Files
banjo-kazooie/src/MM/ch/orange.c
2024-10-08 05:54:59 +00:00

108 lines
3.1 KiB
C

/*!!!DONE!!!*/
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* extern functions */
f32 mapModel_getFloorY(f32 *);
/* public functions */
void chorange_update(Actor *this);
Actor *chorange_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
/* .data */
enum chorange_state_e {
ORANGE_STATE_1_FALLING = 1,
ORANGE_STATE_2_LANDED
};
ActorInfo chorangeInfo = {
MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
1, NULL,
chorange_update, actor_update_func_80326224, chorange_draw,
0, 0, 0.6f, 0
};
f32 D_803899F4[3] = {0.0f, -8.0f, 0.0f};
f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
/* .code */
void __chorange_collisionCallback(ActorMarker *marker, ActorMarker *other_marker) {
if (!player_isDead() &&
!mapSpecificFlags_get(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE) &&
gcdialog_showText(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)) {
mapSpecificFlags_set(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE, TRUE);
}
if (marker);
}
void chorange_update(Actor *this) {
f32 floor_position_y;
f32 velocity_y;
if (!this->initialized) {
this->marker->unk2C_1 = 1;
marker_setCollisionScripts(this->marker, NULL, __chorange_collisionCallback, NULL);
}
switch (this->state) {
case ORANGE_STATE_1_FALLING:
this->position_x += this->velocity_x;
velocity_y = this->velocity_y - 5.0;
this->velocity_y = velocity_y;
this->position_y += velocity_y;
this->position_z += this->velocity_z;
floor_position_y = mapModel_getFloorY(this->position);
if (this->position_y < floor_position_y) {
this->position_y = floor_position_y;
this->unk1C_y = floor_position_y;
func_8030E6D4(SFX_2F_ORANGE_SPLAT);
this->actor_specific_1_f = 1.0f;
this->lifetime_value = 340.0f;
this->state = ORANGE_STATE_2_LANDED;
}
break;
case ORANGE_STATE_2_LANDED:
if (this->lifetime_value < 324.0) {
this->marker->collidable = FALSE;
}
this->lifetime_value -= 4.0;
if (this->lifetime_value < 4.0) {
marker_despawn(this->marker);
}
break;
}
}
Actor *chorange_draw(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx) {
Actor *actorPtr = actor_drawFullDepth(this, dl, mptr, vtx);
f32 sp60[3] = D_803899F4;
f32 rotation[3] = D_80389A00;
f32 position[3];
if (actorPtr->state == ORANGE_STATE_2_LANDED) {
position[0] = actorPtr->position_x;
position[1] = actorPtr->unk1C_y + 3.0f;
position[2] = actorPtr->position_z;
modelRender_setAlpha((s32) MIN(255.0f, actorPtr->lifetime_value));
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mptr, position, rotation, actorPtr->actor_specific_1_f, sp60, func_8030A428(0x18));
actorPtr->position_y -= 1.9;
if (actorPtr->actor_specific_1_f < 2.428) {
actorPtr->actor_specific_1_f += 0.1;
}
}
return actorPtr;
}