 1) * sprite->unk8) / (s32) frame->w;
temp_lo_2 = (s32) (((frame->unk12 - frame->unkE) + 1) * sprite->unkA) / (s32) frame->h;
phi_v0 = (temp_lo_2 < temp_lo) ? temp_lo : temp_lo_2;
return (phi_v0 <= 0) ? 1 : phi_v0;
}
f32 func_80331E34(Prop *arg0){
return func_80331D20(func_8030A55C(arg0->spriteProp.unk0_31));
}
f32 func_80331E64(ActorMarker *marker) {
f32 sp24;
if (marker->modelId == 0) {
return 0.0f;
}
sp24 = func_80331D20(func_80330F50(marker));
marker->unk38[1] = (s16) (sp24 / 2);
if (marker->unk3E_0) {
marker->unk38[1] *= marker_getActor(marker)->scale;
}
return sp24;
}
f32 func_80331F1C(Prop *arg0){
return vtxList_getGlobalNorm(model_getVtxList(func_8030A428(arg0->modelProp.unk0_31)));
}
f32 func_80331F54(ActorMarker *marker) {
f32 sp34;
f32 model_center[3];
BKModelBin *model;
model = marker_loadModelBin(marker);
if (model == NULL) {
return 1.0f;
}
vtxList_getCenterAndNorm(model_getVtxList(model), model_center, &sp34);
if (marker->unk3E_0) {
model_center[0] = model_center[0] * marker_getActor(marker)->scale;\
model_center[1] = model_center[1] * marker_getActor(marker)->scale;\
model_center[2] = model_center[2] * marker_getActor(marker)->scale;
}
marker->unk38[0] = (s16) model_center[0];\
marker->unk38[1] = (s16) model_center[1];\
marker->unk38[2] = (s16) model_center[2];
return sp34 * 2;
}
f32 func_80332050(Prop *prop, ActorMarker *marker, s32 arg2) {
ActorMarker * phi_v0;
f32 phi_f2;
phi_v0 =(prop->markerFlag) ? prop->actorProp.marker : NULL;
phi_f2 = prop->unk4[arg2] - (&marker->propPtr->x)[arg2] - marker->unk38[arg2];
if (phi_v0 != NULL) {
phi_f2 += phi_v0->unk38[arg2];
}
return phi_f2;
}
f32 func_803320BC(ActorProp *prop, f32 (*arg1)(ActorMarker *)) {
ActorMarker *marker;
f32 sp18;
marker = prop->marker;
sp18 = (f32)marker->unk14_10;
if (sp18 == 0.0f) {
sp18 = marker->unk14_10 = arg1(marker) * 0.5;
}
if (marker->unk3E_0) {
sp18 *= marker_getActor(marker)->scale;
}
return sp18;
}
f32 func_80332220(Prop * prop, f32 (*arg1)(Prop *)) {
f32 phi_f12;
phi_f12 = func_8030A590();
if (phi_f12 == 0.0f) {
func_8030A5EC(prop, phi_f12 = arg1(prop) * 0.5);
}
return phi_f12;
}
f32 func_8033229C(ActorMarker *marker) {
ActorProp *prop;
prop = marker->propPtr;
if (prop->unk8_1) {
return func_803320BC(prop, func_80331F54);
}
else{
return func_803320BC(prop, func_80331E64);
}
}
Prop *func_803322F0(Cube *cube, ActorMarker *marker, f32 arg2, s32 arg3, s32 *arg4) {
Prop *phi_s1;
f32 phi_f24;
f32 phi_f20;
f32 phi_f22;
f32 phi_f2;
s32 phi_s3;
f32 sp74[3];
f32 sp68[3];
phi_s3 = cube->prop2Cnt - *arg4;
if (marker->collidable) {
phi_s1 = &cube->prop2Ptr[(*arg4)++];
for(phi_s3 = phi_s3; phi_s3 != 0; phi_s3--){
if (phi_s1->unk8_4) {
if( phi_s1->markerFlag && (!phi_s1->actorProp.marker->unk3E_0 || !marker_getActor(phi_s1->actorProp.marker)->despawn_flag)){
if (phi_s1->actorProp.marker->collidable && (marker != phi_s1->actorProp.marker)) {
if( (phi_s1->actorProp.marker->modelId)
&& (func_803327A8(phi_s1->actorProp.marker->modelId) & arg3)
) {
if( phi_s1->actorProp.unk8_1
&& (phi_s1->actorProp.marker->unk18 != NULL)
&& (phi_s1->actorProp.marker->unk18->unkC != NULL)
) {
func_803320BC(phi_s1, &func_80331F54);
sp68[0] = (f32) (marker->unk38[0] + marker->propPtr->x);
sp68[1] = (f32) (marker->unk38[1] + marker->propPtr->y);
sp68[2] = (f32) (marker->unk38[2] + marker->propPtr->z);
if ((phi_s1->actorProp.marker->unk40_31 = phi_s1->actorProp.marker->unk18->unkC(phi_s1->actorProp.marker, sp68, arg2, sp74, 0)) != 0) {
return phi_s1;
}
} else{
phi_f24 = func_80332050(phi_s1, marker, 0);
phi_f22 = func_80332050(phi_s1, marker, 2);
if (phi_s1->actorProp.unk8_1) {
phi_f20 = func_80332050(phi_s1, marker, 1);
phi_f2 = func_803320BC(phi_s1, func_80331F54);
} else {
phi_f20 = func_80332050(phi_s1, marker, 1);
phi_f2 = func_803320BC(phi_s1, &func_80331E64);
}
phi_f2 = phi_f2 + arg2;
if ((phi_f24*phi_f24 + phi_f20*phi_f20 + phi_f22*phi_f22) < phi_f2*phi_f2) {
return phi_s1;
}
}
}
}
}
else if (phi_s1->unk8_1) {//ModelProp
if (func_803327A8(phi_s1->modelProp.unk0_31 + 0x2D1) & arg3) {
phi_f24 = func_80332050(phi_s1, marker, 0);
phi_f20 = func_80332050(phi_s1, marker, 1) + func_80332220(phi_s1, &func_80331F1C);
phi_f22 = func_80332050(phi_s1, marker, 2);
phi_f2 = func_80332220(phi_s1, &func_80331F1C) + arg2;
if (( (phi_f24 * phi_f24) + (phi_f20 * phi_f20) + (phi_f22 * phi_f22)) < (phi_f2 * phi_f2)) {
return phi_s1;
}
}
}
else{
if (func_803327A8(phi_s1->spriteProp.unk0_31 + 0x572) & arg3) {
phi_f24 = func_80332050(phi_s1, marker, 0);\
phi_f20 = func_80332050(phi_s1, marker, 1) + func_80332220(phi_s1, &func_80331E34);\
phi_f22 = func_80332050(phi_s1, marker, 2);
phi_f2 = func_80332220(phi_s1, &func_80331E34) + arg2;
if (((phi_f24 * phi_f24) + (phi_f20 * phi_f20) + (phi_f22 * phi_f22)) < (phi_f2 * phi_f2)) {
return phi_s1;
}
}
}
}
phi_s1++;
(*arg4)++;
}
}
*arg4 = -1;
return NULL;
}
void func_80332764(s32 arg0, s32 arg1) {
u8 *actor;
D_8036E7C4[arg0 >> 2] |= arg1 << ((arg0 & 3) * 2);
}
void func_80332790(s32 arg0){
D_8036E7C4[arg0 >> 2] = 0;
}
s32 func_803327A8(s32 arg0) {
return ((s32) D_8036E7C4[arg0 >> 2] >> ((arg0 & 3) * 2)) & 3;
}
void func_803327D4(s16 *arg0, s32 arg1) {
s32 i;
for(i = 0; arg0[i] != -1; i++){
func_80332764(arg0[i], arg1);
}
}
void func_8033283C(s32 arg0, s32 arg1, s32 arg2) {
s32 i;
for(i = arg0; i < arg1; i++){
func_80332764(i, arg2);
}
}
void func_80332894(void) {
static s16 D_8036E7E0[] = {0x2D2, 0x2DD, 0x580, 0x6D1, 0x6D6, 0x6D7, 0x364, 0x2E8, 0x309, 0x30A, 0x704, 0x30D, 0x6C7, -1};
static s16 D_8036E7FC[] ={-1};
s32 size;
s32 i;
size = 0x579;
D_8036E7C4 = malloc(size);
i = 0;
do{
D_8036E7C4[i] = 0;
i++;
}while(i != size);
func_8033283C(0x34D, 0x3A6, 3);
func_8033283C(0x3A6, 0x572, 3);
func_803327D4(&D_8036E7E0, 1);
func_803327D4(&D_8036E7FC, 2);
func_8032D330();
}
void func_8033297C(void){
free(D_8036E7C4);
D_8036E7C4 = NULL;
func_8032D36C();
}
//MarkerList_Init
void func_803329AC(void){
s32 i;
D_8036E7C8 = (ActorMarker *)malloc(0xE0*sizeof(ActorMarker));
for( i = 0; i < 0x1C; i++){
D_80383428[i] = 0;
}
for(i =0; i<0xE0; i++){
D_8036E7C8[i].unk5C = 0;
}
}
void func_80332A38(void){
free(D_8036E7C8);
D_8036E7C8 = NULL;
}
//MarkerList_getFreeMarker
ActorMarker * func_80332A60(void){
static s32 D_8036E800 = 0x387FB;
int i;
int j;
int tmp_a2;
ActorMarker *marker;
for(i = 0; i < 0x1C && D_80383428[i] == 0xff; i++);
if(i == 0x1C)
return NULL;
tmp_a2 = 0x80;
for(j = 0; D_80383428[i] & tmp_a2; j++){tmp_a2 >>= 1;}
D_80383428[i] |= tmp_a2;
marker = D_8036E7C8 + 8*i + j;
marker->unk5C = D_8036E800;
D_8036E800++;
return marker;
}
void func_80332B2C(ActorMarker * arg0){
static s32 D_8036E804[8] = {0x7F, 0xBF, 0xDF, 0xEF, 0xF7, 0xFB, 0xFD, 0xFE};
s32 index = (arg0 - D_8036E7C8);
arg0->unk5C = 0;
D_80383428[index >> 3] = D_80383428[index >> 3] & D_8036E804[index & 7];
}
void func_80332B7C(void){
return;
}