Files
banjo-kazooie/src/MM/ch/juju.c
2024-10-08 05:54:59 +00:00

264 lines
7.8 KiB
C

#include <ultra64.h>
#include "functions.h"
#include "variables.h"
/* extern functions */
int func_80353064(f32 *, f32);
void func_802BB3DC(s32, f32, f32);
typedef struct {
s32 animation_state;
s32 animation_countdown;
TUPLE(f32, next_pos);
f32 scale;
s32 unk18;
} ActorLocal_Juju_2;
/* public functions */
void chjuju_update(Actor *this);
Actor *chjuju_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
/* .bss */
u8 MM_pad_80389C80[0x10];
s32 mm_juju_count;
/* .data */
enum chjuju_animation_state_e {
JUJU_ANIMATION_STATE_1_YAWING = 1,
JUJU_ANIMATION_STATE_2_DESPAWNED,
JUJU_ANIMATION_STATE_3_WAITING_TO_FALL,
JUJU_ANIMATION_STATE_4_FALLING,
JUJU_ANIMATION_STATE_5_DISAPPEARING
};
ActorInfo chjujuInfo = {
MARKER_67_JUJU, ACTOR_59_JUJU, ASSET_2E6_MODEL_JUJU,
0, NULL,
chjuju_update, actor_update_func_80326224, chjuju_draw,
0, 0, 0.0f, 0
};
/* .code */
void __chjuju_initialize(Actor *this, f32 *arg1, f32 *arg2, s32 animationState) {
ActorLocal_Juju_2 *local;
local = (ActorLocal_Juju_2 *) &this->local;
local->animation_state = animationState;
local->scale = 1.0f;
this->position_x = arg1[0];
this->position_y = arg1[1];
this->position_z = arg1[2];
local->next_pos_x = arg2[0];
local->next_pos_y = arg2[1];
local->next_pos_z = arg2[2];
}
Actor *chjuju_draw(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2) {
f32 rotation[3];
Actor *actorPtr;
ActorLocal_Juju_2 *jujuPtr;
actorPtr = marker_getActorAndRotation(this, rotation);
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
modelRender_draw(dl, mPtr, actorPtr->position, rotation, jujuPtr->scale, NULL, marker_loadModelBin(this));
}
return actorPtr;
}
void __chjuju_initialize_all(ActorMarker *marker, s32 count) {
int should_spawn;
Actor *actorPtr = marker_getActor(marker);
f32 position[3];
s32 i;
Actor *jujuPtr;
position[0] = actorPtr->position_x;
position[1] = actorPtr->position_y;
position[2] = actorPtr->position_z;
for(i = 0; i < 4; i++){
jujuPtr = actor_spawnWithYaw_f32(ACTOR_59_JUJU, actorPtr->position, actorPtr->yaw);
jujuPtr->marker->collidable = FALSE;
actorPtr = marker_getActor(marker);
chjujuhitbox_setJuju(actorPtr, i, jujuPtr);
should_spawn = (i >= count);
__chjuju_initialize(jujuPtr, position, actorPtr->position, should_spawn ? JUJU_ANIMATION_STATE_1_YAWING : JUJU_ANIMATION_STATE_2_DESPAWNED);
if (should_spawn) {
position[1] += 250.0f;
}
if (i == count) {
((ActorLocal_Juju_2 *) &jujuPtr->local)->unk18 = TRUE;
}
}
}
void __chjuju_spawnJiggy(s32 x, s32 y, s32 z, s32 yaw) {
f32 sp1C[3];
sp1C[0] = x;
sp1C[1] = y + 0x14;
sp1C[2] = z;
jiggy_spawn(JIGGY_4_MM_JUJU, sp1C);
}
void __chjuju_solvePuzzle(s32 x, s32 y, s32 z, s32 yaw) {
__spawnQueue_add_4((GenFunction_4) __chjuju_spawnJiggy, x, y, z, yaw);
func_802BB3DC(0, 10.0f, 0.8f);
gcpausemenu_80314AC8(1);
}
void func_803892A8(ActorMarker **ptr) {
s32 i;
s32 j;
s32 s2;
s32 s6;
Actor *actorPtr;
ActorLocal_Juju_2 *jujuPtr;
for (i = 0; i < 4; i++) {
actorPtr = marker_getActor(ptr[i]);
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_5_DISAPPEARING;
jujuPtr->animation_countdown = 12;
sfxsource_playHighPriority(0x3f6);
if (i == 3) {
gcpausemenu_80314AC8(0);
timedFunc_set_4(1.25f, __chjuju_solvePuzzle, jujuPtr->next_pos_x, jujuPtr->next_pos_y, jujuPtr->next_pos_z, actorPtr->yaw);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x6d60);
}
else {//L80389384
func_8025A6EC(COMUSIC_2B_DING_B, 0x7fff);
}
for (s2 = 3, j = i + 1; j < 4; s2 += 5, j++) {
actorPtr = marker_getActor(ptr[j]);
jujuPtr = (ActorLocal_Juju_2 *) &actorPtr->local;
if (j == i + 1) {
jujuPtr->unk18 = TRUE;
}
jujuPtr->animation_countdown = s2;
jujuPtr->animation_state = JUJU_ANIMATION_STATE_3_WAITING_TO_FALL;
}
return;
}
}
}
bool __chjuju_isEveryJujuDespawned(ActorMarker **ptr) {
s32 i;
ActorLocal_Juju_2 *jujuPtr;
for (i = 0; i < 4; i++) {
jujuPtr = (ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
return FALSE;
}
}
return TRUE;
}
bool __chjuju_isEveryJujuStable(ActorMarker **ptr) {
s32 i;
ActorLocal_Juju_2 *jujuPtr;
for (i = 0; i < 4; i++) {
jujuPtr = (ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local;
if (jujuPtr->animation_state != JUJU_ANIMATION_STATE_1_YAWING && jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
return FALSE;
}
}
return TRUE;
}
void __chjuju_updateCount(ActorMarker **ptr) {
s32 i;
mm_juju_count = 0;
for (i = 0; i < 4; i++) {
if (((ActorLocal_Juju_2 *) &marker_getActor(ptr[i])->local)->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) {
mm_juju_count++;
}
}
}
void chjuju_update(Actor *this) {
ActorLocal_Juju_2 *jujuPtr = (ActorLocal_Juju_2 *) &this->local;
s32 has_completed_full_turn = FALSE;
f32 previous_yaw;
f32 pos_offset[3];
this->marker->propPtr->unk8_3 = (jujuPtr->animation_state != JUJU_ANIMATION_STATE_2_DESPAWNED) && (jujuPtr->animation_state != JUJU_ANIMATION_STATE_5_DISAPPEARING);
switch (jujuPtr->animation_state) {
case JUJU_ANIMATION_STATE_1_YAWING: //L80389624
previous_yaw = this->yaw;
this->yaw += ((11 - mm_juju_count * 2) * time_getDelta() * 60.0f) / 2;
if (360.0f < this->yaw) {
has_completed_full_turn = TRUE;
this->yaw -= 360.0f;
}//L803896B4
if (jujuPtr->unk18 && (has_completed_full_turn || (previous_yaw < 180.0f && 180.0f <= this->yaw))) {
mapSpecificFlags_set(MM_SPECIFIC_FLAG_9_JUJU_HAS_HALF_TURNED, TRUE);
}
break;
case JUJU_ANIMATION_STATE_3_WAITING_TO_FALL: //L80389700
if (--jujuPtr->animation_countdown == 0) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_4_FALLING;
jujuPtr->next_pos_y = this->position_y - 250.0f;
}
break;
case JUJU_ANIMATION_STATE_5_DISAPPEARING: //L80389738
jujuPtr->animation_countdown--;
jujuPtr->scale *= 0.85;
pos_offset[0] = 100.0f;
pos_offset[1] = 0.0f;
pos_offset[2] = 0.0f;
ml_vec3f_yaw_rotate_copy(pos_offset, pos_offset, this->yaw + 90.0);
this->position_x += pos_offset[0];
this->position_y += pos_offset[1];
this->position_z += pos_offset[2];
if (!jujuPtr->animation_countdown) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_2_DESPAWNED;
}
break;
case JUJU_ANIMATION_STATE_4_FALLING: //L803897F8
this->position_y -= 25.0;
if (jujuPtr->next_pos_y == this->position_y) {
jujuPtr->animation_state = JUJU_ANIMATION_STATE_1_YAWING;
sfxsource_playHighPriority(SFX_3_DULL_CANNON_SHOT);
func_802BB3DC(0, 10.0f, 0.8f);
if (jujuPtr->unk18) {
func_80353064(this->position, 24.0f);
}
}
break;
}//L8038987C
}