108 lines
3.1 KiB
C
108 lines
3.1 KiB
C
/*!!!DONE!!!*/
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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/* extern functions */
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f32 mapModel_getFloorY(f32 *);
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/* public functions */
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void chorange_update(Actor *this);
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Actor *chorange_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
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/* .data */
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enum chorange_state_e {
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ORANGE_STATE_1_FALLING = 1,
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ORANGE_STATE_2_LANDED
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};
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ActorInfo chorangeInfo = {
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MARKER_C_ORANGE_PROJECTILE, ACTOR_14_ORANGE_PROJECTILE, ASSET_2D2_MODEL_ORANGE,
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1, NULL,
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chorange_update, actor_update_func_80326224, chorange_draw,
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0, 0, 0.6f, 0
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};
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f32 D_803899F4[3] = {0.0f, -8.0f, 0.0f};
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f32 D_80389A00[3] = {0.0f, 0.0f, 0.0f};
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/* .code */
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void __chorange_collisionCallback(ActorMarker *marker, ActorMarker *other_marker) {
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if (!player_isDead() &&
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!mapSpecificFlags_get(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE) &&
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gcdialog_showText(ASSET_B3A_TEXT_CONGA_HITS_PLAYER, 0, 0, 0, NULL, NULL)) {
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mapSpecificFlags_set(MM_SPECIFIC_FLAG_8_HIT_WITH_ORANGE, TRUE);
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}
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if (marker);
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}
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void chorange_update(Actor *this) {
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f32 floor_position_y;
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f32 velocity_y;
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if (!this->initialized) {
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this->marker->unk2C_1 = 1;
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marker_setCollisionScripts(this->marker, NULL, __chorange_collisionCallback, NULL);
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}
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switch (this->state) {
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case ORANGE_STATE_1_FALLING:
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this->position_x += this->velocity_x;
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velocity_y = this->velocity_y - 5.0;
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this->velocity_y = velocity_y;
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this->position_y += velocity_y;
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this->position_z += this->velocity_z;
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floor_position_y = mapModel_getFloorY(this->position);
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if (this->position_y < floor_position_y) {
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this->position_y = floor_position_y;
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this->unk1C_y = floor_position_y;
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func_8030E6D4(SFX_2F_ORANGE_SPLAT);
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this->actor_specific_1_f = 1.0f;
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this->lifetime_value = 340.0f;
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this->state = ORANGE_STATE_2_LANDED;
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}
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break;
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case ORANGE_STATE_2_LANDED:
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if (this->lifetime_value < 324.0) {
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this->marker->collidable = FALSE;
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}
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this->lifetime_value -= 4.0;
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if (this->lifetime_value < 4.0) {
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marker_despawn(this->marker);
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}
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break;
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}
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}
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Actor *chorange_draw(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx) {
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Actor *actorPtr = actor_drawFullDepth(this, dl, mptr, vtx);
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f32 sp60[3] = D_803899F4;
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f32 rotation[3] = D_80389A00;
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f32 position[3];
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if (actorPtr->state == ORANGE_STATE_2_LANDED) {
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position[0] = actorPtr->position_x;
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position[1] = actorPtr->unk1C_y + 3.0f;
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position[2] = actorPtr->position_z;
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modelRender_setAlpha((s32) MIN(255.0f, actorPtr->lifetime_value));
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(dl, mptr, position, rotation, actorPtr->actor_specific_1_f, sp60, func_8030A428(0x18));
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actorPtr->position_y -= 1.9;
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if (actorPtr->actor_specific_1_f < 2.428) {
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actorPtr->actor_specific_1_f += 0.1;
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}
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}
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return actorPtr;
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}
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